Hello Smogon, and thank you for taking the time to read my first OU RMT since the Fantom Team. Anyway, over the past months, I have experimented with all kinds of play styles, from stall, through balanced, and finally hyper offense. Hyper Offense is, No question, my favourite style of play, due to the fact that it requires little thought to build and play - and in that sense, it is very fun to play.
Hyper Offense teams have started to make more and more of an appearance, so I've noticed. People have been peaking higher and higher with them, until one day, I read the Apocalypse RMT, and that completely changed my style of thought towards offense. So, with some inspiration, I set about making the first offense team I created by myself.
Although the team was inspired by the relative success of other people, I wanted to add my own personalized touch to it. As such, you won't see SD+Roost Scizors EV'd to take two Specs Latios's Draco Meteors, no bland max speed Deos with two hazards + Taunt. I even didn't choose any kind of bulk on Dragonite. Simplistic to the greatest extent is (rather unfortunately) the greatest way I play.
Anyway, without further ado...
The Team That Uses Two Dragons Including A Scarf One, A Choice Band Musketeer, An Unlikely Scizor Bait Because Scizor Owns This Team Otherwise, My Own Scizor (I Know That's A Bit Hypocritical But Bear With Me), And A Lead That Should Be Uber But Isn't And Is Instead OU Which Is A Crazy Idea Because It Is So Awesome That Was A Flipping Mouthful To Say That Was A Really Long Title So Enjoy The Rest Of The RMT
Infection (Deoxys-S) @ Light Clay
252 HP/244 Def/12 Spe
-Magic Coat
-Stealth Rock
-Reflect
-Light Screen
Okay, I said no obvious Deoxys. Meh, heck with it, this is a great set. Dual Screens Deoxys-S I have seen many a time, but when I used one, I completely understood why. This thing and its crazy dual screens have saved my ass God knows how many times. The aim is simple - get up the corresponding screen depending on my opponent's lead, Rock, get the other screen up, switch (if I'm not already dead), lay on the hurt. It's that simple, yet has won me so many matches. Magic Coat is my only way of preventing/removing rocks on my side of the field, and because of Dragonite, I hardly use it sparingly. The EV spread maximizes defensive capabilities on the physical side, and with Reflect up, I believe Standard Tyranitar's Crunch fails to 2HKO, even after Sandstorm damage. I always find that useful.
I have debated over my moveslot quite a lot. Magic Guard takes up a slot that can be given to Taunt, Spikes, Ice Beam, SuperPower, Thunderbolt... and it makes Deo set-up fodder. I can't even lay Spikes while they DD/SD up. The inability to prevent Rocks on my side disheartens me from using anything but Taunt and Magic Coat though.
Regardless of all his setbacks, Deoxys-S makes an extremely valuable addition to any team that is willing to accept him with open arms, and this team is no exception.
Virus (Reuniclus) @ Life Orb
Quiet: 252 HP/4 Def/252 SpA
-Trick Room
-PsyShock
-Focus Blast
-Hidden Power (Fire)
Reuniclus was my original Scizor bait. It still is - they think they can simply come in on Reuniclus, I Trick Room, OHKO with HP Fire, and then they run out of Reuniclus counters so I can sweep. Win. Magic Guard makes this a great Sandstorm counter too, which is why I run Focus Miss over Shadow Ball. It makes battling Lati@s slightly harder, but the ability to lure and OHKO Tyranitar is very useful. Quite often this thing can run through a good number of teams, hopefully enough so I can sweep efficiently. PsyShock is good STAB for picking off injured Lati@s, and it also 2HKOs Blissey and Chansey as a bonus.
I am still wondering about Shadow Ball. The ability to defeat Lati@s and have a hope against opposing Reunics would be a godsend, I just wonder if replacing Focus Blast would really be worth it - Focus Miss can aid me against unwary opponents early game, scouting my three attacks; when the mood takes it.
The Bull (Terrakion) @ Choice Band
Jolly: 4 HP/252 Atk/252 Spe
-Close Comabt
-Stone Edge
-X-Scissor
-Earthquake
This is what I go to in a pinch. Armed with a blistering 108 base speed and the mighty Choice Band to skyrocket its base 129 atk, Terrakion is hardly what you'd call a pushover. Nearly nothing can switch into all four moves listed here. Close Combat is generally my most-used move, boasting a tremendous 120 base power, plus STAB, resulting in one bruised switch-in. Stone Edge makes for good coverage alongside Close Combat, and most of the time, they're all I need. Earthquake and X-Scissor are just for a little extra type coverage, such as the Lati@s, Metagross etc. Terrakion benefits slightly from dual screens, surprisingly, so I can use him to good extent early game. Most of the time, Terrakion stampedes through sun and sand team with remarkable ease, and even decimate what remains of weakened rain teams. When all else fails, Terrakion doesn't.
Ninjax (Scizor) @ Life Orb
Adamant: 4 HP/252 Atk/252 Spe
-Swords Dance
-U-Turn
-Bullet Punch
-Brick Break
