Ubers team becomes OU (semi-stall sun team)

Hi everybody and welcome to my RMT. As you can see from the title I took inspiration for this RMT from a Ubers team I used to use some time ago featuring Groudon, Reshiram, Latias, Arceus, Forretress and Chandelure. The general idea was to put up as many entry hazards as possible, trap and kill eventual spinners with Chandelure and stall until I found a chance to send Reshiram in and spam his powerful attacks killing something. I found the idea so effective and funny that I decided to transform it into a semi-equivalent OU counterpart. I just had to drop Arceus’s role to add Ninetales (she has Drought but apart from this she is totally different from Groudon). It seems to work even if it obviously has some flaws. So that’s why I posted it here: help me making it better rating it (please).

Team Preview:
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Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 96 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Substitute
- Roar
- Flamethrower

Have you ever seen a 5 gen sun team without a Drought user? I don’t think so. So here’s mine. I opted for a fairly bulky spread to be able to switch in multiple times since weather changers aren’t a rare sight this generation. However I also put some Speed EVs to be able to use the Sub + Disable combo. I generally lead with her to get sun as soon as possible and then switch out conserving her for when I need to change weather again. When I have a Sub up I usually Disable the move my opponent uses to break it if I think he doesn’t have another painful move. Otherwise I Roar to rack up some damage with entry hazards. Flamethrower lets me kill weakened or weak opponents and assures that Taunt won’t shut me completely down.


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Charizard (M) @ Choice Specs
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- SolarBeam
- Focus Blast

He takes up Reshiram’s role as a switch in, kill, switch out pokemon. Of course he doesn’t have Turbo Blaze, Blue flame and Draco Meteor, but he can get the job done. Just figure: max special attack + Solar Power + Choice Specs = 712 SAtk with Fire Blast = 120 BP + STAB + Sun light. He doesn’t need anything else to assure that something will die. Even Blissey can’t wall this. The only safe switch in is Heatran so here’s Focus Blast if I see it in team preview, predict it’s switching in and the move does not fail (……….). The other moves round up the set: Air Slash for secondary STAB and Solarbeam instead of HP Grass for bulky waters since I absolutely need sun up when I use Charizard.


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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Wish
- Protect
- Dragon Pulse
- Thunder Wave

Here’s the first member of my defensive core. She has the job of taking water and earth type attacks aimed at Ninetales or Charizard. She can also heal my team with wish if I can make my opponent use a dark, dragon or bug type attack and switch to Forretress. I can usually also keep Ninetales healthy to make it switch in more times if needed. Thunder Wave gives Charizard an easyer time when trying to sweep against faster opponents (even if sometimes this move clashes with Toxic Spikes). Protect helps me to scout and to heal Latias herself.


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Garchomp (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 68 Atk / 188 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Tail
- Protect
- Stealth Rock

He takes up Groudon’s role (except for Drought) as a physical wall, stealth rocker and phazer. Nobody seems to expect a BulkyChomp when everybody gives him a scarf or makes him dance. He surely can take a hit and survive, abusing his bulk, wonderful typing and also, against sand teams, his ability. Stealth Rock is mandatory on a semi stall team and helps me with the troublesome Volcarona. Dragon Tail is my phazing move, and with STAB it will almost always break the eventual Substitutes. Earthquake gets STAB and is used when I just want to kill the opponent’s mon, and also makes sure that Heatran won’t give my team a hard time. Protect is useful for scouting and for getting Lefties recovery.

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Volt Switch
- Spikes
- Toxic Spikes

Even if the Pokedex says that Charizards flames can melt rocks, Charizard’s worst fear is indeed Stealth Rock. So here’s Forry to get rid of them prolonging Zard’s, Chandelure’s and overall Ninetales lives, allowing her to switch and change weather. The special defensive EVs are there to sponge Dragon type attacks aimed at Latias and Chomp, and he already has enough physical bulk. Spikes and Toxic Spikes are the key to win weather wars based on continuous switching. Volt Switch coupled with team preview is really the key of this set allowing Forretress to survive Chandelures. When I see that my opponent owes a Chandelure I send Forry in and while my my opponent send his Chandelure to trap it I go out with Volt Switch and send my own ghost chandelier to kill my opoonent’s (that’s also why I put max Speed EVs and + Speed nature on Chandelure.


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Chandelure (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]

Have you ever seen a better spin blocker and revenge killer? He assures that after many efforts my entry hazards won’t be blown away with his immunity to Rapid Spin and Shadow Tag to trap and kill the opponent’s spinner. Overheat and Shadow Ball are STABs. I chose Overheat since I will be switching a lot in and out anyway and the added power is welcome. Energy Ball and HP Fighting are for coverage but they are also super effective on TTars, Toeds and Hyppos. I know that at least two of them have wonderful special bulk but after enough entry hazards damage I can trap and kill them.


So here’s the team. I know it’s not perfect but I hope you raters can detect some of its weaknesses. I had problems especially with stat boosting sweepers (for example DDers or Volcarona if Rocks aren’t on the field). Most times if I cannot immediately phaze or paralyze them they can OHKO my whole team. Thanks everybody I promise I will test all your suggestions. Changes will be in red.
 
For the stat boosters one thing that comes to mind is quagsire. His ability unaware completely cancels opponents stat boosts (or negative boosts) with the exception of speed. Other then that the only thing i can think of is getting your own Stat booster. I set that i recently discovered that works well is multiscale dragonit. You keep roosting until full health. (opponents has to deal less then 50 % damage without multi scale for this to work) while at full health use next turn to Ddance. You keep repeating until you are our of roosts. At this point you should have like 3 or 4 Ddances in. Here is the set:



Dragonite
Multiscale
Leftovers
252 def, 252 sdef, 4 hp
Jolly
MOVSET:
Dragon Dance
Roost
Dragon Claw
Extreme Speed



I know what you are thinking (this is a dragon dance set so why all the defense evs?????) the reason for all the defensive evs is because like i said the opponent has to doo less then 50 % health without multiscale for this to work. Besides even without the attack and speed evs dragon dance will boost them up enough anyways.



OR




This one is my creation i made the set myself so please understand if it is a little bad it works just fine in battles for me though.



Gyarados
Moxie
252 att, 252 spe, 4 hp
Choice Band
Jolly
MOVSET:
Waterfall
Earth quake
Facade
Dragon Tail

lol i know you must be thinking WHAT THE CRAP. however this set works out quite nicely Choice band allows him to start off with about 550 attack. Get the first Ko and it is like a free dragon dance without the speed. Get another KO and it is another free dragon dance-speed. However Only use waterfall if your precious sun gets taken out of play. Earthquake is for steels types, electric types, rock types, etc. Facade is just to piss off other people when they try and poison you or something. 140 BP at atleast 550 att is very scary. Dragon tail is if you just switch in and want to change up those pokemon some more.
 
Thanks for the rate. I also thought about Quagsire but then I decided that a part from his ability he couldn't replace well a member of my defensive core: without Garchomp I lose rocks, without Forretress I lose rapid spin and spikes and without Latias I lose wish and paralysis support. Your suggestions of other possible sweepers look fine. However I found that the Dragonite set you suggested is heavily walled by steel types, which also aren't affected by the T-spikes. Your Gyarados seems much more dangerous but being unable to use his STAB at the maximum power (there will hopefully be sun up) doesn't look fine to me.
 
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