Ubers Team (Name?)

(I am terrible with titles)


At a glance:
mega_gengar_sprite_by_noscium-d6ph3r6.png
arceus_sprite_ghost_plate_by_bakalava-d36obap.gif
gen_vi___yventall_by_flamingbravery-d5rc9n7.png
Spr_4d_132.png
xerneas_sprite__fixed__by_lord_myre-d5rba0f.png
250.png



So, here is my team. The idea was for Gengar to trap and remove certain pokemon, especially defensive threats, to allow other pokemon to meet less resistance in attempting to clean up the remaining pokemon.


In Depth:

mega_gengar_sprite_by_noscium-d6ph3r6.png

Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave

Gengar's purpose on this team, as previously stated, is to trap and remove certain threats. For example, Gengar could switch into, say Ferrothorn, trapping it, taunting it, and destroying it. I opted for Sludge Wave to hit fairies over Focus Miss Blast. Destiny bond allows Gengar to get a KO on a pokemon that happens to be giving the team trouble at any given time, either by walling or setting up dangerously.

arceus_sprite_ghost_plate_by_bakalava-d36obap.gif

Arceus (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Defog
- Judgment
- Will-O-Wisp
- Recover

Arceus-Ghost's job is to keep hazards off the field. He is a great bulky defog user and is able to scare or cripple physical attackers with a burn. Recover increases longevity, and thus the amount of time it can support the team. I do occasionally run into problems with Normal Types, as Judgement is the only attack, but I am not sure if I should replace moves, and if so, which move(s) to replace.

gen_vi___yventall_by_flamingbravery-d5rc9n7.png

Yveltal @ Leftovers
Trait: Dark Aura
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Oblivion Wing
- Dark Pulse
- U-turn
- Taunt

Yveltal is a pretty standard bulky attacker. Taunt stops defensive pokemon (although it does seem redundant with Mega Gengar above). Oblivion Wing is a great attack, as recovery is very nice, but Dark Pulse consistantly deals the most damage, boosted by STAB and Dark Aura. U-turn keeps momentum nicely, especially if I predict a switch. Yveltal is a good check to Arceus-Ghost.

Spr_4d_132.png

Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Transform

Ditto is a great revenge killer with the Choice Scarf. With GeoXerneas everywhere, Ditto can come in, and often times finish the weakened Xerneas, proceeding to go on a sweep of its own. Similarly, Ditto is actually a superb Extremekiller check, unless they have other Ghosts to switch to. Occasionally, I allow an opposing Arceus to get to +4 or +6, and then revenge kill and sweep with Ditto. 252 HP is really the only EVs that matter, as the HP stat is not copied.

xerneas_sprite__fixed__by_lord_myre-d5rba0f.png

Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Moonblast
- Thunderbolt
- Focus Blast
- Psyshock

Scarf Xerneas is pretty underrated in my opinion. I don't see it too often, and Geomancy is almost assumed sometimes. This assumption allows Xerneas the ability to OHKO many pokemon that did not expect to be outsped, or expected a Geomancy. Notably, Scarf Xerneas can outspeed and OHKO Darkrai and Scarf Zekrom. Xerneas can also switch into Outrages and force a switch.

250.png

Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Toxic

Ho-Oh is one of the best pokemon in the current ubers metagame. Aside from being an amazing Xerneas counter, Ho-Oh cripples with burns and lives a long time with Regenerator+Roost. Toxic allows Ho-Oh to put a timer on fire types that it can't burn, including other Ho-Oh. 248 HP EVs gives odd health, and 252 Sdef allows him to soak up special hits and stall many special attackers.


Threats:

Kyogre is a great threat to this team; I cannot OHKO it and the Scarf variant outspeeds pretty much everything except for Xerneas.

Ho-Oh is also difficult- I can Toxic with my own Ho-Oh but other than that, I can't do surmountable damage.

M2Y is not easy either. Ditto is a decent answer after it is weakened, but its coverage moves defeat Yveltal and Psystrike takes care of Ho-Oh reasonably well.



Overall, this team is quite solid and has done pretty well. Please rate, thank you.


Importable:
Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave

Arceus (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Defog
- Judgment
- Will-O-Wisp
- Recover

Yveltal @ Leftovers
Trait: Dark Aura
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Oblivion Wing
- Dark Pulse
- U-turn
- Taunt

Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Transform

Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Moonblast
- Thunderbolt
- Focus Blast
- Psyshock

Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake
 
No elec resists/immunities mean zekrom destroys you.
No water resists means kyogre and palkia are free to wreck everything
No fire/fly resists means Ho oh is free to wreck you especially since you have no sr + no real way of threatening it

I can't really change much to fix these problems without completely changing the team so mehs.
 
No elec resists/immunities mean zekrom destroys you.
No water resists means kyogre and palkia are free to wreck everything
No fire/fly resists means Ho oh is free to wreck you especially since you have no sr + no real way of threatening it

I can't really change much to fix these problems without completely changing the team so mehs.

Not really, he could use a Groudon over Ditto or something.

Also, Xerneas needs Rock Slide for Ho-Oh, and only needs 220 EVs as it really shouldn't be trying to risk a Genesect tie
 
Thanks for the feedback.

Would it be possible to run Arceus-Water > Arceus-Ghost?
This would give a decent water resistance against Palkia and Kyogre.

Also, Groudon seems like a good idea. Who should I switch out?
 
Not really, he could use a Groudon over Ditto or something.

Also, Xerneas needs Rock Slide for Ho-Oh, and only needs 220 EVs as it really shouldn't be trying to risk a Genesect tie
Doesn't fix any problems at all. His team is an attempt at bulky offense while being unable to deal with other offensive threats and gets straight out pverwhelmed by hyper offense.
 
As said before, run Rock Slide on Xerneas and shuffle around the EVs a bit so you can KO Ho-oh.
Water Arceus would only partially answer Kyogre / Palkia as they usually run Thunder, plus it would just improve Zekrom's chance of destroying you, and adding Groudon on it's own would only answer Zekrom. If it were me I would try to change the team to have a Xerneas, Kyogre, Ho-oh and Extremekiller answer. But as Haruno said changes like that involve significantly changing the team. Basically, look into getting a good core.
 
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