I'm not native english speaker, so sorry for any strange sentence.
Hello. I'm quite new to 5 Gen metagame. Used to play a lot in 3 Gen, played little of 4 Gen. I'm having trouble with this new heavily offensive metagame. Most teams I created had "holes" which offensive threats broke in and I was completely lost without knowing what to or to switch to prevent my pokes from fainting.
After a lot of testing, this team was the most "consistent" that I made. But I think it's worth posting it here so maybe you could help me with things I didn't realized.
Also, I'm not using Dream World unreleased abilities since I pretend to participate in real tournments with this team.
Jolteon (F) @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Change
- Hidden Power [Fire]
- Shadow Ball
Default lead. Usually uses Volt Change and brings Swampert to set Stealth Rock if possible. Choice Specs makes his S.Atk 477.
HP Fire was to deal with Nattorei (and eventually Scizor), but it doesn't give a veeery satisfying result, as Nattorei usually isn't OHKOed. Also to have HP Fire it is needed the Speed EV to not be 31. So it can have trouble outspeeding other Pokes with base 130 Speed, but rarely this is needed.
Overall it is good when it acts as a sweeper, and it's immunity to electricity (TWave from Nattorei including) helps.
Tyranitar (F) @ Rawst Berry
Trait: Sand Stream
EVs: 252 HP / 248 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Stone Edge
SDef-oriented Tyranitar. 298 SDef + Sandstorm boost = 447 SDef, with 404 HP, and still 334 Atk. Brings Sandstorm to add up with Stealth Rock. 3 Pokes here are resistant to Sandstorm, and Alakazam will be also if his DW ability Magic Guard is released.
Switches easily against Special threats like Heatran and Shandera, and does a good job Pursuing ghosts and psychics. Can even do well against Burungeru, which it's Boiling Water 3~4HKOes, even without Tyranitar having Leftovers.
If it's burned, won't be able to do much things. That's why Rawst Berry, which Tyranitar eats frequently, and saves Tyranitar from turning useless.
Swampert (F) @ Lum Berry
Trait: Torrent
EVs: 124 HP / 252 Atk / 124 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Punch
- Waterfall
- Earthquake
Mainly a Stealth Rock setter. The other 3 moves are to sweep. Ice Punch does well taking down 4x-weak-to-ice Pokes, as it's sometimes unexpected.
Like Tyranitar, it is very bad for him to be burned. Also, as sometimes I change him to the lead, Lum Berry is better than Rawst to wake him up against eventual sleep-inducer lead.
No much more to say about it. I choose it to be Stealth Rocker because of good typing and single weakness. Actually to make up for it there is Scizor in my team, with his 4x resistance to Grass.
Alakazam (F) @ Lum Berry
Trait: Synchronize
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Focus Blast
- Encore
The fastest Encorer of the game, not counting Mischievous Heart users. If used smartly, can get some free turns to set up one or two Calm Minds. It's not hard to happen, but even after the boost it is not easy to sweep very well. Anything faster (even Alakazam having 372 Spd) and physical, specially Choice Scarfed, will take it down easily. Also it is useless against Spiritomb and Sableye.
Lum Berry to reflect status changes with Synchronize, since it doesn't stand much hits to be a user of Leftovers, but it is not good for it to be put on Sleep or being Paralyzed.
Due to his bad defenses, it basically can only safely switch against moves that can be Encored.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Focus Blast
- Shadow Ball
- Psychic
It is here mostly to have something immune to Fighting type moves, so common now. I was using Spiritomb before but it had not much offensive response (only Toxic/Will'oWisp and Pain Split to deal damage, well, maybe I didn't knew how to use it correctly), but Gengar sweeps much more easily.
Focus Blast, Shadow Ball and Psychic showed to be a good combination, even though is quite similar to Alakazam, it is easier to sweep with Gengar. Since Gengar's attacks are quite strong, Destiny Bond tends to not be used, though rarely it takes some full-HP enemy with it.
Scizor (F) @ Leftovers
Trait: Technician
EVs: 4HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Brick Break
Standard Swords Dance Scizor. It is here mostly because it's 4x resistant to Grass and because the team was lacking a sweeper with priority move. It is responding very well. Tyranitar does a good job to protect Scizor against Fire.
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So that is. I'm sorry if I didn't described my team very well.
I think the team seems to be weak against Dragon Dancers, since I can't Encore them with Alakazam, that is outspeeded.
Dragon Dancer Gyarados that used 1 DD outspeeds Jolteon and uses Earthquake. Gengar and Alakazam are weak physically. Tyranitar is not really oriented to fight against physical foes also, although it can. Scizor and Swampert can't do much a thing also since their moves are weak against Water/Flying.
I can't think of any other proeminent threat.
Thanks in advance for any critique.
Hello. I'm quite new to 5 Gen metagame. Used to play a lot in 3 Gen, played little of 4 Gen. I'm having trouble with this new heavily offensive metagame. Most teams I created had "holes" which offensive threats broke in and I was completely lost without knowing what to or to switch to prevent my pokes from fainting.
After a lot of testing, this team was the most "consistent" that I made. But I think it's worth posting it here so maybe you could help me with things I didn't realized.
Also, I'm not using Dream World unreleased abilities since I pretend to participate in real tournments with this team.

