Ubers Tyranitar [Done]

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Icemaster

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[Overview]

Tyranitar is a good specially defensive wall in Ubers due to its high bulk aided by Sand Stream and a typing that enables it to combat top-tier threats such as Calyrex-S, specially offensive Yveltal, and Eternatus. Notably, Tyranitar's summoned sand enables Excadrill to function as a setup sweeper and revenge killer while granting teams a better matchup versus rain-boosted Dracovish. Its typing is advantage against Yveltal and Ho-Oh, allowing Tyranitar to maintain Stealth Rock throughout the match, though it should be wary of Knock Off or U-turn from Yveltal. While Rest assures Tyranitar's longevity and the ability to act as a status absorber, it becomes easy to manipulate. Tyranitar is weak to a large number of common threats such as Necrozma-DM, Kyogre, Xerneas, Groudon, and Zygarde, soit is easily forced out and thus finds it relatively difficult to burn through sleep turns. Despite these flaws, Tyranitar remains a good pick, as it compresses a Stealth Rock user and a Calyrex-S counter into one teamslot.


[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Foul Play / Thunder Wave
move 4: Rest
item: Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar is a good Stealth Rock user due to its positive matchup versus common Defoggers in Ho-Oh and Yveltal. The combination of entry hazard and sand chip damage is effective in deterring switch-ins hoping to force Tyranitar out, such as Xerneas or Marshadow. Rock Blast pressures the defoggers and defeats Substitute + Leech Seed Calyrex-S. Foul Play OHKOes Calyrex-S and deters Marshadow, Groudon, and Necrozma-DM from switching in or setting up. Thunder Wave is an option, crippling the aforementioned Pokemon, barring Groudon, in addition to Kyogre and Xerneas, on the switch. Rest grants Tyranitar the ability to sponge status and wastes PP from opposing Ho-Oh or Eternatus. Heavy-Duty Boots is the optimal item, given Tyranitar's weakness to the most common entry hazard setters like Necrozma-DM, Groudon, and Ferrothorn.

One of the biggest advantages of running Tyranitar is that it frees teams to use devastating offensive Yveltal sets rather than support sets. Fast Taunt, specially offensive, Choice Band, and Hone Claws Yveltal sets are all good choices in conjunction with Tyranitar. Defog Ho-Oh is a good teammate, for handling Necrozma-DM and Ferrothorn, which otherwise use Tyranitar for free hazards, and also switching into Marshadow and Xerneas; though it should be noted that Geomancy Xerneas KOes Ho-Oh with Thunder after one round of sand chip damage. Eternatus as a teammate is a Marshadow and Kyogre switch-in. Blissey provides clerical support. Ferrothorn forms a formidable entry hazard core with Tyranitar given Tyranitar's good matchup versus common Defoggers, and Ferrothorn also helps switch into Kyogre. Necrozma-DM can also switch into Xerneas and, thanks to Tyranitar, can forego Stealth Rock to run offensive sets. Sand Rush Excadrill can revenge kills Marshadow and Xerneas, hugely benefitting from the sand support Tyranitar provides. Calyrex-S is assisted by the pressure Tyranitar places on opposing Yveltal and provides Aromatherapy support in return. Zygarde, Tangrowth, and Buzzwole also have advantageous matchups versus Groudon, Zygarde, Marshadow, and Necrozma-DM.

[STRATEGY COMMENTS]
Other Options
====
Toxic in the third slot cripples Groudon, offensive Zygarde and Xerneas, and deals a high amount of chip damage in conjunction with sand. This is generally not recommended though as it makes Tyranitar completely passive to Steel-types.

Checks and Counters
====

**Ground-types**: Groudon, Zygarde, and Landorus-T, all of which are immune to sand, are largely free to switch in, set up entry hazards or stat boosts and force Tyranitar out. Landorus-T also gains momentum through U-turn if Tyranitar switches out.

