Currently 79th on Pokemon Online. Peaked at 37th. Have beaten top 5 players on PO ladder. Some of the EV's may appear pretty random and not perfect. That's because they are not, I don't care enough to take the time to get them super refined and figure out all the math. Most of the sets are just take stright off of Smogon. Why fix what isn't broken?
The goal of the team is just use the most abusive Pokemon for fun and profit.
Lead:
Giratina-O
Levitate / Griseous Orb / Modest
4 HP / 252 Special Attack / 252 Speed
Draco Meteor / Roar / Shadow Ball / Aura Sphere
Was originally more defensive. But slowly evolved into a psedo suicide lead. Hits things really hard with good coverage and some natural bulk allows it to take a couple hits. Max speed allows you to surprise a lot of things. Roar ruins Baton Pass team's days as it is pretty obvious what turn they are going to Baton Pass if you pay attention. Even though it functions as a suicide lead just trying to do damage to as much as possible, it's important to not completely suicide him as his ghost typing and the only levitater make him a crucial pivot.
Mewtwo
Unnerve (Change to Pressure for Wifi) / Choice Scarf / Modest
252 Spc Attack / 4 Spc Defense / 252 Speed
Psystrike / Fire Blast / Thunder / Ice Beam
Revenge killer extraordinaire. Everything is fairly obvious. Pretty much universal coverage. Thunder and Fire Blast are there to take advantage of having Kyogre and Groudon on the team.
Arceus
Multitype / Silk Scarf / Adamant
132 HP / 252 Attack / 124 Speed
Extreme Speed / Shadow Force / Earthquake / Swords Dance
Standard Extreme Killer Arceus. Details: http://www.smogon.com/forums/showthread.php?t=77202 They do a better job explaining than I ever could.
Ferrothorn
Iron Barbs / Leftovers / Careful
252 HP / 4 Attack / 252 Spec Defense
Leech Seed / Stealth Rock / Protect / Power Whip
Pretty standard Smogon set. Details: http://www.smogon.com/forums/showthread.php?t=84883 Protect over Spikes because it allows you to easily scout for fire moves on likely Choices and switch accordingly. In combination with Leftovers and Leech Seed allows Ferrothorn to live for way, way to long. Spikes in my experience while nice, simply take to long to get set up. Often allowing them to get there own hazards up while you do.
Kyogre
Drizzle / Choice Specs / Modest
244 HP / 252 Spec Attack / 12 Speed
Water Spout / Thunder / Ice Beam / Surf
Standard Smogon set once again. Details: http://www.smogon.com/forums/showthread.php?t=80307 I'm an accuracy whore so Surf > Hydro Pump. Also I'm not exactly sure where I got 12 Speed EV's from, I think it was to guarantee speed tie wins against other Kyogres.
Groudon
Drought / Choice Band / Adamant
252 Hit Points / 252 Defense / 4 Speed
Dragon Claw / Stone Edge / Fire Punch / Earthquake
Quite possibly the Frankenstein of Pokemon. This guy looks like a mess, but is amazingly good at what I need him to do. He provides an essential physical pivot as well as a weather pivot, while still being able to hit hard enough with enough coverage to give things pause about staying in on him, allowing them to be easily picked off by Scarf Mewtwo or Extreme Speed for Arecus.
Weaknesses:
Dedicated Baton Pass teams can cause a huge problem if you make a mistake against them. But than that is kind what Baton Pass teams are good at.
Bulky Lugia with Sub and Recover/Roost is virtually impossible for you to deal with. It can be done, but it takes a lot of planning and good predicting. Debating putting Trick on Mewtwo to cripple it.
Ludicolo: Not sure if Ludicolo, or always play around it terribly. I have nightmares about Sub/Seed/Protect.
Playing bad is by far the biggest weakness with this team. Probably goes without saying though. This team is hard to play correctly. It is absolutely crucial that you make good predictions, good switches, knowing the correct pivots and managing the weather. This team definitely has its "oops I win moments" though just because of the raw power available. The balance is very fragile though and if you make one bad play it can, and most likely will, quickly end up costing you the match.
