Twisted Offense!UU RMT

Introduction
Hi all smogon raters out there!This is my second RMT.For some reason i never had much success with team that is using common movesets that probably because it is too predictable. Then with that in mind I decided to make a team that have some twist in it and finally this team was built. After using it I find this team was so successful that I only had 2 lose with this team (Other than that it was always because of my connection that is really sucks).This team is good but it's far from perfect so all suggestions is very welcome. Now without any further ado i present you..the team
First Glance:

Spr_4p_479.png

Useful Info:
-1 weak to stealth rock
-3 vulnerable to toxic spikes,1 absorb it
-4 vulnerable to spikes
-only not have any resistance 2 type in the game which is rock and dragon

In-Depth

The Lead


Arcanine w/Lum Berry
Ability :Intimidate
180 HP / 252 SpA / 76 Spe
Nature: Rash (+SpA,-SpD)
-Flamethrower
-Extremespeed
-Toxic
-Hidden Power (Grass)

Why This Pokemon?
If you read my first post than you will now why I pick this pokemon.Arcanine is a great anti-lead being able taking out a wide variety of lead.Now you maybe thinking why I ran this specially based Arcanine.I have my reason .First ,even Arcanine has 110 decent base attack,Arcanine Special Attack stat is not bad at all,100 base SpA is nothing to laugh at,second,most of the lead now is physically defensive (Steelix,Cloyster,Uxie,even Registeel),other than that ,I HATE Flare Blitz recoil because it reduce Arcanine survivability a lot.
Why These Moves?
Flamethrower is chosen over Fire Blast because it is more reliable and also a strong STAB moves,Extremespeed is always useful,Toxic is for crippling Bulky Water who really loves switching into Arcanine.HP Grass dent water type and having more bite than the physical set .Sometimes Arcanine can even run through Hail Stall by it's own and that's why i think it is IMO one of the best Anti-Lead .Here is some example how it can fare with some of common lead in UU:
424.gif
Intimidate make Fake Out does pitiful damage ,If it use u-turn i got free damage from extremespeed

478.gif
Flamethrower as it hung on with it's Sash .After that it's a mind-game because some player predict Toxic so if it decide to use taunt i just use Flamethrower but if it's use Destiny Bond I use Toxic

dpicon480.png
If it TrickScarf variant i switch into Absol and Pursuit it ,if it Dual Screen variant i just use toxic on a predicted switch in

065.gif
I just take their taunt while they cannot give me damage with counter because it is special damage. Flamethrower+Extremespeed finish it

Nothing can switch in safely on this.But can be played around with toxic

442.gif
It's 50% can be dealt if Arcanine can get clean 2HKO i win but i lose if it's not a 2HKO

dpicon208.png
Earthquake can't deal big damage thanks to intimidate and Steelix naturally low Atk and Flamethrower deal huge damage

Stone Edge won't OHKO thanks to intimidate.HP Grass+ES finish it because i move first than it's Aqua Jet with the EV Spread
139.gif
HP Grass

dpicon459.png
flamethrower,it not usually staying in though

dpicon449.png
HP Grass

EV and Nature
The Ev's are pretty standard.180 HP is to gain the best bulk.252 SpA is to pump as many power as possible.76 Spe is for outspeeding lead Kabutops whom otherwise I'll lose to it. Rash nature is for pumping the SpA power but still gaining physical bulk

