So I while back PU Is Poor from Showdown gifted me a few teams and they have really upped my peformance, but I sometimes feel a bit out of touch with my favourite of the lot, something just doesn't make it feel like a winning team and I feel my results are beggining to slide down again. Any help on how to improve the team?
THE TEAM:
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Quiver Dance
- Substitute
- Me First
Originally a Greninja that didn't have the utility I needed, but the more I play with my replacement, the more I realise I'm just bad at making teams, this mon doesn't have the threat factor I want, and while I know trying to turn Pheromosa into a set up mon is a rubbish idea I don't have any better ones. I don't know what Item I should pick and this mon needs a complete overhaul, been playing quite a few matches and this is yet to get a KO, never mind succesfuly sweep a team. feeling lost on what this slot should be.
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 244 Atk / 100 SpD / 164 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge
One of my favourite mons in the team, Rock Polish allows it to make up for its glaring weakness in speed, but the lack of moves with really strong accuracy is bugging me, also don't feel like it's bulky enough to set up against most teams. It's still a good pokemon that I'm glad to have in the team and it can be the fairy counter play this team desperately needs to stay afloat. I ran Eruption in one of my old teams and miss it often, tempted to swap something out? Don't want to change too much as it functions well and has saved me many a game.
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Earthquake
Absolutely my favourite mon to have on the team, can setup where needed with DD and can hi hard with Double-Edge when needed, Earthquake doesn't get as much love from me but has its uses. But Facade is where it really shines, combined with aerilate and status affects, this thing suddenly has a move with broken base power, STAB, and specilises in cutting walls open. Most teams don't see it coming either which is a great help. I genuinely feel unstopabble when this mon is at it's best. only draw back is it's speed, though not much can be done about that considering it is already devoting it's EVs towards the stat.
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 32 Def / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Heat Wave
- Dragon Pulse
I admire the creator of this team, but I REALLY don't get where they were coming from with this one, Stealth Rock is kinda useful but nearly always gets Defogged, dragon pulse can be nice but heat wave makes no sense to me at all, tempted to swap it out with a steel type move in order to kill fairies before ultra bursting. It's not strong or fast enough to kill, not durable enough to be a wall, and can't find any middle ground either, but am stumped in terms of replacements, would be looking for a steel type that specialises in brute strength.
Arceus @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Love this one, actually do not want to touch this one at all, swords dance E Speed has never let me down and shadow claw to get to ghost types is big bonus, recover gives it the longevity to sweep as well as PP stall some mons. Best of all is Chople berry, silences counters that try to kill it befre it sets up allowing the sweep to be pulled off succesfully very often. Salamence might be my favourite mon in the team but this one has the best coverage for sure, a staple that can work with the team or go it alone.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 244 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Works well enough but could do with a few changes, Thunder is good for dealing with the likes of Lugia but misses too often, works brilliantly with Kyogre but don't find it often enough to make that work. Geomany and Moonblat are fine but my major issue is Focus Blast, it the team is not safe against ice but other than that this move feels useless to me, I'm sure its original intent was to be used as a steel counter but it hasn't worked well as that for me due to its accuracy and I'm not finding steel types often enough to make it's presence worthy when Groundon works far better for dealing with steel types.
Thoughts? Could really use some help
THE TEAM:
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Quiver Dance
- Substitute
- Me First
Originally a Greninja that didn't have the utility I needed, but the more I play with my replacement, the more I realise I'm just bad at making teams, this mon doesn't have the threat factor I want, and while I know trying to turn Pheromosa into a set up mon is a rubbish idea I don't have any better ones. I don't know what Item I should pick and this mon needs a complete overhaul, been playing quite a few matches and this is yet to get a KO, never mind succesfuly sweep a team. feeling lost on what this slot should be.
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 244 Atk / 100 SpD / 164 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge
One of my favourite mons in the team, Rock Polish allows it to make up for its glaring weakness in speed, but the lack of moves with really strong accuracy is bugging me, also don't feel like it's bulky enough to set up against most teams. It's still a good pokemon that I'm glad to have in the team and it can be the fairy counter play this team desperately needs to stay afloat. I ran Eruption in one of my old teams and miss it often, tempted to swap something out? Don't want to change too much as it functions well and has saved me many a game.
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Earthquake
Absolutely my favourite mon to have on the team, can setup where needed with DD and can hi hard with Double-Edge when needed, Earthquake doesn't get as much love from me but has its uses. But Facade is where it really shines, combined with aerilate and status affects, this thing suddenly has a move with broken base power, STAB, and specilises in cutting walls open. Most teams don't see it coming either which is a great help. I genuinely feel unstopabble when this mon is at it's best. only draw back is it's speed, though not much can be done about that considering it is already devoting it's EVs towards the stat.
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 32 Def / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Heat Wave
- Dragon Pulse
I admire the creator of this team, but I REALLY don't get where they were coming from with this one, Stealth Rock is kinda useful but nearly always gets Defogged, dragon pulse can be nice but heat wave makes no sense to me at all, tempted to swap it out with a steel type move in order to kill fairies before ultra bursting. It's not strong or fast enough to kill, not durable enough to be a wall, and can't find any middle ground either, but am stumped in terms of replacements, would be looking for a steel type that specialises in brute strength.
Arceus @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Love this one, actually do not want to touch this one at all, swords dance E Speed has never let me down and shadow claw to get to ghost types is big bonus, recover gives it the longevity to sweep as well as PP stall some mons. Best of all is Chople berry, silences counters that try to kill it befre it sets up allowing the sweep to be pulled off succesfully very often. Salamence might be my favourite mon in the team but this one has the best coverage for sure, a staple that can work with the team or go it alone.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 244 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Works well enough but could do with a few changes, Thunder is good for dealing with the likes of Lugia but misses too often, works brilliantly with Kyogre but don't find it often enough to make that work. Geomany and Moonblat are fine but my major issue is Focus Blast, it the team is not safe against ice but other than that this move feels useless to me, I'm sure its original intent was to be used as a steel counter but it hasn't worked well as that for me due to its accuracy and I'm not finding steel types often enough to make it's presence worthy when Groundon works far better for dealing with steel types.
Thoughts? Could really use some help