Ubers (Semi)Trick Room Team

Hello again everyone, I got bored of playing OU and decided to try my hand at Ubers, and since Trick Room is the only playstyle I know, I figured I'd give it a shot in the Uber tier. I use the term Semi-Trick Room because the team is more mid-speed, being slower than the majority of Ubers but still able to handle the pokemon that plague Trick Room like Aegislash and Bisharp without Trick Room being set. Without further ado, here is the team. Import at the end. (made on alt Yorishporguty)

Team Yorishporguty
genesect.gif

Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed

Genesect is my usual lead, and is helpful in getting me some nice momentum off the bat. U-turn is for scouting, Iron Head along with that gives STAB and a way to hurt fairys, and can actually come in on GeoXern under Trick Room, which is kinda cool. Ice Beam is for Groudon, and the Dragons in Ubers. ExtremeSpeed is just a good way to get off damage against weakened priority users.

zekrom.gif

Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Bolt Strike
- Dragon Claw
- Earth Power
- Draco Meteor

Zekrom is my first physical sweeper under Trick Room. Bolt Strike and Dragon Claw are the two main forms of STAB, while Earth Power is for coverage. Draco Meteor is meant to hit hard coming off of 339 Attack, and gives him some use if he gets burned. He was meant to replace Groudon, and he did quite well at that, covering most threats Groudon was meant to without providing unneeded Sun.

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Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room

Palkia is my Kyogre check, and has taken the place of Dialga. He really only stacks a dragon weakness with Zekrom, and has much better Dual STAB than Dialga did (not to mention the redundancy of that dual STAB with the rest of the team). As my Kyogre Check, Palkia can take much better advantage of the rain with boosted Surfs and Thunder. Also, it can take on Groudon in the Sun with a bit of prior damage. Lustrous Orb was taken over Life Orb for longevity sake since I need it to set up Trick Room 2-3 times and it really is mostly using Surf and Spacial Rend.

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Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room

Deoxys-D takes the two important roles of both Trick Room and Hazard setter. Taunt is so pokemon like Xerneas can't hop in under Trick Room and set up, although is mostly there for slower walls like Blissey, Ferrothorn, and some Aegislash variants. Psycho Boost is a last ditch attempt to deal some damage before switching out or dieing. Since most threats to the team were special, I went specially defensive.

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Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance

Mawile is my Mega and also Trick Room Sweeper number 2. I did not use Brave and 0IVs on her because there is almost nothing in Ubers that gets below Base-50, and outspeeding the rare azumarill (assuming 252HP/252Atk/4Def) would do me better. Play Rough is main STAB, with Iron Head to deal with Fairys and Ice-types if I can't risk a miss. Sucker Punch is priority, and Swords Dance is if I can spend a turn setting up on a setup Pokemon or a switch. Definitely a better choice than Conkeldurr

arceus.gif

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
IVS: 30 SDef
Adamant Nature
- Extreme Speed

- Shadow Force
- Swords Dance
- Recover

My out of Trick Room physical sweeper, and revenge-killer, Arceus. I opted for a bulkier set, as there are few things that it would need to outspeed when normally spamming +2 Priority, and Recover alongside max HP means that I can reliably get 1-2 SD's up. Shadow Fprce is coverage for pokemon that are immune to Extreme Speed, because even resists are getting 80-90% taken off after a few Swords Dances. I normally bring in Arceus after pokemon like M-Blaziken and Luke are eliminated, but even they can't stand a boosted Extreme Speed. Shadow Force is more powerful than Shadow Claw, and can buy me a turn in the case of Will-O-Wisps. IVs and EVs are to beat other bulky Arceus, while still giving Genesect the download boost in Special Attack.
+2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Blaziken: 391-462 (129.9 - 153.4%) -- guaranteed OHKO
+4 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Mega Lucario: 271-319 (96.4 - 113.5%) -- 75% chance to OHKO


Speeds and What They Beat
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- 489 Speed, 252+ Base-173s (all non-scarfers)
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- 166 Speed, Speed Ties neutral Base-65
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-184 Speed, Speed Ties neutral Base-74
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-166 Speed, Speed Ties neutral Base-65
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- 137 Speed, Beats neutral Base-50
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- 277 Speed, Beats 252+ Base-76

Abandoned Members
Conkeldurr- Pretty weak as far as Ubers goes, normally died pretty quickly.
Groudon- Unneeded sun support, which hurt more than it helped.
Reuniclus- Good Trick Room setter in OU, just not cut out for Ubers.
Dialga- Stacked weaknesses with Mawile, Zekrom, and Genesect, and redundant STAB with rest of team.

