Team UW:
Mandibuzz (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Embargo
Brave Bird
Defog
Punishment
Whirlwind
Mirror Move
Bone Rush
#Egg#
Knock Off
Roost
Steel Wing
#TM/HM#
Protect
Substitute
Toxic
Taunt
Double Team
Rest
Thief
Payback
Giga Impact
Pluck
Fly
U-Turn
#Event/Tutor#
Block
Foul Play
Iron Defense
Sky Attack
Snatch
Sleep Talk
Breloom (M)
Nature: Adamant (+Atk, -Spa.)
Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Growth
Spore
#Egg#
Drain Punch
Natural Gift
Worry Seed
#TM/HM#
Protect
Substitute
Venoshock
Double Team
Low Sweep
Rock Slide
Rest
Brick Break
#Event/Tutor#
Iron Tail
Sleep Talk
Snatch
Superpower
Synthesis
ThunderPunch
Endure
Mimic
Refresh
Walrein (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:
Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 56
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Blizzard
Sheer Cold
#Egg#
Signal Beam
Aqua Ring
Yawn
#TM/HM#
Protect
Substitute
Double Team
Roar
Earthquake
Frost Breath
Rock Slide
Hyper Beam
Giga Impact
#Event/Tutor#
Aqua Tail
Block
Icy Wind
Iron Head
Sleep Talk
Super Fang
Endure
Dive
Mimic
UW's Items:
Team Gerard:
Harley Hypno (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
Psychic
Swagger
Zen Headbutt
Future Sight
#Egg#
Assist
Barrier
Skill Swap
#TM/HM#
Protect
Substitute
Thunder Wave
Light Screen
Reflect
Double Team
Trick Room
Focus Blast
#Event/Tutor#
ThunderPunch
Fire Punch
Ice Punch
Drain Punch
Low Kick
Snatch
Magic Coat
Signal Beam
Wish
Counter
Endure
Valjean Swalot (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore
Body Slam
Sludge Bomb
Gastro Acid
Gunk Shot
#Egg#
Acid Armor
Destiny Bond
Pain Split
#TM/HM#
Protect
Substitute
Venoshock
Ice Beam
Sunny Day
SolarBeam
Explosion
Hidden Power Fire (7)
Double Team
Hyper Beam
Sludge Wave
Earthquake
Shadow Ball
#Event/Tutor#
Counter
Endure
ThunderPunch
Fire Punch
Snatch
Block
Roxanne Staraptor (F)
Nature: Jolly (+Spe, +15 Acc., -SpAtk)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115 (100*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind
Aerial Ace
Take Down
Close Combat
Agility
Brave Bird
#Egg#
Double-Edge
Revenge
Pursuit
Foresight
#TM/HM#
Protect
Substitute
Fly
U-turn
Giga Impact
Return
Frustration
Pluck
Facade
Toxic
Sunny Day
Endure
Steel Wing
#Event/Tutor#
Roost
Sky Attack
Tailwind
Sleep Talk
Gerard's Items:
Voltorb flip:
Heads: UW
Tails: Gerard
Order of Operations:
Gerard sends out a Pokemon and may equip an item.
UllatWarlord sends out a Pokemon, equips an item, and issues orders.
Gerard issues orders.
I ref.

Mandibuzz (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Embargo
Brave Bird
Defog
Punishment
Whirlwind
Mirror Move
Bone Rush
#Egg#
Knock Off
Roost
Steel Wing
#TM/HM#
Protect
Substitute
Toxic
Taunt
Double Team
Rest
Thief
Payback
Giga Impact
Pluck
Fly
U-Turn
#Event/Tutor#
Block
Foul Play
Iron Defense
Sky Attack
Snatch
Sleep Talk

Breloom (M)
Nature: Adamant (+Atk, -Spa.)
Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Growth
Spore
#Egg#
Drain Punch
Natural Gift
Worry Seed
#TM/HM#
Protect
Substitute
Venoshock
Double Team
Low Sweep
Rock Slide
Rest
Brick Break
#Event/Tutor#
Iron Tail
Sleep Talk
Snatch
Superpower
Synthesis
ThunderPunch
Endure
Mimic
Refresh

Walrein (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:
Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 56
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Blizzard
Sheer Cold
#Egg#
Signal Beam
Aqua Ring
Yawn
#TM/HM#
Protect
Substitute
Double Team
Roar
Earthquake
Frost Breath
Rock Slide
Hyper Beam
Giga Impact
#Event/Tutor#
Aqua Tail
Block
Icy Wind
Iron Head
Sleep Talk
Super Fang
Endure
Dive
Mimic
Colbur Berry
Shuca Berry
Bluk Berry
Ice Gem
Wide Lens
Muscle Band
Ring Target
Wacan Berry
Rawst Berry
Power Anklet
Shuca Berry
Bluk Berry
Ice Gem
Wide Lens
Muscle Band
Ring Target
Wacan Berry
Rawst Berry
Power Anklet
Team Gerard:

Harley Hypno (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
Psychic
Swagger
Zen Headbutt
Future Sight
#Egg#
Assist
Barrier
Skill Swap
#TM/HM#
Protect
Substitute
Thunder Wave
Light Screen
Reflect
Double Team
Trick Room
Focus Blast
#Event/Tutor#
ThunderPunch
Fire Punch
Ice Punch
Drain Punch
Low Kick
Snatch
Magic Coat
Signal Beam
Wish
Counter
Endure

Valjean Swalot (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore
Body Slam
Sludge Bomb
Gastro Acid
Gunk Shot
#Egg#
Acid Armor
Destiny Bond
Pain Split
#TM/HM#
Protect
Substitute
Venoshock
Ice Beam
Sunny Day
SolarBeam
Explosion
Hidden Power Fire (7)
Double Team
Hyper Beam
Sludge Wave
Earthquake
Shadow Ball
#Event/Tutor#
Counter
Endure
ThunderPunch
Fire Punch
Snatch
Block

Roxanne Staraptor (F)
Nature: Jolly (+Spe, +15 Acc., -SpAtk)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115 (100*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind
Aerial Ace
Take Down
Close Combat
Agility
Brave Bird
#Egg#
Double-Edge
Revenge
Pursuit
Foresight
#TM/HM#
Protect
Substitute
Fly
U-turn
Giga Impact
Return
Frustration
Pluck
Facade
Toxic
Sunny Day
Endure
Steel Wing
#Event/Tutor#
Roost
Sky Attack
Tailwind
Sleep Talk
Gerard's Items:
BlackGlasses
Figy Berry
Ghost Gem
Lansat Berry
Magnet
Micle Berry
Smooth Rock
Spell Tag
Wide Lens
Wise Glasses
Figy Berry
Ghost Gem
Lansat Berry
Magnet
Micle Berry
Smooth Rock
Spell Tag
Wide Lens
Wise Glasses
Voltorb flip:
Heads: UW
Tails: Gerard

Order of Operations:
Gerard sends out a Pokemon and may equip an item.
UllatWarlord sends out a Pokemon, equips an item, and issues orders.
Gerard issues orders.
I ref.