Twisted Metal Black (Mono-Steel)

jirachi.png

Jirachi@Choice Scarf
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
- Trick
- Thunder Wave
- Iron Head
- Wish
Instead of U-Turn I've opted to use Jirachi with Trick and Choice Scarf instead because it has just worked out better for my team. A number of the most common leads such as Azelf and Aerodactyl can be screwed over by this set. Outside of simply providing needed Thunder Wave support, Wish comes in handy with this rather bulky team.

heatran.png

Heatran@Choice Scarf
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
- Flamethrower
- Dark Pulse
- Dragon Pulse
- Earth Power
Heatran servess a lot of purpose on this team. For one he is faster than Salamence after a single Dragon Dance which as you can imagine comes in handy. The diverse move poll allows me to hit almost every type for super effective damage for the exception of Water types who can be somewhat problematic for this team, particularly Swampert. Everything else isn't too much of a problem for it to take down and between Jirachi and Choice Scarf it'll hammer most opponents.

scizor.png

Scizor@Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
No Mono-steel team can be complete without Scizor. Scizor takes out anything that is weakened and too dangerous most of my other team to come in on. Behind screens, Scizor does extremely well with it's usable defenses it becomes really deadly, fast. Pursuit is for the Rotom variants while Superpower is there for things that resist Bullet Punch and U-Turn is there for clean-up. The rest is self-explanitory because every competitive player has dealt with a Scizor before.

skarmory.png

Skarmoy@Leftovers
Ability: Keen Eye
Nature: Impish (+Def, -SpA)
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Skarmory is pretty much self-explanitory. She comes out, sets up Stealth Rocks and either Whirlwinds the opponent away or Brave Birds a predicted witchout. I chose Brave Bird over Drill Peck because I like the extra damage and behind the dual screens I think it works out fairly well.

lucario.png

Lucario@Life Orb
Ability: Steadfast
Nature: Jolly (+Spe, -SpA)
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Close Combat
- ExtremeSpeed
- Crunch
Along with Wish support, Stealth Rocks, and plenty on resistances, Lucario is able to switch in and destroy things that would normally cause this team trouble.

bronzong.png

Bronzong@Light Clay
Ability: Levitate
Nature: Sassy (+SpD, -Spe)
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
- Light Screen
- Hypnosis
- Gyro Ball
- Reflect
Bronzong uses Hypnosis on things that can be dangerous or would attempt to set up on it, then it set up it's screen(s). Gyro Ball is on the set to do as much damage as possible to opposing Pokemon.
 
Your Lucario should run ice punch instead of EQ since most things that are weak against EQ get killed by Close Combat.

I think you should run hp grass on your Heatran or in the very least get rid of it's scarf since it makes him look ridiculous.

An Empoleon could really do your team some justice, it has a lot of resistances and brings water to the table, which your team really needs if it hopes to extinguish the flames of the many fire types that could potentially rip it to shreds.

I don't get why you don't run any setup sweepers either...

Liek fr srs Scizor can still bang out some pretty powerful bullet punchs without having to be burdened by items that force him to use the same move(Swords dance is your friend)


And I find your lack of metagross disturbing.
 
You might want to run more speed on Jirachi or just make it the simple Thunder-Wave lead since scarfed is kinda wasted with 32 Spe. Seeing that you plan to have a Lucario sweep I suggest running an LO starmie over Bronzong or a scarfed starmie over heatran to deal with gliscor better.
 
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