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[UBER] The Trap Card

This team might be a little misaligned with the current ubers metagame, but I figure it might be worth digging up for your scrutiny/enjoyment. In the early days of XY Ubers, threats like Mega-Blaziken and Geomancy Xerneas were running amok, threatening to sweep with impunity. Though Mega-Blaziken has fallen a bit out of favor, every team must still have a Xerneas check. I take that one step further in my answer to Xerneas- I force it to either waste its Geomancy and switch out, or be crippled and killed outright. Peaked at ~100th on ladder.

Lead Kyogre or Giratina or Ho-oh at your discretion.

The Trap Card/Flinchy the Jirachi
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Flinchy (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Stealth Rock

For me, specially defensive Jirachi is the premier answer to Xerneas. If you can switch in with at least 50% health on the same turn that Xerneas commits to using Geomancy, you can cripple it with Thunder Wave while living any attack that Xerneas can be expected to have. Iron head and serene grace paraflinch should take care of the rest if they choose to stay in. Added utility in the form of Stealth Rock and Wish provides support for the rest of the team. Steel typing gives Jirachi immunity to toxic. Careful switching allows this team to have longevity when it comes to playing against stall teams.

The Priority/The Phazer
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Weeeee....! (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 4 SDef / 164 HP / 252 Atk / 4 Def / 84 Spd
Adamant Nature
- Earthquake
- Dragon Tail
- Shadow Sneak
- Will-O-Wisp

Giratina-O, while having some offensive capability (2HKOing both Mega-Mewtwo forms with Shadow Sneak), is a check against Blaziken and Extreme Killer Arceus, being able to Dragon Tail, or more ideally, Will-O-Wisp the latter. Earthquake is a 1HKO against both Blaziken and Mega-Blaziken, and Giratina-O at full health survives a +2 Knock Off from Mega Blaziken. Lum Berry Extreme Killer with Shadow Claw can prove sometimes to be problematic; however, it is best in that case simply to Will-O-Wisp twice. Dragon Tail, though having negative priority, is a STAB move, and with good prediction, can deal significant damage to Kyogre or Giratina-Altered that switch in. Furthermore, a great many people like to switch in Xerneas on Giratina-O, thinking it an opportunity to use Geomancy for free, when in reality, there is a Jirachi waiting in the wings.

Scarf Kyogre
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Dory (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Scald
- Ice Beam
- Thunder

Scarf Kyogre is one of the deadliest sweepers in the metagame. It 1HKOs nearly everything that doesn't resist it. Furthermore, rain allows an easier switch in for Jirachi, weakening the power of Fire. Against less experienced players, simply having Scarf Kyogre often wins the game outright. Mega Kangaskhan and Extreme Killer Arceus do a very great deal of damage against Kyogre, though.

The Regenerator
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...Moltres? (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 176 Atk / 84 SDef
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Earthquake

There isn't any Heal Bell or Aromatherapy on this team, so Regenerator Ho-oh can act as a stand-in for absorbing Toxic. Brave Bird can take a big chunk out of Kyogre and most anything that switches into it. Sacred Fire, with its 50% chance to burn, is great at making physical attackers not want to switch into this guy. 4x weakness to Stealth Rock is its only drawback.

The Fairy
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Fairy Princess (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover

Because of the frequency and strength of dragon-types in Ubers, monoattacking Fairy Arceus seems to be a good choice. I swapped out Calm Mind for Defog in order to have some hazard-clearing ability, boosting Ho-oh's longevity. Recover allows for reliable recovery, and Will-o-Wisp gives it a chance to take down Extreme Killer.

The Mega
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Rocky (Kangaskhan-Mega) @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 SDef / 252 HP
Adamant Nature
- Sucker Punch
- Crunch
- Return
- Power-Up Punch

Rather than opting for speed EVs, I place my Mega Kangaskhan's investment into HP. While +2 extreme killer will still most likely 1hko it, there's at least a chance of getting some hits in return. Good prediction, at any rate, serves better than hoping to outspeed the opponent. After reaching +2, Crunch enables Mega Kangaskhan to break down walls like Lugia or Giratina.

Importable:
Code:
Rocky (Kangaskhan-Mega) @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 SDef / 252 HP
Adamant Nature
- Sucker Punch
- Crunch
- Return
- Power-Up Punch

Fairy Princess (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover

Flinchy (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Stealth Rock

...Moltres? (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 176 Atk / 84 SDef
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Earthquake

Weeeee....! (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 4 SDef / 164 HP / 252 Atk / 4 Def / 84 Spd
Adamant Nature
- Earthquake
- Dragon Tail
- Shadow Sneak
- Will-O-Wisp

Dory (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
 
Really Mega-Lucario , Mega-Blaziken, E-Killer weak (in fact this team is weak to most physical attackers that are not dragons). If you take mega lucario for example , nothing can switch on it safely without being OHKOed or 2HKOed. Problem of physical attackers can be solved by change the current Arceus-Fairy to a physically defensive one (still that doesnt solve this teams m-lucy problem. Giratina-O has to be PhyDef too since there is a lot it has to check. Your current EV spread doesnt allow it to do what it is supposed to do LOL!!.

IMO this is better.
EVs: 212 Atk / 252 Def / 44 Spd
Adamant Nature (+Atk, -SAtk)

(not factored hazards)
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Jirachi: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Iron Tail vs. 252 HP / 0 Def Arceus-Fairy: 408-480 (91.8 - 108.1%) -- 50% chance to OHKO
252 Atk Mega Lucario Stone Edge vs. 252 HP / 0 Def Ho-Oh: 520-612 (125 - 147.1%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 4 HP / 0 Def Kyogre: 310-366 (90.6 - 107%) -- 43.8% chance to OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 568-672 (137.1 - 162.3%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Iron Tail vs. 244 HP / 0- Def Giratina-O: 264-312 (52.5 - 62.1%) -- guaranteed 2HKO

(^ few are irrelevant since mega-lucy is a fking freak afterall.)

Also this team is fking Zekrom weak , it is solved if landorus-T is brought somewhere (which also solves its mega-lucy and (slight) ho-oh problem ) , however i am not sure where it can come , mega-kanghaskan seems like the most dispensable member but i am not sure.
Yveltal is also a big threat to it so is LustPalkia however i dont feel like explaining it now .

HAHA i am not sure how it fuctioned at that time(xy birthstage) , however in this current metagame where Xerneas+M-Gengar , M-Gengar+YGod cores run rampant there is obscene amount of pressure on few of your defensive mons that i doubt it will achieve much success.

(And yes Jirachi is definitely a cool Xerneas check , tho less cooler than sand excadrool)
 
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