Ultimate (st)All-Stars! [OU RMT]

Ultimate (st)All-Stars

a RMT by BinarySolo

Hey all,
This is my first RMT and I’ve written it about one of my most successful teams yet, however I still don’t have much of a decent rating so please gimme a hand!

Team Building Process

The last team I made was hyper-offense and worked pretty well, but it wasn’t outstanding. So I decided to see if stall was the play-style for me by making my first stall team. Because most stall teams are just Hippowdon/Blissey/Rotom-A/Skarmory/filler/filler, I also wanted to make something a little bit creative yet not gimmicky. The bread and butter of most stall teams are Spikes, so naturally I wanted a Pokemon who could set them up easily and at the earliest opportunity. Froslass fit the bill as it has high base speed, and is usable in the lead position, meaning I could give it a Focus Sash and almost always lay down 2 layers of spikes, sometimes more.
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Next I wanted Toxic Spikes, and let me tell you there aren’t too many Toxic Spikers out there! In a previous team I had used Tentacruel but found that it was basically useless (or at least the set I was running was) so I didn’t want to use that. Roserade was a good choice, however I found it wasn’t as useful outside of the lead position. I didn’t want to use Forretress because it’s defences and utility moves were all it had going for it; it was basically set up bait for most things unless it Exploded on them (which I didn’t want to do, what with the team being about stalling, not blowing stuff up). And so I came to Drapion, who had decent Defence and HP, with the typing to take many common Special Attacking types easily. Drapion also had pretty good synergy with Froslass, meaning that when a Scarfgar or whatever came in to KO it I could switch to Drapion easily and set up Toxic Spikes. Drapion could also pHaze with Whirlwind, which let me get the most out of my entry hazards. All in all Drapion was the perfect Pokemon for my team to set up Toxic Spikes.
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The last entry hazard I wanted was Stealth Rock, which could strip large amounts of HP of otherwise dangerous sweepers like Gyarados and Salamence. I also needed a Pokemon to pHaze dangerous Pokemon that were setting up, such as Swords Dance Scizor. Hippowdon seemed like an excellent choice because of its bulkiness and access to the aforementioned moves. Its ability also helped strip even more HP off the opposition, while I could cancel the effect of Sandstorm on my own Pokemon using Leftovers.
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With all those hazards, I needed a Pokemon to take advantage of them. Enter Suicune, the star of the team! The Crocune set turned out to be extremely hard to take down once it set up, so naturally I chose that. It also had good synergy with the rest of the team, with Drapion taking Grass hits and Hippowdon taking Electric attacks. Toxic Spikes also helped it sweep and took care of Vaporeon, who would otherwise wall me.
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At this point I really needed a Spin Blocker, so who better to choose than Rotom-A? It has good synergy with the rest of the team (particularly Suicune) and with Charge Beam it could break Pokemon who could otherwise wall it. It also provided a much-vaunted Fighting immunity, since Froslass probably wasn’t sticking around for long. In the end I chose Rotom-C, mainly because it could play mind games with Swampert and hopefully force them out even if I didn’t run Leaf Storm.
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With one Pokemon left to choose, I wanted something that held the team together and covered things that the team would otherwise have trouble with. With its multitude of resistances and high Special Attack, Heatran could take hits and deal heavy damage back in return. It also has a useful immunity to Fire, a type which otherwise burns through my team with not much trouble. Heatran also had sets which could contribute to the stalling nature of the team.
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The last thing to do was test the team, and it worked pretty well! For a while I tried different Pokemon to set up Spikes, but found that Froslass was the most reliable despite its fragility.
With that, I had team Ultimate (st)All-Stars:
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In-depth analysis

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Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Spikes
- Ice Beam
- Destiny Bond

Froslass is my team’s lead. The idea is obviously to get several layers of spikes up or (quite often) die trying. Taunt stops slower leads from setting up Stealth Rock and other hazards, plus it stops Ninjask straight in its tracks. Ice Beam is a solid attack and it’s particularly handy against Aerodactyl leads as they’re KO’d before they do any damage, keeping the Sash intact. Spikes are for punishing switches (which my team causes a lot of) and just racking up damage so my sweepers can sweep. Destiny Bond works with Taunt to ensure the opponent attacks and dies with Froslass or has to switch but suicide leads generally aren’t a good idea for a stall team so I might change that for something more productive. EVs are very simple, max Speed so that I can outspeed as many things as possible and max HP for survivability, with the leftover EVs going into Sp. Attack. I’m considering running some more Sp. Attack EVs so I can 2HKO Zapdos with Ice Beam, but I don’t see Zapdos often anyway.

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goes to Hippowdon.
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goes to Heatran, Suicune.
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goes to Drapion, Heatran.
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goes to Drapion, Heatran.
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goes to Heatran, Suicune, Rotom.

