
Jirachi@Choice Scarf
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
- Trick
- Thunder Wave
- Iron Head
- Wish
Instead of U-Turn I've opted to use Jirachi with Trick and Choice Scarf instead because it has just worked out better for my team. A number of the most common leads such as Azelf and Aerodactyl can be screwed over by this set. Outside of simply providing needed Thunder Wave support, Wish comes in handy with this rather bulky team.

Heatran@Choice Scarf
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
- Flamethrower
- Dark Pulse
- Dragon Pulse
- Earth Power
Heatran servess a lot of purpose on this team. For one he is faster than Salamence after a single Dragon Dance which as you can imagine comes in handy. The diverse move poll allows me to hit almost every type for super effective damage for the exception of Water types who can be somewhat problematic for this team, particularly Swampert. Everything else isn't too much of a problem for it to take down and between Jirachi and Choice Scarf it'll hammer most opponents.

Scizor@Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
No Mono-steel team can be complete without Scizor. Scizor takes out anything that is weakened and too dangerous most of my other team to come in on. Behind screens, Scizor does extremely well with it's usable defenses it becomes really deadly, fast. Pursuit is for the Rotom variants while Superpower is there for things that resist Bullet Punch and U-Turn is there for clean-up. The rest is self-explanitory because every competitive player has dealt with a Scizor before.

Skarmoy@Leftovers
Ability: Keen Eye
Nature: Impish (+Def, -SpA)
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Skarmory is pretty much self-explanitory. She comes out, sets up Stealth Rocks and either Whirlwinds the opponent away or Brave Birds a predicted witchout. I chose Brave Bird over Drill Peck because I like the extra damage and behind the dual screens I think it works out fairly well.

Lucario@Life Orb
Ability: Steadfast
Nature: Jolly (+Spe, -SpA)
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Close Combat
- ExtremeSpeed
- Crunch
Along with Wish support, Stealth Rocks, and plenty on resistances, Lucario is able to switch in and destroy things that would normally cause this team trouble.

Bronzong@Light Clay
Ability: Levitate
Nature: Sassy (+SpD, -Spe)
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
- Light Screen
- Hypnosis
- Gyro Ball
- Reflect
Bronzong uses Hypnosis on things that can be dangerous or would attempt to set up on it, then it set up it's screen(s). Gyro Ball is on the set to do as much damage as possible to opposing Pokemon.