Pet Mod Two-Step 'Mons V3

FEROCIOUS ROAR SUB:
:sv/Goomy:
Name: Goomy (not Eviolite-Compatible
Typing: Dragon / Water
Abilities: Wonder Skin / Gooey (Poison Heal)
Stats: 95/70/75/100/120/45 (505 BST)
Movepool:
Acid Armor, Body Slam, Chilling Water, Curse, Draco Meteor, Dragon Pulse, Facade, Frustration, Hidden Power, Iron Tail, Outrage, Protect, Rest, Return, Rock Slide, Sleep Talk, Sludge Bomb, Sludge Wave, Subsitute, Tera Blast, Thunderbolt, Toxic, Absorb, Attract, Bide, Bubble, Charm, Confide, Counter, Dragon Breath, Endure, Flail, Infestation, Life Dew, Muddy Water, Mud Shot, Poison Tail, Rain Dance, Round, Secret Power, Shock Wave, Skitter Smack, Snore, Sunny Day, Swagger, Tackle, Take Down, Water Gun, Water Pulse.
+ Aqua Cutter, Aqua Tail, Flip Turn, Hydro Pump, Surf, Triple Dive, Waterfall, Aqua Jet, Aqua Ring, Brine, Bubble Beam, Chilling Water, Soak, Whirlpool, Bouncy Bubble, Scale Shot, Twister, Ferocious Roar, Blizzard, Body Press, Stockpile, Spit Up, Swallow, Knock Off, Recover, Weather Ball, Superpower, Thunder, Ice Beam, Blizzard, Icy Wind, Clear Smog, Power Whip, Laser Focus, Feint, Breaking Swipe, Bide, Acid Spray, Dragon Tail, Poison Gas, Belch, Gastro Acid, Purify, Venom Drench, Psycho Shift, Calm Mind.
Weight: 2.8 KG
Reasoning: i'm a bit soured by my loss (I agree with woo on the fact that hoarding is lame) so I am going to submit Goomy to Two Step Mons. comedic relief but also like a halfway serious sub. Poison Heal is incredibly funny and provides Goomy with another way to recover off damage. Goomy's physical defense stat isn't its best though, so it uses Ferocious Roar to increase that defensive profile.

Also, we only have 1 special wall. that special wall is a grass type. so Goomy fills its roll as a more direct wall, while Spirimint does Mismagius stuff.


OVEREXERT SUB:
:sv/Zarude: :sv/Decidueye-Hisui:
Name: Zarude-Crazian
Typing: Fighting / Grass
Abilities: Iron Fist / Justified (Skill Link)
Stats: 100/115/100/65/80/105 (565 BST)
Movepool:
Acrobatics, Body Slam, Brick Break, Crunch, Double-Edge, Drain Punch, Encore, Energy Ball, Facade, Focus Punch, Giga Drain, Grass Knot, Hammer Arm, Hyper Voice, Lash Out, Leaf Storm, Low Kick, Nasty Plot, Petal Blizzard, Power Whip, Protect, Rest, Roar, Rock Slide, Seed Bomb, Sleep Talk, Stomping Tantrum, Substitute, Synthesis, Taunt, Tera Blast, Throat Chop, Trailblaze, U-Turn, Aerial Ace, Bind, Bite, Bullet Seed, Dig, Endure, Fling, Fury Swipes, Giga Impact, Grassy Glide, Grassy Terrain, Growth, Helping Hand, Hyper Beam, Jungle Healing, Leer, Low Sweep, Magical Leaf, Mud Shot, Rock Tomb, Scary Face, Scratch, Snarl, Solar Beam, Solar Blade, Sunny Day, Swagger, Swift, Take Down, Thief, Thrash, Vine Whip.
+ Overexert, Arm Thrust, Circle Throw, Cross Chop, Detect, Mach Punch, Superpower, Upper Hand, Rock Blast, Tail Slap, Horn Leech, Bullet Punch, Ice Punch, Fire Punch, Thunder Punch, Mega Punch, Shadow Punch, Power-Up Punch, Return, Frustration, Hidden Power.
Weight: 71 KG
Reasoning: do you want to see my Lilligant-Hisui impression? Zarude-Crazian did get a hefty nerf from base Zarude, but with a less U-Turn prone typing in a meta with only.. say, 1 Flying Type, Zarude-Crazian is very fun to use. Skill Link is useful for sets that want to make the most out of Overexert with a barrage of multi-hit moves, including Tail Slap, Bullet Seed, and Arm Thrust. Iron Fist is useful for Zarude-Crazian's coverage, most of it straight up being just the punching moves. Justified for if you really need a Knock-Off absorber.
 