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Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/46 Def/212 Spd
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Taunt
- Crunch
- Earthquake

Drapion is a key member of my team, laying down the valuable Toxic Spikes that help me sweep with Suicune. It has pretty decent defences so if it needs to switch back in to lay down another layer of T-spikes then it’s no trouble, providing it doesn’t switch into a Ground attack. Taunt stops sweepers trying to set up on Drapion and STAB Crunch makes dealing with Latias a bit easier, although it never OHKOs. Earthquake hits any grounded Poison-types trying to absorb my T-spikes. The EVs are straight from the Smogon analysis. Battle Armour stops Critical Hits, which is occasionally helpful when switching in as an untimely crit could ruin my strategy.

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goes to Rotom.

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Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Roar
- Earthquake

Hippowdon is a sturdy physical wall. To be honest it isn’t that important to the team as many Pokemon can set up Stealth Rock. Hippowdon is useful for taking hits and pHazing threats but not much else besides that. Earthquake is the mandatory attacking option in case I’m Taunted. I’m thinking of replacing Hippow with Swampert as they both do similar things but Swampert could be helpful in taking down Latias. Ideas?

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goes to Heatran, Drapion, Rotom-C.
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goes to Heatran, Suicune.
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goes to Suicune.

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Sleep Talk
- Rest
- Calm Mind

The main sweeper, Suicune can come in on lots of attacks with its decent amount of resists and great defences. Once it’s in safely, standard procedure: Calm Mind, Rest off any damage I receive during set up, and sweep with Surf. Not much can stand in the way of a boosted Surf, and even 4x resists can be overcome with several Calm Minds. T-spikes support from Drapion only makes sweeping with Suicune easier. EVs aren’t for taking hits for anything in particular, max HP and Defence for physical bulkiness with leftovers in Sp. Defence. Obviously heavy investment in Sp. Defence isn’t necessary because after even 1 Calm Mind, Suicune’s Sp. Defence stat surpasses it’s Defence. Nature is again for physical bulkiness while not lowering any important stat. Has good synergy with Rotom.

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goes to Drapion, Heatran.
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goes to Hippowdon, Rotom.

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Rotom-c @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Charge Beam

Rotom-A is the secondary sweeper and has good synergy with Suicune. Rotom resists attacks that are super-effective against Suicune, and Suicune is bulky enough to take most attacks aimed at Rotom. Substitute stops opposing Pokemon from statusing Rotom and is handy against Blissey, especially Seismic Toss variants. Thunderbolt and Shadow Ball form a dual-STAB offense which, while lacking coverage, does the job well. Charge Beam is of course for boosting Rotom’s Special Attack. The reason I have both Thunderbolt and Charge Beam in the same set is because Charge Beam just isn’t powerful enough to do considerable damage, even with several boosts. Timid outspeeds neutral-natured Lucario, so with some entry hazard damage I can KO it before it does any serious damage. Has excellent synergy with Drapion, Heatran and Suicune.

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goes to Drapion, Heatran.
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goes to Heatran, Drapion.

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 244 HP/220 Spd/32 SAtk/12 SDef
Calm nature (+SDef, -Atk)
- Substitute
- Protect
- Lava Plume
- Earth Power

Heatran brings a multitude of resistances to the team and holds the team together. Protect scouts what the opponent is planning to do with a Choice user (e.g. if they Earthquake or use a different move to hit the predicted switch-in) and racks up more Poison damage while recovering HP with Leftovers. Substitute works to the same effect as Protect but of course only works against slower Pokemon or those that can’t hurt Heatran. Substitute eases prediction (e.g. if I’m against, say, Scizor then I could Substitute instead or risking hitting their Fire resist) and protects from status. Lava Plume and Earth Power form a good attacking combination, resisted by only a few Pokemon. The Nature and EVs are from the TormenTran analysis because this was originally a TormenTran but the single attack thing always bit me in the arse so I ditched Torment for Earth Power. I kept the EVs as they make Heatran quite bulky. Lava Plume also aids me in having a decent chance to burn incoming physical attackers such as Gyarados and Salamence, thus making them easier to deal with.

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goes to Rotom.
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goes to Rotom, Froslass.

Pokemon I have a bit of trouble with
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Tricky to deal with. Suicune can take the possible Spore but risks a Seed Bomb to the face. Froslass can break its Sub with Ice Beam, and then once Froslass is gone Heatran can come in and kill kill it. Easily revenged with Heatran.
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A tad unpredictable, but it’s not too much trouble after working out what set it’s running. Most variants are owned by Drapion. Heatran doesn’t have any trouble with Scarfed versions, providing they don’t predict Tran and go for the Focus Blast. If I do expect them to Focus Blast, I can go to Rotom-C and begin setting up.
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Very annoying! I could easily change Rotom-C’s set to use Leaf Storm, but that would be counterproductive due to Leaf Storm’s secondary effect. If it lacks Roar I could set up with Suicune, but that is rarely the case :’( Heatran walls it at least (assuming it’s physical, which it probably is) and can pHaze it around, racking up damage. Toxic Spikes greatly helps me handle it. Hippowdon + T-Spikes = dead Swampert :D
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Pretty unpredictable. Drapion can, at the very least, hurt it. Rotom-C can take a hit and return with Thunderbolt. Choiced versions are the easiest to deal with as entry hazards quickly take it into a range of HP where it can be KO’d by Drapion and Rotom-C, and once it’s locked into a move I can send in a Pokemon who resists that move and set up. Life Orb Starmie basically has its way with my team unless I can get Toxic Spikes up before it comes in and even then it’s really hard to stall out.

