The first thing: I am not English... excuse my language. Sometimes I make mistakes
The great skill of the team is the ability to "foresee" changes and meet determined attacks witch determined pokemons (resistant). Is the key in Pokemon. You know how they work these teams.
Almost every weakness is supported by two resistors.
Landorus @ Life orb
Abiliy Sheer force
Nature Naive (+Spe, -SpD)
EVs: 4 Atk, 252 Spe, 252 SpA
-Earth power
-Psichic
-Hidden power (Ice)
-U-turn
Scizor @ Choice band
Ability Technician
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 248 HP, 8 Spe
-Bullet punch
-Superpower
-U-turn
-Pursuit
Magneton @ Eviolite
Ability Magnet pull
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA, 244 HP, 12 Spe
-Voltswith
-Flash canon
-Hidden power (Fire)
-Signal beam
Rotom-W @ Choice scarf
Ability Levitate
Nature Modest (+SpA, -Atk)
EVs: 252 Spa, 252 Spe, 4 HP
-Voltswitch
-Hydropump
-Hidden power (Grass)
-Trick
Darmanitan @ Choice scarf
Ability Sheer force
Nature Adamant (+Atk, -Spe)
EVs: 252 Atk, 252 Spe, 4 HP
-Flare blitz
-Earthquake
-Superpower
-U-turn
Starmie @ Choice scarf
Ability Natural cure
Nature Timid (+Spe, -Atk)
EVs: 252 Spe, 252 SpA, 4 HP
-Surf
-Thunder bolt
-Ice beam
-Rapid spin
The great skill of the team is the ability to "foresee" changes and meet determined attacks witch determined pokemons (resistant). Is the key in Pokemon. You know how they work these teams.
Almost every weakness is supported by two resistors.

Landorus @ Life orb
Abiliy Sheer force
Nature Naive (+Spe, -SpD)
EVs: 4 Atk, 252 Spe, 252 SpA
-Earth power
-Psichic
-Hidden power (Ice)
-U-turn
-Resistant: Fighting (Magneton), Poison, Bug (Starmie).
-Weakness: Water (Starmie, Rotom-W), Ice (Scizor, Magneton, Rotom-W, Darmanitan, Starmie)
-Immune: Ground (Magneton, Darmanitan), Electric (Starmie).
Why? ... I don't know, he just is very good, and crushes Conkeldurr and spinners (Tentacruel, Tyranitar), besides Gliscor, and other no-choice Landorus.

Scizor @ Choice band
Ability Technician
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 248 HP, 8 Spe
-Bullet punch
-Superpower
-U-turn
-Pursuit
-Resistant: Normal, Bug (Azelf, Starmie), Ghost (Azelf, Starmie), Steel, Grass (Starmie, Rotom-W), Psychic, Ice, Dragon, Dark (Azelf, Starmie).
-Weakness: Fire (Rotom-w, Darmanitan, Starmie).
-Immune: Poison.
Why? ... Why not!? Is the only one! Fucker of fuckers since he appeared! XD with the same set!
Two extra points (speed) to be faster than... than Scizor with only 4 EVs in speed xD The worst is that it is very effective.

Magneton @ Eviolite
Ability Magnet pull
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA, 244 HP, 12 Spe
-Voltswith
-Flash canon
-Hidden power (Fire)
-Signal beam
-Resistant: ¡All except water! WTF!
-Weakness: Fire (Rotom-w, Darmanitan, Starmie), Earth (Azelf, Rotom-W), Fight (Azelf, Starmie).
-Immune: Poison.
Why? For his excellent resistance and Magnet pull (Spikers and Scizor band+Rotom-w scarf, besides choice-Genesect).
With only 3 extra-points (speed) is faster than Skarmory and Scizor (with his typicals 10 points).
I could change Signal beam for Sustitute.

Rotom-W @ Choice scarf
Ability Levitate
Nature Modest (+SpA, -Atk)
EVs: 252 Spa, 252 Spe, 4 HP
-Voltswitch
-Hydropump
-Hidden power (Grass)
-Trick
-Resistant: Flying, Steel, Fire (Magneton, Scizor), Water (Darmanitan), Ice.
-Weakness: Grass (Scizor, Magneton, Darmanitan).
-Immune: Ground (Magneton, Darmanitan).
Why? For the good symbiosis that comes with ... with almost all team.
HP Grass to surprese his counters: Gastrodon, Swampert and Quagsire.

Darmanitan @ Choice scarf
Ability Sheer force
Nature Adamant (+Atk, -Spe)
EVs: 252 Atk, 252 Spe, 4 HP
-Flare blitz
-Earthquake
-Superpower
-U-turn
-Resistant: Bug (Azelf, Starmie), Steel, Fire (Magneton, Scizor), Grass (Rotom-W, Starmie), Ice.
-Weakness: Ground (Azelf, Rotom-W), Rock (Magneton), Water (Rotom-W, Starmie).
-Immune: No.
Why? To present more resistance to Sunny teams. He is frightening... but under the sun...
I think it would be better if it were Jolly.

Starmie @ Choice scarf
Ability Natural cure
Nature Timid (+Spe, -Atk)
EVs: 252 Spe, 252 SpA, 4 HP
-Surf
-Thunder bolt
-Ice beam
-Rapid spin
-Resistant: Fighting (Magneton), Psychic, Water (Darmanitan), Steel, Ice.
-Weakness: Bug (Scizor, Magneton), Ghost (Magneton, Scizor), Dark (Scizor, Magneton), Grass (Scizor, Magneton), Electric (Magneton).
-Immune: No.
Why? On a team that uses both U-turn, hazards can be fatal. Is my anti-spinner.
Rest+Natural cure for return at team.. and a long survival. I know that with Rest, Starmie is predictable, and can hunt with Pursuit, but ... I've seen it used so rarely, I think I prefer to take advantage of most of the time has an additional benefit.
Thunderwave when he uses his resistance to water... and the fucking bloquer-spin Jellicent (With wow!). Do not know if I should change it to choice-version; the best counter: While they use a dance, swotch my pokemon in Starmie. Thunderbolt for Gyarados, Surf for Volcarona, Icebeam for Salamence Dragonite (Choice scarf simulates +1Speed. It is still faster)... and fucking choice-landorus.