Two in Harmony Surpasses One in Perfection

I haven’t created an RMT since I first joined the site, and that was among the countless noob RMT’s with little real content. What I have here is another noob team, but it has content surprisingly! If you can get the reference, my team is based off of Persona 3 and the synergetic combo of Scizor and Gardevoir.

EDIT: Changes are in bold, original sets can be viewed beneath my current squad inside of hide tags or downloaded from the mediafire link at the bottom of the post.

Team Building Process

After having found a lot of success in Ubers when using a physically defensive Mewtwo I began searching the lower tiers for anything that could run a similar set. The initial result was to use Sableye, but he is too slow and frail, the next option was Gardevoir, who worked great with some tailoring.
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Much like quickstalling Mewtwo, Gardevoir would do better as a faux quickstaller by entering the battlefield safely. One of the slowest U-Turns, coupled with solid defense, typing, power, and instant recovery was none other than Scizor.
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With Scizor and Gardevoir decided I looked for someone else who can cause havoc when entering unscathed. This pokemon also did a very nice job covering Scizor’s 4x weakness to fire, and Gardevoir’s weaknesses to bug, dark, and ghost.
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My team was in trouble with no water resists, so I picked one that could do a little damage as my team was not too big on attacking directly yet.
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Here was where my team building hit a speed bump, I went through a few members before settling on the ones I want to use. My retired members are…

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Formerly my lead. I wanted something that could take repeated hits and shrug off the damage, all the while reliably setting up stealth rock. He didn’t exactly fit any of those for me.

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Used as a supporter and a water resist but ended up serving little utility, everything it did was already done better by someone else on the team.

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My second shot at supporter / special killer. Having an ice attack helped this team a lot, but Zapdos didn’t tend to pull his weight.

And so what I settled on was…

Gliscor was an exceptional lead for this team. With three ice resists his weakness is not quite as crippling, he also provided an invaluable ground immunity to go with Heatran. With a quick taunt, stealth rock, and roost he does well from the opening matchup up to the final click. Tyranitar on the other hand, provides the sandstorm that I don’t really need to be honest, but more importantly a check to nearly every special attacker in the game. With special attackers gone, it’s easier for Gardevoir to have her way.
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Akihiko
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/32 Def/224 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Roost
- Stealth Rock

Gliscor is such a vital part of this team, by preventing set-up he effectively deconstructs opposing stall and setup sweepers at the same time. To give an example of his prowess I turn to Doug’s usage statistics and play out the matchups…

Vs. The Top 16 leads for the month of March
Azelf: I can’t even scratch him. I can taunt the DS versions to get an explosion, but other than that they set up stealth rock and that’ll be all she wrote. Assuming a moveset with Fire Blast over taunt (which I always see, and cannot comprehend) I switch to Heatran as he resists all three of the common damaging moves.

Swampert: Another loss sadly, I am not willing to risk the Ice Beam. My usual switch is to Suicune who can use his turn spent setting up stealth rock threatening them with a calm mind.

Metagross: Isn’t quite mighty enough to KO my Gliscor without blowing up on him. First turn is spent taunting to prevent their rocks from getting on the field.

Aerodactyl: Another lead I can’t touch, his taunt is just too fast. I switch to Scizor.

Jirachi: Requires great prediction. If I am certain of a trick I can switch to Tyranitar, otherwise I leave in Gliscor for the Iron Head or U-Turn. If I EQ on the first turn and receive a scarf I will leave Gliscor in, to not give Jirachi a free scouting move.

Infernape: Cannot KO me and I get rocks up, a win in my book.

Roserade: I taunt to avoid being slept or letting toxic spikes get up. Toxic spikes would kill 1/3 of my team and as such it’s better to risk Gliscor to leaf storm than to let her set up.

Tyranitar: I taunt, this way I hit a switch-in expecting EQ or prevent his rocks from going up. Tyranitar can’t damage me much so taunt is completely safe.

Ninjask: Taunt, if they protect then I taunt again. If they protect again I’ll taunt again, again. However many times taunting it takes I won’t let him win. In the words of Gandalf “YOU SHALL NOT PASS!”

Gliscor: My Gliscor always wins this, and I’ll tell you why. Mine was originally EV’d to outspeed and taunt other lead Gliscor’s by having 4 extra speed when an idea came over me, add another four to outspeed those who think like me too! Not being as worried about speed ties really works to my advantage when the other player doesn’t know that.

Heatran: Bar a choice scarf lead with Hidden Power Ice I come out on top here.

Smeargle: Taunt, if they are a TrickScarf lead I pretty much screwed myself over but in all other instances I come out as the victor.

Machamp: Dynamicpunch scares me, probably my worst matchup seeing as I’m ghost free.

Hippowdon: Signifies a rival stall team, Hippo can’t hurt my much and I can taunt him. ½ of my team doesn’t afraid of anything when it comes to sand so I’m not really worried.

Bronzong: Taunt. He’s too slow to pull of anything and not exactly powerful enough to hurt me much without explosion.

Dragonite: Stealth rock and see what he does, if I’m hurt I roost it off.

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Fuuka
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Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Wish
- Protect
- Encore

The star of my team, capable of checking almost any physical threat not named Infernape or Heracross. She has max speed and a Timid nature to at worst tie any base 80’s (Not anymore, but nothing she outsped I considered too valuable, new spread is significantly bulkier). With a relatively fast encore she can punish any setup sweepers who dare set up on her, as Will-o-Wisp both cripples and kills common switch-ins. Wish is useful for passing to teammates as well as healing herself with protect, a remarkable tool for scouting.

Why trace?
Gardevoir needs a free turn switching in, otherwise its just too brutal for her. Tracing Intimidates and Water Absorbs is far more beneficial than taking a status with synchronize. Gardevoir has better jobs to be doing then absorbing status.
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Aigis
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Scizor (F) @ Leftovers
Ability: Technician
EVs: 248 HP/8 Atk/248 Def
Impish nature (+Def, -SAtk)
- U-turn
- Bullet Punch
- Roost
- Swords Dance

The greatest offensive threat in OU today lands himself a spot on my team as a… damage sponge? If you’re asking yourself the same question I have a little explanation to be doing, Scizor has incredible defensive stats and typing that are frequently overshadowed. With a slow U-Turn and good bulk coupled with roost he can allow my star to enter safely. So long as the opponent has no fire attacks, he can also pressure the opponent to switch in a check by SD’ing up. It may seem odd that I’d U-Turn the boosts away, but that’s because U-Turn is important whereas Swords Dance is only situational filler.

Why not choice band?
I asked myself that too, but in the end the reason I chose to omit Choice Band is because I want Scizor to take damage, and it can't roost it off with a choice band on. With these EV's he does a great job taking hits like a champ.
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Junpei
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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk/0 SDef
Calm nature (+SDef, -Atk)
- Substitute
- Toxic
- Fire Blast
- Earth Power

When there’s a hit Scizor can’t take (aka Fire) I switch to this guy.
Toxic is good at stalling things I wouldn't otherwise while Fire Blast and Earth Power provide great coverage that make this team much more threatening offensively. Namely, bulky waters can eat a Toxic or watch me Substitute on the switch, neither of which is good for them.

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Mitsuru
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Suicune @ Leftovers
Ability: Pressure
EVs: 160 HP/120 SpA/228 Spe
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- HP Electric
- Ice Beam

My primary check for Dragons and Waters alike, and a very good one at that. Rarely does he get a chance to Calm Mind up, but threatening it is enough to lure a counter which is good for playing the game on my own terms. HP Electric and Ice Beam form a very nice Pseudo BoltBeam with Surf to round it off for good neutral damage. Considering Rest over Calm Mind but the other three moves and EV Spread (courtesy Setsuna) are here to stay.
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Shinjiro
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Pursuit
- Superpower
- Crunch

And this here is the glue of my team. I have a few issues with his place on this team, firstly he adds another water weakness and ground weakness, and both are deadly to my team if their respective resist falls. Besides that he does his job like none other can, he checkmates most fast special attacker that singlehandedly overcome the Scizor and Gardevoir synergy with HP Fire and not having their appropriate attack halved by will-o-wisp.

