Tweaking UU.

Oke, my team needs an UU RMT so lets get fast to baking the cookies.
We'll use lots of sweets and cookie Dough so enjoy!

How the Team Started


Oke so any team starts somewhere!
For me it was easy.
My first UU pokemon is my favorite UU pokemon.
Milotic
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Milotic has been my favorite pokemon since they ever showed me it.
She has great bulk and also good offensive skills.
Now I Like defensive pokemon that can stretch.
So Hence I got a Bulky/Defensive Milotic that would be hard to break.
My has she proven me right alot sweeping entire teams.
Now to get some synergy

Milotic is weak to electricy and to grasstype moves.
Hence me bringing in 2 Tools to do this.
Venasaur Claydol
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and
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These Dispose of possible threats.
Venasaur takes in all the grass moves and can also take Electricity because its bulky. Claydol can only take in the incoming Electricity. Plus side is he doesnt take any damage from it unlike Venasaur.

So the team so far is

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Milotic Soaks up the Fire moves directed at Venasaur.
Venasaur and Claydol soak up the Electricity / Grass moves incoming for Milotic.

This is basicly my Core.

Now I wanted a Fire type in because Water/ Grass/ Fire have good synergy together.
So introducing
Arcanine

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As I mentioned before I like Bulky types.
Showing bulky types now are just proof of what I said.
He's very versatile and has many builds to use.

So now I have my Fire/Grass/Water + Claydol.
Now I needed something to counter hazards+Create them
Luckily I already had something Like that!

Claydol gives me the ability to spin my enemy's and set up Stealthrocks.
I just love this thing for good defence and not to shabby offense.

Now I wanted something Lategame. It has to get stat ups without sacrificing 2 slots for it.
Hence bringing in
Rotom
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This has semi bulk and a certain attack I wanted.
The bonus of this pokemon is that it also kills air counters for Venasaur and Water counters for Arcanine. And Besides isnt this thing adorable?:D

The Team so far
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Now I Wanted something That can start of Offensive vs other leads
Seeing this team is quite Bulky and needs a good Offense to break off harmfull counters. I was doubting between Scyther and someone else.
But the Someone else is one of my favorite D/P pokemon.
So without further ado
Ambipom

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He's got a good attack and a good speed.
He outspeeds a fair amount of leads that arent scarfed.
He also has the right movepool for what I need him to do.

So Heres the Final Team

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In-Depth


Ambipom@LifeOrb~IronFists(M)
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Ability: Technician
EVs: 252 atk, 252 speed, 4 hp
Nature: Jolly
- Fake-Out
- Taunt
- Double-Hit
- LowKick

My Monkeyman!
Oh I do love this thing. Even when I accidently end up in OU this thing still rapes. Anyways onto his movepool.
Fake-Out is a must. Its a STAB also boosted by Technician doing some serious damage. Causing Flinch is a greatly appreciated bonus.
Taunt is for the other leads who try to set up.
The EV's he has + Nature make it able to outspeed even Froslass. A common Set-up Lead.
DoubleHit does good damage and can break subs easily. A true good addition
LowKick is doing well also. I OHKO'd a Regirock with lowkick and it was wonderfull to KO something that bulky.
Well boohoo because this monkey can throw with poop.

Milotic @ Leftovers~ Aquatic(F)
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Ability: MarvelScale
EV's: 252 hp, 240 def, 16 spec atk
Nature:Bold
-Surf
-IceBeam
-Recover
-HP Grass

My Milotic. Oh My Milotic. Hey thats my new sentence instead of oh my god
Anyways onto the move pool again *cough*
Surf is my STAB and only attack move. Even with just 16 special attack ev's this still does great damage.
Toxic takes care of possible threats tho it doesnt stop my most dangerous threat named Venasaur but still it works great for others.
Seeing I Like Sturdy/Bulky stuff I chose a resttalk set.
This makes it possible to take in status that are meant for my other pokemon. Rest also activates the dreaded milotic's ability : Marvel Scale.
This Beast can take down practicly anything.Having 2 counters. Venasaur is one and the other is Subbing watertypes with a healing ability. For Venasaur I have some counters.

Venasaur@Blackslude~Ivy(F)
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Ability: Overgrow
EV's: 52 hp, 252 attack, 200 speed
Nature: Jolly
- Sleep Powder
- Power Whip
- Earthquake
- Leechseed/Synthesis

I've grown of this thing.
Its taken the place of Roserade and I actually think its better.
Because I Like Bulky's!
Sleep Powder is to sleep potential threats or to possible set up on something. Power Whip is my main STAB. Its a move with Force.
Also does alot of damage on neutral types.
Earthquake is there to kill Fire-Types that potentionally try to switch in and also to counter Electric moves if Claydol failed to live for some reason.
Now I have been doubting between Leechseed and Synthesis.
Synthesis is a Mediocre Fast healing move. The downside for me is that Synthesis only heals 25% If its not in neutral weather or sun.
Leech Seed on the other hand always saps 13% of the enemy , okay its based on the opponents hp but still. Seeing I dont have a wishpasser or something Leech seed is a viable option. Leechseed could regenerate some HP on other pokemon if its asleep. So currently im just using Leechseed.

*********** A Short Break *************

Seeing I have been writing for about an hour now and you guys reading all the stuff i'm typing I think its time for a Cookie Break.
So lets all grab a cookie and munch abit.