The Supporter

Uxie w/Choice Scarf
Ability :Levitate
252 HP / 104 Def / 152 Spe
Nature: Bold (+Def,-Atk)
-Trick
-Stealth Rock
-U-Turn
-Thunder Wave
Why this Pokemon?
TrickScarf Uxie as a lead is really common and predictable ,but not many expect TrickScarf Uxie not as a lead.Uxie also the only pokemon in my team that is actually bulky.With Levitate it's also give me important Ground immunity which is important for my team
Why This Moves?
Many player will think this Uxie ran Dual Screen set only to get a surprise from unexpected Trick. I usually not trick at the first time bring Uxie out but I will set SR up because with Choice Scarf I will outspeed all taunt user bar Electrode (They are usually lead though)After checking opponent team then I will trick to their wall or supporting pokemon,rendering them almost useless, T-Wave is an instant crippling move and I usually use it on CS receiver making them cannot exploit CS speed bonus.U-Turn is for helping me to bring in my pokemon easier
Ev and Nature
252 HP is to gain the best bulk,152 Spe allow Uxie to reach 396 Spe,Outspeeding all non scarfed pokemon bar Electrode in UU.Bold nature and 104 Def is to gain the most physical bulk so it can survive some hit's from the likes of Absol
The Offensive Trio



Venusaur w/Life Orb
Ability: Overgrow
228 Atk / 200 Spe / 80 SpA
Nature: Naive (+Spe,-SpD)
-Leaf Storm
-Power Whip
-Earthquake
-Hidden Power (Ice) /(Rock)
Why this Pokemon?
This is something you won't see everyday.This is MixedSaur that primarily use is as a wallbreaker. Yeah you guys may have been wondering why I use Venusaur over Sceptile as my breaker.I have some good reason which is

  • Poison typing which is a great help for a sweeper to have because they cannot be put in to a timer by poison and for this team also really help as my toxic spikes absorber
  • Great bulk which Sceptile not possess ,Even without any investment on HP and any defensive stat, this Venusaur still reach a good amount HP of 301 (life orb "magic number"),201 Def and 211 SpD which is not bad​
  • Power Whip over Leaf Blade because power whip is far stronger​
However Venusaur does have several disadvantage from Sceptile which include it's speed and rather low attack stat (somewhat remedied with 2 strong STAB attack)
Why These Moves?

Leaf Storm is really strong STAB move,denting anything doesn't resist it hard.Power Whip is second strong STAB moves and also denting any special wall after see 1 use of Leaf Storm while also for abusing Ovegrow when low on health,Earthquake and Hidden Power is for more coverage.Hidden Power Ice dent Altaria and other flying type looking for switch in while Hidden Power Rock is for the number 1 counter of this set,Moltres.
EV and Nature
228 Atk is for increasing Power Whip and Earthquake power,204 Spe allow it to reach 270 Spe,Outspeeding MixBlaziken and OHKO with earthquake,76 SpA is to give more bite on Hidden Power and Leaf Storm. Naive nature is use to pump speed and it's preffered over Hasty because I needthe most protection to priority,most notably Ice Shard from Donphan​





Azumarill w/Leftovers
Ability: Huge Power
252 HP / 238 Atk / 20 Spe
Nature :Adamant (+Atk, -SpA)
-Aqua Jet
-Focus Punch
-Substitute
-Return​



Why This Pokemon?
Azumarill has always been a staple of my team and this team is not an exception.The sheer power it wields is to good to pass up while also acts as my "bulky-water" and being the core of my grass/water/fire combo.
Why These Moves?
This is SubPunching Azumarill, Substitute and Focus Punch is obvious, Subs block any attempt to status me and also ease my prediction,Focus Punch is just that powerful,breaking into anything not resisting it,Aqua Jet is reliable priority which is not really weak when factoring STAB,Return round of the coverage, only losing to shedinja.I choose Return>Double Edge because Subs +Recoil just make Azumarill die faster while I needed it to alive as long as possible
Ev And Nature
Pretty Standard,252 HP allow me to create 101 Subs and attaining enough bulk,238 Atk to pump up the power,and 20 Spe is to outspeed opposing Azumarill running 16 Speed EV.Adamant is to give this Azumarill as much power possible






Rotom w/Choice Specs
Ability :Levitate
252 SpA / 252 Spe / 4 SpD
Nature :Timid
-Thunderbolt
-Shadow Ball
-Hidden Power (Ground)​