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OG's (Thanks to GingaNinja and Setsuna)
Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Wish
- Protect
- Encore

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 244 HP/220 Spd/32 SAtk/12 SDef
Calm nature (+SDef, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume

Anyone who has played a TormentTran before can attest to its destructive power. If I can create a free substitute many times its gg. However TauntTran is something that comes to mind that I can’t defeat, but Scarf varieties of Heatran as well as near every other scarfer struggles to death.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/4 Spd/252 SDef
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- Roar
- Rest

Suicune is truly in an odd spot. As my sole water resist and phazer it is invaluable, yet it just doesn’t seem to do its job well enough. After adding Roar to his set he had found a valuable niche in my team but could no longer absorb sleep. I am considering removing Calm Mind, though I am more than open for suggestions on this piece here.

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Pursuit
- Superpower
- Ice Punch

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Threat List (From the sticky):

Threat Lists are inaccurate due to not being updated after my most recent changes, should be fixed later today.

Offensive Threats

Aerodactyl – Only leads nowadays, Scizor

Azelf – Mostly leads, Tyranitar

Breloom –Suicune takes the sleep, Scizor or Gardvoir can then handle him. Taunt if Gliscor is out.

Dragonite –Can be killed with Tyranitar, or set up on by Suicune if I know it doesn’t have DD. Roar if it does.

Electivire –Suicune can bait electric, and Gardvevoir would love the speed boost he traces. This leads into w-o-w

Empoleon – Can be killed by Tyranitar, but my safe switch is usually Suicune

Flygon –Gliscor and Gardevoir are safe. Scizor also has access to a slower U-Turn.

Gengar –Tyranitar is born for this

Gyarados – Gardevoir is a great switch, but Tyranitar can revenge, Suicune can phaze

Heatran –ScarfTran is murdered by my own TormentTran. Gardevoir is my safe switch, Gliscor and Suicune are also good options.

Heracross –My usual answer to physical attackers fails here. I can stall turns on Gardevoir, but Scizor and Gliscor work better.

Infernape –Suicune is a safe switch, Gliscor can effectively check him too.

Jirachi –This is always tricky. Best bet is Heatran.

Jolteon – Gliscor, but Tyranitar can work in a pinch or if I suspect HP Ice.

Kingdra –Gardevoir can trace Swift Swim, Tyranitar cancels rain. Suicune can stall turns as Kingdra racks up LO damage or roar out Dragon Dance Boosts.

Latias – Tyranitar or Scizor.

Lucario –In a very off turn of events, Tyranitar works here. Though Suicune can phaze and Gliscor is usually the best option.

Machamp –Nothing on my team likes confusion. Gardevoir can burn him, which is a plus so long as he doesn’t have Guts.

Magnezone –Nothing for him to trap on this team. Heatran, Garevoir and Gliscor all kill him.

Mamoswine – Scizor, for once he accomplishes something

Metagross – Gardevoir is the safest option.

Ninjask – Stealth Rock or Gliscor, depending on where he is in the team.

Roserade – Cannot get Toxic Spikes, If not a lead I have to switch to Gardevoir to get her in before the poison gets to her, or absorb sleep with her traced Natural Cure.

Salamence –Tyranitar with Ice Punch, otherwise Gardevoir can burn him while firing intimidate back at him.

Scizor –Mine is slower luckily, Heatran, Gardevoir and Suicune can check him and my Scizor can scout better than his with a slower U-Turn.

Smeargle – Mostly leads, and Gliscor takes care of those.

