Hello again everyone, I got bored of playing OU and decided to try my hand at Ubers, and since Trick Room is the only playstyle I know, I figured I'd give it a shot in the Uber tier. I use the term Semi-Trick Room because the team is more mid-speed, being slower than the majority of Ubers but still able to handle the pokemon that plague Trick Room like Aegislash and Bisharp without Trick Room being set. Without further ado, here is the team. Import at the end. (made on alt Yorishporguty)
Team Yorishporguty
Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Genesect is my usual lead, and is helpful in getting me some nice momentum off the bat. U-turn is for scouting, Iron Head along with that gives STAB and a way to hurt fairys, and can actually come in on GeoXern under Trick Room, which is kinda cool. Ice Beam is for Groudon, and the Dragons in Ubers. ExtremeSpeed is just a good way to get off damage against weakened priority users.
Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Bolt Strike
- Dragon Claw
- Earth Power
- Draco Meteor
Zekrom is my first physical sweeper under Trick Room. Bolt Strike and Dragon Claw are the two main forms of STAB, while Earth Power is for coverage. Draco Meteor is meant to hit hard coming off of 339 Attack, and gives him some use if he gets burned. He was meant to replace Groudon, and he did quite well at that, covering most threats Groudon was meant to without providing unneeded Sun.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room
Palkia is my Kyogre check, and has taken the place of Dialga. He really only stacks a dragon weakness with Zekrom, and has much better Dual STAB than Dialga did (not to mention the redundancy of that dual STAB with the rest of the team). As my Kyogre Check, Palkia can take much better advantage of the rain with boosted Surfs and Thunder. Also, it can take on Groudon in the Sun with a bit of prior damage. Lustrous Orb was taken over Life Orb for longevity sake since I need it to set up Trick Room 2-3 times and it really is mostly using Surf and Spacial Rend.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room
Deoxys-D takes the two important roles of both Trick Room and Hazard setter. Taunt is so pokemon like Xerneas can't hop in under Trick Room and set up, although is mostly there for slower walls like Blissey, Ferrothorn, and some Aegislash variants. Psycho Boost is a last ditch attempt to deal some damage before switching out or dieing. Since most threats to the team were special, I went specially defensive.
Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Mawile is my Mega and also Trick Room Sweeper number 2. I did not use Brave and 0IVs on her because there is almost nothing in Ubers that gets below Base-50, and outspeeding the rare azumarill (assuming 252HP/252Atk/4Def) would do me better. Play Rough is main STAB, with Iron Head to deal with Fairys and Ice-types if I can't risk a miss. Sucker Punch is priority, and Swords Dance is if I can spend a turn setting up on a setup Pokemon or a switch. Definitely a better choice than Conkeldurr
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
IVS: 30 SDef
Adamant Nature
- Extreme Speed
- Shadow Force
- Swords Dance
- Recover
My out of Trick Room physical sweeper, and revenge-killer, Arceus. I opted for a bulkier set, as there are few things that it would need to outspeed when normally spamming +2 Priority, and Recover alongside max HP means that I can reliably get 1-2 SD's up. Shadow Fprce is coverage for pokemon that are immune to Extreme Speed, because even resists are getting 80-90% taken off after a few Swords Dances. I normally bring in Arceus after pokemon like M-Blaziken and Luke are eliminated, but even they can't stand a boosted Extreme Speed. Shadow Force is more powerful than Shadow Claw, and can buy me a turn in the case of Will-O-Wisps. IVs and EVs are to beat other bulky Arceus, while still giving Genesect the download boost in Special Attack.
+2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Blaziken: 391-462 (129.9 - 153.4%) -- guaranteed OHKO
+4 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Lucario: 271-319 (96.4 - 113.5%) -- 75% chance to OHKO
Speeds and What They Beat
- 489 Speed, 252+ Base-173s (all non-scarfers)
- 166 Speed, Speed Ties neutral Base-65
-184 Speed, Speed Ties neutral Base-74
-166 Speed, Speed Ties neutral Base-65
- 137 Speed, Beats neutral Base-50
- 277 Speed, Beats 252+ Base-76
Abandoned Members
Conkeldurr- Pretty weak as far as Ubers goes, normally died pretty quickly.
Groudon- Unneeded sun support, which hurt more than it helped.
Reuniclus- Good Trick Room setter in OU, just not cut out for Ubers.
Dialga- Stacked weaknesses with Mawile, Zekrom, and Genesect, and redundant STAB with rest of team.
Replays:
Disclaimer: Just so you can see how I play, I don't intend to say "look at how good I am" because trust me we all know that's a lie
Arceus Saves the Day (also shouldn't have switched Mawile into Xerneas)
Geomancy Predictions Go Well
Well Lookie Here
Hooray!
Conclusion/Importable
Thus far, Ubers has been a much more enjoyable tier than OU, probably because I'm not worrying about taking 120BP priority every other turn, but also because these pokemon are just so powerful its kinda terrifying but also a ton of fun. I dunno, I just like the variety in Ubers better than OU I guess. Thank you for taking the time to read this, and hopefully you've enjoyed this as much as I have.

Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Genesect is my usual lead, and is helpful in getting me some nice momentum off the bat. U-turn is for scouting, Iron Head along with that gives STAB and a way to hurt fairys, and can actually come in on GeoXern under Trick Room, which is kinda cool. Ice Beam is for Groudon, and the Dragons in Ubers. ExtremeSpeed is just a good way to get off damage against weakened priority users.

Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Bolt Strike
- Dragon Claw
- Earth Power
- Draco Meteor
Zekrom is my first physical sweeper under Trick Room. Bolt Strike and Dragon Claw are the two main forms of STAB, while Earth Power is for coverage. Draco Meteor is meant to hit hard coming off of 339 Attack, and gives him some use if he gets burned. He was meant to replace Groudon, and he did quite well at that, covering most threats Groudon was meant to without providing unneeded Sun.

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room
Palkia is my Kyogre check, and has taken the place of Dialga. He really only stacks a dragon weakness with Zekrom, and has much better Dual STAB than Dialga did (not to mention the redundancy of that dual STAB with the rest of the team). As my Kyogre Check, Palkia can take much better advantage of the rain with boosted Surfs and Thunder. Also, it can take on Groudon in the Sun with a bit of prior damage. Lustrous Orb was taken over Life Orb for longevity sake since I need it to set up Trick Room 2-3 times and it really is mostly using Surf and Spacial Rend.

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room
Deoxys-D takes the two important roles of both Trick Room and Hazard setter. Taunt is so pokemon like Xerneas can't hop in under Trick Room and set up, although is mostly there for slower walls like Blissey, Ferrothorn, and some Aegislash variants. Psycho Boost is a last ditch attempt to deal some damage before switching out or dieing. Since most threats to the team were special, I went specially defensive.

Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Mawile is my Mega and also Trick Room Sweeper number 2. I did not use Brave and 0IVs on her because there is almost nothing in Ubers that gets below Base-50, and outspeeding the rare azumarill (assuming 252HP/252Atk/4Def) would do me better. Play Rough is main STAB, with Iron Head to deal with Fairys and Ice-types if I can't risk a miss. Sucker Punch is priority, and Swords Dance is if I can spend a turn setting up on a setup Pokemon or a switch. Definitely a better choice than Conkeldurr

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
IVS: 30 SDef
Adamant Nature
- Extreme Speed
- Shadow Force
- Swords Dance
- Recover
My out of Trick Room physical sweeper, and revenge-killer, Arceus. I opted for a bulkier set, as there are few things that it would need to outspeed when normally spamming +2 Priority, and Recover alongside max HP means that I can reliably get 1-2 SD's up. Shadow Fprce is coverage for pokemon that are immune to Extreme Speed, because even resists are getting 80-90% taken off after a few Swords Dances. I normally bring in Arceus after pokemon like M-Blaziken and Luke are eliminated, but even they can't stand a boosted Extreme Speed. Shadow Force is more powerful than Shadow Claw, and can buy me a turn in the case of Will-O-Wisps. IVs and EVs are to beat other bulky Arceus, while still giving Genesect the download boost in Special Attack.
+2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Blaziken: 391-462 (129.9 - 153.4%) -- guaranteed OHKO
+4 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Lucario: 271-319 (96.4 - 113.5%) -- 75% chance to OHKO
Speeds and What They Beat






Abandoned Members
Conkeldurr- Pretty weak as far as Ubers goes, normally died pretty quickly.
Groudon- Unneeded sun support, which hurt more than it helped.
Reuniclus- Good Trick Room setter in OU, just not cut out for Ubers.
Dialga- Stacked weaknesses with Mawile, Zekrom, and Genesect, and redundant STAB with rest of team.
Replays:
Disclaimer: Just so you can see how I play, I don't intend to say "look at how good I am" because trust me we all know that's a lie
Arceus Saves the Day (also shouldn't have switched Mawile into Xerneas)
Geomancy Predictions Go Well
Well Lookie Here
Hooray!
Conclusion/Importable
Thus far, Ubers has been a much more enjoyable tier than OU, probably because I'm not worrying about taking 120BP priority every other turn, but also because these pokemon are just so powerful its kinda terrifying but also a ton of fun. I dunno, I just like the variety in Ubers better than OU I guess. Thank you for taking the time to read this, and hopefully you've enjoyed this as much as I have.






Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room
Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Fusion Bolt
- Dragon Claw
- Earth Power
- Draco Meteor
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
IVs: 30 SDef
- ExtremeSpeed
- Shadow Force
- Recover
- Swords Dance
Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room
Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Fusion Bolt
- Dragon Claw
- Earth Power
- Draco Meteor
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
IVs: 30 SDef
- ExtremeSpeed
- Shadow Force
- Recover
- Swords Dance
Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
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