Uber Noob [Uber RMT]

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TEAM:
>>> UBER NooB<<<
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@ Focus Sash
Ability: Guts
EVs: 252 Atk
Brave nature
- U-turn
- Protect
- Endeavor
- Quick Attack
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There is only one thing that a Uber Pokemon fears... and that is FEAR itself. Seriously though, the only way this guy doesn't net me a kill is when the opposition has leftovers... but this Ubers so get real... However in all honesty, this is Ubers lefties doesn't exhist.
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@ Choice Band
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
- U-turn
- Aerial Ace
- Brick Break
- Quick Attack
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Scyther is my scout and clean-up crew. So essentially his job is pick off weakened foes as-well-as beating in the heads slower pokemon with U-turn because Scyther can and it is thier fault for being slow.
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@ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd
Adamant nature
- X-Scissor
- Shadow Sneak
- Swagger
- Swords Dance
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Shedinja is a punk. Nuf Said. His immunities is what gives him a spot on the team; as being able to switch into LOLORGE with impunity is just gold.. golden.. its good. Swagger is odd but it puts the opponent in a awquard position... Which my Rattata likes to take advantage of.. and before they know it they have a Rattata mauling their ass.
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@ Shed Shell
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Surf
- Toxic
- Spacial Rend
- Substitute

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I'm 4x Fire Weak so I decided to patch this hole up with a UberMon. I cannot remmeber how many times a stupid Wobbuffet has switched into my Specs Rend. Well this set bluffs it and messes up them cocky Wobbuffet users thanks to Toxic + Shed Shell... switch to Rattata and... another dead Uber.
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@ Shed Shell
Ability: Sturdy
EVs: 252 HP/176 Def/80 SDef
Relaxed nature
- Gyro Ball
- Rapid Spin
- Rest
- Sleep Talk
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With such a high dependence on Rattata and Shedinja I need to be absolutely able to spin the entry hazards away and Forretress is pretty damn good at it. I also use this as my Darkrai sleep absorber which helps me out a bit.
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@ Salac Berry
Ability: Inner Focus
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature
- Reversal
- Extremespeed
- Endure
- Swords Dance
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Lucario is my late game sweeper... and a pitiful one at that. All these 100+ base speed scarfers is a bit rediculous but whatever. This is my favorite Lucario set and thats about all I can say here.

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General Strategy:
Keep entry hazards off the field, abuse FEAR Rat as much as possible, and abuse Shedinja.


RMT
 
Okie this team has a lot of flaws

1) FEAR is absolute trash...no offense. Common leads include Darkrai (who will use Dark Void. You can send in Forry, but really, what can Forry do besides Spin and throw Gyros?) and Deoxys-S (who will set up Spikes/SR, and then HP Fire your Forry to death (well, I've had my Forry fired before) or much more commonly, a Giratina to laugh at it. It'll only kill one thing at best, and if they see FEAR they can easily swap to something with Leftovers and make it useless. But that's not your biggest problem...

Speaking of Ghosts
2) Giratina -will- eat your whole team up. You can't spin SR away, FEAR does nothing to it, Lucario does nothing to it, Forry does nothing to it, Scyther eats 50% from SR and does nothing to it, Shedinja gets Stealth Rocked or burned, and Palkia eats a Dragon Pulse/Claw. CM Giratina/-O will absolutely tear up your team without much of a twitch. So much that it's beyond ridiculous

Really, though. A gigantic problem is in the movesets
1) Rapid Spin is generally a sucky move, and I fail to see how having Forry's only purpose to do that and absorb sleep is anything. Forry has such a large advantage over things because it is a reliable entry hazard user, NOT as a spinner
2) Palkia's moveset doesn't feel right and good luck touching Rest/Talk kyogre with it.
3) Lucario can't touch Giratina/Giratina-O/Gengar. Jolly Ray outruns it and ES its one HP to death, and Scizor resists ES and can Bullet Punch.
4) Shedinja's pretty unreliable but meh whatever

Your team is EXTREMELY reliant on Forry to spin things so much it's not even funny. Once SR is up half of your team falls to it. So if I'm a Dialga and I set up an SR, your team's half dead. Forry won't switch into it due to the threat of Flamethrower or something. You can't even swap into a Dialga in the first place.

Too many flaws in this team to keep going, unless you're going for a joke team. And put more description, as you're breaking rule #3, but I just had to rate this team as it is so strange and (no offense) flawed that I only thought about locking it after I rated. But seeing as I already spent the time to do this I'll let it go if you fix your team descriptions.
 
Well, Jibaku pointed out all of the flaws with this team. Now to fix it. The only pokemon here that should stay is palkia and forrey and possibly lucario but he will require wobb support. The movesets are pretty bad overall and just unreliable in uber due to the fast paced battles. Next you will need a lead. I can't stress how important it is to not use pokemon like fear in uber. No offense but fear is pretty bad in any tier. Choose a lead that can either get rocks down, counter common leads, or someone to just get an early game advantage like trickscarf darkie. Scyther fails in comparison to scizor. Scyther doesn't have the bulk to switch in and take hits and his typing doesn't allow for any useful resistances. Scizors has acceptable bulk and can switch in to dragon type moves which are very common in uber. He also hits much harder with U-turn and is far more capable than scyther. Shedinja is fail, simple as that. This is no longer an uber enviornment that doesn't run sr. Using a strong hitter such as specsogre will work out well in its place. Palkia's set makes no sense to me, at all. Kyogre is the most common pokemon in uber and totally rapes palkia. It can't take very many pokemon down and seems like a mix between staller and sweeper which won't work. Use a scarf set instead that can use both surf and fire blast due to groudon's popularity. I don't have the EVs memorized on an uber forrey but I'm pretty sure those are incorrect. Check the thread called project uber for the proper moveset and EVs. If you want to run lucario then you will HAVE to have wobb or else luke will not be able to get any easy switch-ins.

Lucario@LO
Adamant/Jolly(It is jolly in the project uber section but I don't really know why)
4 HP/ 252 Atk/ 252 Spd
-SD
-Extremespeed
-CC
-Crunch

This is pretty much standard SDluke from ou. By using wobbs encore you can get a free switch-in for lucario and sd on the switch. From there you can start unleeshing attacks managing to KO quite a few mons. It's usually best to use him late game once you've dealt some damage to the majority of your opponents poke.

By using a lead like deoxys-s you can replace forrey with wobb. If you have another lead in mind then use someone like SDray, Groudon, Mewtwo, and other hard hiters in its place. By looking at the title I'm guessing this was a joke a team.
 
Thanks for Rates guys.

Jibaku you can lock if you want.

I'll revamp and repost a better RMT.

@mc
I'll definitely test that lucario out.
 
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