UHO

UHO:


UBERHYPEROFFENSE

Intro:
Well, with Ubers being synonymous with Power and Might you’d think that a HO team would be relatively easy to construct. Just slap in lots of things with a High Attack/Sp. Attack and then BAM, with enough coverage moves, you’ve got to the top of the rankings. Damn, why didn’t I think of that?
I started off with an attempt at a balanced team. That worked moderately well, but I was losing as much as I was winning. I got destroyed by a guy with a HO team and I decided to set off on a quest to create a good team, for once in my life. I’m very pleased with the team so far, but I feel that it could be stronger.
Team Building Process:

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I started off my HO team with Extreme Killer Arceus and Mewtwo, old school style HO.
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I decided that I didn’t want a rain team as my balance team had kyogre. I wanted to utilise the power that Kyogre has though so It was a flame charge Reshiram, in hindsight a Choice Scarf may have been better. Now you can’t have reshiram without Groudon and if I wanted a sun team, Groudon is essential. A Bulk up, Stealth Rocks, Phazing Groudon was what I chose.
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I added a Palkia as an anti-rain Pokémon. He absolutely destroys opposing kyogres, and with good prediction can catch a few switches off guard. Life Orb on this one. I had spacial rend on him but it would be rarely used. Being on a sun team, and with spacial rend being incredibly situational, a lustrous orb was silly.
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Finally, to top off the offense, Deoxys Attack form. This thing is devastating. If people don’t come ready with some priority that resists extreme speed, they’re suffering some massive pain. Being the weakest defensively though This is the one I’m most likely to sacrifice.​

Team Two

Now the first team was good, and served me well, however I found getting Reshiram onto the battlefield, incredibly difficult. I think I only managed it once: it tore shit up, but only once. Most players are well prepared for the massive white destroyer. I felt overall that Groudon wasn’t really pulling his weight either. That was it, they were both dropped.
Most teams that beat me ended up being stocked with Toxic Spikes, and with no way to get rid of them, if a team could hold me off for long enough, through clever switching. I’d be ballsed. I quickly added a RS Forretress with Toxic spikes. Greatest decision I’ve ever made.
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In place of Groudon, I opted for another Bulk Up user, but one who was more defensive. Step Up, Dialga. This monster is my defense when I need some but can’t sacrifice Forretress.
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Giratina, both formes was causing me massive problems, Shadow Sneak would destroy Mewtwo and Deoxys. I switched My Arceus to Ghost from Normal, which boosted the power of Shadow Claw and meant that I could still revenge kill. This meant that although Shadow Sneak wasn’t a problem, I had more ways of removing Giratina.
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A Closer Look:
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Dialga @ Leftovers
Careful (+SpD -SpA)
HP 252; Atk 6; SpD 252
~Bulk Up
~Dragon Claw
~Stone Edge
~Brick Break​

Dialga here is my lead but most of the time that’s just to bait other Pokémon so I can maybe get a free switch in on Arceus. Later on in the game all I have to do is switch in on somebody who can’t hurt me and the momentum is mine again. Wobbufet is perfect set up bait for Dialga. I recently played a match, where I set up Max bulk up on a wobbufet until it ran out of Destiny Bonds, Sweeped the entire team. This Guy has saved me in a few dull endgames. 9/10

To Change: Moveset, would like some advice on the attacking moves. The 3 I’ve got work pretty well at the moment but there is room for improvement.


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Palkia @ Life Orb - Testing Lustrous Orb
Modest Nature (+SpA –Atk) - Testing Timid
HP 6; SpA 252; Spe 252
~Surf
~Fire Blast
~Thunder
~Ice Beam - Testing Spacial Rend

Palkia was always my least favourite of the legendaries. Pink with a rather phallic neck is not good. He’s a top lad really though. Anti-Rain! Kyogre first turn will 99% of the time use Water Spout which is just soaked up by Palkia with a neat 4x resist. With less experienced players, Thunder will do to lay the hurt down, with the more experienced players (those who will be expecting thunder) prediction is needed to beat down as much as possible on the switch in. Sometimes you don’t get it right, but Palkia’s a top lad so he’ll be removing a good ol’ chunk of HP from whatever switches in. Later on, if the kyogre survives, I keep a hold of him because he can always eliminate the momentum that the opponent thinks they have by putting a Kyogre on their team. I replaced Spacial rend with Fire Blast which means that when the sun comes out, he’s not dead weight. Far from it actually, 120bp from 150SpA means a 2HKO for most things that don’t resist Fire. Besides that, the set is fairly cookie cutter. Good Coverage, good power, good reliability. 9.5/10 Very little to improve, but just doesn’t seem 100% isn’t as useful as would be desired outside of its purpose. It’s pretty damn good though.

