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Ubers Team

Currently 79th on Pokemon Online. Peaked at 37th. Have beaten top 5 players on PO ladder. Some of the EV's may appear pretty random and not perfect. That's because they are not, I don't care enough to take the time to get them super refined and figure out all the math. Most of the sets are just take stright off of Smogon. Why fix what isn't broken?

The goal of the team is just use the most abusive Pokemon for fun and profit.

Lead:

Giratina-O

Levitate / Griseous Orb / Modest

4 HP / 252 Special Attack / 252 Speed

Draco Meteor / Roar / Shadow Ball / Aura Sphere

Was originally more defensive. But slowly evolved into a psedo suicide lead. Hits things really hard with good coverage and some natural bulk allows it to take a couple hits. Max speed allows you to surprise a lot of things. Roar ruins Baton Pass team's days as it is pretty obvious what turn they are going to Baton Pass if you pay attention. Even though it functions as a suicide lead just trying to do damage to as much as possible, it's important to not completely suicide him as his ghost typing and the only levitater make him a crucial pivot.

Mewtwo

Unnerve (Change to Pressure for Wifi) / Choice Scarf / Modest

252 Spc Attack / 4 Spc Defense / 252 Speed

Psystrike / Fire Blast / Thunder / Ice Beam

Revenge killer extraordinaire. Everything is fairly obvious. Pretty much universal coverage. Thunder and Fire Blast are there to take advantage of having Kyogre and Groudon on the team.

Arceus

Multitype / Silk Scarf / Adamant

132 HP / 252 Attack / 124 Speed

Extreme Speed / Shadow Force / Earthquake / Swords Dance

Standard Extreme Killer Arceus. Details: http://www.smogon.com/forums/showthread.php?t=77202 They do a better job explaining than I ever could.

Ferrothorn

Iron Barbs / Leftovers / Careful

252 HP / 4 Attack / 252 Spec Defense

Leech Seed / Stealth Rock / Protect / Power Whip

Pretty standard Smogon set. Details: http://www.smogon.com/forums/showthread.php?t=84883 Protect over Spikes because it allows you to easily scout for fire moves on likely Choices and switch accordingly. In combination with Leftovers and Leech Seed allows Ferrothorn to live for way, way to long. Spikes in my experience while nice, simply take to long to get set up. Often allowing them to get there own hazards up while you do.

Kyogre

Drizzle / Choice Specs / Modest

244 HP / 252 Spec Attack / 12 Speed

Water Spout / Thunder / Ice Beam / Surf

Standard Smogon set once again. Details: http://www.smogon.com/forums/showthread.php?t=80307 I'm an accuracy whore so Surf > Hydro Pump. Also I'm not exactly sure where I got 12 Speed EV's from, I think it was to guarantee speed tie wins against other Kyogres.

Groudon

Drought / Choice Band / Adamant

252 Hit Points / 252 Defense / 4 Speed

Dragon Claw / Stone Edge / Fire Punch / Earthquake

Quite possibly the Frankenstein of Pokemon. This guy looks like a mess, but is amazingly good at what I need him to do. He provides an essential physical pivot as well as a weather pivot, while still being able to hit hard enough with enough coverage to give things pause about staying in on him, allowing them to be easily picked off by Scarf Mewtwo or Extreme Speed for Arecus.

Weaknesses:

Dedicated Baton Pass teams can cause a huge problem if you make a mistake against them. But than that is kind what Baton Pass teams are good at.

Bulky Lugia with Sub and Recover/Roost is virtually impossible for you to deal with. It can be done, but it takes a lot of planning and good predicting. Debating putting Trick on Mewtwo to cripple it.

Ludicolo: Not sure if Ludicolo, or always play around it terribly. I have nightmares about Sub/Seed/Protect.

Playing bad is by far the biggest weakness with this team. Probably goes without saying though. This team is hard to play correctly. It is absolutely crucial that you make good predictions, good switches, knowing the correct pivots and managing the weather. This team definitely has its "oops I win moments" though just because of the raw power available. The balance is very fragile though and if you make one bad play it can, and most likely will, quickly end up costing you the match.

Strengths:

Very few teams can boast of carrying this much raw power and flexibility. You have argueably the six best Pokemon in all of Ubers available to you. Every one of these six is capable of completely dominating teams all on it's own, while having amazing synergy with the rest of the team members.
 
Why use earthquake on Arceus? Brick break has nearly the same coverage (except ferrothorn, who groudon can handle), and can also kill other Extremekillers.
 
Why use earthquake on Arceus? Brick break has nearly the same coverage (except ferrothorn, who groudon can handle), and can also kill other Extremekillers.

Because hitting other ExtremeKillers is the only thing it does better, and even than I don't believe its a OHKO. Extreme Speed typically does around 70% at +2 vs other Arceus' making a 2HKO with Extreme Speed simply the safer play, or a 1HKO with some entry hazard damage. It is also gets blanked by Ghost types, a common switch into predicted Extreme Speeds, making Earthquake a very safe move if you predict a switch. Earthquake hits Dialga harder than Brick Break does. Ferrothron gets 2HKO'ed by +2 Earthquake anyways, same as Brick Break. You also don't take Iron Barbs damage vs Ferrothorn which is hugely relevant. Also with Silk Sash neutral Extreme Speeds hit just about as hard as super effective Brick Breaks while having the ever relevant priority.