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Stockpile:
Name: Belieaver (Believe + Beaver + Lie)
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Typing: Psychic
Abilities: Stockpile
Stats: 85/85/85/85/85/105
Notable Moves: Stored Power, Dazzling Gleam, Future Sight, Calm Mind, Agility, Shadow Ball, Dark Pulse, Alluring Voice, Psyshock, Flash Cannon, Earth Power, Draining Kiss, Trailblaze, Thunder Wave, Thunderbolt, Volt-Switch, Hex, Yawn, Surf, Water Pulse, Hydro Pump, Substitute, Protect
Flavor: Cult leader beaver who amasses followers and amasses wood to build it's dam. Tail is a reference to conspiracies involving radio towers, hence the wifi-esque symbol.
Competitive Outlook: Uses Stockpile to become a speed-boost esque set-up sweeper with stored power. Wide variety of coverage moves and speed. However, is priority weak without a second stockpile turn and can be difficult to switch in given the weak defenses. Hates Turtraider and Kobgold but enjoys Cabinack's pivoting allowing it to come in far easier and can offensively threaten a lot of the metagame after either a CM or Agility.

Overexert:
Name: Minkaton (Mink-Tinkaton)
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Typing: Dark/Steel
Abilities: Mold Breaker/Own Tempo/Pickpocket
Stats: 85/85/77/70/95/94
Notable Moves: Overexert, Gigaton Hammer, Knock Off, Encore, Thunder Wave, Foul Play, Thief, Iron Head, Brick Break, Ice Hammer, Play Rough, Stone Edge, Rock Slide, Stealth Rock, Sucker Punch, Endeavor, Dark Pulse, Flash Cannon, U-turn
Flavor: Convergent Tinkaton form that uses Mandibuzz for it's hammer rather than Corviknight.
Competitive Outlook: Powerful wallbreaker with +3 Gigaton Hammer and tools like pivoting and encore to help set-up. Typing can hit almost the entire metagame, but Mega Kobgold can absorb it's knock off and it's Gigaton Hammer easily.
 

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Name: Merkerel (Merlion + Mackerel)
Typing: ==
Abilities: Intimidate/Swift Swim/Multiscale
Stats: 98/102/100/75/90/88 (553)
Movepool: Ferocious Roar, Roar, Bite, Leer, Aqua Jet, Aqua Ring, Dragon Rush, Crunch, Taunt, Dark Pulse, Knock Off, Draco Meteor, Dragon Pulse, Dragon Tail, Dragon Claw, Outrage, Scale Shot, Breaking Swipe, Dragon Cheer, Shadow Ball, Shadow Claw, Bulldoze, Earthquake, Ice Fang, Icy Wind, Ice Beam, Blizzard, Ice Spinner, Snowscape, Body Slam, Water Pulse, Chilling Water, Liquidation, Surf, Waterfall, Rain Dance, Flip Turn, Hydro Pump, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 24.1 kg.
Role: This Merlion Pokémon serves as a defensive mixed Water-type Wall that can use Ferocious Roar to make his enemies do less damage to him, or force a switch.

