Will finish it up soon :D 
[Overview]
With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening immense damage whenever it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and, when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, making Tyrantrum unreliable at throwing out huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.
[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
====
Crunch and Close Combat help make quick work of common switch-ins such as Steel- and Ground-types, chipping them into Head Smash range for later.
Getting rid of Steel- and Ground-types such as Bronzong and Mudsdale is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types such as Rotom-C, Decidueye, and Starmie can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types such as Arcanine, Talonflame, and Salazzle also make great partners, helping check Steel-types like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers such as Mantine and Diancie. Entry hazard support from Pokemon like Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.
[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
====
After boosting, Tyrantrum becomes a powerful late-game cleaner, and, when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, letting Tyrantrum set up in the face of status users such as Mantine and Talonflame. On dual screens teams, Life Orb is preferred, giving it an immediate power boost that can pick up the KO versus certain Pokemon such as Sylveon, Vaporeon, and Diancie when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature is prefered specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.
Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners such as Rotom-C, itemless Vileplume, and Decidueye do a great job switching into and punishing Ground types such as Mudsdale, Golurk, and Flygon. Spikes support from Garbodor or Qwilfish also helps chip down Pokemon such as Diancie, Sylveon, and Vaporeon into Head Smash range. Dragon Dance Tyrantrum also fits wonderfully with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, and Inteleon to quickly boost up and win. On such teams, Grass- and Water-type setup sweepers such as Decidueye and Blastoise are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.
Other Options
====
Choice Scarf can be an alternative option on Tyrantrum, letting it be a revenge killer and potential late-game cleaner while improving its matchup against offensive teams, but this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.
Checks and Counters
====
**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.
**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO them.
**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum, and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.
**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, or Goodra.
[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]

[Overview]
With access to a STAB recoil-free Head Smash and useful coverage options, Tyrantrum is one of NU's premier wallbreakers, threatening immense damage whenever it safely gets onto the field. Because of this, Tyrantrum loves the plethora of pivoting options in the tier to reliably bring it in, and, when coupled with its good Speed tier for a wallbreaker, teams rarely have a consistent defensive answer. Tyrantrum also has Scale Shot, allowing sweeper sets to outspeed more offensive teams and revenge killers. Tyrantrum's main drawback offensively lies in its reliance on Head Smash, making Tyrantrum predictable for teams to switch into with a defensive Steel- or Ground-type. On top of that, Head Smash has low accuracy, making Tyrantrum unreliable at throwing out huge damage. Faster revenge killers, such as Passimian, Rotom-C, and Flygon, can also take advantage of Tyrantrum, forcing it out to grab back momentum or break massive holes in your team.
[SET]
name: Choice Band
move 1: Head Smash
move 2: Dragon Claw
move 3: Crunch
move 4: Close Combat
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
====
Crunch and Close Combat help make quick work of common switch-ins such as Steel- and Ground-types, chipping them into Head Smash range for later.
Getting rid of Steel- and Ground-types such as Bronzong and Mudsdale is key to letting Tyrantrum rip open teams with Head Smash. Grass- and Water-types such as Rotom-C, Decidueye, and Starmie can help switch into and break open the Ground-types in the tier for Tyrantrum. Fire-types such as Arcanine, Talonflame, and Salazzle also make great partners, helping check Steel-types like Copperajah and Bronzong, while Tyrantrum can help break through common Fire-type answers such as Mantine and Diancie. Entry hazard support from Pokemon like Copperajah, Bronzong, and Garbodor helps chip walls into OHKO range, such as with Diancie and Vileplume. Pokemon that utilize pivoting moves, such as Vaporeon, Rotom-C, and Passimian, are also helpful for getting Tyrantrum onto the field easily.
[SET]
name: Setup Sweeper
move 1: Dragon Dance / Hone Claws
move 2: Scale Shot
move 3: Head Smash
move 4: Close Combat
item: Lum Berry / Life Orb / Weakness Policy
ability: Rock Head
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
====
After boosting, Tyrantrum becomes a powerful late-game cleaner, and, when paired with Scale Shot, not much can reliably revenge kill it. Lum Berry is the most common item, letting Tyrantrum set up in the face of status users such as Mantine and Talonflame. On dual screens teams, Life Orb is preferred, giving it an immediate power boost that can pick up the KO versus certain Pokemon such as Sylveon, Vaporeon, and Diancie when at +1 Attack. Weakness Policy is another viable option for dual screens teams, taking advantage of the weakened super effective attacks sent its way and boosting up to astronomical heights. Hone Claws is a solid secondary option over Dragon Dance to boost accuracy for Head Smash and Scale Shot, but Dragon Dance is usually preferred because of its higher sweeping potential. A Jolly nature is prefered specifically for speeding past Talonflame, Inteleon, and Aerodactyl at +1 Speed.
Getting rid of or chipping Ground-types is necessary to letting Tyrantrum sweep. Grass-type partners such as Rotom-C, itemless Vileplume, and Decidueye do a great job switching into and punishing Ground types such as Mudsdale, Golurk, and Flygon. Spikes support from Garbodor or Qwilfish also helps chip down Pokemon such as Diancie, Sylveon, and Vaporeon into Head Smash range. Dragon Dance Tyrantrum also fits wonderfully with dual screens support, taking advantage of the added cushioning screens provide from Pokemon like Xatu, Espeon, and Inteleon to quickly boost up and win. On such teams, Grass- and Water-type setup sweepers such as Decidueye and Blastoise are fantastic partners, setting up on the Ground-types Tyrantrum wants gone.
Other Options
====
Choice Scarf can be an alternative option on Tyrantrum, letting it be a revenge killer and potential late-game cleaner while improving its matchup against offensive teams, but this set struggles to break through defensive cores with its significantly lower power level and needs heavy support. Chople Berry on setup sets is another viable item, baiting in and KOing Passimian, which would usually stop a sweep.
Checks and Counters
====
**Ground-types**: Mudsdale is the best defensive answer to Tyrantrum thanks to Stamina boosting its Defense when it gets hit. Other Ground-types, like Golurk and defensive Flygon, can all take one resisted hit and KO Tyrantrum back.
**Bronzong**: Physically defensive variants of Bronzong make spamming Head Smash difficult, although Crunch can 2HKO them.
**Fighting-types**: Choice Scarf Passimian will always revenge kill Tyrantrum, and Jolly Sirfetch'd will outspeed and KO Adamant Tyrantrum, although Dragon Dance sets threaten it out. Machamp can also come in on a Tyrantrum that is locked into Head Smash and threaten to KO it.
**Special Attackers**: Because of Tyrantrum's low Special Defense, it can easily be revenge killed by any faster special attacker in the tier, like Rotom-C, Starmie, or Goodra.
[CREDITS]
- Written by: [[Pokeslice, 509790]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]
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