Replays:
Disclaimer: Just so you can see how I play, I don't intend to say "look at how good I am" because trust me we all know that's a lie
Arceus Saves the Day (also shouldn't have switched Mawile into Xerneas)
Geomancy Predictions Go Well

Well Lookie Here
UberLadder.png

Hooray!

Conclusion/Importable
Thus far, Ubers has been a much more enjoyable tier than OU, probably because I'm not worrying about taking 120BP priority every other turn, but also because these pokemon are just so powerful its kinda terrifying but also a ton of fun. I dunno, I just like the variety in Ubers better than OU I guess. Thank you for taking the time to read this, and hopefully you've enjoyed this as much as I have.

genesect.gif
zekrom.gif
palkia.gif
deoxys-defense.gif
mawile-mega.gif
arceus.gif

Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Spacial Rend
- Thunder
- Trick Room

Zekrom @ Life Orb
Ability: Teravolt
EVs: 140 Atk / 252 SAtk / 116 HP
Brave Nature
IVs: 0 Spd
- Fusion Bolt
- Dragon Claw
- Earth Power
- Draco Meteor

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Atk / 0 Spd
- Stealth Rock
- Taunt
- Psycho Boost
- Trick Room

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
IVs: 30 SDef
- ExtremeSpeed
- Shadow Force
- Recover
- Swords Dance

Jaws (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
 
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Reserved for Threat List

Mega Mewtwo Y: Genesect U-Turn, Mawile Sucker Punch.
Mega Mewtwo X: Mawile Play Rough, Genesect U-turn to weaken, Arceus can pick off weakened ones with Espeed
Kyogre: Palkia can switch into 150BP Water spout taking ~25%, if Genesect U-turns out thats ~40% gone so Deoxys and Zekrom can survive water spout.
Gengar: Arceus Shadow Claw, Mawile Sucker Punch.
Blaziken: Deo-D Psycho Boost, Palkia Surf, Zekrom Earth Power, Arceus E-Speed, Mawile Play Rough/Sucker punch if TR is set.
Palkia: Deo-D can set up TR, and then Mawile/Palkia/Zekrom can all OHKO
Yveltal: Genesect U-turns, Zekrom Bolt Strike, Arceus Espeed, Mawile Play Rough
Arceus: Mawile Play Rough, Arceus in battle to see who wears the other down first.
Darkrai: If non-scarf/sash, Genesect can U-turn out OHKO-ing. Otherwise, I just let the one who isn't going to be very useful sleep and then switch in Arceus.
Deo-A: Genesect U-turn sets off Sash and then E-Killer can come in.
Dialga: If TR is set, Zekrom, Palkia, Mawile can all take on, but 2HKO in most cases.
Groudon: Genesect Ice Beam takes off a decent chunk, Palkia can take it on under Sun.
Ho-Oh: A bit harder, Generally sac Deo-D setting up Trick Room and bring in Zekrom for Bolt Strike. Keeping rocks up helps.
Zekrom: Also a bit harder, if Mawile gets in and -1 and it lacks Earth Power I can OHKO with Play Rough.
Lugia: Zekrom ignores Multiscale. Also keeping rocks up.
M-Kang: Fake Out always hits something, but generally I can have Mega Mawile take out enough HP to bring it within Arceus range.
 
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Hey MangoSmoothie,

Trick room is a really cool, underutilized concept, and it is really nice to see a team using it (albeit only semi). Some sets are suboptimal but I will address that. However, one major thing to note is that when you go and do something creative, you cannot ignore a bunch of major theats in the meta. Many threats can be very difficult for this team to face, such as Ekiller, Xerneas, Kyogre, Palkia, Ho-Oh, Yveltal, etc. This is not good. You have some loose checks but there are definitely a fair amount of certain variants that will completely demolish this team. You can't argue that TR completely counters them either, because it is pretty easy for them to get in pretty early since this team doesn't need to be so much weakened for them to sweep.

