[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise its unique ability in Toxic Debris, as well as access to Stealth Rock, allowing it to consistently stack hazards, to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, who could otherwise remove Glimmoras hazards via Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set, while Red Card can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage, while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.
Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes since they help wear down Ting Lu, letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, as well as Defog from Tornadus-T and Zapdos. Glimmora also struggles with opposing leads such as Iron Treads and Landorus-T, who can effectively set and deny hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora also struggles with faster foes who can break it's Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora also struggles to break through Ferrothorn, who can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return Volcarona appreciates Glimmoras hazards chipping down would be switchins such as Heatran and Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise its unique ability in Toxic Debris, as well as access to Stealth Rock, allowing it to consistently stack hazards, to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, who could otherwise remove Glimmoras hazards via Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set, while Red Card can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage, while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.
Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes since they help wear down Ting Lu, letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, as well as Defog from Tornadus-T and Zapdos. Glimmora also struggles with opposing leads such as Iron Treads and Landorus-T, who can effectively set and deny hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora also struggles with faster foes who can break it's Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora also struggles to break through Ferrothorn, who can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return Volcarona appreciates Glimmoras hazards chipping down would be switchins such as Heatran and Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: