Hello everyone.
Let's talk Ubers, specifically how we (the Ubers Tier Leaders) believe the tier should proceed going forward in USM.
To put things in context, we have to go back to the creation of AG. In order to avoid an absurd overcentralization around Mega Rayquaza, Ubers became a tier. However, despite some attempts to explain how Ubers should differ from usage-based tiers, there hasn't really been a common definition. Sure, it should aspire to have the fewest bans possible, but how does that exactly play out operationally? We have created a potential tiering policy that aims to cement how Ubers will function in the future.
After becoming a tier, Ubers has progressively been receiving more criticism from the overall Smogon community (including its own playerbase) and has now been booted twice from SPL, one of which wasn't necessarily related to our tier's playability, but could be seen that way. Still, we believe Ubers is being compared to other tiers while operationally still functioning almost as a banlist. Anything Goes should be functioning as Ubers' banlist, and yet the tiers are much more closely linked than they should be. Ubers is currently Anything Goes with Smogon restrictions, rather than Anything Goes being Ubers without restrictions, if this makes sense.
We believe it is time to do something to restore the competitiveness of the tier to be more in line with other Smogon tiers, but with the assistance of our own definitions in order to maintain our identity. For USM Ubers and the future, we believe in going forward with this new policy, put inside hide tags due to its length:
So for those looking for a shorter version:
- Ubers is defined as the tier with the least amount of bans needed to maintain a playable tier competitively.
- Diversity is not the ultimate goal for Ubers, it is playability.
Operationally, this means two things:
1) We plan to publicly suspect test elements with the perceived potential to ruin the competitive value of the tier (in accordance with our new tiering policy). Examples of this could include: Primal Groudon, Geomancy, and Shadow Tag.
2) This also means suspecting elements that were previously banned or restricted if we believe it has the potential to NOT ruin the competitive value of the tier, keeping in line with our minimalist ban policy. Examples of this could include: Swagger, Species Clause. There are many other potential unbans in theory, but think back to BW2 suspect testing in Ubers for a rough idea.
Practically speaking, any suspect tests Ubers will hold will always be objective with a suspect ladder. There will never be any form of weighting or picking out votes based on subjective criterion. Those who qualify for voting will get to vote, simple as that.
What we wish to see from you all in this thread are your opinions on Ubers' future plans, as we cannot progress without the blessing of our community and Smogon at large. Remember to include reasoning alongside your opinions so that we can better understand your viewpoint.
Let's talk Ubers, specifically how we (the Ubers Tier Leaders) believe the tier should proceed going forward in USM.
To put things in context, we have to go back to the creation of AG. In order to avoid an absurd overcentralization around Mega Rayquaza, Ubers became a tier. However, despite some attempts to explain how Ubers should differ from usage-based tiers, there hasn't really been a common definition. Sure, it should aspire to have the fewest bans possible, but how does that exactly play out operationally? We have created a potential tiering policy that aims to cement how Ubers will function in the future.
After becoming a tier, Ubers has progressively been receiving more criticism from the overall Smogon community (including its own playerbase) and has now been booted twice from SPL, one of which wasn't necessarily related to our tier's playability, but could be seen that way. Still, we believe Ubers is being compared to other tiers while operationally still functioning almost as a banlist. Anything Goes should be functioning as Ubers' banlist, and yet the tiers are much more closely linked than they should be. Ubers is currently Anything Goes with Smogon restrictions, rather than Anything Goes being Ubers without restrictions, if this makes sense.
We believe it is time to do something to restore the competitiveness of the tier to be more in line with other Smogon tiers, but with the assistance of our own definitions in order to maintain our identity. For USM Ubers and the future, we believe in going forward with this new policy, put inside hide tags due to its length:
First - Why a new tier policy?
