uber rmt

Okay, this a team a guy from team uber made (milos), but he couldn't post it, so i did. So all, credit goes to him, and please help him a little with his team.
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As you can see, this team has 3 Dragon-types in it. But this is Ubers people, what team doesn't have at least 2 Dragons in it? This team is more of an offensive team, just made to destroy the opposition with a combination of speed and power. 5 out of 6 of my Pokemon can sweep at any time. Well, enough talking, on to the team:


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Deoxys-f@ Focus Sash
Hasty
150 Atk / 108 SpA / 252 Spe

-Grass Knot
-Extremespeed
-Ice Punch
-Superpower

Thanks to IAC for this amazing set. This set is just a basic anti-lead that nobody expects. Grass Knot takes care of both Groudon and Kyogre, while Ice Punch takes care of Rayquaza, Garchomp, the Lati twins, etc. Superpower is for Darkrai, although if I think it's Scarfed i'll just Extremespeed it right away, taking about half its health. I tweaked the EV spread from IAC's original, focusing more on Attack than Special Attack while giving me maximum Speed. I originally had Fire Punch instead of Extremespeed on it for Scizor and other Steels, but I only encountered about 3 of them in like 50 matches so I removed it. Plus, when faced with Thunder Wave Kyogre leads, I always left them at about 20-32% health, and Extremespeed helped me kill them off right away.

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Kyogre@ Choice Specs
Modest
252 SpA / 252 Spe / 6 HP

-Water Spout
-Thunder
-Surf
-Ice Beam

Standard Choice Spec Kyogre. The monstrous power behind this behemoth is unbelievable, being able to OHKO or 2HKO every Pokemon in the game. I usually bring out Kyogre as soon as possible, activating rain. If I know i'll force a switch, I immediately use Water Spout to KO anything not named Palkia, Quagsire, Parasect, or Blissey. Thunder adds to the destructiveness of this set, allowing me to go toe to toe with Palkia and other Kyogres, and that 30% chance to paralyze the opponent is always welcome. Surf and Ice Beam are staples on any Kyogre, as Surf deals insane amounts of damage to anything that doesn't resist it, while Ice Beam hits those damn Dragons that swarm Ubers.

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Palkia@ Choice Scarf
Timid
252 SpA / 252 Spe / 6 HP

-Spacial Rend
-Surf
-Ice Beam
-Thunder

My first revenge killer and overall monster. Spacial Rend is my first move to use, being able to take care of all those Dragons in Ubers ( barring ScarfChomp and a Speed tie with other ScarfPalkias). Surf is for STAB that gets further boosted by Kyogre's rain, while Thunder deals with Kyogre and other Palkias. Ice Beam is generally for Groudon who I otherwise get set up on thanks to its sun that halves damage from my STAB Surfs. I usually bring out Palkia early game to scout for counters and bring in the appropriate Pokemon.
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Bronzong@ Leftovers
Bold
Levitate
252 HP / 100 Defense / 158 SpA

-Stealth Rock
-Explosion
-Grass Knot
-Hypnosis

My Stealth Rocker and answer to Outraging/Spacial Rend Garchomp/Palkia. I bring him in early game to set up rocks so my other Pokemon can get those crucial KOs. Hypnosis is to put Pokemon to sleep. I originally had Darkrai for this role, but I felt that he died way too quickly and didn't provide my team with any other support. Bronzong fit perfectly with it's many resists and because Fire is a rarely seen type in Ubers (apart from Groudon and Rayquaza). Grass Knot is so I can deal with Groudon/ Kyogres, and Explosion is to take out some Pokemon if Bronzong is close to dying, such as a weakened Wobbufett.

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Rayquaza@ Life Orb
Jolly
252 Atk / 252 Spe / 6 HP

-Swords Dance
-Outrage
-Overheat
-Extremespeed

This is, in my opinion, the best set Rayquaza has. The power behind a +2 Extremespeed is enough to take down most counters with ease. Swords Dance boosts Rayquaza's already godly Attack stat to something in the 800's, and with Extremespeed can basically OHKO every threat in Ubers. The Steels that think they can switch in with ease, such as Bronzong and Skarmory, are fried with Overheat. Finally, Outrage is to kill off basically anything that isn't a Steel type. A +2 Outrage is enough to 2HKO a 252 HP/ Def Bold Lugia, which is incredible to me. I bring in Rayquaza late game, where most things are weakened and I can scare something off, allowing me to set up and sweep.

