Trying to create a consistent OU team.

I'm not native english speaker, so sorry for any strange sentence.

Hello. I'm quite new to 5 Gen metagame. Used to play a lot in 3 Gen, played little of 4 Gen. I'm having trouble with this new heavily offensive metagame. Most teams I created had "holes" which offensive threats broke in and I was completely lost without knowing what to or to switch to prevent my pokes from fainting.

After a lot of testing, this team was the most "consistent" that I made. But I think it's worth posting it here so maybe you could help me with things I didn't realized.

Also, I'm not using Dream World unreleased abilities since I pretend to participate in real tournments with this team.

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Jolteon (F) @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Change
- Hidden Power [Fire]
- Shadow Ball

Default lead. Usually uses Volt Change and brings Swampert to set Stealth Rock if possible. Choice Specs makes his S.Atk 477.

HP Fire was to deal with Nattorei (and eventually Scizor), but it doesn't give a veeery satisfying result, as Nattorei usually isn't OHKOed. Also to have HP Fire it is needed the Speed EV to not be 31. So it can have trouble outspeeding other Pokes with base 130 Speed, but rarely this is needed.

Overall it is good when it acts as a sweeper, and it's immunity to electricity (TWave from Nattorei including) helps.

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Tyranitar (F) @ Rawst Berry
Trait: Sand Stream
EVs: 252 HP / 248 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Stone Edge

SDef-oriented Tyranitar. 298 SDef + Sandstorm boost = 447 SDef, with 404 HP, and still 334 Atk. Brings Sandstorm to add up with Stealth Rock. 3 Pokes here are resistant to Sandstorm, and Alakazam will be also if his DW ability Magic Guard is released.

Switches easily against Special threats like Heatran and Shandera, and does a good job Pursuing ghosts and psychics. Can even do well against Burungeru, which it's Boiling Water 3~4HKOes, even without Tyranitar having Leftovers.

If it's burned, won't be able to do much things. That's why Rawst Berry, which Tyranitar eats frequently, and saves Tyranitar from turning useless.

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Swampert (F) @ Lum Berry
Trait: Torrent
EVs: 124 HP / 252 Atk / 124 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Punch
- Waterfall
- Earthquake

Mainly a Stealth Rock setter. The other 3 moves are to sweep. Ice Punch does well taking down 4x-weak-to-ice Pokes, as it's sometimes unexpected.

Like Tyranitar, it is very bad for him to be burned. Also, as sometimes I change him to the lead, Lum Berry is better than Rawst to wake him up against eventual sleep-inducer lead.

No much more to say about it. I choose it to be Stealth Rocker because of good typing and single weakness. Actually to make up for it there is Scizor in my team, with his 4x resistance to Grass.

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Alakazam (F) @ Lum Berry
Trait: Synchronize
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Focus Blast
- Encore

The fastest Encorer of the game, not counting Mischievous Heart users. If used smartly, can get some free turns to set up one or two Calm Minds. It's not hard to happen, but even after the boost it is not easy to sweep very well. Anything faster (even Alakazam having 372 Spd) and physical, specially Choice Scarfed, will take it down easily. Also it is useless against Spiritomb and Sableye.

Lum Berry to reflect status changes with Synchronize, since it doesn't stand much hits to be a user of Leftovers, but it is not good for it to be put on Sleep or being Paralyzed.

Due to his bad defenses, it basically can only safely switch against moves that can be Encored.

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Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Focus Blast
- Shadow Ball
- Psychic

It is here mostly to have something immune to Fighting type moves, so common now. I was using Spiritomb before but it had not much offensive response (only Toxic/Will'oWisp and Pain Split to deal damage, well, maybe I didn't knew how to use it correctly), but Gengar sweeps much more easily.

Focus Blast, Shadow Ball and Psychic showed to be a good combination, even though is quite similar to Alakazam, it is easier to sweep with Gengar. Since Gengar's attacks are quite strong, Destiny Bond tends to not be used, though rarely it takes some full-HP enemy with it.

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Scizor (F) @ Leftovers
Trait: Technician
EVs: 4HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Brick Break

Standard Swords Dance Scizor. It is here mostly because it's 4x resistant to Grass and because the team was lacking a sweeper with priority move. It is responding very well. Tyranitar does a good job to protect Scizor against Fire.

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So that is. I'm sorry if I didn't described my team very well.

I think the team seems to be weak against Dragon Dancers, since I can't Encore them with Alakazam, that is outspeeded.

Dragon Dancer Gyarados that used 1 DD outspeeds Jolteon and uses Earthquake. Gengar and Alakazam are weak physically. Tyranitar is not really oriented to fight against physical foes also, although it can. Scizor and Swampert can't do much a thing also since their moves are weak against Water/Flying.

I can't think of any other proeminent threat.

Thanks in advance for any critique.
 
What are you looking to do with your lead?

I'd recommend switching it with specs saz or specs latios. Saz if your worried about T-Tar lead, cause you can give it Focus Blast, and latios if you would just switch out on T-Tar lead
 
you should change swampert to the lead position, so you get stealth rock early since its harder to do this midgame
 
Id recommend thunderbolt on gengar for psychic so you probably wont need your jolteon. Instead a sazandora can be use to check dragons gyarados... Etc etc.
Like the poster before me i also recomend pushing swampert into lead position
 
Your team is brittle. CB Bullet Punch Scizor can likely OHKO most of your team. As well as a few other things.

Jolteon has no need for max speed if it's using HP Fire. You only need enough speed to outrun base 120 pokemon, with the rest in HP.