-Trick​


Why This Pokemon?
Rotom is sometimes overlooked due to it's lower stat compared into it's fellow ghost,Mismagius, however it does have some of it's advantage over it's fellow ghost ,most notably the electric typing, this typing alone allow it to have big advantage,It's ability levitate also means that it's second typing doesn't give it more weakness but give it more useful resistance and strong STAB moves, and the ability to counter one of the most threatening sweeper in UU which is Moltres is nothing to underestimated.
Why This Moves?
Thunderbolt is a strong STAB moves, coupled with that special attack boosted by Choice Specs, the power is really threatening, Shadow ball is a secondary STAB moves, almost give me perfect coverage in UU while Hidden Power Ground is to dent anything resisting Electric+Ghost attack,namely Steelix,I choose HP Ground over Fightting because it gives me perfect speed IV which is useful when facing the likes of opposing Rotom.Trick is for crippling wall and physical sweeper don't enjoy being tricked a choice specs
EV and Nature
Standard, max speed and SpA are obvious,while 4 SpD are for HP ground reducing SpD IV.Timid Nature is used to attain as many speed as possible​



The Revenge Killer








Absol w/Choice Scarf
Ability :Super Luck
252 Atk /252 Spe / 4 HP
Nature :Adamant
-Sucker Punch
-Night Slash
-Superpower
-Pursuit​




Why This Pokemon?
Absol is my primary revenge killer,while also acts as my main Cresselia counter, With Choice Scarf it's speed problem is cured, It's also my trapper and because Absol naturally low speed, CS add me great surprise element on my opponent
Why these Moves?
Night Slash is given, a reliable STAB moves while also abusing Absol great ability, Super Luck, which mean I have 25% chance to land a critical hit and you know all that critical hit could win me a game, Psycho Cut and Superpower allow me to hit anything for at least neutral damage, Psycho Cut is for those Fighting and Poison type and Superpower hit Steel and Rock type, Pursuit is a great move on trapping the likes of Mismagius and Cresselia from switching out
EV and Nature
Standard,252 Atk and Spe are again obvious,4 HP add a little extra bulk, Adamant Nature is for giving it as much power possible​




Conclusion
Well this is the team,Thanks for you guys who want to spend some of your time and hopefully putting up some good rates.Any suggestion,anc critic will be really helpful for this team to be better​


 
i'm not good in giving suggestion actually. but i like to give some comments. by overall, this team looks not really strong (offensively). But as teamwork, it may go nicely looking that only 2 types that cannot be resisted.

The things that disturb me a lil' is the toxic arcanine. it's very seldom to see this arcanine around. i think arcanine is not strong enough to carry toxic. Aranine is likely to be able to use it only once or twice because of its not-really-good defense. I mean, it's likely that arcanine need to sacrifice himself to toxic its opponent. And it will be bad if the opponent carrying status healer. However, i never see it in action before, so, i don't know how effective it is.

Another thing is about 2 trickers. At first, i thought that it's too much to have 2 trickers. but i think it's kinda good too. it makes your team more unpredictable.

Huft.. btw, i myself don't think that my suggestion is really useful for you ;p

Rating for your team : 7/10
dislike this --> the revenge killer is not really strong, no stat booster, only have 1 wall.
like this --> rather unpredictable, rotom (i seldom see it), arcanine lead
 