Jolteon (F) @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Change
- Hidden Power [Fire]
- Shadow Ball
Default lead. Usually uses Volt Change and brings Swampert to set Stealth Rock if possible. Choice Specs makes his S.Atk 477.
HP Fire was to deal with Nattorei (and eventually Scizor), but it doesn't give a veeery satisfying result, as Nattorei usually isn't OHKOed. Also to have HP Fire it is needed the Speed EV to not be 31. So it can have trouble outspeeding other Pokes with base 130 Speed, but rarely this is needed.
Overall it is good when it acts as a sweeper, and it's immunity to electricity (TWave from Nattorei including) helps.

Tyranitar (F) @ Rawst Berry
Trait: Sand Stream
EVs: 252 HP / 248 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Stone Edge
SDef-oriented Tyranitar. 298 SDef + Sandstorm boost = 447 SDef, with 404 HP, and still 334 Atk. Brings Sandstorm to add up with Stealth Rock. 3 Pokes here are resistant to Sandstorm, and Alakazam will be also if his DW ability Magic Guard is released.
Switches easily against Special threats like Heatran and Shandera, and does a good job Pursuing ghosts and psychics. Can even do well against Burungeru, which it's Boiling Water 3~4HKOes, even without Tyranitar having Leftovers.
If it's burned, won't be able to do much things. That's why Rawst Berry, which Tyranitar eats frequently, and saves Tyranitar from turning useless.

Swampert (F) @ Lum Berry
Trait: Torrent
EVs: 124 HP / 252 Atk / 124 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Punch
- Waterfall
- Earthquake
Mainly a Stealth Rock setter. The other 3 moves are to sweep. Ice Punch does well taking down 4x-weak-to-ice Pokes, as it's sometimes unexpected.
Like Tyranitar, it is very bad for him to be burned. Also, as sometimes I change him to the lead, Lum Berry is better than Rawst to wake him up against eventual sleep-inducer lead.
No much more to say about it. I choose it to be Stealth Rocker because of good typing and single weakness. Actually to make up for it there is Scizor in my team, with his 4x resistance to Grass.

Alakazam (F) @ Lum Berry
Trait: Synchronize
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Focus Blast
- Encore
The fastest Encorer of the game, not counting Mischievous Heart users. If used smartly, can get some free turns to set up one or two Calm Minds. It's not hard to happen, but even after the boost it is not easy to sweep very well. Anything faster (even Alakazam having 372 Spd) and physical, specially Choice Scarfed, will take it down easily. Also it is useless against Spiritomb and Sableye.
Lum Berry to reflect status changes with Synchronize, since it doesn't stand much hits to be a user of Leftovers, but it is not good for it to be put on Sleep or being Paralyzed.
Due to his bad defenses, it basically can only safely switch against moves that can be Encored.

Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Focus Blast
- Shadow Ball
- Psychic
It is here mostly to have something immune to Fighting type moves, so common now. I was using Spiritomb before but it had not much offensive response (only Toxic/Will'oWisp and Pain Split to deal damage, well, maybe I didn't knew how to use it correctly), but Gengar sweeps much more easily.
Focus Blast, Shadow Ball and Psychic showed to be a good combination, even though is quite similar to Alakazam, it is easier to sweep with Gengar. Since Gengar's attacks are quite strong, Destiny Bond tends to not be used, though rarely it takes some full-HP enemy with it.

Scizor (F) @ Leftovers
Trait: Technician
EVs: 4HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Brick Break
Standard Swords Dance Scizor. It is here mostly because it's 4x resistant to Grass and because the team was lacking a sweeper with priority move. It is responding very well. Tyranitar does a good job to protect Scizor against Fire.
------------
So that is. I'm sorry if I didn't described my team very well.
I think the team seems to be weak against Dragon Dancers, since I can't Encore them with Alakazam, that is outspeeded.
Dragon Dancer Gyarados that used 1 DD outspeeds Jolteon and uses Earthquake. Gengar and Alakazam are weak physically. Tyranitar is not really oriented to fight against physical foes also, although it can. Scizor and Swampert can't do much a thing also since their moves are weak against Water/Flying.
I can't think of any other proeminent threat.
Thanks in advance for any critique.