**Steel-types**: Ferrothorn, and to a lesser extent Necrozma-DM, are free to switch in and set up entry hazards versus Tyranitar, with Body Press or Sunsteel Strike, respectively, threatening to deal massive damage. Defog Corviknight prevents Tyranitar from setting entry hazards and Skarmory freely sets Spikes on it, while both force Tyranitar out with Body Press.

**Kyogre**: Calm Mind + Rest Kyogre is completely unharmed by Tyranitar, while more offensive sets threaten to OHKO it, though they struggle to switch in.

**Xerneas**: Defensive Xerneas is unthreatened by Tyranitar and easily removes its Stealth Rock with Defog. Geomancy Xerneas struggles to switch in but forces out Tyranitar and can set up in the process.

**Grass-types**: Zarude, the aforementioned Ferrothorn, and Tangrowth all force Tyranitar out.

**Fighting-types**: Barring paralysis, Buzzwole and Urshifu-S are unharmed by Tyranitar and threaten to KO it, with Buzzwole recovering off any damage with Roost and Urshifu gaining momentum via U-turn. Marshadow also forces out Tyranitar, though it doesn't appreciate the residual damage dealt by sand, especially if it has Life Orb, and is severely hurt by Tyranitar's Foul Play.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[Finland, 517429], [dave, 192841]]
 
Last edited:

Fc

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I feel like sand should be talked about a bit more in the overview, how it changes weather which helps in mu's against things like vish rain, gives passive damage that forces progress naturally, and enables teammates that nothing else can like sand rush exca. Just a quick thing since exca is talked about more in teammates, but the benefits of sand should be a part of the general overview on what makes ttar solid.

This is made worse by the fact that Tyranitar is weak to a large number of common threats such as Necrozma-DM, Kyogre, Xerneas, Groudon and Zygarde. This also makes it relatively difficult for Tyranitar to first setup Stealth Rock.
Not sure how relevant this is, given that Tyranitar is mostly just a defensive pivot so it would be setting rocks on the things it actually checks and forces out, maybe saying that it can't stay in and apply pressure due to those common picks it loses to would be a bit more accurate, but either workrs, it just feels a little awkward to point out since it's just natural it can't stay in on mons that beat it.

I'd add cleric support, namely Blissey, to the teammates section. It's great on stall, letting ttar stick around a lot longer than normal since it can constantly Rest, and Bliss also checks Kyogre.

**Ground Types**: The sand immune Groudon and Zygarde are largely free to switchin and setup hazards or boosts versus Tyranitar, while threatening Tyranitar out.
Broken lando-t can also be added since it trades rocks and gets momentum on ttar with U-turn.

**Steel Types**: Ferrothorn, and to a lesser extent Necrozma-DM are free to switchin and setup hazards versus Tyranitar with Body Press or Sunsteel Strike respectively threatening to deal massive damage to Tyranitar.
Add Corviknight and less importantly but still relevant Skarmory to this list. Corv with Pressure shuts down pretty much everything ttar wants to do to make progress, while both are immune to sand and force it out w Body Press.

**Marshadow**: Marshadow forces out Tyranitar, though it doesn't appreciate the residual damage dealt by Sandstorm especially if it has Life Orb.
Change this to just "**Fighting-types**:" since you're missing out on other important mentions like Urshifu and most importantly Buzzwole, one of the hardest counters to Tyranitar. Both can also switch in better since they resist FP. If you're based add zama-c too

Grass-types should probably also get their own section, with Zarude, Tangrowth, Amoonguss, and Ferrothorn all not caring about what Tyranitar does and pressuring with their attacks

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Adeleine

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[Overview]