To Change: I’ve considered swapping thunder for thunderbolt. This would give me reliability against Ho-Oh which usually comes with the sun shining. BUT that would lose me a guaranteed 1HKO on Kyogres. I suppose at a higher level, it wouldn’t matter as much since few people would stay in on a Palkia with a Kyogre. It’s something that I’ll test out.

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Mewtwo @ Life Orb Testing Choice Specs
Timid (+Spe –Atk)
HP 6; SpA 252; Spe 252
~Aura Sphere
~Psystrike
~Thunder
~Ice Beam​

Ye Olde Faithful!
This creation, straight from the annals of history, is still going strong from Gen 1. If my opponent misplays or switches in incorrectly, well, fucked over is a mild understatement. If a team has predominantly non-ubers then this purple demon will go through it like a hot tungsten scalpel through just about most types of soft tissue. As discussed earlier, Mewtwo receives a swift kick in the bollocks via the move Shadow Sneak. Ice Beam on the switch isn’t enough to take down the Yellow-y/Grey (with red hoops) thing in either forme. So unless it’s already largely weakened, I’m going to have trouble taking Giratina down. Yeah Mewtwo is strong. The move set is good. 8/10
To Change: I’m considering switching from a Timid nature to Modest. Very little to change in Mewtwo, but I’m not fully satisfied.

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Arceus @ Spooky Plate
Adamant (+Atk –SpA) Testing Jolly
HP 6; Atk 252; Spe 252
~Swords Dance
~Extremespeed
~Shadow Claw
~Brick Break​

GOD ALMIGHTY. Indeed, Praise Him. This is an Extreme-Killer Arceus with a twist. Extreme speed is purely used now for revenge killing and late game sweeping. The Spooky Plate was to make Shadow Claw hit harder to reduce the threat of Giratina. I can 2HKO most Altered Forme Giratinas and will be pushing Origin Formes into places where they’d rather not be. However I often find that swords dance is a bit harder to set up, and without the strong priority in extremespeed many things end up surviving and taking Arceus out. I need help with this. Shadow Claw becomes the main point of call now. Doing a little less damage than Extreme speed, but with a good chance of a Crit. Brick Break is there for opposing Arceus, Dialgas, Ferrothorns, Chanseys and of course the never-ending threat of Furret :/ Aside from the Offensive, being a Ghost, Arceus also acts as my Spin-Blocker. With Forry putting up hazards, all of which are hugely appreciated by a Hyper Offense team, they need to be defended. 7/10

To Change: I might give this guy a dread plate instead so that he’s more protected against Giratina, though it might leave me more open to fighting attacks.

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Deoxys-A @ Life Orb
Adamant (+Atk –SpA) Testing Hasty
HP 6; Atk 252; Spe 252
~Superpower
~Fire Punch
~Ice Punch
~Extreme Speed​

Deoxys-A is THE Glass Cannon with neither description being at all understative. If anything, Glass may give the impression of being able to tank a few hits compared to Deoxys-A. Extremespeed is your move for revenge killing, Superpower being used when necessary only. A reduction in attack is not appreciated. However if it’s a choice between a KO and not using Superpower, chances are if you don’t nail the KO, you’re a Pokémon down. Fire Punch was put in when the team was still a Sun team. It’s a great surprise attack for Scizors, Forretress’s and Ferrothorns all of whom are expecting a superpower to just bounce off. Ice Punch is the cinch though. Dragons don’t expect it in the slightest. Garchomps and Rayquazas are felled mercilessly even at -2. Choice Scarfs destroy this. They’re most common on Pokémon that I can’t knock out with Extremespeed. 8/10

To Change: Not sure. What Deoxys does, it does incredibly well. But if a KO doesn’t come off, and the opponents Pokémon breathes, I’ll have lost momentum.

