Uber Legends are Uber

Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 Def
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Stealth Rock
- Spikes
- Taunt


This is an awesome lead that will almost always be able to set down an entry hazard. Deoxys-A is taken out by two Extremespeeds. Darkrais (that aren't scarfed) are taunted and then Stealth Rock is put down. Next I switch to Scizor to U-Turn out Darkrai who is helpless after being taunted. Other Deoxys-S are taunted, and if I lose the speed tie, Scizor is always there to U-Turn out back to my Deoxys-S to Extremespeed. Groudon and Kyogre usually let me set up 2 times which is extremely helpful for my next guy in line.




Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP/4 Spd/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Roar
- Surf
- Calm Mind
- Rest


Common guys sent in to finish off Deoxys-S aren't reluctant to switch out of Kyogre. With 252 SpDef. EVs and 248 HP Evs, Kyogre can take many strong special attack hits and Roar out the opponent. Scizor is especially stuck as U-Turn will reveal to me another opponent and Roar will then send it retreating to another. Many times it's a matter of prediction. If the opponent has a Pokemon weak to Kyogre roared in, should it stay in and attack hoping I roar again? Or should the opponent switch out to a counter hoping I attack? This dilemna causes massive holes in the opposing team. Pair this in with the other player not knowing that Kyogre knows roar and I can easily set up a clean sweep.




Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/240 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit


Awesome revenge killer and helps me deal with faster threats. A choice banded Scizor can actually do quite a bit of damage to even guys that resist him. Good for taking out Wobbuffet, Darkrai, Deoxys, Rayquaza, Shaymin, Mewtwo, Latias + Latios, and even weakened foes such as Kyogre and Groudon. Although I would never use Pursuit over U-Turn, the presence of it is always threatening. I need U-Turn for taking out Blissey (although Wish + Protect) always gets me, and to escape from Forretress switch-ins coming to blow away my entry hazards.




Latios (M) @ Soul Dew
Ability: Levitate
EVs: 192 Spd/240 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Dragon Pulse
- Thunder
- Surf


Latios is extremely strong with Soul Dew. Mix this in with a speed boost and it's one big threat. Dragon Dance looks like it wouldn't work and it may seem pointless to those who don't know better. However, it actually is a very helpful move. It works like this: I switch into a Kyogre or a Pokemon I know will switch out, and I Dragon Dance. The opponent will probably switch in a scarf Garchomp or Palkia or even a Darkrai. After a Dragon Dance, I outspeed all these threats (except for scarf Darkrai). After residual damage, Latios can knock out at least two different guys if the opponent doesn't have a really strong revenge killer such as Rayquaza or Scizor. Both have to be banded to come close to OHKOing Latios, and Scizor has to invest in SpDef. or HP significantly to survive a rain-boosted Surf.



Mewtwo @ Expert Belt
Ability: Pressure
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Flamethrower
- Ice Beam
- Taunt


Strong moves that usually cleans up. Many think that Mewtwo is scarved (no life orb recoil). I use this to catch the opponent off guard and I can easily take out 2-3 guys just by sheer surprise and type coverage. Mewtwo usually comes out late-game to attempt a sweep along with Scizor.




Palkia @ Lustrous Orb
Ability: Pressure
EVs: 64 HP/16 Atk/176 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Surf
- Flamethrower
- Spacial Rend
- Focus Punch


Again, it looks like a Scarf-user. Focus Punch takes out Blissey thinking I'm scarfed. Forretress isn't coming in with Surf + Flamethrower (depending on weather). Palkia has base 100 speed, making it a decent check to non-scarfed Dialga. Overall, Palkia is used to support the sweep provided by Mewtwo, Scizor, and Latios. Since Dialga walls all three, I needed a Pokemon who could deal a lot of damage to it without letting them get hurt. This brought me to Palkia who packs a strong blow with Spacial Rend and Lustrous Orb + STAB to back it up.



That's my team it's gotten me very far up the ladder to almost the top of the leaderboard. Any comments would be lovely, I'll add pictures later. Thanks
 
Honestly I don't see the point in Dragon Dance on Latios. I understand what you mean in your description but it isn't worth it to me. You're also forgetting about Wobbuffet, who is a common switch-in to the lati's. I suggest changing your nature to Modest and using Grass Knot, Dragon Pulse, HP Fire and Calm Mind. With Spikes and SR damage, +1 Dragon Pulse finishes off Wobbuffet. This set also handles Lugia better, as you can KO with DPulse after SR Damage just like with Wobbuffet. You miss out on some speed but I think it's worth it for the extra power. Grass Knot lets you deal with Groudon Since with your current set they can switch in, shift the weather to sun and take pitiful damage from Surf, KOing back with Dragon Claw or even setting up with Rock Polish.

