Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 Def
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Stealth Rock
- Spikes
- Taunt
This is an awesome lead that will almost always be able to set down an entry hazard. Deoxys-A is taken out by two Extremespeeds. Darkrais (that aren't scarfed) are taunted and then Stealth Rock is put down. Next I switch to Scizor to U-Turn out Darkrai who is helpless after being taunted. Other Deoxys-S are taunted, and if I lose the speed tie, Scizor is always there to U-Turn out back to my Deoxys-S to Extremespeed. Groudon and Kyogre usually let me set up 2 times which is extremely helpful for my next guy in line.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP/4 Spd/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Roar
- Surf
- Calm Mind
- Rest
Common guys sent in to finish off Deoxys-S aren't reluctant to switch out of Kyogre. With 252 SpDef. EVs and 248 HP Evs, Kyogre can take many strong special attack hits and Roar out the opponent. Scizor is especially stuck as U-Turn will reveal to me another opponent and Roar will then send it retreating to another. Many times it's a matter of prediction. If the opponent has a Pokemon weak to Kyogre roared in, should it stay in and attack hoping I roar again? Or should the opponent switch out to a counter hoping I attack? This dilemna causes massive holes in the opposing team. Pair this in with the other player not knowing that Kyogre knows roar and I can easily set up a clean sweep.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/240 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Awesome revenge killer and helps me deal with faster threats. A choice banded Scizor can actually do quite a bit of damage to even guys that resist him. Good for taking out Wobbuffet, Darkrai, Deoxys, Rayquaza, Shaymin, Mewtwo, Latias + Latios, and even weakened foes such as Kyogre and Groudon. Although I would never use Pursuit over U-Turn, the presence of it is always threatening. I need U-Turn for taking out Blissey (although Wish + Protect) always gets me, and to escape from Forretress switch-ins coming to blow away my entry hazards.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 192 Spd/240 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Dragon Pulse
- Thunder
- Surf
Latios is extremely strong with Soul Dew. Mix this in with a speed boost and it's one big threat. Dragon Dance looks like it wouldn't work and it may seem pointless to those who don't know better. However, it actually is a very helpful move. It works like this: I switch into a Kyogre or a Pokemon I know will switch out, and I Dragon Dance. The opponent will probably switch in a scarf Garchomp or Palkia or even a Darkrai. After a Dragon Dance, I outspeed all these threats (except for scarf Darkrai). After residual damage, Latios can knock out at least two different guys if the opponent doesn't have a really strong revenge killer such as Rayquaza or Scizor. Both have to be banded to come close to OHKOing Latios, and Scizor has to invest in SpDef. or HP significantly to survive a rain-boosted Surf.
Mewtwo @ Expert Belt
Ability: Pressure
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Flamethrower
- Ice Beam
- Taunt
Strong moves that usually cleans up. Many think that Mewtwo is scarved (no life orb recoil). I use this to catch the opponent off guard and I can easily take out 2-3 guys just by sheer surprise and type coverage. Mewtwo usually comes out late-game to attempt a sweep along with Scizor.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 64 HP/16 Atk/176 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Surf
- Flamethrower
- Spacial Rend
- Focus Punch
Again, it looks like a Scarf-user. Focus Punch takes out Blissey thinking I'm scarfed. Forretress isn't coming in with Surf + Flamethrower (depending on weather). Palkia has base 100 speed, making it a decent check to non-scarfed Dialga. Overall, Palkia is used to support the sweep provided by Mewtwo, Scizor, and Latios. Since Dialga walls all three, I needed a Pokemon who could deal a lot of damage to it without letting them get hurt. This brought me to Palkia who packs a strong blow with Spacial Rend and Lustrous Orb + STAB to back it up.
