After laddering for reqs with some borrowed Ubers teams I enjoyed the tier so much that I decided to make my own team and see how good it was. Using borrowed teams helped me understand the meta so much better than I knew it that I was inspired to make this team.
Arceus Grass
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 136 SpD / 124 Spe
Calm Nature
- Recover
- Grass Knot
- Defog
- Roar
Arceus is my basic Kyogre switch in. Resisting 3 out of the four moves it runs makes it a decently effective switch in on all scarf variants and a rather decent switch in to specs ogre. Roar is used as opposed to Will-o-Wisp to avoid Mega Gengar on the switch and to prevent Gothitelle from setting up on it. Defog support is greatly appreciated on this team and I would prefer that my defogger not be trapped and killed. The EV's are so that it can out speed timid specs Kyogre and weaken it with Grass Knot.
Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk
Adamant Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Sneak
Aegislash's primary role on my team is to check GeoXern with its plethora of resistances to its common coverage moves. In addition I also use this as a lead if I suspect my opponent to lead with Deoxys-A. Gyro ball is a strong STAB move and shadow sneak is solid priority. Toxic is to hit predicted switched and King's Shield is required.
Ho-oh
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 224 HP / 172 Atk / 80 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Bulky Banded Ho-oh is a really good offensive pokemon and scares out pokemon like Grass Arceus who checks my Kyogre. Ho-oh also helps to take the ubiquitous WoW's coming from various pokemon. I use sleep talk so I can beat darkrai if it puts me to sleep.
Yveltal
Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Toxic
At this point I realized I needed an Ekiller check so I picked the most obvious one and wound up with this. Defensive Yveltal is a monster and checks a ton of physical attackers very well. It is also my usual go-to counter to Mega Kangashkan. I use toxic to hit Xerneas on the switch and taunt to prevent set up or recovery.
Kyogre
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Kyogre is a monster. With Choice Scarf it becomes a dangerous revenge killer that can sweep entire teams if they have been weakened enough. I don't really have much to say here it is scarf Kyogre and is pretty standard.
Dialga
Dialga @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
Dialga is primarily my stealth rock setter. It can easily find time to pressure opponents with good speed and powerful attacks. It also serves as a soft check to and sort of Kyorgre who may threaten my team if Arceus Grass has been worn down too much. Fire Blast is solid coverage that allows me to OHKO Klefki and deal solid damage to all relevant steel types.
Link to importable: http://pastebin.com/Frv9WY2K
Arceus Grass

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 136 SpD / 124 Spe
Calm Nature
- Recover
- Grass Knot
- Defog
- Roar
Arceus is my basic Kyogre switch in. Resisting 3 out of the four moves it runs makes it a decently effective switch in on all scarf variants and a rather decent switch in to specs ogre. Roar is used as opposed to Will-o-Wisp to avoid Mega Gengar on the switch and to prevent Gothitelle from setting up on it. Defog support is greatly appreciated on this team and I would prefer that my defogger not be trapped and killed. The EV's are so that it can out speed timid specs Kyogre and weaken it with Grass Knot.
Aegislash

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk
Adamant Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Sneak
Aegislash's primary role on my team is to check GeoXern with its plethora of resistances to its common coverage moves. In addition I also use this as a lead if I suspect my opponent to lead with Deoxys-A. Gyro ball is a strong STAB move and shadow sneak is solid priority. Toxic is to hit predicted switched and King's Shield is required.
Ho-oh

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 224 HP / 172 Atk / 80 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Bulky Banded Ho-oh is a really good offensive pokemon and scares out pokemon like Grass Arceus who checks my Kyogre. Ho-oh also helps to take the ubiquitous WoW's coming from various pokemon. I use sleep talk so I can beat darkrai if it puts me to sleep.
Yveltal

Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Toxic
At this point I realized I needed an Ekiller check so I picked the most obvious one and wound up with this. Defensive Yveltal is a monster and checks a ton of physical attackers very well. It is also my usual go-to counter to Mega Kangashkan. I use toxic to hit Xerneas on the switch and taunt to prevent set up or recovery.
Kyogre

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Kyogre is a monster. With Choice Scarf it becomes a dangerous revenge killer that can sweep entire teams if they have been weakened enough. I don't really have much to say here it is scarf Kyogre and is pretty standard.
Dialga

Dialga @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
Dialga is primarily my stealth rock setter. It can easily find time to pressure opponents with good speed and powerful attacks. It also serves as a soft check to and sort of Kyorgre who may threaten my team if Arceus Grass has been worn down too much. Fire Blast is solid coverage that allows me to OHKO Klefki and deal solid damage to all relevant steel types.
Link to importable: http://pastebin.com/Frv9WY2K