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Name: Tomageddon (Tomato + Armageddon)
Typing:
Behemoth Bash - STEEL
=
Abilities: Hoarding/Gluttony/Light Metal
Stats: 108/77/80/75/80/88 (508)
Movepool: Pound, Harden, Sludge, Leech Seed, Rollout, Fake Out, Sludge Wave, Venoshock, Venom Drench, Steel Roller, Stockpile, Swallow, Spit Up, Thief, Snarl, Fling, Foul Play, Knock Off, Taunt, Brick Break, Upper Hand, Reversal, Sunny Day, Trailblaze, Magical Leaf, Bullet Seed, Seed Bomb, Grass Knot, Giga Drain, Energy Ball, Grassy Glide, Encore, Psych Up, Acid Spray, Toxic, Poison Jab, Sludge Bomb, Stealth Rock, Flash Cannon, Steel Beam, Iron Head, Heavy Slam, Hard Press, Gyro Ball, Iron Defense, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 3.2 kg.
Role: A Tomato Soup can Pokémon who is extremely paranoid, hoarding all the food in the world into his can body to stock up for armageddon. He serves as a wall that punishes the opponent for not having a way to deal with it quickly!
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Name: Galarian Wigglytuff
Typing: ==
Abilities: Cute Charm/Guts/Frisk
Stats: 120/100/45/15/50/85 (435)
Movepool: Overexert, Superpower, Coaching, Bulk Up, Sweet Kiss, Disarming Voice, Disable, Charm, Sing, Pound, Copycat, Defense Curl, Echoed Voice, Covet, Stockpile, Spit Up, Swallow, Round, Body Slam, Mimic, Gyro Ball, Hyper Voice, Double-Edge, Take Down, Charm, Fake Tears, Protect, Water Pulse, Thief, Disarming Voice, Trailblaze, Chilling Water, Facade, Swift, Magical Leaf, Icy Wind, Draining Kiss, Stored Power, Fling, Endure, Sunny Day, Rain Dance, Sandstorm, Psyshock, Dig, Brick Break, Zen Headbutt, Body Slam, Fire Punch, Thunder Punch, Ice Punch, Sleep Talk, Drain Punch, Reflect, Light Screen, Dazzling Gleam, Metronome, Grass Knot, Thunder Wave, Rest, Taunt, Body Press, Dark Pulse, Skill Swap, Substitute, Shadow Ball, Stealth Rock, Hyper Voice, Energy Ball, Psychic, Encore, Ice Spinner, Flamethrower, Thunderbolt, Play Rough, Amnesia, Calm Mind, Helping Hand, Baton Pass, Ice Beam, Misty Terrain, Nasty Plot, Fire Blast, Blizzard, Wild Charge, Thunder, Solar Beam, Tera Blast, Gravity, Gyro Ball, Knock Off, Uproar, Focus Punch, Misty Explosion, Pain Split, Psych Up, Double-Edge, Endeavor, Alluring Voice, Psychic Noise, Heal Pulse, Last Resort, Perish Song, Present, Rollout, Wish
Weight: 5.7 kg.
Role: This variant of Wigglytuff which is native to mainland Galar can serve as either a powerful physical glass cannon who can risk it to deal some heavy blows! It is a type of Wigglytuff that gained a pair of inflatable strongman arms to protect itself against predators, and inflates them using the pump-like organ on it's head. It evolves from regular Jigglypuff.
 