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Garchomp@ Choice Scarf
Jolly
252 Atk / 252 Spe / 6 HP

-Dragon Claw
-Earthquake
-Outrage
-Stone Edge

Whoever said Garchomp was not viable in Ubers was sadly mistaken. Garchomp boasts many things over the other popular Dragons, but the most notable is his Speed. Lately, the Lati twins have gone missing from Ubers, being completely forgotten for the OU metagame. This now makes Garchomp the fastest Uber Dragon out there, being able to outspeed Palkia, Rayquaza, Giratina, and Dialga. Garchomp also has that monstrous 130 base Attack, and when combined with his great movepool and typing, make Garchomp a powerful sweeper. Garchomp also has another trait that makes him a great addition to the team: his immunity to Electric attacks. This means he cant be paralyzed via Thunder Wave, and makes a great counter to Pokemon like Palkia trying to Thunder my precious Kyogre or Palkia. I keep Garchomp as my insurance in case Rayquaza doesn't make it, and then let revenge kill with the appropriate move. As a rule of thumb I always Dragon Claw first, then when I see what my opponent has to counter him, I either keep using Dragon Claw or simply go to Outrage. Garchomp's typing means he can always switch in to Stealth Rock with ease, unlike Rayquaza, and proceed to sweep. Another appealing thing about Garchomp is that if its at full health, then it will always survive a +2 Extremespeed from Rayquaza and can go ahead and kill Ray with either Dragon Claw or Outrage.

Final Words:

The team has gotten me to the 1550s but its starting to lose more and more often. Overall the team functions very well together but my team is open for suggestions. The team likes to work on resistances and uses monstrous power to beat the opponent. I haven't used this team for a while now, and am sitting now at around 1420..any feedback will be appreciated!
 
Having three Choice item users looks like it really hurts this team. The Uber metagame is hugely strong specially and the simple fact is that Bronzong simply will not be able to take repeated boosted hits. The real special threats in Ubers (ie. Choice Specs Dialga, Choice Specs Kyogre, etc) obviously cause this team huge pain as they are able to come in quite often on your Choice users and then 2HKO something on your team. Bronzong cannot stand up to repeated hits, even resisted.

Forretress can also come in on Garchomp (barring Earthquake), Ice Beam and Spacial Rend from Palkia, and Ice Beam from Kyogre. It also has the ability to set up on Bronzong after Hypnosis, too. Forretress can proceed to set up Spikes / Toxic Spikes which will spell doom for your Kyogre, Palkia, and Garchomp much more quickly; arguably the three most important Pokémon in the team! This means that stall can have a much easier time against your team.

Let's start by freeing up Bronzong. Putting Stealth Rock on Deoxys-f basically means you can use a Pokémon which is less of a dead weight over Bronzong. Grass Knot / Stealth Rock / Hidden Power Fire / Shadow Ball is generally a good lead set, but feel free to experiment in the last two slots until you find something that works for you. This gives you a slot to replace Bronzong.

There are quite a few Pokémon that could fit the spot, but I personally love the idea of running Manaphy on this team. Manaphy obviously has excellent synergy with Kyogre and you have a Pokémon to take Thunder from Kyogre (and a go-to guy if you are unsure on what to predict in Palkia). Manaphy provides an excellent check to Rock Polish Groudon who is currently hugely threatening to your team late-game when Pokémon might be weakened and it may set up on one of your Choice users. A Modest Manaphy with 252 HP / 252 SpA / 4 Spe is a good check, as Grass Knot does 76.61% - 90.64% unboosted, whereas Life Orb Groudon only manages 64.11% - 75.74% back. This means Groudon gets limited switches as Life Orb & Stealth Rock damage will also take its toll. Calm Mind helps boost Manaphy's SpA & SpD, while Rest heals you fully (and Hydration heals the sleep in the rain). In the rain it also helps against Darkrai as it fails to Dark Void consistently due to Hydration. Finally, Surf is a strong, reliable, STAB move that can sweep through unprepared teams. Stall teams often underprepare for Manaphy which makes it such a great threat.

Next of all, to help stop opponents consistently setting up, let's change Palkia to a Substitute / Focus Punch / Thunder / Spacial Rend version. This helps against stall teams and is a valiant sweeper late-game. This gives you more versatility meaning Pokémon will find it harder to set up on Palkia. It also eases the annoying prediction that comes when using Choice users. It also helps take on Blissey in a one vs one situation. Forretress won't enjoy taking consistent Thunders. On a stall team, defensive Groudon might like to switch in, so obviously Manaphy can take them on so Kyogre doesn't have to take damage (weakening Water Spout). Be sure to run 100 Atk / 156 SpA / 252 Spe with a Hasty nature and Expert Belt on Palkia, which allows it to OHKO Blissey. You still have a good revenge killer in Earthquake / Dragon Claw Garchomp if you don't want to use Outrage early-game. Darkrai, a threat previously which may have been handled by Palkia in the rain can be dealt with relatively well via Garchomp / Manaphy (try to use the latter as it has Rest + Hydration, and doesn't have to check the big threat of Rayquaza like Garchomp).

Nice team overall, hopefully the stall and set up problem is fixed, good luck.
 
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