Hey man, just got your message. Sorry for the late response :(
Anyways, it's a pretty cool team you got there, but I see a couple of things that you could change. One is to switch toxic out for morning sun, but for this change I would recommend Fire blast over Flamethrower. This is because Flamethrower would not do much against bulkier walls, and without toxic damage you would need that extra power. But Arcanine is a cool lead. The uxie set is pretty cool, plus it's got good surprise factor since not many people would expect a trickscarf uxie in a spot other than at lead. The MixVenu set is pretty cool (We already talked about it's strengeths and weaknesses and stuff), but as much paralysis support as possible would be very beneficial for it. Moltres is threat to your team, but the best way to take it down is to bring in Azumarill after a poke goes down. There is not much you can bring in onw a Moltres, with it's sky high Sp.A and decent speed. Sub-Azumarill is a beast, my personal favorite pokemon. Rotom is an okay pokemon, it fills a pretty specific role on your team. However, Rotom does not make a good counter for Moltres, it makes a good revenge killer, but not a counter because a counter is something that can come in on it's attacks and then either scare it off or kill it. Mismagius fills Rotom's role the same, with the same number of immunities and can spin block but has better stats. You could even run the same trickspecs set with the same moveset, Mismagius is just better with it's superior stats. HP ground is definitely the way to go though. Absol makes a great revenge killer (Don't listen to the person above). What did he mean by it's not powerful? Absol has a base 130 Base Atk stat. However, I run a different Scarf Absol set that I think would be a little more effective for a couple of reasons.
Absol@ Choice Scarf
Ability: Super Luck
EV's: 6 HP, 252 Atk, 252 Speed
Nature: Adamant
Night Slash
Superpower
Punishment
Psycho Cut/Pursuit
I made this set a little different than the normal scarf absol for a couple of reasons. The first two moves are pretty normal on absol. However, Punishment is a great way to deal with pokemon that have set up, like CM Cresselia or CM Raikou or anything else. Punishment's power becomes VERY high after an opponent boosts up and can OHKO a max HP Cresselia at full health while night slash won't. Psycho Cut is a good way to deal with certain fighting and poison types and gives perfect type coverage with the dark+fighting attacks (Toxicroak). But pursuit is always a good alternative move. Hope this rate helped.
 
i'm not good in giving suggestion actually. but i like to give some comments. by overall, this team looks not really strong (offensively). But as teamwork, it may go nicely looking that only 2 types that cannot be resisted.

The things that disturb me a lil' is the toxic arcanine. it's very seldom to see this arcanine around. i think arcanine is not strong enough to carry toxic. Aranine is likely to be able to use it only once or twice because of its not-really-good defense. I mean, it's likely that arcanine need to sacrifice himself to toxic its opponent. And it will be bad if the opponent carrying status healer. However, i never see it in action before, so, i don't know how effective it is.

Another thing is about 2 trickers. At first, i thought that it's too much to have 2 trickers. but i think it's kinda good too. it makes your team more unpredictable.

Huft.. btw, i myself don't think that my suggestion is really useful for you ;p

Rating for your team : 7/10
dislike this --> the revenge killer is not really strong, no stat booster, only have 1 wall.
like this --> rather unpredictable, rotom (i seldom see it), arcanine lead

First thanks for your effort for giving me a rate(and also for the bump) :),I have some correction for some of your post.First,Arcanine with toxic is actually quite common lead in UU,and toxic is there for crippling Milo and Slowbro switch-in because they really don't enjoy toxic (except RestTalker variant) and Arcanine is quite bulky actually (in UU of course) and intimidate also make it bulkier on physical side

second,Absol is not weak at all,in fact,It is one of the most powerful physical attack in powerful and 130 base attack power is the second highest base attack in UU (the 1st being Rhyperior and there is also Rampardos,Regigigas and Slaking waiting in the list).The only let down that keep it away from OU is the lackluster speed and poor defence.However it is a great revenge killer with the unique ability Super Luck.