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:sv/garbodor: :sv/charjabug:
Name: Chargapactor
Typing: Poison/Electric
Abilities: Hoarding / Volt Absorb
Stats: 99 / 76 / 95 / 73 / 95 / 82 (520 BST)
Movepool: uses Garbodor's movepool as a base, + Stuff Cheeks, Gastro Acid, Stealth Rock, Iron Head, Flash Cannon, Knock Off, Volt Switch, Thunder, Thunder Punch, Supercell Slam, Wild Charge, Switcheroo, Thunder Wave, - Pain Split, Infestation
Acid Spray, Amnesia, Attract, Belch, Body Press, Body Slam, Clear Smog, Confide, Corrosive Gas, Cross Poison, Curse, Dark Pulse, Double Team, Drain Punch, Endure, Explosion, Facade, Fling, Focus Blast, Giga Drain, Giga Impact, Gunk Shot, Haze, Hyper Beam, Metal Claw, Payback, Protect, Psychic, Rain Dance, Recycle, Rest, Rock Blast, Rock Polish, Rollout, Round, Sand Attack, Screech, Seed Bomb, Self-Destruct, Sludge, Sludge Bomb, Sludge Wave, Smack Down, Snore, Solar Beam, Spikes, Spite, Stockpile, Stomping Tantrum, Substitute, Sunny Day, Swagger, Swallow, Take Down, Thief, Thunderbolt, Toxic, Toxic Spikes, Venom Drench, Venoshock
Flavor: It's a trash-compacting robot that took on a life of its own, and now consumes everything in its path to satisfy its never-ending hunger, which it converts into electricity to power itself. Despite this, it will keep material that it determines to be viable instead of consuming it, and will defend its stash by any means necessary.
Description: It's a simple tank that uses Hoarding to build up its defensive profile over time. While its initial bulk isn't the greatest, that isn't much of an issue with its relatively solid defensive typing giving it a bevy of meaningful resists to take advantage of, letting it absorb hits easily and giving it time to accumulate Stockpile boosts with Hoarding. Beyond that, it offers a bevy of utility with all three hazards in tow, Knock Off (or Corrosive Gas) for item disruption, Toxic for additional chip damage, and other options such as Gastro Acid for ability suppression or Thunder Wave for speed control. It even has Swallow for additional synergy with Hoarding, though bear in mind that its decent speed tier for a defensive pokemon can actually be a bit of a downside, since it also lowers your own guard (giving opponents an easy opening to KO it and rendering its recovery null).

:sv/charjabug: :sv/electivire:
Name: Brawlttery [Brawl + Battery]
Type: Electric/Fighting
Abilities: Reckless / Motor Drive
Stats: 75 / 120 / 105 / 105 / 75 / 90 (570 BST)
Notable Moves: Overexert, Supercell Slam, Axe Kick, Flare Blitz, Knock Off, Thunderbolt, Flamethrower, Overheat, Volt Switch, Body Press, Aura Sphere, Focus Blast, Superpower, Mach Punch, Bullet Punch
Everything Else: Acrobatics, Aerial Ace, Agility, Ally Switch, Arm Thrust, Assurance, Baton Pass, Beat Up, Blaze Kick, Block, Body Slam, Brick Break, Brutal Swing, Bulldoze, Charge, Charge Beam, Circle Throw, Coaching, Counter, Cross Chop, Dark Pulse, Detect, Discharge, Double-Edge, Drain Punch, Dynamic Punch, Eerie Impulse, Electric Terrain, Electro Ball, Encore, Facade, Fake Out, Feint, Fire Punch, Flame Charge, Flash Cannon, Focus Energy, Focus Punch, Force Palm, Fury Attack, Giga Impact, Guard Split, Guard Swap, Hammer Arm, Hard Press, Headbutt, Heat Crash, Heavy Slam, Helping Hand, Imprison, Iron Head, Lash Out, Leer, Magnet Rise, Magnetic Flux, Mega Kick, Mega Punch, Metal Claw, Metronome, Payback, Poison Jab, Power Gem, Protect, Quick Attack, Quick Guard, Rain Dance, Recover, Retaliate, Reversal, Rising Voltage, Rock Smash, Safeguard, Seismic Toss, Shock Wave, Slam, Smart Strike, Spark, Substitute, Sucker Punch, Tackle, Take Down, Taunt, Tera Blast, Throat Chop, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Torment, Trailblaze, Triple Kick, Upper Hand, Vacuum Wave, Wild Charge, Work Up
Flavor: It's a metallic, humanoid figure with batteries on its lower arms and legs. While normally not particularly aggressive, in combat scenarios, it mixes electricity with martial arts knowledge to make itself a terrifying fighter that goes all in and will stop at nothing until it is either defeated or takes down the opponent. However, this approach to fighting often leaves it drained and extremely tired, and it needs frequent breaks and charging as a result.
Description: Brawlttery aims to function as a powerful setup sweeper with Overexert. Reckless boosts its main STABs in Supercell Slam and Axe Kick, and also makes Flare Blitz a workable option for coverage as well. Beyond that, its defense and special attack aren't too bad and lets it play around Overexert in case it has to with Body Press or its decent special movepool.
 
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