Introduction:
So I kind of left competitive play a few months back and took a long break. Today I decided to try and get back into it a bit and threw together 6 mons for RU I thought might work well together to counter what I remember as threats and two of the megas I knew could wreck shop: Lopunny and Pidgeot. I like this team and so far am like 11-1 with it(got me to 343, not amazing by any stretch so going to aim for higher soon but tired.) I would most like help with ideas to tweak the team. Current threats I enoucntered are mega sceptile and mega shapedo both of which I only beat with escavalier near 3/4(sharpedo) or 1/2(sceptile). So tweaks to handle them and help with Evs(something I suck with) would be wonderful. So without further Adieu here is the team
Team:
Tyrantrum
Item: Choice Band
Ability: Strong Jaw
Nature: Adamant
EVs: 52 Hp/ 252 ATK/ 204 Speed
Crunch
Outrage
Earthquake
Ice Fang
This just happens to be one of my favorite mons in the tier so I went for it first. Banded set I used in the past(minus outrage which was d-claw as unavailable then). It hits like a truck and not very much can swap in on it. A better EV spread would be desired as I forget what this even lets you outspeed that matters.
Slowking
Item: Assault Vest
Ability: Regenerator
Nature: Modest
Evs: 252 HP/ 252 Spec Atk/ 4 Spec Def
Scald
Psyshock
Ice Beam
Flamethrower
Nothing too special here. Just an effective set that is only walled by other water types(especially mega sharpedo). this thing can take a hit, dish off a big one while forcing a swap out, then come back with 1/3 its Hp recovered to do it all over again. Not a wall breaker but great for handling sweepers and its coverage is fantastic
Escavalier
item: Assault Vest
Ability: Overcoat
Nature: Brave
EVs: 252 Hp/ 252 Atk/ 4 Spec Def (
Iron Head
Drill Run
Knock Off
Megahorn
Honestly Team's MVP. Nothing ground breaking but this thing saves my butt all the time from the aforementioned megas and from aromatisse making me insane. Knock Off is the ultimate move for a switch and you can nail incoming mons with his lower powered but solid coverage in drill run. Just very solid and reliable; its bulk and power means something is going down. And its fire weakness is mitigated by Tyrantrum, Slowking, and a member later on. I am running 0 speed and hindering nature as it is so slow already and was hoping might be a surprise to a trick room team when I outslow them. But that could very well be a silly hope.
Gligar
item: eviolite
Ability: Hyper Cutter?
Nature: Impish
Evs: 252 Hp/ 252 Def/ 4 Atk
U-Turn
Defog
Stealth Rocks
Roost
This is my answer to most physical threats as well as total hazard dominance. When suicide hazards lead teams see this they swap into braviary on the predicted defog to get the defiant boost; instead you can U-Turn out and go into rotom to force them out and maintain momentum. He can be total set up fodder but he does his job well walling crap like ambipom and cincino. He is the first of my three Volt-Turn mons for this team to allow momentum for banded tyrantrum to just strike fear into foes.
Lantern
item: Leftovers
Ability: Volt Absorb
Nature: Calm
Evs: 136 Hp/ 120 Spec Atk/ 252 Spec Def
Volt Switch
Heal Bell
Scald
Toxic
This mon definitely needs work but has potential. its Evs are wonky(honestly i typed random numbers so it would have power and bulk) but a few calcs as to this mon was put on mainly to counter Mega-Pidgeot
252+ SpA Pidgeot Hurricane vs. 136 HP / 252+ SpD Lanturn: 87-102 (20.4 - 24%) -- possible 6HKO after Leftovers recovery
That's a modest Mega Pidgeot adjusted to have base 135 special attack as the calc doesnt have the new megas in yet.
120 SpA Lanturn Volt Switch vs. 0 HP / 0 SpD Pidgeot: 186-222 (60.5 - 72.3%) -- guaranteed 2HKO after Stealth Rock
That's Lanturn in retaliation.
Like I said the EVs NEED tweaking but I think Lanturn might have a very viable place in RU as it is a counter to mega pidgeot. You can just scald it until its low enough(hopefully get a burn as it fails to roost stall you out) then kill it with a volt switch or maintain momentum as you go after it. Heal bell is so that a stray will-o-wisp or weak scald burn doesnt cripple Tyrantrum/Escavalier. Scald is for Burns and STAB while toxic allows you to pressure mons who might otherwise stall you out like alomola.
Rotom-C
item: Choice Scarf
Nature: Modest
EVs: 252 Spec Atk/ 252 Speed/ 4 Spec Def
Volt Switch
Leaf Storm
Hidden Power Fire
Trick
Nothing too special here. I needed speed, wanted a fast volt turn, and another ground immunity. He synergizes well with the team and so here he is. Hidden Power Fire and Trick are defintiely moves I would consider swapping as: Hidden Power Fire is so weak. trick sounded great on paper but almost anything I want to trick(Alomola, Aromatisse, Audino, etc) all run protect so they scout then get the upper hand. He is great for volt switching to pick things off and as my only fast mon he is essential to not getting swept.
Acknowledged Weakness:
No Priority on the team.
Overall very slow.
Not much to handle Mega-Sharpedo and Mega-Sceptile
Doublade
No recovery barring Gligar's Roost, leftovers, and Regenerator allows the majority of the team to be chipped away if the game goes on too long
Thanks for reading this. In addition to any feedback for the team this is my first RMT and anything you think I could do to help improve it would be greatly appreciated as well.
