Hello everyone,
I'm AwesomeTorterra and today I will be posting a team of mine.
I have noticed that I am extremely Megamence weak, so if anyone has an idea to counter that, it would be appreciated.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Bullet Punch
- Swords Dance
First up is my Lucario.
I use it to counter walls such as Blissey, the uncommon Heatran, or Arceus-Dark or Normal (before SD)
I decided to use Swords Dance as Close COmbat is its hardest hitting move, and boosting it makes Lucario extremely powerful.
Bullet Punch and Earthquake are my preferences, I decided to use BP over Iron Tail 'cause of the priority and Iron Tail's low accuracy.
Earthquake could, of course, be replaced by Stone Edge or Ice Punch.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 252 SpA / 76 Spe
Rash Nature
- Defog
- Draco Meteor
- Shadow Ball
- Shadow Sneak
Next up is Giratina.
He is my Defogger and (sort of) a wallbreaker.
Defog is there for obvious reasons, mainly for Ho-Oh.
Draco Meteor is Giratina's most powerful attack, hitting everything that doesn't resist it, not named Blissey, like a truck.
Shadow Ball is my filler move of choice. I decided I wanted to be able to defeat Mewtwo X easier.
Shadow Sneak is there for priority and revenge killing.
My Speed EVs are to outspeed Landorus-T, Gliscor, and Yveltal when uninvested.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Ferrothorn is my Fire Blast-less Salamence 'check' and a foolproof Extremekiller counter.
Stealth Rock is there for obvious reasons.
Thunder Wave is my status move of choice, as in my opinion it works way better than Toxic in Ubers.
Leech Seed is my main form of recovery.
Gyro Ball is my offensive move, dealing heavy damage to fast pokes in Ubers and Salamence at +2.
It also destroys Xerneas.
Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Toxic
- Flamethrower
- Soft-Boiled
- Aromatherapy
Blissey is my main Special wall. I use it to counter threats such as Kyogre, Calm Mind not Poison- Arceus, and Genesect locked into a special move.
Toxic is there as a way to stall out threats.
Flamethrower is my offensive move of choice, as I like to be able to do something to Genesect and Ferrothorn while being able to hit Ghosts.
Soft-Boiled is there for recovery.
Aromatherapy gets rid of nasty burns and paralyzes on Lucario, mainly.
Obviously it also gets rid of all other statuses inflicted.
My EV spread is the way it is because I like to maximise my bulk, and the 4 speed EVs are to outrun other Blissey.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Psyshock
GeoXern is my main special sweeper.
Moonblast and Geomancy are obligatory.
Thunder nails Kyogre and Ho-Oh after a bit of previous damage.
Psyshock is my way around Poison Arceus, other GeoXerns and most importantly, Blissey.
The Attack IVs are to minimize confusion and Foul Play damage.
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ho-Oh is my sleep counter and wallbreaker.
Banded Brave Bird or Sacred Fire wrecks anything that doesn't resist it.
The EVs are to be able to take a +2 Thunder from a Xerneas without rocks.
248 in HP is used to switch in as many times as possible (although Regenerator does help).
Adamant is used to be as powerful as possible.
As I said in the beginning, I am very MegaMence weak. I would love to hear some possible ways to counter this beast.
Thank you for reading this.
AwesomeTorterra, signing off.
I'm AwesomeTorterra and today I will be posting a team of mine.
I have noticed that I am extremely Megamence weak, so if anyone has an idea to counter that, it would be appreciated.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Bullet Punch
- Swords Dance
First up is my Lucario.
I use it to counter walls such as Blissey, the uncommon Heatran, or Arceus-Dark or Normal (before SD)
I decided to use Swords Dance as Close COmbat is its hardest hitting move, and boosting it makes Lucario extremely powerful.
Bullet Punch and Earthquake are my preferences, I decided to use BP over Iron Tail 'cause of the priority and Iron Tail's low accuracy.
Earthquake could, of course, be replaced by Stone Edge or Ice Punch.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 252 SpA / 76 Spe
Rash Nature
- Defog
- Draco Meteor
- Shadow Ball
- Shadow Sneak
Next up is Giratina.
He is my Defogger and (sort of) a wallbreaker.
Defog is there for obvious reasons, mainly for Ho-Oh.
Draco Meteor is Giratina's most powerful attack, hitting everything that doesn't resist it, not named Blissey, like a truck.
Shadow Ball is my filler move of choice. I decided I wanted to be able to defeat Mewtwo X easier.
Shadow Sneak is there for priority and revenge killing.
My Speed EVs are to outspeed Landorus-T, Gliscor, and Yveltal when uninvested.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Ferrothorn is my Fire Blast-less Salamence 'check' and a foolproof Extremekiller counter.
Stealth Rock is there for obvious reasons.
Thunder Wave is my status move of choice, as in my opinion it works way better than Toxic in Ubers.
Leech Seed is my main form of recovery.
Gyro Ball is my offensive move, dealing heavy damage to fast pokes in Ubers and Salamence at +2.
It also destroys Xerneas.
Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Toxic
- Flamethrower
- Soft-Boiled
- Aromatherapy
Blissey is my main Special wall. I use it to counter threats such as Kyogre, Calm Mind not Poison- Arceus, and Genesect locked into a special move.
Toxic is there as a way to stall out threats.
Flamethrower is my offensive move of choice, as I like to be able to do something to Genesect and Ferrothorn while being able to hit Ghosts.
Soft-Boiled is there for recovery.
Aromatherapy gets rid of nasty burns and paralyzes on Lucario, mainly.
Obviously it also gets rid of all other statuses inflicted.
My EV spread is the way it is because I like to maximise my bulk, and the 4 speed EVs are to outrun other Blissey.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Psyshock
GeoXern is my main special sweeper.
Moonblast and Geomancy are obligatory.
Thunder nails Kyogre and Ho-Oh after a bit of previous damage.
Psyshock is my way around Poison Arceus, other GeoXerns and most importantly, Blissey.
The Attack IVs are to minimize confusion and Foul Play damage.
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ho-Oh is my sleep counter and wallbreaker.
Banded Brave Bird or Sacred Fire wrecks anything that doesn't resist it.
The EVs are to be able to take a +2 Thunder from a Xerneas without rocks.
248 in HP is used to switch in as many times as possible (although Regenerator does help).
Adamant is used to be as powerful as possible.
As I said in the beginning, I am very MegaMence weak. I would love to hear some possible ways to counter this beast.
Thank you for reading this.
AwesomeTorterra, signing off.