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Forretress @ Leftovers
Careful (+SpD –SpA)
HP 252; Def 6; SpD 252
~Rapid Spin
~Toxic Spikes Testing Spikes
~Stealth Rocks
~Protect​

Spins Hazards and puts down some for me. Simple. Protect is there for scouting so I can make a more educated switch. In Sun teams, which are surprisingly common now, it can be difficult to get out and Stealth Rocks is the main anti-Ho-Oh weapon in my artillery. I am considering switching this for a Status move. This would motivate my opponents to switch, racking up damage whilst weakening them for the big guns to decimate. 9/10 we’re done here, it’s Forretress, what more do you want? :L

To Change: SR to Thunder Wave is most likely, cuts down on choice scarf users attempting to be Witty

Team Difficulties:

Giratina, If the breakdown of the team was tl;dr then this should sum up, GIRATINA CAN FUCK OFF BACK TO IT’S OWN BASTARD WORLD. There, we’re done. Seriously, two moves that cripple me are Will-O’-Wisp, and Shadow Sneak. The former because it wrecks the majority of my team, because burn is a crap status, for Special attackers the problem is less, but since most of my team have Life Orbs; residual damage is not pleasant. The latter is a problem because 2 of my sweepers are gone if I misplayed in the early game, or didn’t get rid of Giratina.​

BP. Yes Bullshit Pisswit, oh wait no, Baton Petroleum. Seriously, I played against 1 team that was a Baton Pass. They forfeited but I could tell that I was outdone. Siglyph, with Max Defenses passed to it by mew is a worrying prospect, Stored Power is a sickening move.​

Team Changes:

I think both of these problems would be solved if I changed Arceus to a Dread plate. Or maybe replace Mewtwo with Darkrai. The prospect of putting some of the other team to sleep is nice.​


Conclusion


This is my Ubers Team, I’m proud of it. But as ever I am looking to improve it, and develop it. Any Advice, comments or constructive criticism would be greatly appreciated. The changes that I’ve outlined are proposals, but not set in stone. If you can think of a better choice then By all means speak up.​

Thanks Very much.
 
Alright GlassAbsol your team seems pretty good but there are a few things that id change in an instant. Spatial Rend>Ice Beam Spatial Rend is way the better then Ice Beam in almost every way. It gets STAB (which you should almost always use if it's a good stab and Dragon is an excellent STAB). Also Lustorus Orb is almost always better on Palkia because it provides a boost to Rend and Surf without the recoil and Fire Blast and Thunder which are still powerful enough. Also switch to Timid on Palkia since not outspeeding positive base 90s is really quite bad on a speedier pokemon. Speaking of which Arceus should be Jolly also and so should Deoxys. I know you may be concerned about power however generally the speed benchmarks you hit are far more important. Id also recommend slapping Grass Knot somewhere on Deoxys-A and use a Hasty nature since it wont survive nothing anyway. Id also recommend changing Dialga to the Choice Scarf variant since you seem slightly Extremekiller weak and a lot of people often dont expect it. Also you lack a Ground immunity which I find quite important so you may want to add one although Im not sure who you want to switch out. Finally Id switch the Forretress set to Spikes stealth rock rapid spin and Pain Split which I personally find quite useful although the last slot is up to you if you like Protect and Toxic Spikes are only for stall teams.
 
I strongly suggest you give Mewtwo Choice Specs. Personally, I don't think it likes losing HP each turn thanks to Life Orb, plus it would benefit greatly from a Special Attack boost. It's up to you though.
 
Have added the changes and I'm testing them out. I don't like Mewtwo having a Choice Item, I find that I lose momentum too easily by not being able to change moves. May add recover, but I don't know what move I'd lose for it. plus Mewtwo dies pretty easily. I might put an expert belt on to fake a choice band, but I would like the extra power from a life orb
 
Choiced Mewtwo is quite bad IMO. Mewtwo likes to be able to change attacks and Life Orb recoil doent cripple it substantially.
 
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