So in other words, you might consider adding some insurance against offensive threats, since you won't always be able to have TR up and you don't want to lose if it's not up and the opponent sets up. Not too many real quick changes, but I personally don't know how viable Conk and Reunicleus are in ubers as cool as they are.

OPTIMIZATION:

Genesect- Physical set is better in Ubers. Iron head / U-turn / ESpeed or Explosion / Ice beam is probably best.
Groudon- LO is probably a better item, and EdgeQuake is pretty much necessary, so SE > TPunch.
Dialga- Thunder > Earth Power, hits more relevant stuff, notably Kyogre. I'd also go LO but Adamant Orb is perfectly viable.
Ekiller- 4 Def > 4 SDef for Genesect to not explode you.

So that's my 5 cents. Not too much to say, but get some checks down (I guess depending on how offensively you play it is okay but if they get momentum that is an issue).

Good luck!
 
Genesect sub-optimal y/y? Run uturn/iron head/ice beam/explosion, 252 atk. Iron head so you have a steel type that can actually kill fairies and have a move that does actual damage and isnt shit to be locked into.

Conk and reuniclus in ubers? ................................. team needs rebuilding, see haxiom's rate, damn ninja

Also:
the metagame isn't centralized around a select handful of pokemon or playstyles
 
thanks for the quick rates guys, the past few battles pretty much proved most of what you guys pointed out. haxiom I switched to Physical Genesect, and am trying it out along with LO on Groudon, but im tempted to swap him out for a different pokemon. I hadnt payed much attention to Arceus EVs, those have been changed.

ApplepieFTW I changed Genesect, and conkeldurr&Reuniclus is a trick room core i'm pretty familiar with using, and its worked pretty well. 2 Trick Room setters is pretty mandatory, and I don't have much of an option when it comes to a different setter as there aren't many better setters. I could go with cresselia, since support would be cool. Conkeldurr was just a safe pick, and I'm looking for something to replace him with since he's dying off pretty fast. Any suggestions because all I've got so far is Mega Mawile and Zekrom, both of whom add an EQ weakness. So I guess we'll see what replaces them.

And on that last comment, thats probably low-ladder luck on my part, so sorry if that's completely wrong.
 
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Minority Suspect Status hasn't been much of an issue (but the again i just broke 1400, so I will definitely consider it)

Ok, so this team needed some pretty major rebuilding, sorry for the agonizing start. And Reuniclus, Conkeldurr, and Groudon were pretty meh, so I swapped them out to better be able to take on the above threats. Let me know what I should change about these sets, or if they are any good to begin with.

zekrom.gif

Zekrom @ Life Orb
Ability: Teravolt
EVs: 148 Atk / 108 HP / SDef / 252 SAtk
Brave Nature
- Bolt Strike
- Dragon Claw
- Focus Blast
- Draco Meteor
Zekrom took Groudon's place, and is meant to serve as a better response to Kyogre, Ho-Oh and Yveltal, OHKO-ing all with Bolt Strike. Nothing on my team really benefited from Sun, and he works better than Groudon as a sweeper. Focus Blast is filler since I lost quite a bit of the fighting-type moves I had with Reuniclus and Conkeldurr disappearing, but it's yet to be used.

deoxys-defense.gif

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt/Recover?
- Psycho Boost/?
- Trick Room
Deoxys-D covers Hazards and acts as an additional setter. Since most of the threats to my team were Specially based, I figured it wouldn't hurt to have a specially defensive Deo-D. The two moves in the middle I'm kinda confused on what to put, I'm thinking I should probably have some form of recovery/status. Psycho Boost is to try and deal damage before it dies.

mawile-mega.gif

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance
Mega Mawile is my favorite addition, and took conkeldurr's place. Iron Head and Play Rough are for STAB, Sucker Punch is priority, and SD is useful if given a turn to setup. IMO best replacement, thank you guys for telling me to scrap conkeldurr.

Problems: EQ weakness, that's 3 pokemon who don't really want to take ground-type attacks, but Deo-D and Arceus can take unboosted earthquakes. Not that they'd like to though.
 