As for Mewtwo I think he'd work better for the team if he was a coverage sweeper. 40 Atk / 238 SpA / 232 Spe Hasty natured with Life Orb and Selfdestruct / Ice Beam / Thunder / Aura Sphere. This set is pretty nasty and can do some serious damage if you bring it out at the right time and your opponent isn't prepared for it. Ice Beam handles Garchomp and Groudon and Thunder deals with Kyogre. Selfdestruct comes in handy for Blissey as well as Ho-oh who is a common switchin for Mewtwo, especially if Sunlight is shining.

Lastly, I think Palkia would function better with the following set:

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Aqua Tail
- Substitute
- Spacial Rend
- Thunder

This set is amazing in the rain and it makes for a great stall breaker. Aqua Tail boosted by STAB, Lustrous Orb and rain really hurts anything that doesn't resist it. Spacial Rend 2HKO's special defense support Groudon and deals around 70% to RP Don.
 
I disagree, Dragon Dance does well on Latios when played correctly, but I honestly disagree with Surf, in the rain Thunder does a only a little bit less damage, you could possibly drop it for Calm mind. So you could use Calm Mind on the Scizor switch-in and KO it with Thunder.
you could also give it another attack, but i honestly dont think that Surf can help you.

That Kyogre is just Amazing, I just felt like saying that.

I think you should give your Mewtwo Aura Sphere instead of Flamethrower, as Dialga is more common than Scizor.

lastly I disagree with your sentence:

Focus Punch takes out Blissey thinking I'm scarfed.

Overall it`s a good team (not as good as your 4 Choiced team, though).
Focus Punch wont have the juice to OHKO Blissey unless you run 100atk EV`s and use Expert Belt.
 
I'd like to say that Latios is by far my best creation yet. I like the idea of a 142 powered Surf backed by a sky-high Special Attack. I know it's really only good against Ho-oh who happens to be weak to Thunder also, but that extra power does make a difference. In other words, with all those entry hazards down, I'm just trying to do as much damage as I can and try to bring down as many opponents as I can. I've been thinking of switching it since I first made it, but Surf really is pretty solid. Additionally, I'd like to say that I'd use Dragon Pulse against Groudon and there's absolutely no way a Groudon could set up on Latios with a risk of being KO'd so easily (2 hits).

I can see where you're going with Mewtwo, but what you said was covered by that set is covered by my current one. Flamethrower is for Forretress and Dialga in the sun. Thunder for Kyogre and Palkia and buddies. Ice Beam for Groudon and Garchomp. To take out Ho-oh, the opponent is going to need Forretress. However, he will hardly find time to come in unless he chooses to make an appearance when Deoxys-S is out in which case I taunt. Taunt then takes out Ho-oh if it manages to make it in. Since he can't Roost or Substitute, Ho-oh will easily fall to Kyogre with Surf or Roar depending. If Kyogre isn't out, Latios and Palkia can try and finish him off.

Thank you about the Kyogre. I'm happy I thought of it.

About Palkia and Blissey, I need to find a way to beat stall (your team absolutely pissed me off Uchiha because it's just so perfect). I'm not really considering switching Lustrous Orb to Expert Belt seeing as none of the other moves provide good coverage. However, I might change the current EVs. I need someone to help me and tell me if having a neutral Sp.Attack nature and not full Sp.Attack EVs is even enough to take out a Giratina-O for example. Blissey isn't very common in Ubers and I'm sure changing the EV spread will cause more problems than it will solve.

Help with dealing with Blissey is greatly needed. In Uchiha's case, I would U-turn his Blissey while he would wish, and I couldn't ever kill it because I was banded, and he could easily scout my move with Protect (I use Superpower --> He switches out, I use U-Turn, he wishes and nothing is accomplished.)
 
I agree with Aqua Tail over Focus Punch, you can still 2hko (in the rain) her, even when your opponent knows what you are up to, and I dont see the purpose for Flamethrower on it, sure it gives you that dual-weather thing, but most of the time it will be raining, and Surf will deal more damage to Scizor.

As for Blissey I cant really help you, a Wobbuffet with Encore and Tickle would really help you with that, I dont know what to replace it with.
 
Flamethrower acts as a check to Shedinja, Scizor, and Forretress. In the sun, all three can easily wreak havoc because Spacial Rend might not 2HKO.

I may switch Surf to Aqua Tail and Focus Punch to Surf in that case, but super-effective Focus Punch still does 30 more damage even with STAB, rain, and Lustrous Orb. I'll try Aqua Tail but I think I need a strong, accurate Surf along with it.
 
