So we've switched from our 3D renders to HOME sprites on Teambuilder! Whether or not you like this change (I don't like it but I get why the change happened), there's one thing that needs to be addressed - how the bright HOME sprites clash with the bright bluish gray background.
Without the outline of the renders, some HOME sprites blend into the current background, most notable on white mons, mons with frills, and mons with translucent elements - heck, you can barely make out Pheromosa at all anymore! If the background were a darker or more distinctive color (#666666 would work like a charm but might not classify as "bright mode"), I assure you these bright renders would look much less blurry.
Without the outline of the renders, some HOME sprites blend into the current background, most notable on white mons, mons with frills, and mons with translucent elements - heck, you can barely make out Pheromosa at all anymore! If the background were a darker or more distinctive color (#666666 would work like a charm but might not classify as "bright mode"), I assure you these bright renders would look much less blurry.