I know straight away some of the glaringly obvious problems with the team, but I'm just sticking them up to see what other issues it has.
The idea is that I start with Chestnaught, along with either Charizard Y or rotom Heat. Then I let Rotom/Charizard take out any flying types, while Chestnaught keeps working on a rotation of his moves. I've tested it a few times and have lost each time. But not very badly, always was one of those "shoot, so close!" type battles. The most glaringly obvious issue is the teams general weakness to flying/electric types, so who should leave to be replaced by something to deal with those types?
Chester (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Synthesis
- Spiky Shield
- Spikes
- Leech Seed/Roar
Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Earth Power
- Sludge Wave
- Megahorn
- Thunder
Rotom-Heat @ Heat Rock
Ability: Levitate
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Sunny Day
- Thunderbolt
- Volt Switch
- Thunder Wave
Dragonite @ Dragon Fang
Ability: Multiscale
- Dragon Rush
- Earthquake
- Extreme Speed
- Dragon Dance
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Roost
Talonflame @ Sitrus Berry
Ability: Flame Body
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Brave Bird
- Flare Blitz
- Roost
- Tailwind
The idea is that I start with Chestnaught, along with either Charizard Y or rotom Heat. Then I let Rotom/Charizard take out any flying types, while Chestnaught keeps working on a rotation of his moves. I've tested it a few times and have lost each time. But not very badly, always was one of those "shoot, so close!" type battles. The most glaringly obvious issue is the teams general weakness to flying/electric types, so who should leave to be replaced by something to deal with those types?
Chester (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Synthesis
- Spiky Shield
- Spikes
- Leech Seed/Roar
Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Earth Power
- Sludge Wave
- Megahorn
- Thunder
Rotom-Heat @ Heat Rock
Ability: Levitate
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Sunny Day
- Thunderbolt
- Volt Switch
- Thunder Wave
Dragonite @ Dragon Fang
Ability: Multiscale
- Dragon Rush
- Earthquake
- Extreme Speed
- Dragon Dance
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Roost
Talonflame @ Sitrus Berry
Ability: Flame Body
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Brave Bird
- Flare Blitz
- Roost
- Tailwind