Starmie –Scizor can do some damage with U-Turn, and Tyranitar can do heavy damage.

Togekiss – Tyranitar can revenge, Scizor can outspeed with priority.

Tyranitar – Everything on my team can handle him, even my own T-tar.

Weavile – Scizor, scizor is a textbook counter for him

Defensive Threats

Blissey – My whole team can take this blob, except maybe Heatran.

Bronzong – Heatran, Scizor and Suicune can both set up, Gliscor can taunt

Celebi –U-Turn is killer, and gives me a free switch-in or does heavy damage to the pixie. Heatran if the set won’t carry Earth Power, Tyranitar if I can get him in. Paralysis on anything but Gardevoir is scary though.

Dusknoir –Tyranitar, Gliscor to taunt him

Forretress – Scizor loves the free setup time, Gliscor can taunt, Heatran can threaten

Gliscor –Mine is faster, but can’t switch in on taunt. Tyranitar can Ice Punch him, Suicune is scary to him.

Hippowdon –Gliscor, Suicune.

Rotom-A – Tyranitar is tops, but Gliscor works in a pinch

Skarmory – Gliscor for the taunt, Heatran works and Suicune isn’t bad either.

Snorlax –Tyranitar can Superpower, Suicune can phaze, Gliscor can taunt, Gardevoir can encore rest or sleep talk and guarantee a safe switch.

Suicune –This is tough, I can use my own Suicune or pray my Scizor can set up on him

Swampert – Scizor takes little damage but can’t do much back. Suicune is my best bet.

Tentacruel –I hate Toxic Spikes, Gliscor can kill him.

Vaporeon – Gardevoir can trace Water Absorb and encore an electric or ice move and make an appropriate switch.

Zapdos –Tyranitar, or Gardevoir. Neither is optimal.

Note: I originally made this in MS Word and therefore all my hard work formatting is gone, this is almost redone but has some missing pictures and text. Will fix shortly for those who care to look before it's actually done. Threats need to be color coded too. (Ignore, this has been covered)

My biggest weakness is to water types, and I've considered a few more changes like Ludicolo over Suicune but I really can't afford to give up by phazer without a good reason yet. I'll also be updating my OP if I make a change to the team or someone mentions something that I need to clear up or correct.

For those who would like to try my team out I have v1.0 uploaded on mediafire. Should make rating a little more fun methinks.

Original Team
http://www.mediafire.com/?okm12kmweex

Post-Setsuna
http://www.mediafire.com/?yontm0o5z5n
 
you should prob change this into a stall yeam so that Heatran and Gardadovar work best on it.

Give suicune Sleep talk over Roar as then you can absorb sleep adn still CM up.

You may want a Skarmory over Scizor as then you can use spikes so Heatran becomes so much more dangerous on your team. Skarmory can also phase as your suicune no longer has Roar.

Lastly Celebi becomes a nice water resist can can set up SR and U-turn away to get a free swtich to Gardy.
You could also run Perish Song on it to help with last poke stat uppers.
 
BUMP: And I tried running Celebi over Tyranitar to cover some common weaknesses but in the end all it did was make me weaker against the special attackers that Gardy needs eliminated, and it with its rather poor typing it took hits worse than I wanted it to. Skarmory was really only 'meh', it had trouble dealing with fast threats that are low on hit points the way Scizor did.
 
RMT Rules said:
7. Bumping. If your team is interesting enough to comment on, people will do it for you. If no one at all comments on your RMT for around 24 hours, feel free to bump it. After you have bumped your thread once, or after it has been inactive for two weeks, do not bump it again unless you are making significant changes. "Stealth Bumps" will not be tolerated. Moderators and Administrators can see your deleted posts, so do yourself and us a favor and do not even attempt this.