So I kind of left competitive play a few months back and took a long break. Today I decided to try and get back into it a bit and threw together 6 mons for RU I thought might work well together to counter what I remember as threats and two of the megas I knew could wreck shop: Lopunny and Pidgeot. I like this team and so far am like 11-1 with it(got me to 343, not amazing by any stretch so going to aim for higher soon but tired.) I would most like help with ideas to tweak the team. Current threats I enoucntered are mega sceptile and mega shapedo both of which I only beat with escavalier near 3/4(sharpedo) or 1/2(sceptile). So tweaks to handle them and help with Evs(something I suck with) would be wonderful. So without further Adieu here is the team
Team:
Tyrantrum
Item: Choice Band
Ability: Strong Jaw
Nature: Adamant
EVs: 52 Hp/ 252 ATK/ 204 Speed
Crunch
Outrage
Earthquake
Ice Fang
This just happens to be one of my favorite mons in the tier so I went for it first. Banded set I used in the past(minus outrage which was d-claw as unavailable then). It hits like a truck and not very much can swap in on it. A better EV spread would be desired as I forget what this even lets you outspeed that matters.
Slowking
Item: Assault Vest
Ability: Regenerator
Nature: Modest
Evs: 252 HP/ 252 Spec Atk/ 4 Spec Def
Scald
Psyshock
Ice Beam
Flamethrower
Nothing too special here. Just an effective set that is only walled by other water types(especially mega sharpedo). this thing can take a hit, dish off a big one while forcing a swap out, then come back with 1/3 its Hp recovered to do it all over again. Not a wall breaker but great for handling sweepers and its coverage is fantastic
Escavalier
item: Assault Vest
Ability: Overcoat
Nature: Brave
EVs: 252 Hp/ 252 Atk/ 4 Spec Def (
Iron Head
Drill Run
Knock Off
Megahorn
Honestly Team's MVP. Nothing ground breaking but this thing saves my butt all the time from the aforementioned megas and from aromatisse making me insane. Knock Off is the ultimate move for a switch and you can nail incoming mons with his lower powered but solid coverage in drill run. Just very solid and reliable; its bulk and power means something is going down. And its fire weakness is mitigated by Tyrantrum, Slowking, and a member later on. I am running 0 speed and hindering nature as it is so slow already and was hoping might be a surprise to a trick room team when I outslow them. But that could very well be a silly hope.
Gligar
item: eviolite
Ability: Hyper Cutter?
Nature: Impish
Evs: 252 Hp/ 252 Def/ 4 Atk
U-Turn
Defog
Stealth Rocks
Roost
This is my answer to most physical threats as well as total hazard dominance. When suicide hazards lead teams see this they swap into braviary on the predicted defog to get the defiant boost; instead you can U-Turn out and go into rotom to force them out and maintain momentum. He can be total set up fodder but he does his job well walling crap like ambipom and cincino. He is the first of my three Volt-Turn mons for this team to allow momentum for banded tyrantrum to just strike fear into foes.
Lantern
item: Leftovers
Ability: Volt Absorb
Nature: Calm
Evs: 136 Hp/ 120 Spec Atk/ 252 Spec Def
Volt Switch
Heal Bell
Scald
Toxic
This mon definitely needs work but has potential. its Evs are wonky(honestly i typed random numbers so it would have power and bulk) but a few calcs as to this mon was put on mainly to counter Mega-Pidgeot
252+ SpA Pidgeot Hurricane vs. 136 HP / 252+ SpD Lanturn: 87-102 (20.4 - 24%) -- possible 6HKO after Leftovers recovery
That's a modest Mega Pidgeot adjusted to have base 135 special attack as the calc doesnt have the new megas in yet.
120 SpA Lanturn Volt Switch vs. 0 HP / 0 SpD Pidgeot: 186-222 (60.5 - 72.3%) -- guaranteed 2HKO after Stealth Rock
That's Lanturn in retaliation.
Like I said the EVs NEED tweaking but I think Lanturn might have a very viable place in RU as it is a counter to mega pidgeot. You can just scald it until its low enough(hopefully get a burn as it fails to roost stall you out) then kill it with a volt switch or maintain momentum as you go after it. Heal bell is so that a stray will-o-wisp or weak scald burn doesnt cripple Tyrantrum/Escavalier. Scald is for Burns and STAB while toxic allows you to pressure mons who might otherwise stall you out like alomola.
Rotom-C
item: Choice Scarf
Nature: Modest
EVs: 252 Spec Atk/ 252 Speed/ 4 Spec Def
Volt Switch
Leaf Storm
Hidden Power Fire
Trick
Nothing too special here. I needed speed, wanted a fast volt turn, and another ground immunity. He synergizes well with the team and so here he is. Hidden Power Fire and Trick are defintiely moves I would consider swapping as: Hidden Power Fire is so weak. trick sounded great on paper but almost anything I want to trick(Alomola, Aromatisse, Audino, etc) all run protect so they scout then get the upper hand. He is great for volt switching to pick things off and as my only fast mon he is essential to not getting swept.
Acknowledged Weakness:
No Priority on the team.
Overall very slow.
Not much to handle Mega-Sharpedo and Mega-Sceptile
Doublade
No recovery barring Gligar's Roost, leftovers, and Regenerator allows the majority of the team to be chipped away if the game goes on too long
Thanks for reading this. In addition to any feedback for the team this is my first RMT and anything you think I could do to help improve it would be greatly appreciated as well.
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