Ubers RMT

Hello, I've been testing this on the PO server and Smogon server.
This is relatively a new team, but I've had great success with it so far. Yeah, that's all I have to say.​



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Groudon @ leftovers
Nature: Adamant
Ability: Drought
EV: 192 | 192 | 0 | 0 | 0 | 124
Moves: Earthquake ~ Stone-Edge ~ Fire Punch ~ Rock Polish


My main goal for groudon is to set up sun. Then depending on the lead I would either switch in or rock polish and sweep. Fire punch and stone-edge are for coverage and that annoying ferrothorn. Earthquake is for stab. With the one rock polish and the speed evs invested, groudon reaches a blistering 494. This allows it to outspeed a scarfted timid palkia by 2 evs. Also, the extra speed allows me to outspeed other groudons with 4 less speed evs. I divided the rest of the evs into attack and defense. Groudon's greatest weakness is giratina and giratina-o. Giratina cripples with will-o-wisp and walls all it's attacks. Palkia can revenge kill giratina, but risks crippling it's self with a -2 in sp.attack.



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Arceus @ leftovers
Nature: Adamant
Ability: Multi-type
EV: 240 | 252 | 0 | 0 | 0 | 16
Moves: Extremespeed ~ Swords Dance ~ Overheat ~ Shadow Claw


Well, if you can't beat them, join them.
This is a pretty standard arceus set. The 16 evs in speed are to outspeed other standard arceus. The theory is to set up swords dance and sweep from there with extremespeed and shadow claw. The reason I don't go with shadow force is the switch ins. For example, I would use shadow force on giratina and they would switch in with dialga. Also a substitute could be set up to stall be out of pp. The only difference between this set and others is overheat. In most cases, brick break is used here, but people switched in Fortress or Ferrethorn which would wall arceus or stall it with rocky helmet and iron barbs. Since hopefully, sun is set up, overheat can without a doubt, KO ferrethron and bring Fortress to 1. Arceus's doesn't have many problems excpet for it's own kind. Any physical arceus or a giratina with will-o-wisp can damage greatly or cripple with will-o-wisp.



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Giratina @ Kasib Berry
Nature: Careful
Ability: Pressure
EV: 240 | 0 | 16 | 0 | 244 | 8
Moves: Will-o-Wisp ~ Substitute ~ Dragon Tail ~ Shadow Sneak


My main use of giratina is to wall everything. Basically, I gave it the evs to sustain hits from speacial attackers, and will-o-wisp cripples physical attackers. Substitue allows me to stall out shadow force. I also set up a sub after I've crippled a pokemon with will-o-wisp, and then dragon tail and see if I can continue crippling physical attackers. Also it allows me to rack up any hazard damage that was bounced. While I have used leftovers, Kasib berry ensures that if it switches into a +2 arceus I will survive two shadow claws. (Will-o-wisp misses a lot). Dragon tail is for getting rid of those pesky calm mind kyogres, mewtwos, arceus, etc. Giratina's greatest problem is lugia which outspeeds and either uses toxic or t-wave. Lugia wears it down, and recovers with roost. Espeon deals with lugia well, unless it's the dragon tail variant.




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Palkia @ Choice scarf
Nature: Timid
Ability: Pressure
EV: 0 | 0 | 6 | 252 | 0 | 252
Moves: Thunder ~ Draco Meteor ~ Spacial Rend ~ Aura Sphere


Simple, but effective scarfted Palkia. It's job is to revenge kill or put a whole in the other team. Thunder is for kyogre. Draco meteor KO's most of the Darkrai I have encountered. However, it does give the opponent a free switch in because after that one use, palkia's basically useless. Spacial rend is there for palkia to spam without giving the opponent an advantage. I wasn't sure about the last move slot. I was having trouble with dialga, so I just aura sphere there. I have tried fire blast, but I don't like the accuracy. Flamethrower might be a good substitue, but that leaves me with no way to damage dialga significantly without using draco meteor which is a last resort. Aura sphere does take care of tyranitar though and it's a last resort for ferrothorn. Palkia's main problem is wobbuffet and chansey/blissey. Espeon can ignore all and giratina can set up sub to block status or dragon tail.