Shut up. I like this Scizor. Max Atk plus Life Orb is just going to hurt something, with or without Swords Dance. Scizor is more of a spread game poke than Terrakion or Reunic, U-Turn for scouting early game, Bullet Punch for mid game, and the final Swords Dance sweep late game. Scizor is more of getting the team to work than getting the team to work round him - and for that I am grateful. U-Turn is a great switch-in on a well-timed switch, netting me a free KO from a mence Outrage or a set-up on Dragonite or Reunic. It also helps against Magnezone, the big UFO thing foils Scizor somewhat, so U-Turn is a must. Brick Break helps against bulky Tran, which are becoming the most common form of Heatran under mine eyes, and Magnezone. Scizor keeps the pressure up against sand teams, as well as the Lati@s. And much more. I use Life Orb more than anything else because I am not trying to bluff anything with Scizor, I just want some offensive pressure from him, not mind games.
Total Rage (Salamence) @ Choice Scarf
Lonely: 252 Atk/4 SpA/252 Spe
-Outrage
-Earthquake
-Fire Blast
-Stone Edge
ALL FEAR THE MIGHTY SALAMENCE! Yes, the beast we all know is back from the Ubers tier and ready to wreak havoc over the new boiz from 5th gen. Now, when Double Dragon comes to mind, Dragon Dance is probably what they meant, but what I got what this - a powerhouse with enough awesomeness to outspeed Timid ScarfTom; which is useful. Outrage is generally my main attack, punching significant holes into whatever doesn't resist it. Earthquake and Fire Blast complete my coverage, allowing me to safely hit anything that attempts to switch into me. Stone Edge is more to hit Flying and/or Ice types without having to resort to the petty Fire Blast or dangerous Outrage, which can easily be punished if mispredicted. In the EV spread, 252 Spe is necessary to outspeed 252 Timid ScarfTom, which is important considering HP Ice is an option they can run. Max attack to hurt some stuff. Salamence may not be the most key member on my team, but he has done enough damage to have earned a spot.
ABitLessRage (Dragonite) @ Lum Berry
Adamant: 252 HP/252 Atk/4 SpD
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
Honestly, if there was one OU pokemon I thought I'd never use in 4th gen, it was probably Dragonite. Now, though, with Multiscale on top of its great bulk, I couldn't turn it down. This thing has single-handedly swept a load of teams - but I'm sure most of you know that. The moves are fairly obvious, with the exception to have the perfect coverage between Dragon/Fire/Ground over the utility of ExtremeSpeed. Apart from that, there isn't a lot I can say about Dragonite except that it is possibly the best and worst thing to ever happen to the OU metagame; it's that broken.
So, that's the team. I hope you enjoyed it, feel free to rate, comment, love, hate, shun and steal it, in any order you choose. Thanks for reading!
Hyper Offense teams have started to make more and more of an appearance, so I've noticed. People have been peaking higher and higher with them, until one day, I read the Apocalypse RMT, and that completely changed my style of thought towards offense. So, with some inspiration, I set about making the first offense team I created by myself.
Although the team was inspired by the relative success of other people, I wanted to add my own personalized touch to it. As such, you won't see SD+Roost Scizors EV'd to take two Specs Latios's Draco Meteors, no bland max speed Deos with two hazards + Taunt. I even didn't choose any kind of bulk on Dragonite. Simplistic to the greatest extent is (rather unfortunately) the greatest way I play.
Anyway, without further ado...
The Team That Uses Two Dragons Including A Scarf One, A Choice Band Musketeer, An Unlikely Scizor Bait Because Scizor Owns This Team Otherwise, My Own Scizor (I Know That's A Bit Hypocritical But Bear With Me), And A Lead That Should Be Uber But Isn't And Is Instead OU Which Is A Crazy Idea Because It Is So Awesome That Was A Flipping Mouthful To Say That Was A Really Long Title So Enjoy The Rest Of The RMT
I wanted to stick with ye olde tried and tested 'mon that was a deadly presence. Many came to mind. Narrowing down my wish list, I came to arrive at Dragonite, who is, and always has been since Dream World, capable of crushing entire teams with little effort.
Now I needed some immediate damage, something Dragonite had some trouble providing. Sticking to the form of hyper offense, and lurching to the Double Dragon strategy, I went for a more unorthodox option and went for the Scarf Variant of my favourite pokemon of all time, Salamence.
Straight away my lack of affective priority showed. And I needed some kind of Ice resist. Enter offensive cliche number two: Scizor.
I noticed Sun teams were a right annoyance. With some effort and skill, Salamence and Dragonite weren't lasting forever, so, with tried-and-tested stuff behind my swing, I went for Band Terrakion.
Now I know Scizor was going to give me some problems. So I needed a way of not just keeping it in check, but getting rid of it completely, or it would do damage. And I don't trust myself to play round it. So, for the first time ever, I used offensive TR Reuniclus with HP Fire to dispose of it.
Now that the main team is done, I'll just throw on Deoxys-S because it's good.
And the team still hasn't changed.