The only situations Brick Break is better in is against Screens, which are fairly uncommon in Ubers due to the highly offensive nature of the format. And vs Skarmory which doesn't see Ubers play.
 
Brick Break 75(2) vs espeed 80(1.2)(1.5) = 150 vs 150, not very large difference, ferrothorn is hit harder by brick break then eq though but thats another arguement.

Using gira-o as an anti-lead is quite odd, im not sure if the stab shadow balls help but it lacks the raw power to ohko groudon and dialga so why not consider rayquaza in that same spot, unlike the other leads it can also damage on darkrai whom you seem to have a small problem with. Also id like to stress this teams weakness to [this is not a troll also] STALL/SPECIALLY DEFENSIVE mewtwo. If its with a wobbufet, who can deal with kyogre behind a screen it will literally wall the whole team. I reccomend using trick over thunder for mewtwo to deal with this underated stalling thing, and baton pass teams which i dont see often (arent they passing subs? and using espeon? note perish song ghosteus can be used over giratina for these rare things.)

[I may comment more later and this is again not a troll]
 
Brick Break 75(2) vs espeed 80(1.2)(1.5) = 150 vs 150, not very large difference, ferrothorn is hit harder by brick break then eq though but thats another arguement.

Using gira-o as an anti-lead is quite odd, im not sure if the stab shadow balls help but it lacks the raw power to ohko groudon and dialga so why not consider rayquaza in that same spot, unlike the other leads it can also damage on darkrai whom you seem to have a small problem with. Also id like to stress this teams weakness to [this is not a troll also] STALL/SPECIALLY DEFENSIVE mewtwo. If its with a wobbufet, who can deal with kyogre behind a screen it will literally wall the whole team. I reccomend using trick over thunder for mewtwo to deal with this underated stalling thing, and baton pass teams which i dont see often (arent they passing subs? and using espeon? note perish song ghosteus can be used over giratina for these rare things.)

[I may comment more later and this is again not a troll]

I believe +2 Brick Break is a 2HKO on Ferrothorn specially defensive Ferrothron? I'm not 100% positive on this but I seem to remember living it the few times it came up, could have been none boosted though. I know EQ is a 2HKO on Ferrothron barring Leech Seed/Protect shenninigins. Or EQ + Extreme Speed.

I've thought about using Rayquaza a few times. I'm not a fan of Air Lock though as having weather up is actually pretty useful, even though there is nothing that abuses it. Rain makes Ferrothorn an absolute beast, while neutering rain teams. Having Sun up is the best counter vs Rain teams. While also boosting Mewtwo's Thunder/Fire Blast respectively making potential sweeps easier to facilitate.

Gira-o isn't an anti-lead persay. When I started playing with this team it just happened to be in front, and I've never really had an inclination to move it. Nothing else on the team really seems to fit in a lead style role for the team. Ferrothorn probably would be the most obvious choice. But it's horrible vs common leads with Taunt such as Deoxys, things like Speed Boost Blaziken, other Ferrothorns, or Forretress.

In regards to the Baton Pass teams, they shouldn't be able to set up a sub and Baton Pass it off with there lead vs Gira-O, making Espeon less dangerous since it's only attacking move is normally Stored Power which Giro-O resists, while being able to hit back with super effective STAB Shadow Balls.

Gira-O has a really strong typing vs other common leads and is natrually pretty bulky even without EV investments. It being a ghost type with levitate also gives lots of opportunities to get free switch ins latter on in the match and functions as an excellent pivot. While it does lack slightly in raw power as you mentioned, it is excellent at getting good damage on a lot of things allowing for easy wins with Arceus.

I wouldn't call Darkrai a problem so much as an annoyance. The way I handle him is just switch into Groudon to take the Dark Void, switch into Mewtwo on the Nasty Plot, than OHKO with sun boosted Fire Blast due to being faster with scarf. Ice Beam may also OHKO not 100% sure. If they are a Sub/Plot/Void/Darkmove varient just switch into Ferrothorn.

I have yet to run into a Mewtwo/Wobbufet style team that you mentioned. It is something I would want to play against a few times before I made changes based solely on it. Just to see if there are ways I could play around it first. Unless of course it becomes very popular. Although I will admit I'm not sure how I would beat this team with Lugia on it also (seems like a natural inclusion). In the same vain would replacing Fire Blast for Trick make more sense? I seem to use Thunder far more than Fire Blast. Though it would give it slightly worse coverage vs Steel types.

I would need major convincing to replace ExtremeKiller Arceus. I think its just by far the best Pokemon in Ubers. It's ability to take wins off people all by itself is just unrivaled.
 