I see no reason not to use Lum over Rawst on Tyranitar. It's not like sleep is much better than burn.

Alakazam will never need Lum berry. nothing is going to try to status this thing when a gentle breeze KOs it.

Actually I'm going to stop here. I notice you don't have a single Gen 5 pokemon on here, and I'm just going to assume you aren't very well acclimated with the current meta at all. I suggest you read some other RMTs and study up on what's currently big in the meta, because you seem unaware. The fact that you didn't mention how you handle the biggest threats (like Excadrill cough) is evidence of this.
 
Your team is brittle. CB Bullet Punch Scizor can likely OHKO most of your team. As well as a few other things.

Jolteon has no need for max speed if it's using HP Fire. You only need enough speed to outrun base 120 pokemon, with the rest in HP.

I see no reason not to use Lum over Rawst on Tyranitar. It's not like sleep is much better than burn.

Alakazam will never need Lum berry. nothing is going to try to status this thing when a gentle breeze KOs it.

Actually I'm going to stop here. I notice you don't have a single Gen 5 pokemon on here, and I'm just going to assume you aren't very well acclimated with the current meta at all. I suggest you read some other RMTs and study up on what's currently big in the meta, because you seem unaware. The fact that you didn't mention how you handle the biggest threats (like Excadrill cough) is evidence of this.

Lum Berry Alakazam so I can bring him against status moves, although it's not that good since if I Encore, I would be statused in the turn after, but I don't know if Leftovers (or other item) could be better, since as you said it is very fragile.

Sazandora seems a good poke against Gyarados.. Can replace Tyranitar or other poke. With a Fire move I could change Jolt's HP Fire into HP Ice. I'll test.

Against Excadrill Swampert can do something with Earthquake as well as Scizor with Brick Break. But I'm assuming it will be banned from OU soon, as well as Latios, that outspeeds Sazandora and Draco Meteors it first, and it's a threat to this team too.

As you said my team is brittle (maybe too much offensive pokes) and I'm new to the 5 Gen, so I appreciate Pokemon suggestions.
 
How does CB BUllet Punch OHKO the entire team? Swampert and Scizor can take it.

I said most. It takes care of Gengar, Alakazam, Gengar and Tyranitar with no problems. That means it's a problem. Swampert and Scizor check it, but they don't dispense of it.

Like I said, if you have to ask what to use on your team than it isn't likely to be successful. Just take a break and do some studying. It isn't our job to build a team for you. We can however give you guidelines on how to make a successful team. So I'm going to recommend starting from scratch.

Step one is to decide what you want your team to accomplish. It needs a goal. Dedicate it to one principle or one pokemon and then dedicate the other members to making it succeed.

Step two is two build outwards. Say you want to focus on Volcerona, you need to figure out a) what counters it, and b) what support it needs. Volcerona takes 50% from Stealth Rock so finding a way to keep it off the field is mandatory. Depending on the moveset, Volcerona will likely have trouble with water pokemon and Rain teams, so ways of changing the weather are encouraged.

And finally, once you've found some good team members, the last 1-2 slots should be dedicated to making the biggest threats in the metagame less of a burden. Things like Tyranitar, Ferrothorn, Garchomp, things like that.

So get studying, see what your options are and get to testing.
 
I said most. It takes care of Gengar, Alakazam, Gengar and Tyranitar with no problems. That means it's a problem. Swampert and Scizor check it, but they don't dispense of it.

Like I said, if you have to ask what to use on your team than it isn't likely to be successful. Just take a break and do some studying. It isn't our job to build a team for you. We can however give you guidelines on how to make a successful team. So I'm going to recommend starting from scratch.

Step one is to decide what you want your team to accomplish. It needs a goal. Dedicate it to one principle or one pokemon and then dedicate the other members to making it succeed.

Step two is two build outwards. Say you want to focus on Volcerona, you need to figure out a) what counters it, and b) what support it needs. Volcerona takes 50% from Stealth Rock so finding a way to keep it off the field is mandatory. Depending on the moveset, Volcerona will likely have trouble with water pokemon and Rain teams, so ways of changing the weather are encouraged.

And finally, once you've found some good team members, the last 1-2 slots should be dedicated to making the biggest threats in the metagame less of a burden. Things like Tyranitar, Ferrothorn, Garchomp, things like that.

So get studying, see what your options are and get to testing.

Thanks, that will help me.. I was lacking a focus. Maybe that was why my teams were not "consistent". Will try to create another one.
 
I would recommend this swampert set:

Swampert @ leftovers
EV's: 252 HP | 252 Def | 4 SAtk
Nature: Relaxed
-Stealth Rock
-Earthquake
-Ice Beam
-Boiling water

This set takes advantage of boiling water being added to swampert movepool. Because of boiling water burn rate you get put out some burn statuses that can cripple rubooshin and and other physical sweepers. You can run Ice punch if you want but ice beam will hit harder in the long run while earthquake hit hard even without investment on things like superaci even though I haven't seen a lot of them. And good luck.
 
I would recommend this swampert set:

Swampert @ leftovers
EV's: 252 HP | 252 Def | 4 SAtk
Nature: Relaxed
-Stealth Rock
-Earthquake
-Ice Beam
-Boiling water

This set takes advantage of boiling water being added to swampert movepool. Because of boiling water burn rate you get put out some burn statuses that can cripple rubooshin and and other physical sweepers. You can run Ice punch if you want but ice beam will hit harder in the long run while earthquake hit hard even without investment on things like superaci even though I haven't seen a lot of them. And good luck.

Yeah, good luck crippling Roopushin that use Guts... which is like all of them.
 
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