It's not that you have to constantly bump your thread if it doesn't get comments; you are allowed to bump it once, or every time you add substantial information to the OP ;)

On with the rate, there are quite a few things that can be improved. To begin with, how's that you say that Gardevoir "is capable of checking almost any physical threat" ? Gardevoir does much better taking special hits; 65 is a pretty bad Defense base stat to be honest. You haven't even invested EVs into Defense, so I doubt Gardevoir is going to be your magic card to face physical threats. However, this is not all that can be addressed to the role this Pokemon is playing for the team. As a support member, you gotta ask yourself a few questions: Is it Wish that needed when half of the members of the team have a self-recovery move? Is Gardevoir helping or destructing the synergy? This Pokemon and the moveset is using, that can be completely annulled by the move Taunt, shut down by strong special attackers such as Heatran (who doesn't fear WoW at all), Latias or Gengar, and that doesn't precisely contribute in a great way to the team, I believe that could be perfectly substituted. In a matter of support, synergy and coverage, Rotom-a makes a fine replacement for Gardevoir, since it propitiates the team a way to fix up the weakness that it currently has to some threats such as Agility Metagross and DD Gyarados, while still maintaining good support characteristics. Nevertheless, I'm not entirely suggesting to delete Gardevoir, it is the Pokemon you made the team around and I respect that. Consider all the things I mentioned above and if you feel like changing this spot, get back to me and I'll be glad to point you in the right direction.

On the other hand, seeing that DD Gyarados can pose a problem to your team, I suggest changing the current spread to the following: 160 HP / 120 SpA / 228 Spe with the moves: Calm Mind / Surf / Ice Beam / HP Electric and Leftovers. The reason for doing this is that tweaking Suicune's moveset is the easiest way to fix up somewhat the problem that the team has with the aforementioned set of Gyarados. HP Electric, without any boost, strikes the bulkiest Gyarados for a 2HKO with or without SR in play. The 228 Speed EVs make Suicune able to outspeed max Speed / positive nature Gyarados, besides others such as Jolly Mamoswine and Adamant Lucario.
Heatran may also need a look at his spread for a single reason: the team is not contributing at all to the success of it. I mean, you can obviously use any set you want, but when it comes to TormentTran, you may want to have Toxic Spikes / Spikes support in order to wear down bulky Water-types and other kind of Pokemon that make this Heatran struggle sometimes. So bear this in mind and consider trying out other sets like Substitute + Toxic for example.

Scizor and Tyranitar need a few tweaks as well. Starting by the first mentioned, I highly recommend to use X-Scissor instead of U-turn. I bet you find very problematic the fact of having to U-turn after having acquired a boost from Swords Dance -- that's not the plan of this sweeper. X-Scissor strikes harder than U-turn and also keeps Scizor in the field. As for Tyranitar, the idea of running a CS without Crunch is kind of pointless. Pursuit + Crunch is a needed weapon in order to trap and kill some Pokemon properly (i.e.: Latias, Starmie, Gengar). So place Crunch and remove Ice Punch from the set.

Good team overall, gl.
 
Okay, I didn't realize how close together my bumps really were when I made them. XD

So I will be updating the OP very shortly to make the following moveset changes in accordance to what you said.

* Heatran's set was changed to the onsite Toxic + Substitute and while no longer as capable of stalling multiple opponents it plays a much better team role.

* I was really weary of removing Ice Punch from Tyranitar and Roar from Suicune but it worked in the end. With Suicune having Ice Beam I have a better answer to dragons. Tyranitar having Crunch hasn't really had a huge impact, but its a good move to be locked into so not complaining.

* Scizor's damage output went up a little with X-Scissor but I wasn't too, too impressed. U-Turn stayed in the end as the scouting was more important and Sword's Dance was just filler. Mind you this filler makes the set take on a very different purpose, but catching a Rotom-H on the U-Turn is just too valuable.

* Not something you mentioned, but I did change the spread on Gardevoir to max HP/max Def with a Bold nature to take hits better as nothing on the Speed Tiers chart looked like anything I really needed to outspeed.

Thanks for the rate, its been a huge help for my team.
 
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