Now I needed some immediate damage, something Dragonite had some trouble providing. Sticking to the form of hyper offense, and lurching to the Double Dragon strategy, I went for a more unorthodox option and went for the Scarf Variant of my favourite pokemon of all time, Salamence.


Straight away my lack of affective priority showed. And I needed some kind of Ice resist. Enter offensive cliche number two: Scizor.



I noticed Sun teams were a right annoyance. With some effort and skill, Salamence and Dragonite weren't lasting forever, so, with tried-and-tested stuff behind my swing, I went for Band Terrakion.




Now I know Scizor was going to give me some problems. So I needed a way of not just keeping it in check, but getting rid of it completely, or it would do damage. And I don't trust myself to play round it. So, for the first time ever, I used offensive TR Reuniclus with HP Fire to dispose of it.





Now that the main team is done, I'll just throw on Deoxys-S because it's good.






And the team still hasn't changed.

Infection (Deoxys-S) @ Light Clay
252 HP/244 Def/12 Spe
-Magic Coat
-Stealth Rock
-Reflect
-Light Screen
Okay, I said no obvious Deoxys. Meh, heck with it, this is a great set. Dual Screens Deoxys-S I have seen many a time, but when I used one, I completely understood why. This thing and its crazy dual screens have saved my ass God knows how many times. The aim is simple - get up the corresponding screen depending on my opponent's lead, Rock, get the other screen up, switch (if I'm not already dead), lay on the hurt. It's that simple, yet has won me so many matches. Magic Coat is my only way of preventing/removing rocks on my side of the field, and because of Dragonite, I hardly use it sparingly. The EV spread maximizes defensive capabilities on the physical side, and with Reflect up, I believe Standard Tyranitar's Crunch fails to 2HKO, even after Sandstorm damage. I always find that useful.
I have debated over my moveslot quite a lot. Magic Guard takes up a slot that can be given to Taunt, Spikes, Ice Beam, SuperPower, Thunderbolt... and it makes Deo set-up fodder. I can't even lay Spikes while they DD/SD up. The inability to prevent Rocks on my side disheartens me from using anything but Taunt and Magic Coat though.
Regardless of all his setbacks, Deoxys-S makes an extremely valuable addition to any team that is willing to accept him with open arms, and this team is no exception.

Virus (Reuniclus) @ Life Orb
Quiet: 252 HP/4 Def/252 SpA
-Trick Room
-PsyShock
-Focus Blast
-Hidden Power (Fire)
Reuniclus was my original Scizor bait. It still is - they think they can simply come in on Reuniclus, I Trick Room, OHKO with HP Fire, and then they run out of Reuniclus counters so I can sweep. Win. Magic Guard makes this a great Sandstorm counter too, which is why I run Focus Miss over Shadow Ball. It makes battling Lati@s slightly harder, but the ability to lure and OHKO Tyranitar is very useful. Quite often this thing can run through a good number of teams, hopefully enough so I can sweep efficiently. PsyShock is good STAB for picking off injured Lati@s, and it also 2HKOs Blissey and Chansey as a bonus.
I am still wondering about Shadow Ball. The ability to defeat Lati@s and have a hope against opposing Reunics would be a godsend, I just wonder if replacing Focus Blast would really be worth it - Focus Miss can aid me against unwary opponents early game, scouting my three attacks; when the mood takes it.