That's my team it's gotten me very far up the ladder to almost the top of the leaderboard. Any comments would be lovely, I'll add pictures later. Thanks
Ability: Pressure
EVs: 252 Atk/252 Spd/4 Def
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Stealth Rock
- Spikes
- Taunt
This is an awesome lead that will almost always be able to set down an entry hazard. Deoxys-A is taken out by two Extremespeeds. Darkrais (that aren't scarfed) are taunted and then Stealth Rock is put down. Next I switch to Scizor to U-Turn out Darkrai who is helpless after being taunted. Other Deoxys-S are taunted, and if I lose the speed tie, Scizor is always there to U-Turn out back to my Deoxys-S to Extremespeed. Groudon and Kyogre usually let me set up 2 times which is extremely helpful for my next guy in line.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP/4 Spd/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Roar
- Surf
- Calm Mind
- Rest
Common guys sent in to finish off Deoxys-S aren't reluctant to switch out of Kyogre. With 252 SpDef. EVs and 248 HP Evs, Kyogre can take many strong special attack hits and Roar out the opponent. Scizor is especially stuck as U-Turn will reveal to me another opponent and Roar will then send it retreating to another. Many times it's a matter of prediction. If the opponent has a Pokemon weak to Kyogre roared in, should it stay in and attack hoping I roar again? Or should the opponent switch out to a counter hoping I attack? This dilemna causes massive holes in the opposing team. Pair this in with the other player not knowing that Kyogre knows roar and I can easily set up a clean sweep.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/240 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Awesome revenge killer and helps me deal with faster threats. A choice banded Scizor can actually do quite a bit of damage to even guys that resist him. Good for taking out Wobbuffet, Darkrai, Deoxys, Rayquaza, Shaymin, Mewtwo, Latias + Latios, and even weakened foes such as Kyogre and Groudon. Although I would never use Pursuit over U-Turn, the presence of it is always threatening. I need U-Turn for taking out Blissey (although Wish + Protect) always gets me, and to escape from Forretress switch-ins coming to blow away my entry hazards.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 192 Spd/240 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Dragon Pulse
- Thunder
- Surf
Latios is extremely strong with Soul Dew. Mix this in with a speed boost and it's one big threat. Dragon Dance looks like it wouldn't work and it may seem pointless to those who don't know better. However, it actually is a very helpful move. It works like this: I switch into a Kyogre or a Pokemon I know will switch out, and I Dragon Dance. The opponent will probably switch in a scarf Garchomp or Palkia or even a Darkrai. After a Dragon Dance, I outspeed all these threats (except for scarf Darkrai). After residual damage, Latios can knock out at least two different guys if the opponent doesn't have a really strong revenge killer such as Rayquaza or Scizor. Both have to be banded to come close to OHKOing Latios, and Scizor has to invest in SpDef. or HP significantly to survive a rain-boosted Surf.
Mewtwo @ Expert Belt
Ability: Pressure
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Flamethrower
- Ice Beam
- Taunt
Strong moves that usually cleans up. Many think that Mewtwo is scarved (no life orb recoil). I use this to catch the opponent off guard and I can easily take out 2-3 guys just by sheer surprise and type coverage. Mewtwo usually comes out late-game to attempt a sweep along with Scizor.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 64 HP/16 Atk/176 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Surf
- Flamethrower
- Spacial Rend
- Focus Punch
Again, it looks like a Scarf-user. Focus Punch takes out Blissey thinking I'm scarfed. Forretress isn't coming in with Surf + Flamethrower (depending on weather). Palkia has base 100 speed, making it a decent check to non-scarfed Dialga. Overall, Palkia is used to support the sweep provided by Mewtwo, Scizor, and Latios. Since Dialga walls all three, I needed a Pokemon who could deal a lot of damage to it without letting them get hurt. This brought me to Palkia who packs a strong blow with Spacial Rend and Lustrous Orb + STAB to back it up.
That's my team it's gotten me very far up the ladder to almost the top of the leaderboard. Any comments would be lovely, I'll add pictures later. Thanks