History has shown that sometimes bans are required from the Ubers tier. At first uncompetitive (as defined by http://www.smogon.com/forums/threads/ous-tiering-policy-framework-read-and-understand-this.3552154/ ) elements such as evasion were considered ban worthy. Over time, even with power creep, the usable mons in the metagame stayed at a somewhat equal relative power. The inclusion of Mega Rayquaza caused an unprecedented action to be taken, and thus banning it lead to Ubers becoming a tier. But what exactly is Ubers then? If Ubers performs bans, what is its difference from the Overused tier? What is the purpose of having bans in the first place? This is a hard question to answer, and while an attempt has been made in the section below, looking at the proposed criterion for banning things from Ubers, as well as practical case examples will provide you a more concrete idea of what the Ubers tier is and how it differs from Overused.
Tier Policy Overview
Ubers should strive to be a competitive tier, i.e. we want luck and match-up elements to match those of any other Smogon tier. Ubers will only ban Pokémon when deemed broken by its own definition, which can be found below. This definition provides a more conservative, methodical approach to Pokémon bans than that of most tiers. Ubers strives towards playability with as few bans as possible, while still retaining competitiveness.
Proposed Ubers tier policy
The banning process will follow three main criteria: broken, uncompetitive and unhealthy.
Broken
Two important definitions first.
Diversity = the amount of Pokémon usable in a competitive setting
Playability = reduction of convergence in teams to the point where player skill matters
Now let's first revisit the case of Mega Rayquaza:
Mega Rayquaza was a terrific Pokémon due to its amazing offensive stats. In terms of damage output it was the undisputed best. Its qualities were undoubtedly best utilized on offensive teams. Using an offensively based team with Mega Rayquaza was considered superior to not using it. Hence, the only rational choice for players was to adopt it, making every viable team in the tier some sort of Mega Rayquaza offense. While both players could use it a make gradual optimizations in this pseudo mirror-match up, Ubers was deemed unenjoyable to play. Using the specified criteria for banning Pokémon from Ubers, it is clear that Mega Rayquaza was broken, thus it was ban-worthy.
What point does this make in regards to tiering? Well, Ubers will base banning things for being “too powerful” but to drawing the line of what this suggests is hard to do. The following should provide as pointers.
- Ubers should NOT ban solely because a Pokémon is "overcentralizing" i.e. close to/or 100 % usage. Instead think in terms of playstyle convergence. If every team looks like a duck, feels like a duck, and acts like a duck, then every game is a fight between two identical ducks. Essentially, games should be playable in the sense that they aren't closer to 50-50 mirror match-ups.
-Imagine a metagame where 6 Pokémon were considered viable. Deviating from these 6 will correlate perfectly with losing to any standard team. Now ponder on two distinct scenarios A and B:
A: Each of the 6 Pokémon can only play a single role (using a single set if you will) attributing to making the style of the team overall indistinguishable from any other team in the metagame.
B: Each of the 6 Pokémon can play multiple roles, attributing to permutations that allows team styles to become varied, despite the lack of diversity of Pokémon considered viable.
Ubers should be totally fine with B but must look at banning the most broken components in the A-scenario in order to allow for enough permutations to make the metagame playable. Granted these two examples are highly idealized and extreme cases, but argumentations surrounding what is broken should generally stem from this line of thought. Does a Pokémon disallow permutations to the extent the metagame is closer to the B-scenario than we would like?
From this we can derive the formal definition:
Diversity is not the goal of Ubers, playability is, and thus every type: broken ban must be argued with this in regard.
Uncompetitive
Ubers will use OUs definitions as it is essential towards our goal to be deemed competitive. This does not mean things deemed uncompetitive in other tiers will automatically get banned under this criterion, but it should provide pointers for discussion.
Unhealthy
As far as this type of ban goes, it isn’t exactly filled with any real examples. None, actually. It makes it very hard for Ubers to have a proper stance on this. Hence this section will review the four branches of this type of ban, as given in the OU tiering framework.
A.) These are elements that may not limit either team building or battling skill enough individually, but combine to cause an effect that is undesirable for the metagame.
Comments from an Ubers perspective: This is a vague criterion but it should apply to the Ubers tier as well.