Tyranitar is a good specially defensive wall in Ubers due to its high bulk aided by Sand Stream and a typing that enables it to combat top-tier (added hyphen) threats such as Calyrex-S, specially offensive Yveltal, (AC) and Eternatus. Notably, Tyranitar's Sand Stream summoned sand enables Excadrill to function as a setup sweeper and revenge killer while granting teams a better matchup versus teams featuring Rain boosted rain-boosted (if there's a specific reason the "teams featuring" is helpful/important, we can talk about it) Dracovish. Its typing also grants it a favourable matchup versus Yveltal and Ho-Oh, enabling it to maintain Stealth Rock throughout the match—though Tyranitar should be wary of Knock Off or U-turn from Yveltal. While Rest grants Tyranitar longevity and the ability to act as a status absorber, Tyranitar it becomes easy to take advantage of. Since Tyranitar is weak to a large number of common threats such as Necrozma-DM, Kyogre, Xerneas, Groudon, (AC) and Zygarde, (AC) it is easily forced out and so finds it relatively difficult to burn through sleep turns. Despite these flaws, Tyranitar remains a good pick, (AC) for teams as it compresses Stealth Rock and a Calyrex-S (if both, specify both) counter into one teamslot.


[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Foul Play / Thunder Wave
move 4: Rest
item: Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar is a good user of Stealth Rock due to its positive matchup versus common Defoggers in Ho-Oh and Yveltal, (AC) with Rock Blast forcing the two of them out. The combination of Stealth Rock and Sand Stream chip sand chip damage is effective in deterring switch-ins (added hyphen) from Xerneas or Marshadow hoping to force Tyranitar out. Notably, Rock Blast allows it to defeat Substitute + Leech Seed Calyrex-S. Foul Play is the preferred third option, OHKOing Calyrex-S and deterring Marshadow, Groudon, (AC) and Necrozma-DM from switching in or setting up. (added period) while Thunder Wave enables Tyranitar to instead (if you want to, you can move "instead" to after "Thunder Wave" because I removed the "while") cripple the aforementioned Pokemon, (AC) barring Groudon, (AC) on the switch; and switch, in addition to Kyogre and Xerneas. Rest grants Tyranitar longevity and the ability to sponge status while wasting PP from opposing Ho-Oh or Eternatus. Heavy-Duty Boots is the optimal item, as preventing Tyranitar getting worn down by hazards is crucial considering its item given Tyranitar's weakness to the most common entry hazard setters: Necrozma-DM, Groudon, (AC) and Ferrothorn.

One of the biggest advantages of running Tyranitar is that it frees teams to use devastating offensive Yveltal sets rather than support sets. Fast Taunt Yveltal, specially offensive, Choice Band, (AC) and Hone Claws Yveltal are all good choices in conjunction with Tyranitar. Defog Ho-Oh is a good teammate, helping against Necrozma-DM and Ferrothorn, (AC) which otherwise abuse Tyranitar for free entry hazards, and also switches switching into Marshadow and Xerneas—though it should be noted that Geomancy Xerneas can KO Ho-Oh with Thunder after one round of Sand Stream chip sand chip damage. Eternatus, Blissey, (AC) and Ferrothorn are also good teammates—Eternatus providing a Marshadow and Kyogre switch-in (added hyphen) and Blissey providing clerical support. Ferrothorn forms a formidable hazard core with Tyranitar given Tyranitar's good matchup versus common Defoggers, and Ferrothorn also helps switchin to switch into Kyogre. Necrozma-DM also helps switchin to switch into Xerneas and, (AC) thanks to Tyranitar, (AC) can forego Stealth Rock to run offensive sets. Sand Rush Excadrill can revenge kill Marshadow and Xerneas, and it hugely appreciates the Sandstorm sand support Tyranitar provides it with. Calyrex-S enjoys the pressure Tyranitar places on opposing Yveltal and can provide Aromatherapy support. Zygarde, Tangrowth, (AC) and Buzzwole are all good choices of teammate too (RC) due to their good matchups versus Groudon, Zygarde, Marshadow, (AC) and Necrozma-DM.