I meant darkrai can come in late game and cause problems. Also ice beam is not an ohko on darkrai and most darkrai's are sashed to take hits anyway. You can revenge it with arceus after that but youve essentially lost a groudon and a mewtwo which limits the arceus sweep a lot. Fire blast can be replacedwith trick but your hitting thunder things harder with a psystrike, ex: kyogre and ho-oh dislike psystrike more since it targets their weaker defense.

Ghost may be a good typing put giratinas dragon and ice weakness severly limit its bulk, so it might not be able to stick around for a long time.

Stall 2 is not common at all sadly, but it shouldn't be ignored because of that. Also I think im missinterpreting what you mean by pass, i assumed something uses dual screens mew rushes sets up a nasty plot and a rock polish countering phazers with sub + taunt and passing. What do you define full pass by?
 
this team has some problems with stall teams. definitely put Trick on mewtwo so you can mess up something with a scarf. (ofc dont give trick immediately, at least not till you kill mewtwo counters as most of them dont mind trick (kyogre, giratina-o, arceus)

another recommendation would be to replace your groudon with a paradancer(thunderwave, swords dance, stone edge, earthquake @life orb). because your team is not very fond of lets say Giratina, as I dont see a way to beat stall with this team. now you can swords dance as it switches in and suicide in front of it with groudon so arceus can finish the rest of the team. or if they have lugia just paralyze him and kill him with SD + SE if you can. if they dont have any other psychical wall than groudon then good for you.

and put FOCUS BLAST on mewtwo for darkrai.

edit:and shadow claw on arceus over shadow force, blissey and giratina combination wall your arceus forever
 
I meant darkrai can come in late game and cause problems. Also ice beam is not an ohko on darkrai and most darkrai's are sashed to take hits anyway. You can revenge it with arceus after that but youve essentially lost a groudon and a mewtwo which limits the arceus sweep a lot. Fire blast can be replacedwith trick but your hitting thunder things harder with a psystrike, ex: kyogre and ho-oh dislike psystrike more since it targets their weaker defense.

Ghost may be a good typing put giratinas dragon and ice weakness severly limit its bulk, so it might not be able to stick around for a long time.

Stall 2 is not common at all sadly, but it shouldn't be ignored because of that. Also I think im missinterpreting what you mean by pass, i assumed something uses dual screens mew rushes sets up a nasty plot and a rock polish countering phazers with sub + taunt and passing. What do you define full pass by?

If it is not a lead Darkrai I'm not particularly concerned about it having Focus Sash, due to the threat of hazards. If it is a lead with Sash it will probably put something to sleep and KO something else vs most teams anyways, so kinda a wash there anyways. It is just how Darkrai works.

It's true, things in Ubers have Ice and Dragon weaknesses, nature of the format. That is why Ferrothorn is there. Almost everything has weaknesses though. Gira-o happens to be bulky enough to be able to take one of those hits more often than not though.

No, we have the same general idea about Baton Pass teams. But the common leads don't have Taunt. The first goal of every Pass teams is to get speed boosts going. As long as you don't show them Roar of Gira-O prematurely they won't go into Espeon out of fear of STAB Shadow attack. Wrecking there speed boosts allowing you to easily pick them apart. Roar doesn't care if they have sub up or not. If you disrupt the chain even once they have a hard time getting the ball rolling again.
 
this team has some problems with stall teams. definitely put Trick on mewtwo so you can mess up something with a scarf. (ofc dont give trick immediately, at least not till you kill mewtwo counters as most of them dont mind trick (kyogre, giratina-o, arceus)

another recommendation would be to replace your groudon with a paradancer(thunderwave, swords dance, stone edge, earthquake @life orb). because your team is not very fond of lets say Giratina, as I dont see a way to beat stall with this team. now you can swords dance as it switches in and suicide in front of it with groudon so arceus can finish the rest of the team. or if they have lugia just paralyze him and kill him with SD + SE if you can. if they dont have any other psychical wall than groudon then good for you.

and put FOCUS BLAST on mewtwo for darkrai.

edit:and shadow claw on arceus over shadow force, blissey and giratina combination wall your arceus forever

The Shadow Force thing was a recent change to try it out. But I do agree that Shadow Claw is the better choice and have changed it back. If I was going to change Groudon I would rather replace it completely.

I've changed Stealth Rock of Ferrothron for Toxic, and he has been single handily destroying stall teams when the rain is up. Even when they are carrying Fire/Fighting moves. Leech Seed/Toxic/Protect stall keeps his health high while putting things on a really fast clock.
 
I actually reccomend you put stealth rock back on. With stealth rock off the field tank ho-oh can come in and start spamming sacred fires in the sun and if he predicts a kyogre switch brave bird it who is 2hkoed by it. Ferrothorn cant live a sacred fire even in the rain and he cant touch ho-oh's subs that he creates either. Groudon can come in on it but its got a pretty high chance to be burned and i believed is 3hkoed by sacred fire, which means ho-oh automatically wins if it has a sub up. Ironically, even darkrai and mewtwo will have trouble denting the bird due to its astounding base 154 base sp def.
 
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