Copyediting tuscan leather (Glimmora) (qc 2/2) (gp 0/1)

Medasus

from time
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[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise its unique ability in Toxic Debris, as well as access to Stealth Rock, allowing it to consistently stack hazards, to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, who could otherwise remove Glimmoras hazards via Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set, while Red Card can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage, while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.

Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes since they help wear down Ting Lu, letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, as well as Defog from Tornadus-T and Zapdos. Glimmora also struggles with opposing leads such as Iron Treads and Landorus-T, who can effectively set and deny hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora also struggles with faster foes who can break it's Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora also struggles to break through Ferrothorn, who can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return Volcarona appreciates Glimmoras hazards chipping down would be switchins such as Heatran and Raging Bolt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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wanna see again

[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise its unique ability in Toxic Debris, as well as access to Stealth Rock, allowing it to consistently stack hazards, (AC) to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to effectively its actually kinda inconsistent vs steel types like ferro remove hazards from foes such as Great Tusk and Landorus-T, (RC) while still setting its own hazards against them via Toxic Debris. explain what power gem is needed for (aka birds) Earth Power is used in order to hit Steel-types such as Heatran, Kingambit and Gholdengo, all of which would otherwise be able to block Glimmora's Mortal Spin and resist its Power Gem use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes mention how it almost always ensures glimmora always sets up a hazard, while Red Card can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage. mention how it lets glimm force in toxic spikes-weak foes such as ting lu or mttar; could also mention red card letting glimm be an emergency phaser in the HO mirror against zama or ghold

Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Teammates that appreciate these Toxic Spikes include Kingambit, who Dark-types such as Kingambit and Weavile enjoys remove s the poison damage whittling down foes Fighting-types such as Great Tusk, Urshifu-R and Mega Lopunny, allowing it to sweep with Sucker Punch them to clean through opposing teams more easily. Another example of a teammate who makes use of Glimmoras hazards is Raging Bolt, who appreciates the chip Toxic Spikes and Stealth Rock can do to Ground-types such as Ting-Lu and Landorus-T. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes since they help wear down Ting Lu, letting them overwhelm it more easily. In order to keep hazards on the field consistently most of the removals are just filler Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, as well as Defog from Landorus-T Tornadus-T more common and Zapdos. Glimmora also struggles with opposing leads such as Lead Iron Treads and Landorus-T, (AC) who can effectively set and deny hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. In return they enjoy Glimmoras Toxic Spikes chipping down threats, such as Great Tusk and Ting-Lu respectively. filler; mention glimm struggling vs poison types such as glowking or toxapex since they remove tspikes

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise its unique ability in Toxic Debris, as well as access to Stealth Rock, allowing it to consistently stack hazards, to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, who could otherwise remove Glimmoras hazards via Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set, while Red Card can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage, while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.

Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes since they help wear down Ting Lu, letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, as well as Defog from Tornadus-T and Zapdos. Glimmora also struggles with opposing leads such as Iron Treads and Landorus-T, who can effectively set and deny hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates.

-mention its vulnerability to faster Pokemon like Urshifu and Iron Crown that can break through its sash and Pokemon that help versus it.
- you also would like to mention its inability to do anything to Ferrothorn as it can just set up hazards and glimmora can’t remove it. Partners that can help with that (like Volcarona and/or heatran)

mention these somewhere in the analysis and it should be good.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

2/2
 
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1/1

GP Team done

[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilise utilize its unique ability in Toxic Debris, (RC) as well as its access to Stealth Rock, allowing it (RC) to consistently stack entry hazards, (RC) to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, who which (for future reference, "who" shouldn't be used in analyses) could otherwise remove Glimmora's (added apostrophe) hazards via with Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit, (AC) and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set., (Removed comma, added period) Red Card, (AC) meanwhile, (AC) can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage, (RC) while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu. (Broke the item section into two sentences in order to prevent it from becoming a run-on sentence)

Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R, (AC) and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes, (AC) since they which (slight rewording to remove any ambiguity with the second "them") help wear down Ting-Lu (added hyphen), letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos, (RC) as well as Defog from Tornadus-T and Zapdos. Glimmora also struggles with opposing leads such as Iron Treads and Landorus-T, who which can effectively set and deny entry hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora also struggles has difficulty (repetition, altering slightly to help alleviate the issue, will also do with the next sentence) with faster foes who that can break it's its Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora also struggles to break has trouble breaking through Ferrothorn, who which can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return, (AC) Volcarona appreciates Glimmora's (added apostrophe) hazards chipping down would be switch-ins (added hyphen) such as Heatran and Raging Bolt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/igiveuponaname.593115/

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