U-Turn! U-Turn! U-Turn! UU RMT

Hello everyone, welcome to my latest team! As you might have guessed, this team utilizes U-Turn's scouting capabilities to keep me ahead of the game. The team has been doing fairly well, but I feel there's room for improvement.

TEAM AT A GLANCE
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(I'm actually not that big a fan of the song Turn! Turn! Turn!)


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@ Toxic Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Quick Attack
- Brave Bird
- Facade
- U-turn

My lead, first U-Turner, and part one of the Steel Trapping combo I love oh-so-much. Swellow is a pretty decent lead thanks to its amazing Speed and Guts-boosted Facade. But the main reason I use it is the almost guaranteed appearance of a Steel-type Pokemon or Donphan, assuming my opponent has any (which most of the time, they do). This pretty much guarantees me a free switch to Magneton, who can then eliminate the magnetically-attracted Pokemon at its leisure (except for the apparently rare Roar Steelix - who doesn't threaten Magneton anyways - and definitely rare Seismic Toss Registeel) and doesn't care about any of Donphan's attacks thanks to Magnet Rise. With those threats gone, Swellow can often semi-sweep late game, or at least brutalize the opponent's team enough for my other "sweepers" to finish the job. Scarf Rotom is a problem, but Magnezone doesn't mind a burn or Trick much either, and definitely not as much as my other Pokemon (except for perhaps Blaziken).
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@ Leftovers
Ability: Magnet Pull
EVs: 40 HP/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]

The second part of the Steel Trapping combo. Magneton is an absolute BEAST in the current UU. Thanks to Substitute and Magnet Rise, most Steels and slower Ground-types are left helpless as it hammers them with its amazing 120 base SATK. Donphan is unable to break Magneton's Subs with any of its moves - unless critted - and takes over 60% from HP Ice, while Dugtrio (who usually switches in on Sub when not revenge-killing) and Torterra are both OHKO'd. It can also potentially sweep teams once their Fire-types are taken care of as well, and it just generally opens major holes in teams, Steel-trapping or not.

The EVs may look a little odd to some people. Basically, I put enough Speed to outrun max+ Omastar outside of Rain, maxed SAtk, and then put the leftovers into HP. I'm not sure if running so much Speed is necessary, however, as I have yet to find myself in such a scenario. Any alternative EV spread suggestions would be appreciated.
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@ Leftovers
Ability: Chlorophyll
EVs: 188 Def/252 Spd/68 SDef
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Encore
- Leech Seed
- U-turn

Jumpluff is my second and main U-Turner, and an amazing one it is. Jumpluff is basically the lynchpin of this team; without it, I doubt this team would do nearly as good as it does. Encore, Sleep Powder, and Leech Seed each provide so many free switches, I wouldn't even think of replacing it with anything else or running any other set. Usually, the game plan is this: switch Jumpluff in on a setup move or resisted hit, Encore it or Sleep Powder, and then U-Turn out to an appropriate counter to whatever the opponent brings in. Jumpluff also has the incredibly useful ability to counter pretty much every Grass-type Sunny Day sweeper thanks to Chlorophyll. It 4x resists Solarbeam, Power Whip, and Seed Bomb, and since it is now faster than pretty much everything everywhere, I can Encore and Sleep Powder to my heart's content.
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@ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Will-o-wisp
- Calm Mind
- Shadow Ball

God I love Mismagius. It's tied with Chinchou for my favorite Pokemon of all time, and it's one of my favorites competitively.

This is a set I had initially made to counter Foresight Hitmontop when I was planning on making a stall team. My plans changed, but I decided to try this set out to see how well it actually works. So far, I haven't been disappointed. It plays like a setup sweeper (or rather, I play it like one), but it screws over its normal counters (pHazers and physical attackers) along the way with Taunt and Will-o-Wisp. Normal-types can be a problem, but unless they're Ambipom or Swellow, I can usually at least cripple them before switching out, and in the case of ones like Chansey and non-offensive Clefable, I can often stall them out. Speaking of Clefable, I found out that Taunt cancels out Magic Guard on shoddy...

I'm terrible at coming up with custom EV spreads, so I have absolutely no idea what the best EV spread is to use with such a set. I merely grabbed the SubCM spread and hoped for the best. Feel free to suggest other ones.
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@ Leftovers
Ability: Huge Power
EVs: 252 HP/236 Atk/20 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Focus Punch
- Aqua Jet

This is my second "sweeper", and it pairs so well with Jumpluff. If an Encored Pokemon stays in when I U-Turn, Azumarill will kill something unless they have a specific counter such as Slowbro or Altaria. It truly is a beast, and I'm extremely saddened to see that its usage went down in July, so start using it people! Use Jumpluff and Magneton too! All these guys deserve more love.

Unfortunately, SubPunch Azumarill does suffer from 4-moveslot-syndrome. I really wish I could run Ice Punch on this set, but I feel Aqua Jet is more necessary.
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@ Life Orb
Ability: Blaze
EVs: 72 Atk/184 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Superpower
- Stone Edge
- Vacuum Wave

My final "sweeper" of sorts, I've been using Blaziken as basically a patch-up to cover anything my team cannot handle. I've changed his moveset a few times over the course of testing, and this is what I've settled on for now. I never found myself using Hidden Power, so I cut it for Stone Edge to take out Altaria.

Blaziken does alright for me, but I feel it's the weakest member of the team currently... I've been wondering if I should run an Agility set instead, or even another Pokemon entirely (Houndoom and NP Toxicroak come to mind), but I'm worried that blatant weaknesses will show up in my team then, such as an even bigger SR weakness or Ice weakness.
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Well, that's my team! Rate away!
 
Problems:

DD Altaria
Lack of entry hazards

How to fix:

Great team all-around, Altaria is trouble. One Dragon Dance and it is capable of 6-0. You know where I'm getting at, and I think Ice Punch would benefit this team more. Try replacing Waterfall because Aqua Jet is needed to beat Moltres or grab weakened and faster Pokemons. Overall, Ice Punch is a must because one potential Dragon Dance can 6-0 you. I know this team utilizes the move U-turn but Swellow is good enough. Have you tried Roserade for Jumpluff?

Roserade
@ Leftovers
Timid Nature (Spe+ / Atk-)
252 SpA / 4 SpD / 252 Spe

- Substitute
- Leech Seed
- Sludge Bomb
- Spikes

There you have someone to scare off Milotic which allows you to throw in Sub or Spikes. Bulky waters could be a bundle of trouble for most of your team so Roserade can scare them off. Free Sub or Spikes and proceed to Leech the opponent. Sludge Bomb gives good coverage with Leech Seed. gl with this team.
 
@franky: DD Altaria is rather rare, and even then once it locks itself into Outrage, it's easy pickings for Magneton. Also, I've tried Sub/Ice+Focus Punch/Aqua Jet on Azumarill a couple of times in the past and I never really liked it much. I suppose I can give it another shot since if Magneton dies earlier or is weakened it could be problematic, but I'm not enthusiastic.

Also, how does that Roserade scare off Milotic? It'll happen maybe once, but once they find out I'm not carrying Leaf Storm (which will probably happen rather quickly) they'll just stay in if they have Ice Beam. Also, Encore REALLY helps this team a lot, so I would rather not replace Jumpluff. Still, it looks like a very nice set. Do you think it could replace Blaziken? Or perhaps do you have suggestions for another Spiker/Rocker to use?
 
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