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Ludicolo @ Leftovers
Nature: Calm
Ability: Rain Dish
EV: 252 | 0 |40 | 0 | 216 | 0
Moves: Leech Seed ~ Ice Beam ~ Protect ~ Toxic


My favorite set. Ludicolo can stall from the earth to the moon and back. I switch this in on kyogre or any other special attacker, and watch as it reaps. Protect is to ensure that ludicolo can take a draco meteor from dialga and palkia, and recover so that it can survive another. Toxic helps ludicolo stall longer. I've tested ferrothorn, and it doesn't resist water spout as well as ludicolo and is 2 ohko. Ice beam is for coverage. Ludicolo's biggest problem is physical attackers like Ho-oh and +2 arceus. Giratina can wall arceus, but I have a tough time with Ho-oh.





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Espeon @ Leftovers
Nature: Timid
Ability: Magic Bounce
EV: 0 | 0 | 6 | 252 | 0 | 252
Moves: Calm Mind ~ Hp Fire ~ Psychic ~ Shadow Ball


Two underused in an ubers team????
Espeon is actually very affective in it's job. With lead darkrai, phasers, and cripplers, I send espeon out to bounce back the entry hazards and status. Hidden power fire is for ferrothorn, skarmmory, etc. Then I set up calm mind and sweep. It's problem would be power whip and gyro ball, but I switch giratina to will-o-wisp. Espeon, is also, a suprising late game sweeper. It's main downfall is ttar who walls it with a +1 sp.defense in sandstorm and KOs with pursuit. Groudon comes in to wall and revenge kill.
 
Threat List:

Green -Not a threat
Orange -Somewhat of a threat
Red -Threat

Ubers:

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Arceus: It doesn't matter whether it is a physical attacker, or speacial attacker. Giratina will-o-wisps or dragontails. The problem starts when giratina has low hp or is gone. Then I rely on my own arceus to revenge kill and hope it outspeeds.

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Lugia: Very annoying if it's the dragon tail version, but otherwise espeon bounces whirlwind, toxic, and can take a hit. Ludicolo can also stall it.

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Darkrai: I switch espeon and bounce dark void back. It's bad when I dark void misses, but palkia can KO with draco meteor. I usually switch out palkia first though.

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Groudon: For the most part, it's predicting the type of groudon it is. If it's a support, then ludicolo can stall. It's very hard to revenge kill because of it's bulk. I usually don't damage it enough to be able to finish it off with one extremespeed or spacial rend. I'm able to kill it with two, but it damages by the revenge killer, more than I would like it to be.

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Dialga: Whether it's a support or sweeper, I don't have much of a counter. Espeon can bounce t-wave and stealth rock back, but can do about as much damage as a rollout shuckle. Groudon, on the other hand, can usually get a 2 KO in with earthquake. Palkia can dent with aura sphere, but then it would be KO'd. Ludicolo can stall for a while though.

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Ho-Oh: One stone-edge from groudon is instant KO. However, if Ho-oh is faster it can bring groudon to red and possibly burn. Stone-edge can still dent Ho-oh enough for a palkia or arceus to revenge kill.

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Kyogre: Ludicolo is sent in and kyogre is walled while gaining health at the same time. If ludicolo is not around and kyogre is damaged, it can be revenge killed.

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Giratina: I'm not as worried about giratina as the other intermediate threats. It can take two spacial rends, and will-o-wisp my attackers, but ludicolo can wall giratina and deal damage with ice beam.

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Giratina-O: Easier to KO with spacial rend or draco meteor. Also KO'd by a boosted shadow claw.

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Deoxys-A: Giratina can KO with shadow sneak if there is no sash. If it does, then giratina can take an ice beam and go in for the KO.

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Mewtwo: Arceus can survive a life orb aura sphere to get a swords dance. KO's by +2 arceus if there are no hp investments. Or just two extremespeeds. If not, then it's revenge killed by palkia or giratina's shadow sneak.