I think you should replace Latios with Giratina-o

Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 120 Spd/252 SAtk/136 SDef
Modest nature (+Spd, -Atk)
- Hidden Power [Fire]
- Dragon Pulse
- Stone Edge
- Pain Split/Outrage

Giratina-o with HP Fire is an awesome spin blocker, 120 Speed EV`s allow you to outspeed Jolly Tyranitar, and Calm Mind Stall Breaker Giratina-o by 1 point, Stone Edge does 81% minimum to Ho-oh, Dragon Pulse is obvious, Hidden Power is your main weapon against Forretress (even in the rain it does alot damage), Outrage is good against Blissey (although I would change the moveset when using Outrage), Pain Split is good against those Forry users that switch out when they see Giratina (it isn`t unlikely, as you will battle the same persons over and over again).

So...
-"good" Ho-oh check (there is no surefire check)
- Spinblocker

Other than that, I think it would help the team more than Latios (not insulting DDLatios), and that way your Kyogre could rack up monstrously damage.


And to reduce your Blissey weakness I would try the LORoost Scizor, that bastard can roost while Blissey scouts your move.


I am not really sure, but wouldn`t a Darkrai LO/Dark Pulse/Dark Void/Focus Blast/Nasty Plot work better than Mewtwo as your late game cleaner!?
 
I just have a few things to say about the slightly modified Giratina-O mixed set. Do not use Pain Split. Why on earth would you use Pain Split on something with 150 base hp? And why HP Fire over Thunder? Thunder allows you to hit Kyogre while still hitting Scizor for neutral damage, and quite honestly, Scizor is the only reason to use HP Fire at all. It also conflicts with the Kyogre on his team, and yes Groudon is common, but the advantages of Thunder just seem to outweigh those of HP Fire, especially since it also hits Ho-oh SE. And if he is really that afraid of Scizor, he could run HP Fire on Latios as it has higher special attack to back it up, but again Thunder functions just as well especially with that 30% paralysis chance. Admittedly, iGiratina-O can block RS and somewhat checks Ho-oh, but no one in their right mind is switching a Forry in on Latios, and if you predict a switch to Ho-oh with SR up its wings will be clipped pretty damn fast.
 
Just an idea but if you like the whole DD thing then an ubers DD Kingdra really hammers ubers. It resists scizors priority and with a DD up in the rain it outspeeds scarfed palkia and Garchomp with swift swim. I would definatly give it a try over latios.
 
your a bit weak to Rock Polish Groudon, since your Kyogre doesn't have any defensive evs. I have calculated the damage and Groudon will do 70.05% - 82.67% with a life orb boosted EQ, which means if your Kyogre has taken previous damage which is most likely you have no means to beat rock polish Groudon at all.
Fortunately it can only set up after you have revenged something with Scizor, I just wanted to let you know that you have to be careful when you know Rock Polish Groudon is around. Ho-oh is threatening your team as well, especially when paired up with a spinner, since you have no spin blocker. Ho-oh can score a 2hko on all mons in your team while being able to ohko Latios with Brave Bird, Scizor with Sacred Fire and ohko Mewtwo with Sacred Fire under the sun, the rest is 2hkoed by Brave Bird.
Maybe you should heed uchiha's advice and use the suggested Giratina-o, altthough you would have to sacrifice Latio's spot =(
 
@Janenmon
First off, a Giratina with Thunder isn`t a Kyogre check, and no HPFire isn`t there because of Scizor, it is used to beat Forretress, if you battle a Ho-oh it will be sunny most of the time, and sending in Kyogre isn`t very smart.

@chii
I wouldn`t say a bit weak to RPGroudon, however Giratina-o can Survive a Dragon Claw and cause some serious damage with Dragon Pulse.
And yes it`s sad replacing Latios :(
 
I changed the Palkia to a Giratina-O.

Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 248 HP/252 SAtk/8 SDef
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Energy Ball
- Hidden Power [Fire]
- Shadow Ball
---

An overall tank to help spread Paralysis, Giratina helps to contribute to also causing switches. I figured I needed a way to beat Forretress as pointed out. Plus, I needed a way to keep Groudon attacks down. With Energy Ball, Giratina manages to hit both Kyogre and Groudon. Plus, since Forretress is usually in conjuction with Ho-oh, that means the sun is going to be out most of the time when I need to use HP Fire. Thanks for the suggestion.

Another note is that I changed Rest on Kyogre to Thunder Wave. Again, I'm hoping that I'll be able to slow down any fast sweepers. I don't have any fast scarf users so Mewtwo and Scizor are my only checks really. Thunder Wave will hopefully help as I rarely use Rest, and without Sleep Talk it leaves me really open to physical switch-ins.
 
use Dragon Pulse instead of Energy Ball, it hits Groudon and Kyogre for almost the same damage (with Platinum Orb)
 
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