The Bull (Terrakion) @ Choice Band
Jolly: 4 HP/252 Atk/252 Spe
-Close Comabt
-Stone Edge
-X-Scissor
-Earthquake
This is what I go to in a pinch. Armed with a blistering 108 base speed and the mighty Choice Band to skyrocket its base 129 atk, Terrakion is hardly what you'd call a pushover. Nearly nothing can switch into all four moves listed here. Close Combat is generally my most-used move, boasting a tremendous 120 base power, plus STAB, resulting in one bruised switch-in. Stone Edge makes for good coverage alongside Close Combat, and most of the time, they're all I need. Earthquake and X-Scissor are just for a little extra type coverage, such as the Lati@s, Metagross etc. Terrakion benefits slightly from dual screens, surprisingly, so I can use him to good extent early game. Most of the time, Terrakion stampedes through sun and sand team with remarkable ease, and even decimate what remains of weakened rain teams. When all else fails, Terrakion doesn't.

Ninjax (Scizor) @ Life Orb
Adamant: 4 HP/252 Atk/252 Spe
-Swords Dance
-U-Turn
-Bullet Punch
-Brick Break
Shut up. I like this Scizor. Max Atk plus Life Orb is just going to hurt something, with or without Swords Dance. Scizor is more of a spread game poke than Terrakion or Reunic, U-Turn for scouting early game, Bullet Punch for mid game, and the final Swords Dance sweep late game. Scizor is more of getting the team to work than getting the team to work round him - and for that I am grateful. U-Turn is a great switch-in on a well-timed switch, netting me a free KO from a mence Outrage or a set-up on Dragonite or Reunic. It also helps against Magnezone, the big UFO thing foils Scizor somewhat, so U-Turn is a must. Brick Break helps against bulky Tran, which are becoming the most common form of Heatran under mine eyes, and Magnezone. Scizor keeps the pressure up against sand teams, as well as the Lati@s. And much more. I use Life Orb more than anything else because I am not trying to bluff anything with Scizor, I just want some offensive pressure from him, not mind games.

Total Rage (Salamence) @ Choice Scarf
Lonely: 252 Atk/4 SpA/252 Spe
-Outrage
-Earthquake
-Fire Blast
-Stone Edge
ALL FEAR THE MIGHTY SALAMENCE! Yes, the beast we all know is back from the Ubers tier and ready to wreak havoc over the new boiz from 5th gen. Now, when Double Dragon comes to mind, Dragon Dance is probably what they meant, but what I got what this - a powerhouse with enough awesomeness to outspeed Timid ScarfTom; which is useful. Outrage is generally my main attack, punching significant holes into whatever doesn't resist it. Earthquake and Fire Blast complete my coverage, allowing me to safely hit anything that attempts to switch into me. Stone Edge is more to hit Flying and/or Ice types without having to resort to the petty Fire Blast or dangerous Outrage, which can easily be punished if mispredicted. In the EV spread, 252 Spe is necessary to outspeed 252 Timid ScarfTom, which is important considering HP Ice is an option they can run. Max attack to hurt some stuff. Salamence may not be the most key member on my team, but he has done enough damage to have earned a spot.

ABitLessRage (Dragonite) @ Lum Berry
Adamant: 252 HP/252 Atk/4 SpD
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
Honestly, if there was one OU pokemon I thought I'd never use in 4th gen, it was probably Dragonite. Now, though, with Multiscale on top of its great bulk, I couldn't turn it down. This thing has single-handedly swept a load of teams - but I'm sure most of you know that. The moves are fairly obvious, with the exception to have the perfect coverage between Dragon/Fire/Ground over the utility of ExtremeSpeed. Apart from that, there isn't a lot I can say about Dragonite except that it is possibly the best and worst thing to ever happen to the OU metagame; it's that broken.
So, that's the team. I hope you enjoyed it, feel free to rate, comment, love, hate, shun and steal it, in any order you choose. Thanks for reading!