If I had to rebuild:

Jiminy (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion


Gordon (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
- Earthquake
- Stone Edge
- Fire Punch
- Stealth Rock

Dialga @ Adamant Orb/CONSIDER USING TRICK ROOM PALKIA SINCE THIS ISN'T YOUR ROCKS USER
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Thunder
- Draco Meteor
- Flash Cannon
- Trick Room

INSERT TRICK ROOM GOTH HERE


Victini (M) @ Life Orbb
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spd
- Trick Room (gamecube)
- Bolt Strike
- Brick Break/something else
- V-Create (wiicreate)


Arceus @ Lum Bery
Ability: Multitype
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover
 
I updated the OP with the new members/Changes, hopefully its a bit more up to par with what's expected in an Ubers Team. Thank you all for your suggestions/criticisms.

Also ApplepieFTW , I'm not the biggest fan of Victini because it's weak to SR, which don't tend to get cleared off and losing 25% each switch along with Life Orb recoil, and getting hit on set up means it isn't lasting that long. Hopefully the things I've changed fix most of your earlier concerns.
 
I updated the OP with the new members/Changes, hopefully its a bit more up to par with what's expected in an Ubers Team. Thank you all for your suggestions/criticisms.

Also ApplepieFTW , I'm not the biggest fan of Victini because it's weak to SR, which don't tend to get cleared off and losing 25% each switch along with Life Orb recoil, and getting hit on set up means it isn't lasting that long. Hopefully the things I've changed fix most of your earlier concerns.
Yeah I do like it much more now, not too sure about deo-d (as a poke in general but its okay I guess) and psycho boost tho, something like twave has actual utility and doesnt turn it into set-up fodder, psycho boost is pretty weak anyway.
 
Yeah I do like it much more now, not too sure about deo-d (as a poke in general but its okay I guess) and psycho boost tho, something like twave has actual utility and doesnt turn it into set-up fodder, psycho boost is pretty weak anyway.

I was just thinking about being Taunt bait with that there, and Psycho Boost lets me take care of Blaziken after Stealth Rocks which can take out quite a bit of the team (~70% on most members with Low Kick and Flare Blitz). And psycho boost isn't really used unless Deo-D's about to die, or Blaziken/Gengar are in under TR.
 
I was just thinking about being Taunt bait with that there, and Psycho Boost lets me take care of Blaziken after Stealth Rocks which can take out quite a bit of the team (~70% on most members with Low Kick and Flare Blitz). And psycho boost isn't really used unless Deo-D's about to die, or Blaziken/Gengar are in under TR.
Still tho, thats so situational. Thunder wave just has more utility, I know you are using trick room, but if something like blaze pressures you immediately you want to deal with it. Imo twaving it and then revenging with palk is fine, as psycho boost just turns it into major set-up fodder.

Btw, lead deo-d (deo-d in general -.-) is p bad actually, leed deo-s for both hazards, and lead deo-a with 3 attacks if only rocks.
 
Still tho, thats so situational. Thunder wave just has more utility, I know you are using trick room, but if something like blaze pressures you immediately you want to deal with it. Imo twaving it and then revenging with palk is fine, as psycho boost just turns it into major set-up fodder.

Btw, lead deo-d (deo-d in general -.-) is p bad actually, leed deo-s for both hazards, and lead deo-a with 3 attacks if only rocks.

but Deo-d isn't the lead, Genesect is. Deo-D comes in on stuff that can't kill it and sets up TR/Hazards at some point. I'll give T-Wave a shot, be back with a response.

EDIT: Response is, it definitely helps to have at least one attacking move, and T-Wave-ing hasn't proved to be that useful. I could probably use it over Taunt, but having one attacking move, even if it only does like 20% on most things, is useful just to get off a bit of damage before Deo-D dies.
 
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but Deo-d isn't the lead, Genesect is. Deo-D comes in on stuff that can't kill it and sets up TR/Hazards at some point. I'll give T-Wave a shot, be back with a response.

EDIT: Response is, it definitely helps to have at least one attacking move, and T-Wave-ing hasn't proved to be that useful. I could probably use it over Taunt, but having one attacking move, even if it only does like 20% on most things, is useful just to get off a bit of damage before Deo-D dies.
Oh you have taunt, never mind my comments about set-up fodder. Keep it if you like haha :p
 
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