




This team does a lot of switching and tries to force the opponent to make a lot of switching. Early entry hazards are critical to this teams success.

Drought
Impish nature 252 Hp / 208 Def / 42 SpD / 8 Spe
Stealth rock
Earthquake
Fire punch
Dragon tail
Defensive Groudon is a staple on most Uber stall teams. Groudon has nice stats, nice typing and a very nice ability. I often choose to use Groudon as my lead. He lays down stealth rock for my team and can check many threats like Dialga, Tyranitar, Zekrom and Rayquaza. My team tries to lay down a lot of entry hazards, and late game dragon tail can be brutal. Once I have stealth rocks and a layer of spikes down all Groudon does is dragon tail. I choose fire punch over stone edge because the low accurracy of stone edge puts me off, and because my team can handle all of the situations where stone edge would be useful. Suprise fire punch Ferrothorn or Forretress?
My team does not rely on weather, it just looks to disrupt the opponents weather.
The 8 speed EVs are speed creep to beat other base 90s with no speed investment :)

Drizzle
Modest nature 4 Hp / 252 SpA / 252 Spe
Water spout
Surf
Ice beam
Thunder
Standard scarf Kyogore. With its speed and special bulk, it can counter and check many offensive threats and also acts as a threat itself. Sets up rain if the other team relys on sun/sandstorm. Often Kyogore draws out Ferrothorn, Blissey or some other wall type pokemon, and my forretress can come in and have a field day setting up hazards. Can act as my teams lead.
Pressure
Timid nature 252 Hp / 192 Spe / 64 Def
Ice Beam
Whirlwind
Toxic
Roost
My teams physical wall. EVed to outspeed non-scarfed Garchomps.

Bad dreams
Timid nature 252 SpA / 252 Spe / 4 Hp
Dark void
Dark pulse
Substitute
Nasty plot
Mid game Darkrai just to be a bitch. Will often at least sleep an opponents pokemon, and with the new sleep mechanics a sleeping pokemon is pretty much dead weight.

Iron thorns
Sassy nature 252 Hp / 252 SpD / 4 Def
Protect
Toxic
Leech seed
Spikes
I run this guy to counter/check most types of Kyogore.

Multitype
Calm nature 252 Hp / 132 SpD / 124 Spe
Recover
Judgement
Perish song
Grass Knot
Rock Arceus is there to counter Ho-oh and Reshiram, two hard to deal with pokemon. It is EVed to reach 307 speed, enough to outrun non-scarfed Reshiram and Ho-oh. Grass knot is there to hit Groudon and Kyogore as they attempt to switch in. Perish song comes in handy a lot vs hard to deal with stat-uppers and the opponents final pokemon.
THREATLIST:
Kyogore: Is checked/countered by Ferrothorn. Using Groudon as a lead generally gets weather up on my side and gets rocks up early to weaken Kyogores water spout. If I find myself up against a Kyogore lead that is slower than my Groudon I may be in a bit of trouble(I generally would sacrifice my Groudon just to hurt it with Earthquake and lower water spouts power or switch to my faster Kyogore which survives and do 70-80% back with thunder), but generally it will be easier to deal with because of its low speed, and slow variants of Kyogore rarely run water spout so Ferrothorn will handle it more easily.
I do consider reducing Groudons speed to minimum, so to ensure i have the sunlight up vs slow Kyogore leads, but I like outrunning 0/4 Spe base 90's.
Rayquaza: Lugia and Groudon handle most variants.
Reshiram: Rock Arceus can handle all its attacks and OHKO with stabbed judgement. Kyogore is specially bulky and changes the weather on Reshiram. Reshiram is weak to all types of entry hazards.
Zekrom: Ferrothorn and Groudon do a number on it, and like Reshiram, Zekrom doesn't fare well against entry hazards.
Giratina-O: Is checked by Kyogore and Arceus. Calm mind variants may prove troublesome, but Giratinas low speed doesn't help it.
Ferrothorn: Groudon nails it with firepunch. Ferrothorn has trouble repeatedly switching into full power water spouts from my scarf Kyogore.
Groudon: Lugia walls it, Kyogore can revenge kill it.
Mewtwo: One of the most difficult pokemon to deal with, but entry hazards and life orb recoil generally give Mewtwo a very tough time. Kyogore is specially bulky and outspeeds Mewtwo with it's choice scarf.
Palkia: Palkia is generally scarfed, and Ferrothorn acts as a decent check. However; many Palkia do know fire blast so sometimes rock Arceus is my best bet. In the rain it is very scary as fire blast still does about 90% to Ferrothorn.
Dialga: Groudon and Lugia
Ho-oh: Kyogore changes the weather on it, and stealth rock shaves off half its hp. Rock Arceus completely walls it and doesn't mind a burn much.
Arceus: Lugia and Groudon counter it, and rock Arceus does ok against it.
Garchomp: Lugia and Groudon
Tyranitar: Groudon counters it, Kyogore changes the weather to rain, and can revenge kill Tyranitar easily by outspeeding it.
Darkrai: If i think it'll be run as the opponents lead, I will lead with scarf Kyogore to fire off Water spout at it before it can do anything. Vs Darkrai I'll absorb sleep, then switch to Kyogore which rapes it. .