B.) This can also be a state of the metagame. If the metagame has too much diversity wherein team building ability is greatly hampered and battling skill is drastically reduced, we may seek to reduce the number of good to great threats. This can also work in reverse; if the metagame is too centralized a particular set of Pokemon, none of which are broken on their own, we may seek to add Pokemon to increase diversity.
Comments from an Ubers perspective: This is something partly touched upon in Ubers definition of broken. Since Ubers has a thought out methodology on how to deal with centralization or rather, dominating strategies (see section: Broken) Ubers will not pursue bans of this type, period. Diversity is not the ultimate goal of Ubers, it is playability.
C.) This is the most controversial and subjective one, and will therefore be used the most sparingly. The OU Council will only use this amidst drastic community outcry and a conviction that the move will noticeably result in the better player winning over the lesser player.
Comments from an Ubers perspective: This is valid. The community should be in charge of their tier. It is controversial, but if there is a general consensus that the integrity is compromised due to one element, which is neither broken nor uncompetitive, it must still be possible to ban it. We play this game for fun, after all.
Regarding suspecting testing methods
We believe that a public suspect testing method is the ideal way to go about our tiering decisions, just like any other Smogon tier. With a high ban % required in order to ban or unban something from Ubers, we hope that changes to the tier will only occur when the community overwhelmingly agrees with it, and this also helps to seperate us from OU.
History has shown that sometimes bans are required from the Ubers tier. At first uncompetitive (as defined by http://www.smogon.com/forums/threads/ous-tiering-policy-framework-read-and-understand-this.3552154/ ) elements such as evasion were considered ban worthy. Over time, even with power creep, the usable mons in the metagame stayed at a somewhat equal relative power. The inclusion of Mega Rayquaza caused an unprecedented action to be taken, and thus banning it lead to Ubers becoming a tier. But what exactly is Ubers then? If Ubers performs bans, what is its difference from the Overused tier? What is the purpose of having bans in the first place? This is a hard question to answer, and while an attempt has been made in the section below, looking at the proposed criterion for banning things from Ubers, as well as practical case examples will provide you a more concrete idea of what the Ubers tier is and how it differs from Overused.
Tier Policy Overview
Ubers should strive to be a competitive tier, i.e. we want luck and match-up elements to match those of any other Smogon tier. Ubers will only ban Pokémon when deemed broken by its own definition, which can be found below. This definition provides a more conservative, methodical approach to Pokémon bans than that of most tiers. Ubers strives towards playability with as few bans as possible, while still retaining competitiveness.
Proposed Ubers tier policy
The banning process will follow three main criteria: broken, uncompetitive and unhealthy.
Broken
Two important definitions first.
Diversity = the amount of Pokémon usable in a competitive setting
Playability = reduction of convergence in teams to the point where player skill matters
Now let's first revisit the case of Mega Rayquaza:
Mega Rayquaza was a terrific Pokémon due to its amazing offensive stats. In terms of damage output it was the undisputed best. Its qualities were undoubtedly best utilized on offensive teams. Using an offensively based team with Mega Rayquaza was considered superior to not using it. Hence, the only rational choice for players was to adopt it, making every viable team in the tier some sort of Mega Rayquaza offense. While both players could use it a make gradual optimizations in this pseudo mirror-match up, Ubers was deemed unenjoyable to play. Using the specified criteria for banning Pokémon from Ubers, it is clear that Mega Rayquaza was broken, thus it was ban-worthy.
What point does this make in regards to tiering? Well, Ubers will base banning things for being “too powerful” but to drawing the line of what this suggests is hard to do. The following should provide as pointers.
- Ubers should NOT ban solely because a Pokémon is "overcentralizing" i.e. close to/or 100 % usage. Instead think in terms of playstyle convergence. If every team looks like a duck, feels like a duck, and acts like a duck, then every game is a fight between two identical ducks. Essentially, games should be playable in the sense that they aren't closer to 50-50 mirror match-ups.