**************Break is over**************

Arcanine@Lifeorb~RaWr
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Ability: Intimidate
EV's: 252 attack, 252 speed , 4hp
Nature: Naughty
- FlareBlitz
-ExtremeSpeed
-Morning Sun
-Hp Grass

Nothing Special about him really.
I just like that hes bulkier then Blaziken.
He has replaced Blaziken good so far but hes not exactly my favorite:P
Flareblitz is a hardhitting STAB with Lifeorb but also gives a huge recoil.
ExtremeSpeed is like the strongest Priority move there is in this game.
It takes a big chunk of damage and is good for revengekilling.
Morning sun is inplace because Between all the Lifeorb residu/Blitzing recoil your hp drains rapidly. Morning Sun is in place to add in the Recovery of this.
Hp Grass is to take down Bulky waters or just water in general.
I first had hp electric but then I got troubled with Quagsire and Gastrodon.
Seeing they both have recovery as well and good defensive capability's.

Claydol@Leftovers~Many Eyes
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Ability: Levitate
EV's: 252 hp, 144 def , 116 sp.atk
Nature:Bold
-Rapid Spin
-StealthRock
-Earthpower
-ShadowBall

This is as close to a wall I get besides my milotic.
He is also my spinner and my Entry Hazard.
Having great defenses and a good amount of HP he can survive alot.
Earthpower and Shadowball are in place for killing stuff that could be troubling or just need a good spanking.
Most of the times when I send in this thing they send in a Ghost type mainly being mismagius. Then Shadowball hits it and does good damage
With SR I ussually kill mismagius in 2 Shadowballs.
Earthpower does good damage on 1 of the most annoying walls namely Registeel. A common Registeel takes 42-43% damage from Earthpower thus cleaning it fast and good.

Last But not least
Rotom@Leftovers~Spark
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Ability: Levitate
EV's: 252 sp.atk / 252 speed / 4 hp
Nature:Timid
- ChargeBeam
-Substitute
-Thunderbolt
-ShadowBall

This is my lategame semi-sweeper.
I didnt wanna sacrifice 2 slots for substitute and a boosting move.
I decided I could do this.
I switch in when I can to put on a Substitute. Then ChargeBeam away boosting Sp.atk as it also damages. If its at a good + sp.atk I will use my 2 main STABS to damage/cripple foes along the way.
It does really great as long it doesnt get countered to fast.

Well Hope you liked reading my RMT , Liking the pictures and also have good critism. Oh lets not forget the cookies!
After 2 Hours of work I can finish up now so lets do it fast:D
My main problems are opposing Venasaur or Sub+recovering stuff like Moltres/Articuno . Im Currently at a CRE of 1350 and wish to get higher ofcourse. So bring on the critism and lets see how it works.
Oh I might mention that I havent played for about 6 months until the past 2-5 days so dont know much about the HG/SS sets so if those need tweaking as well please mention it.
Thanks in advance:)
 
I'm not very experienced with UU, but I could give it a try...

I'm not sure both Charge Beam and Thunderbolt are necessary on Rotom, could you perhaps instead run a HP of either Grass/Ice? Some variety would be nice, seeing as how Normal types absorb shadow ball and ground types absorb electric moves. Chansey might give you some problems late game, so maybe HP Fighting can cover that.

I think Flare Blitz might be too big of a risk on Arcanine, given the recoil+stealth rock+life orb. How often do you find yourself able to force switches so you can Morning Sun?
 
Quite a bunch of numerous times.
The Charge beam basicly is giving me +sp.atk
I have been thinking of maybe giving it WoW over Charge beam..
And maybe add in Honchkrow instead of ambipom
 
Your milotic set is out of date in such an offensive metagame. I would have to recommend 252 hp 252 def ev spread to maximize damage taken in this highly offensive metagame. With Surf, Recover, HP Grass, Ice beam bold nature with leftovers. Evs can be tweaked for speed as some people run just enough to out speed. With great coverage this thing can scare off several threats.

ON VENUSUAR RUN JOLLY WITH MAX ATTACK AND SPEED. Allows you to tie if not beat the base 80s that Venusaur can beat down. I also would run synthesis over leech seed but I could see it helpful at times

Your Ambipom set is also out of date. First off Life Orb and Taunt is a waste. And U-turn has been given up for coverage. Low Kick is a must as it is Ambipoms new toy to take down the heavy walls thinking they can come in on poms fun. Double hit is useful for breaking subs while dealing great damage. Fake Out is obvious. Now the last slot could be taunt to stop spikes from Frosslass or may it could be payback / pursuti for overall better coverage. Personally I would go with Taunt as long as Frosslass is running around. Finally change the Life Orb to a Silk Scarf to still get a boost but not take damage as pom is a solid pokemon to have around in the mid / late game also.

As for claydol I don't really see much point in him at all. Only Arcanine is weak to rocks. Tspikes are absorbed by Suar and Ambipom prevents spikes with taunt. I would replace him for a member that could help the team better. All he is really doing is getting rocks up which can be done better by several other pokemon like registeel for example. I would recommend support wall steel to add immunities and twaves to slow stuff down.

Rotom is a solid pokemon but finds it hard with Gallade and Krow running around.

Arcanine is beast

Umm you have no way to counter rock polish Torterra which is why I suggest using scarfed rotom with HP ice. Good revenger and can cripple with trick however is extremely raped by krow and gallade.

Even moltres can be a problem which is helped by scarfed rotom

I just realized I changed around most of the team but you were using relatively out of date sets. Hope I helped

EDIT: You also have a very wierd format. Try to make it flow a little better. There are just random enters
 
Hmm Ill consider what you have set and tweak the sets and test the
Ill get back to you on that.
Im not totally sure how offensive I will get.
Maybe i can get something with aromatherapy/heal bell
OKe i Like the ambipom set.
The milotic set im still a tad doubtfull about.
But claydoll I still need for Rapidspin.
No hazards makes ambipom king.
 
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