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Skymin-S: Extremespeed arceus breaks through the sub (if set up) and no air slash flinch. Palkia also avoids the flinch if it's skymin's not scafted. Ludicolo as a last resort can bring it close to a KO with ice beam.

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Reshiram: Even with a +1 in speed, palkia still outspeeds for the KO.

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Zerkrom: Groudon. It can wall a outrage, rock polish, and earthquake next turn. Palkia can also KO w/ spacial rend.

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Groudon: Palkia can KO if there is no choice scarf. Groudon can wall outrages and dragon claw the scarf.


Non Ubers:

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Wobbuffet: Very annoying when it's switched onto palkia, but ludicolo can toxic spam the team if encored and giratina can dragon tail before counter can hurt it. Espeon uses it as a chance to get a calm mind or two in.

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Ludicolo: For the defensive, leech seed variant, espeon would switch in and set up calm mind. For the sweeper, ludicolo can wall it's attacks and toxic stall. Ludicolo also doesn't have good defense and be revenged killed by arceus.

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Blissey: Espeon walls this. Toxic won't affect it and seissmic toss would take a while to kill. In the meantime, espeon can calm mind and physhock. Ludicolo can wall if blissey does not have toxic.

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Chansey: Same story above.

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Kindgra: As a physical attacker, groudon can take away it's rainy advantage or giratina can will-o-wisp. If it's a special variant, ludicolo can wall.

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Jirachi: As a physical attacker, it only takes one will-o-wisp to cripple and giratina can take several iron heads before that. Groudon also doesn't have much of a problem walling and rock polish to eq, as long as body slam doesn't paralyze.

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Heatran: Groudon gives heatran a boosted advantage. If groudon can survive the first turn, then it can KO with eq, unless there is shuca berry or air balloon. Palkia can aura sphere and wall heatran, unless their is dragon pulse, but otherwise I have no other counters and heatran can tear through the team. Fortunatly, I have not seen much of heatran.

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Forrtress: Giratina can cripple with will-o-wisp. And then send in espeon can use Hp fire to get a 2 KO. Same with arceus and groudon.

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Ferrothron: Same story as above, except espeon KOs.

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Scizor: ^ Espeon, giratina, arceus, groudon.

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Skarmory: ^

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Shedinja: Every pokemon except palkia.

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Manaphy: Ludicolo can take several ice beams and stall for a while. Palkia can finish it off if ludicolo faints.

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Tentacruel: Espeon walls tentacruel very well. If sun is up, scald's power is halved. Also espeon is faster then tentacruel and physhook KOs for the most part.

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Tyranitar: Hated in OU, hated in ubers. It's slower than groudon so sand is brought up before sun which gives it a +1 sp.defense advantage. I cripple with will-o-wisp and get SE or switch to espy to bounce SR and get KO'd. I usually have to give up no hazards or espeon. Groudon walls, but most people switch out ttar once it's out.

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Octillery: I've never seen this thing in ubers. So I'm guessing it's function is like kyogre, spaming water spout. Except on the lower end of the scale, with magikarp. Ludicolo or palkia walls.

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I know it's not complete.
 
Your EV spread for Ludicolo is incorrect. I'm taking a guess that it is 255HP, 4 Def, 252 Sp-Def.

Espeon should be your lead because many people set up entry hazards at the beginning of the battle, so have it as your lead. And other than Palkia's Aura Sphere, there is nothing else that can counter Dark Types. They will be a problem for your Espeon.

Having Thunder with Palkia is risky, since you don't know if you opponent's team has a pokemon which has Drizzle. So instead, teach it something else.

2/3 of your team is horribly prone to Fire type moves, so have a pokemon with Earthquake.

Rain Dish is possibly useless if your opponent doesn't have Politoed or Kyogre. I'm just saying.

And your team isn't horrible, if it is a test or not. If it is a test team, it can be used to improve your normal team. If it's not, you can make improvements to your team and it will become better.
 
Your EV spread for Ludicolo is incorrect. I'm taking a guess that it is 255HP, 4 Def, 252 Sp-Def.