-Imagine a metagame where 6 Pokémon were considered viable. Deviating from these 6 will correlate perfectly with losing to any standard team. Now ponder on two distinct scenarios A and B:
A: Each of the 6 Pokémon can only play a single role (using a single set if you will) attributing to making the style of the team overall indistinguishable from any other team in the metagame.
B: Each of the 6 Pokémon can play multiple roles, attributing to permutations that allows team styles to become varied, despite the lack of diversity of Pokémon considered viable.
Ubers should be totally fine with B but must look at banning the most broken components in the A-scenario in order to allow for enough permutations to make the metagame playable. Granted these two examples are highly idealized and extreme cases, but argumentations surrounding what is broken should generally stem from this line of thought. Does a Pokémon disallow permutations to the extent the metagame is closer to the B-scenario than we would like?
From this we can derive the formal definition:
Diversity is not the goal of Ubers, playability is, and thus every type: broken ban must be argued with this in regard.
Uncompetitive
Ubers will use OUs definitions as it is essential towards our goal to be deemed competitive. This does not mean things deemed uncompetitive in other tiers will automatically get banned under this criterion, but it should provide pointers for discussion.
Unhealthy
As far as this type of ban goes, it isn’t exactly filled with any real examples. None, actually. It makes it very hard for Ubers to have a proper stance on this. Hence this section will review the four branches of this type of ban, as given in the OU tiering framework.
A.) These are elements that may not limit either team building or battling skill enough individually, but combine to cause an effect that is undesirable for the metagame.
Comments from an Ubers perspective: This is a vague criterion but it should apply to the Ubers tier as well.
B.) This can also be a state of the metagame. If the metagame has too much diversity wherein team building ability is greatly hampered and battling skill is drastically reduced, we may seek to reduce the number of good to great threats. This can also work in reverse; if the metagame is too centralized a particular set of Pokemon, none of which are broken on their own, we may seek to add Pokemon to increase diversity.
Comments from an Ubers perspective: This is something partly touched upon in Ubers definition of broken. Since Ubers has a thought out methodology on how to deal with centralization or rather, dominating strategies (see section: Broken) Ubers will not pursue bans of this type, period. Diversity is not the ultimate goal of Ubers, it is playability.
C.) This is the most controversial and subjective one, and will therefore be used the most sparingly. The OU Council will only use this amidst drastic community outcry and a conviction that the move will noticeably result in the better player winning over the lesser player.
Comments from an Ubers perspective: This is valid. The community should be in charge of their tier. It is controversial, but if there is a general consensus that the integrity is compromised due to one element, which is neither broken nor uncompetitive, it must still be possible to ban it. We play this game for fun, after all.
Regarding suspecting testing methods
We believe that a public suspect testing method is the ideal way to go about our tiering decisions, just like any other Smogon tier. With a high ban % required in order to ban or unban something from Ubers, we hope that changes to the tier will only occur when the community overwhelmingly agrees with it, and this also helps to seperate us from OU.
- Ubers is defined as the tier with the least amount of bans needed to maintain a playable tier competitively.
- Diversity is not the ultimate goal for Ubers, it is playability.
Operationally, this means two things:
1) We plan to publicly suspect test elements with the perceived potential to ruin the competitive value of the tier (in accordance with our new tiering policy). Examples of this could include: Primal Groudon, Geomancy, and Shadow Tag.
2) This also means suspecting elements that were previously banned or restricted if we believe it has the potential to NOT ruin the competitive value of the tier, keeping in line with our minimalist ban policy. Examples of this could include: Swagger, Species Clause. There are many other potential unbans in theory, but think back to BW2 suspect testing in Ubers for a rough idea.
Practically speaking, any suspect tests Ubers will hold will always be objective with a suspect ladder. There will never be any form of weighting or picking out votes based on subjective criterion. Those who qualify for voting will get to vote, simple as that.
What we wish to see from you all in this thread are your opinions on Ubers' future plans, as we cannot progress without the blessing of our community and Smogon at large. Remember to include reasoning alongside your opinions so that we can better understand your viewpoint.