Strengths:
Very few teams can boast of carrying this much raw power and flexibility. You have argueably the six best Pokemon in all of Ubers available to you. Every one of these six is capable of completely dominating teams all on it's own, while having amazing synergy with the rest of the team members.
The goal of the team is just use the most abusive Pokemon for fun and profit.
Lead:
Giratina-O
Levitate / Griseous Orb / Modest
4 HP / 252 Special Attack / 252 Speed
Draco Meteor / Roar / Shadow Ball / Aura Sphere
Was originally more defensive. But slowly evolved into a psedo suicide lead. Hits things really hard with good coverage and some natural bulk allows it to take a couple hits. Max speed allows you to surprise a lot of things. Roar ruins Baton Pass team's days as it is pretty obvious what turn they are going to Baton Pass if you pay attention. Even though it functions as a suicide lead just trying to do damage to as much as possible, it's important to not completely suicide him as his ghost typing and the only levitater make him a crucial pivot.
Mewtwo
Unnerve (Change to Pressure for Wifi) / Choice Scarf / Modest
252 Spc Attack / 4 Spc Defense / 252 Speed
Psystrike / Fire Blast / Thunder / Ice Beam
Revenge killer extraordinaire. Everything is fairly obvious. Pretty much universal coverage. Thunder and Fire Blast are there to take advantage of having Kyogre and Groudon on the team.
Arceus
Multitype / Silk Scarf / Adamant
132 HP / 252 Attack / 124 Speed
Extreme Speed / Shadow Force / Earthquake / Swords Dance
Standard Extreme Killer Arceus. Details: http://www.smogon.com/forums/showthread.php?t=77202 They do a better job explaining than I ever could.
Ferrothorn
Iron Barbs / Leftovers / Careful
252 HP / 4 Attack / 252 Spec Defense
Leech Seed / Stealth Rock / Protect / Power Whip
Pretty standard Smogon set. Details: http://www.smogon.com/forums/showthread.php?t=84883 Protect over Spikes because it allows you to easily scout for fire moves on likely Choices and switch accordingly. In combination with Leftovers and Leech Seed allows Ferrothorn to live for way, way to long. Spikes in my experience while nice, simply take to long to get set up. Often allowing them to get there own hazards up while you do.
Kyogre
Drizzle / Choice Specs / Modest
244 HP / 252 Spec Attack / 12 Speed
Water Spout / Thunder / Ice Beam / Surf
Standard Smogon set once again. Details: http://www.smogon.com/forums/showthread.php?t=80307 I'm an accuracy whore so Surf > Hydro Pump. Also I'm not exactly sure where I got 12 Speed EV's from, I think it was to guarantee speed tie wins against other Kyogres.
Groudon
Drought / Choice Band / Adamant
252 Hit Points / 252 Defense / 4 Speed
Dragon Claw / Stone Edge / Fire Punch / Earthquake
Quite possibly the Frankenstein of Pokemon. This guy looks like a mess, but is amazingly good at what I need him to do. He provides an essential physical pivot as well as a weather pivot, while still being able to hit hard enough with enough coverage to give things pause about staying in on him, allowing them to be easily picked off by Scarf Mewtwo or Extreme Speed for Arecus.
Weaknesses:
Dedicated Baton Pass teams can cause a huge problem if you make a mistake against them. But than that is kind what Baton Pass teams are good at.
Bulky Lugia with Sub and Recover/Roost is virtually impossible for you to deal with. It can be done, but it takes a lot of planning and good predicting. Debating putting Trick on Mewtwo to cripple it.
Ludicolo: Not sure if Ludicolo, or always play around it terribly. I have nightmares about Sub/Seed/Protect.
Playing bad is by far the biggest weakness with this team. Probably goes without saying though. This team is hard to play correctly. It is absolutely crucial that you make good predictions, good switches, knowing the correct pivots and managing the weather. This team definitely has its "oops I win moments" though just because of the raw power available. The balance is very fragile though and if you make one bad play it can, and most likely will, quickly end up costing you the match.
Strengths:
Very few teams can boast of carrying this much raw power and flexibility. You have argueably the six best Pokemon in all of Ubers available to you. Every one of these six is capable of completely dominating teams all on it's own, while having amazing synergy with the rest of the team members.