[STRATEGY COMMENTS]
Other Options
====
Toxic can be chosen over Foul Play or Thunder Wave for its ability to cripple Groudon, offensive Zygarde, (AC) and Xerneas, and in conjunction with Sand Stream, (AC) it deals a high amount of residual damage. This is generally not recommended, (AC) though, (AC) as it makes Tyranitar completely passive to Steel-types. (added hyphen)

Checks and Counters
====

**Ground Types**: The sand immune Groudon, Zygarde and Landorus-T are largely free to switchin and setup hazards or boosts versus Tyranitar, while threatening Tyranitar out. **Ground-types**: The sand-immune Groudon, Zygarde, and Landorus-T are largely free to switch in and set up entry hazards or boosts versus Tyranitar while threatening it out. Landorus-T can also gain momentum through U-turn if Tyranitar switches out.

**Steel Types**: **Steel-types**: Ferrothorn, and to a lesser extent Necrozma-DM, (AC) are free to switchin and setup switch in and set up hazards versus Tyranitar, (AC) with Body Press or Sunsteel Strike, (AC) respectively, (AC) threatening to deal massive damage to Tyranitar. Defog Corviknight prevents Tyranitar from setting hazards and Skarmory sets Spikes on Tyranitar, it, while both force it out with Body Press.

**Kyogre**: Calm Mind + Rest Kyogre sets are completely unharmed by Tyranitar, (AC) while more offensive sets threaten to OHKO it, though they struggle to switchin. switch in.

**Xerneas**: Defensive Xerneas is unharmed by Tyranitar and easily defogs any hazards set by Tyranitar; removes its Stealth Rock with Defog; Geomancy Xerneas struggles to switchin switch in but forces out Tyranitar and can setup set up in the process.

**Grass Types**: **Grass-types**: Zarude, the aforementioned Ferrothorn, (AC) and Tangrowth are all unharmed by Tyranitar and force it out.

**Fighting Types**: **Fighting-types**: Barring paralysis, Buzzwole and Urshifu-S (I imagine?) are unharmed by Tyranitar and threaten to KO it, with Buzzwole roosting recovering off any damage with Roost and Urshifu gaining momentum via U-turn. Marshadow also forces out Tyranitar, though it doesn't appreciate the residual damage dealt by Sandstorm sand, (AC) especially if it has Life Orb, (AC) and is severely hurt by Foul Play.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
 
Last edited:

antemortem

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[Overview]

Tyranitar is a good specially defensive wall in Ubers due to its high bulk aided by Sand Stream and a typing that enables it to combat top-tier threats such as Calyrex-S, specially offensive Yveltal, and Eternatus. Notably, Tyranitar's summoned sand enables Excadrill to function as a setup sweeper and revenge killer while granting teams a better matchup versus rain-boosted Dracovish. Its typing also gris advantageous it a favorable matchup versusagainst Yveltal and Ho-Oh, enablning allowing Tyranitar to maintain Stealth Rock throughout the match;, though Tyranitar should be wary of Knock Off or U-turn from Yveltal. While Rest grantassures Tyranitar’s longevity and the ability to act as a status absorber, it becomes easy to take advantage ofmanipulate. Since Tyranitar is weak to a large number of common threats such as Necrozma-DM, Kyogre, Xerneas, Groudon, and Zygarde, so it is easily forced out and thuso finds it relatively difficult to burn through sleep turns. Despite these flaws, Tyranitar remains a good pick, as it compresses a Stealth Rock user and a Calyrex-S counter into one teamslot.


[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Foul Play / Thunder Wave
move 4: Rest
item: Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar is a good user of Stealth Rock user due to its positive matchup versus common Defoggers in Ho-Oh and Yveltal, with Rock Blast forcing the two of them out. The combination of Stealth Rockentry hazard and sand chip damage is effective in deterring switch-ins from Xerneas or Marshadow hoping to force Tyranitar out. Notably, such as Xerneas or Marshadow. Rock Blast allows it topressures the Defoggers and defeats Substitute + Leech Seed Calyrex-S. Foul Play is the preferred third option, OHKOing OHKOes Calyrex-S and deterrings Marshadow, Groudon, and Necrozma-DM from switching in or setting up. Thunder Wave instead enables Tyranitar to cripples the aforementioned Pokemonthreats, barring Groudon, on the switch, and in addition to Kyogre and Xerneas, on the switch. Rest grants Tyranitar longevity and(redundant) the ability to sponge status whileand wastinges PP from opposing Ho-Oh or Eternatus. Heavy-Duty Boots is the optimal item, given Tyranitar's weakness to the most common entry hazard setters: like Necrozma-DM, Groudon, and Ferrothorn.