Espeon should be your lead because many people set up entry hazards at the beginning of the battle, so have it as your lead. And other than Palkia's Aura Sphere, there is nothing else that can counter Dark Types. They will be a problem for your Espeon.

Having Thunder with Palkia is risky, since you don't know if you opponent's team has a pokemon which has Drizzle. So instead, teach it something else.

2/3 of your team is horribly prone to Fire type moves, so have a pokemon with Earthquake.

Rain Dish is possibly useless if your opponent doesn't have Politoed or Kyogre. I'm just saying.

And your team isn't horrible, if it is a test or not. If it is a test team, it can be used to improve your normal team. If it's not, you can make improvements to your team and it will become better.

Okay um is this supposed to be a troll? if not then are you like.. remedial or something? How is his ludicolo spread WRONG? he doesnt need an offensive spread if its a stall set.. if that's what your thinking. It's obvious that his ludicolo is his kyogre counter.. you know how i know its obvious? because he stated so? he has the spd investment to take water spout like a pro as well as any other special attacks (again as he stated, jesus did you even read his post?). How is rain dish useless? first of all you do realize that ludicolos other ability is swift swim.. and guess what? That requires rain too. His DW ability is own tempo, which idk how often confusion occurs in ubers, i'd say it's pretty rare, it's even rare in any other teir - i have only seen a handful of people run confusion inducing moves outside of dynamic punch (even then machamp is like the #1 dynamic punch user, and you hardly even see those anymore). Rain dish is obviously superior for a defensive set where you dont really need the speed, and since it's his kyogre counter hes getting double recovery (lefties) plus with protect thats like what? 32% hp across 1st turn recover + 2nd turn protect (math might be wrong on this, i think they give 8% right?). Your suggesting not to use thunder on palkia? He said it's for kyogre, and i dont play ubers that much but im assuming that a majority of the time palkia will be using it's STAB mainly.. thunder packs the extra punch to take out kyogre. Also, IN WHAT WORLD IS HIS TEAM WEAK TO FIRE? Not one of his pokes is weak to fire, in fact he has 2 resists (one is x4 - palkia). Even if he was fire weak, you suggest he brings EQ? Too bad groudon doesn't have it.. -.-" The only thing you said right was the fact that espeon is weak to dark types, well no shit sherlock. He does have revengers for t-tar which is probably the most common pursuiter out there (scizor would get ohko by hpfire). The only way he could prevent getting pursuit raped is if he ran Baton pass, which isnt that bad of an idea since he can pass his CM's to say his Palkia, but he would have to drop a coverage move for it. Drop HP fire and he doesnt really have anything for skarm (groudon has fire punch but it wouldnt be a 1hko, probably 2hko correct me if im wrong?). And I'm sure he has a good reason for having shadow ball, like coverage for giratina/lugia/mewtwo/other psychic types. Also you state that he should use Espeon as a lead? too bad its not that great of a lead, and you dont need to have him as a lead for magic bounce to work.. it's called switching in? If they have a SR lead you switch to espeon and prevent it.. it doesn't work otherwise, who do you know that would try to set up something like that against an espeon that could possibly have that ability? especially since most of the espeons running around run it since its superior to synchronize in every way (good god, it does basically the same thing and then some. i think the only thing it doesnt do is status the foe if you gain a status via move ie burn from flareblitz). Enough of my bashing that guy, as for my input on your team i'm not into ubers that much but it seems solid to me. If your that worried about pursuiters i would try Baton pass on espeon, but you do have revengers for it so dont fix what isnt broke (plus you get to see the other guys team.. so if they were smart they would avoid letting espeon get pursuited until it's threat is dealt with - ie dont stay in after you magic bounce and try to set up if you know they have a possible pursuit somewhere). Alright thats all i have to say on the matter, if the above was not a troll post then i apologize and let the flame fest begin, if not GTFO.
 