All in all,Thanks for your rate even you not give any suggestion at all :/

Hey man, just got your message. Sorry for the late response :(
Anyways, it's a pretty cool team you got there, but I see a couple of things that you could change. One is to switch toxic out for morning sun, but for this change I would recommend Fire blast over Flamethrower. This is because Flamethrower would not do much against bulkier walls, and without toxic damage you would need that extra power. But Arcanine is a cool lead. The uxie set is pretty cool, plus it's got good surprise factor since not many people would expect a trickscarf uxie in a spot other than at lead. The MixVenu set is pretty cool (We already talked about it's strengeths and weaknesses and stuff), but as much paralysis support as possible would be very beneficial for it. Moltres is threat to your team, but the best way to take it down is to bring in Azumarill after a poke goes down. There is not much you can bring in onw a Moltres, with it's sky high Sp.A and decent speed. Sub-Azumarill is a beast, my personal favorite pokemon. Rotom is an okay pokemon, it fills a pretty specific role on your team. However, Rotom does not make a good counter for Moltres, it makes a good revenge killer, but not a counter because a counter is something that can come in on it's attacks and then either scare it off or kill it. Mismagius fills Rotom's role the same, with the same number of immunities and can spin block but has better stats. You could even run the same trickspecs set with the same moveset, Mismagius is just better with it's superior stats. HP ground is definitely the way to go though. Absol makes a great revenge killer (Don't listen to the person above). What did he mean by it's not powerful? Absol has a base 130 Base Atk stat. However, I run a different Scarf Absol set that I think would be a little more effective for a couple of reasons.
Absol@ Choice Scarf
Ability: Super Luck
EV's: 6 HP, 252 Atk, 252 Speed
Nature: Adamant
Night Slash
Superpower
Punishment
Psycho Cut/Pursuit
I made this set a little different than the normal scarf absol for a couple of reasons. The first two moves are pretty normal on absol. However, Punishment is a great way to deal with pokemon that have set up, like CM Cresselia or CM Raikou or anything else. Punishment's power becomes VERY high after an opponent boosts up and can OHKO a max HP Cresselia at full health while night slash won't. Psycho Cut is a good way to deal with certain fighting and poison types and gives perfect type coverage with the dark+fighting attacks (Toxicroak). But pursuit is always a good alternative move. Hope this rate helped.

Thank's for the rate!I'm really considering a paralyze support for Venusaur,that said I think I will change Rotom set to the Status Platform set with discharge and WoW also really help crippling the team threat,Yeah this time quite like Moltres weak (Many team does) and there is no safe switch but revenge killing is a bit easier way.Yeah I'm also running Psycho Cut right now and you now the Super Lucky :).Punishment is good as Cresselia IS a trouble and I definetly try it,

Thanks all and keep the rates coming :)
 
Absol@ Choice Scarf
Ability: Super Luck
EV's: 6 HP, 252 Atk, 252 Speed
Nature: Adamant
Night Slash
Superpower
Punishment
Psycho Cut/Pursuit

wow, i never want to know punishment before. but it maybe i should give a lil' attention to it.

First thanks for your effort for giving me a rate(and also for the bump) :),I have some correction for some of your post.First,Arcanine with toxic is actually quite common lead in UU,and toxic is there for crippling Milo and Slowbro switch-in because they really don't enjoy toxic (except RestTalker variant) and Arcanine is quite bulky actually (in UU of course) and intimidate also make it bulkier on physical side

second,Absol is not weak at all,in fact,It is one of the most powerful physical attack in powerful and 130 base attack power is the second highest base attack in UU (the 1st being Rhyperior and there is also Rampardos,Regigigas and Slaking waiting in the list).The only let down that keep it away from OU is the lackluster speed and poor defence.However it is a great revenge killer with the unique ability Super Luck.

haha, until my last time played competitive, i never saw such a toxic arcanine. hmm, but still thinkin that it's not so bulky to carry toxic and intimidate won't affect slowbro's or milotic's surf. to make it simple, toxic on arcanine is analog to explosion on metagross. that's what i think. hahaha! btw, but it's another story if toxic is used when opponent switch his pokemon. hmm.. it seems im contradicting myself now O.o

absol is actually strong in terms of the attack stat. but too bad, it's a dark pokemon that has not so powerful attack and make absol not so powerful ( <3 close combat hitmonlee <3 )

btw, sorry for double posting!
 
Back
Top