One of the biggest advantages of running Tyranitar is that it frees teams to use devastating offensive Yveltal sets rather than support sets. Fast Taunt, specially offensive, Choice Band, and Hone Claws Yveltal sets are all good choices in conjunction with Tyranitar. Defog Ho-Oh is a good teammate, help for handling against Necrozma-DM and Ferrothorn, which otherwise use Tyranitar for free entry hazards, and setup. Ho-Oh also easily switchinges into Marshadow and Xerneas;, though it should be noted that Geomancy Xerneas can KOes Ho-Oh with Thunder after one round of sand chip damage. Eternatus, Blissey and Ferrothorn are also good as a teammates; Eternatus providing is a Marshadow and Kyogre switch-in and. Blissey providinges clerical support. Ferrothorn forms a formidable entry hazard core with Tyranitar given Tyranitar's good matchup versus common dDefoggers, and Ferrothorn also helps switch into Kyogre. Necrozma-DM can also helps switch into Xerneas and, thanks to Tyranitar, can forego Stealth Rock to run offensive sets. Sand Rush Excadrill can revenge kills Marshadow and Xerneas, and it hugely appreciatesbenefitting from the sand support Tyranitar provides it with. Calyrex-S enjoysis assisted by the pressure Tyranitar places on opposing Yveltal and can provides Aromatherapy support in return. Zygarde, Tangrowth, and Buzzwole are all good choices of teammate too due to their good also have advantageous matchups versus Groudon, Zygarde, Marshadow, and Necrozma-DM.

[STRATEGY COMMENTS]
Other Options
====

Toxic can be chosen over Foul Play or Thunder Wave for its ability toin the third slot cripples Groudon, Ooffensive Zygarde, and Xerneas, and in conjunction with Sand Stream deals a high amount of residualchip damage in conjunction with sand. This is generally not recommended, as it makes Tyranitar completely passive to Steel(add hyphen)-types.

Checks and Counters
====

**Ground-types**: The sand-immune Groudon, Zygarde, and Landorus-T, all of which are immune to sand, are largely free to switch in and, set up entry hazards or stat boosts versus, and force Tyranitar while threatening it out. Landorus-T can also gains momentum through U-turn if Tyranitar switches out.

**Steel-types**: Ferrothorn, and to a lesser extent Necrozma-DM, are free to switch in and set up entry hazards versus Tyranitar, with Body Press or Sunsteel Strike, respectively, threatening to deal massive damage. Defog Corviknight prevents Tyranitar from setting entry hazards and Skarmory freely sets Spikes on it, while both force Tyranitar out with Body Press.

**Kyogre**: Calm Mind + Rest sets aKyogre is completely unharmed by Tyranitar, while more offensive sets threaten to OHKO it, though they struggle to switch in.

**Xerneas**: Defensive Xerneas is unharmthreatened by Tyranitar and easily removes its Stealth Rock with Defog;. Geomancy Xerneas struggles to switch in, but forces out Tyranitar and can set up in the process.

**Grass-types**: Zarude, the aforementioned Ferrothorn, and Tangrowth are all unharmed byforce Tyranitar and force it out.

**Fighting-types**: Barring paralysis, Buzzwole and Urshifu-S are unharmed by Tyranitar and threaten to KO Tyranitar, with Buzzwole recovering off any damage with Roost and Urshifu gaining momentum via U-turn. Marshadow also forces out Tyranitar, though it doesn't appreciate the residual damage dealt by sand, especially if it has Life Orb, and is severely hurt by Tyranitar’s Foul Play.
 
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