Okay um is this supposed to be a troll? if not then are you like.. remedial or something? How is his ludicolo spread WRONG? he doesnt need an offensive spread if its a stall set.. if that's what your thinking. It's obvious that his ludicolo is his kyogre counter.. you know how i know its obvious? because he stated so? he has the spd investment to take water spout like a pro as well as any other special attacks (again as he stated, jesus did you even read his post?). How is rain dish useless? first of all you do realize that ludicolos other ability is swift swim.. and guess what? That requires rain too. His DW ability is own tempo, which idk how often confusion occurs in ubers, i'd say it's pretty rare, it's even rare in any other teir - i have only seen a handful of people run confusion inducing moves outside of dynamic punch (even then machamp is like the #1 dynamic punch user, and you hardly even see those anymore). Rain dish is obviously superior for a defensive set where you dont really need the speed, and since it's his kyogre counter hes getting double recovery (lefties) plus with protect thats like what? 32% hp across 1st turn recover + 2nd turn protect (math might be wrong on this, i think they give 8% right?). Your suggesting not to use thunder on palkia? He said it's for kyogre, and i dont play ubers that much but im assuming that a majority of the time palkia will be using it's STAB mainly.. thunder packs the extra punch to take out kyogre. Also, IN WHAT WORLD IS HIS TEAM WEAK TO FIRE? Not one of his pokes is weak to fire, in fact he has 2 resists (one is x4 - palkia). Even if he was fire weak, you suggest he brings EQ? Too bad groudon doesn't have it.. -.-" The only thing you said right was the fact that espeon is weak to dark types, well no shit sherlock. He does have revengers for t-tar which is probably the most common pursuiter out there (scizor would get ohko by hpfire). The only way he could prevent getting pursuit raped is if he ran Baton pass, which isnt that bad of an idea since he can pass his CM's to say his Palkia, but he would have to drop a coverage move for it. Drop HP fire and he doesnt really have anything for skarm (groudon has fire punch but it wouldnt be a 1hko, probably 2hko correct me if im wrong?). And I'm sure he has a good reason for having shadow ball, like coverage for giratina/lugia/mewtwo/other psychic types. Also you state that he should use Espeon as a lead? too bad its not that great of a lead, and you dont need to have him as a lead for magic bounce to work.. it's called switching in? If they have a SR lead you switch to espeon and prevent it.. it doesn't work otherwise, who do you know that would try to set up something like that against an espeon that could possibly have that ability? especially since most of the espeons running around run it since its superior to synchronize in every way (good god, it does basically the same thing and then some. i think the only thing it doesnt do is status the foe if you gain a status via move ie burn from flareblitz). Enough of my bashing that guy, as for my input on your team i'm not into ubers that much but it seems solid to me. If your that worried about pursuiters i would try Baton pass on espeon, but you do have revengers for it so dont fix what isnt broke (plus you get to see the other guys team.. so if they were smart they would avoid letting espeon get pursuited until it's threat is dealt with - ie dont stay in after you magic bounce and try to set up if you know they have a possible pursuit somewhere). Alright thats all i have to say on the matter, if the above was a troll post let the flame fest commence, if not GTFO.

the hell?

Maybe if you bother to look closely again you can notice that Ludicolo's spread was listed as 252 HP/40 Defense/252 Special Defense. Maybe you should just bother to check the OP before directly telling people off that they are trolling, because I don't find anything wrong with his post at all.

While I agree with most of your post(that his post was somewhat inaccurate), it's frankly rude to tell people in your face that "oh no, you're wrong, GTFO". ._.

Also, I'd suggest changing Fire Punch for Overheat on Groudon. It still OHKOs Ferrothorn and Scizor while sending Forry down to 1 hp. You might want to swap out Overheat for Earthquake though.
 
Alright i admit i overlooked that on the ludicolo spread, i saw the 252 252 and 4 (dont know why i overlooked the 0 but w/e), and for this i apologize. However i stand by everything else i said, it just seems as though he is trolling by the things he is suggesting (i mean come on? the fire weak thing was the thing that made me think it was a troll). Also maybe if you could comprehend simple english you could see that i stated that if he IS trolling then he can gtfo. If you support trolls then you can gtfo as well. I meant to put that if he is not trolling that i apologize for being frank at the end of my post, i will edit it after i post this. As for groudon having overheat (or even fire blast) i completely agree with you (though idk why you said the thing about EQ, maybe a typo? maybe my post deceived you - it was sarcasm when i said that groudon didnt have EQ.. he indeed does), im just curious if groudon will 2hko skarm with overheat or if you would need a few sp att evs in there to push it over (also curious about fire punch 2hko, im sure its on the verge of a 3hko since skarm is so bulky).
 
(though idk why you said the thing about EQ, maybe a typo? maybe my post deceived you - it was sarcasm when i said that groudon didnt have EQ.. he indeed does),

ugh fuck. derp. I meant to say Arceus. >_>

Physically defensive Skarm is OHKO'd while special skarm needs SR for a slight chance of OHKO, although it'd be weakened enough to be owned with a Dragon Claw afterwards.
 
Just a minor note, I might comment more later...
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Darkrai: I switch espeon and bounce trick or dark void back. It's bad when I dark void misses, but palkia can KO with draco meteor.

Magic Bounce does NOT reflect Trick. It just reflects stuff that only hits you and Trick affects both sides.
 
If you're using Ludicolo specifically for countering Kyogre I suggest switching to Gastrodon, which handles Kyogre and many other special attackers better than Ludicolo.

Gastrodon @ Leftovers
Storm Drain
Calm 252/0/8/0/248/0
- Scald
- Clear Smog / Mirror Coat
- Toxic
- Recover

Alternatively you can replace Groudon with Kyogre to make Ludicolo a better staller. Options here are Scarf Kyogre, Restalk Kyogre, and Specs Kyogre.

Good luck.
 
I fixed the evs on ludicolo. I meant it to be 252 hp, 40 defense, 216 sp.defense. I didn't think of baton pass before on espeon, so I'll try it.

Just a minor note, I might comment more later...


Magic Bounce does NOT reflect Trick. It just reflects stuff that only hits you and Trick affects both sides.

Not sure where I got the trick thing. Though I usually have palkia to switch in on darkrai now because draco meteor is a straight KO unless there's a sash.

If you're using Ludicolo specifically for countering Kyogre I suggest switching to Gastrodon, which handles Kyogre and many other special attackers better than Ludicolo.

Gastrodon @ Leftovers
Storm Drain
Calm 252/0/8/0/248/0
- Scald
- Clear Smog / Mirror Coat
- Toxic
- Recover

Alternatively you can replace Groudon with Kyogre to make Ludicolo a better staller. Options here are Scarf Kyogre, Restalk Kyogre, and Specs Kyogre.

Good luck.

I'll try gastodon rather than replacing groudon with kyogre. I need the sun rather than rain otherwise overheat and hp fire will be useless.
 
I fought this team earlier today, and it was great... closest battle I've ever had. But yeah, great team.

thanks, I think I remember that. Scarf kyogre I think? At the end, I made a mistake. I thundered with palkia instead of switching out. I should have switched out palkia with another pokemon, protect stalled with ludicolo untill dialga was hurt by burn enough to be killed by thunder.
 
I just fought this team. It worked great and it was very close. Ludicolo was surpising fantastic. I won by a lucky dark void miss. (is it just me or everytime i dark void and my opponent predicts my dark void with espeon, my dark void misses?)
 
I just fought this team. It worked great and it was very close. Ludicolo was surpising fantastic. I won by a lucky dark void miss. (is it just me or everytime i dark void and my opponent predicts my dark void with espeon, my dark void misses?)

yeah, dark void always seems to not hit when I want it to. Though will-o-wisp has been hitting more often which I guess is a good trade off. I've tested ludicolo in doubles and singles and it works in basically everything. <3 ludicolo. gg
 
thanks, I think I remember that. Scarf kyogre I think? At the end, I made a mistake. I thundered with palkia instead of switching out. I should have switched out palkia with another pokemon, protect stalled with ludicolo untill dialga was hurt by burn enough to be killed by thunder.

yep
 
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