Pokemon I have a lot of trouble with
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Rotom-C can take a +1 Waterfall and return with Thunderbolt. I only know that from experience, though, so Adamant DD Gyara could pose a serious threat. I’ll look into this one more. Hippowdon can take boosted hits like the beast it is and Roar Gyara out, but any variant running taunt screws Hippowdon over.
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Froslass can revenge non-DD variants if it’s still around. Hippowdon can Roar most variants while setting up the SR which hurts Salamence so. If it’s Choiced, Heatran can come in on a Dragon type attack, Sub up and begin to hurt things, although Outrage hurts it pretty badly. Prediction is the key when facing any Salamence for my team so I just have to play well.
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Probably the biggest threat to this team, with its wide movepool and great stats. Drapion can hurt it, as can Rotom-C, but I will often end up losing a Pokemon to it. If Rotom-C has set up a bit and has a Sub it can KO Latias. Suicune can probably beat non-CM variants if they switch in on the Calm Mind, however I must be wary of Trick.
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Most Suicune are also Crocunes, meaning Toxic Spikes are useless. Could try and Destiny Bond with Froslass. Unfortunately it’s pretty bulky so even with a Physical Electric attack on the team it could probably Rest off the damage. Rotom-C can try and beat it but it’s not easy without some luck. One of the best things I can do is Taunt it with Drapion, then go to Rotom. Other variants can be handled with Rotom-C.

A final glance...
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That’s all! Thanks for reading and please give my team a rate :)

Images from Arkeis.com and most sprites from PokemonElite2000.com. Rotom-C sprites from Bulbapedia.Bulbagarden.net and the type images by "Frozen in Time" of the PokemonElite2000 Forums. Thanks!
 
Hello - some interesting ideas you have here. I want to help you deal with the threats that you listed.

The biggest problem for you at the moment is DD Salamence. At current, you can do little but phaze him. One way of dealing with him would be to use Ice Shard along with max attack on your Frosslass. This will still allow you to 2HKO Aerodactyl leads, and will OHKO DDmence. HP Evs are reasonably pointless given that you have focus sash and Destiny Bond. The issue with this is that Frosslass is a Suicide lead, and will consequently be dead by the time Mence comes around much of the time. I would suggest putting the EVs into special attack anyway if you do not do this. DDmence could be dealt with by putting Ice fang on Hippowdon, but this has limited use elsewhere.

A good way of dealing with Salamence, Latias, Gyarados , Suicune and Tyranitar (very relevant if you replace Hippowdon or if he faints. I should add it probably can't check all of these at once) is with a Choice Scarf Jirachi. I would suggest a moveset of Iron Head/ Ice Punch/Thunderpunch/ Trick with a Jolly nature and 4Hp/252Atk /252Spd. The issue is where to put him - every member of your team has such a well-defined role. IMO the best option is to forego sandstorm by replacing Hippowdon, and attempt to put SR somewhere else on the team.

At the moment, I think that that Drapion set might be a little outclassed by some of its overused toxic spiking counterparts. Most notable for this is Forretress. It would be able to replace Hippowdon as SR user and use Rapid Spin, which is of great help to stall team. It also has very good physical defence so it could replace Hippowdon as Physical wall. If you want, you could instead give it spikes, and replace Frosslass for an SR lead. The only issue here would be that when used in conjunction with Jirachi, it would make you team a little Fire weak.

I think that without Torment, Protect is a waste of a slot on Heatran. I can see why you changed from TormentTran (weakness to other Heatran) but really, running Earth Power like that doesn't help much unless you predict the switch. If you are going to run those 2 attacks, run Max Sp.attack, max speed and a Timid nature, and consider a variety of moves over Protect, such as Explosion, (use Naive obviously) Hidden Power Grass, Dragon Pulse, and Will-o-wisp.

EDIT: Forgot to add - replace Lava Plume with Fire Blast

Good luck.
 
Thanks for the rate jc104, excellent advice. I'm definitely testing Choice Scarf Jirachi as it not only beats most of my team's biggest threats, but can be useful as a "Win condition" (just read vashta's article on stall XD) by Tricking its Scarf onto the final Pokemon on the other team. I like the idea of using Forretress, as it reduces weaknesses and the only weakness it adds is easily covered by Heatran and Suicune.

As for Heatran, I agree that HP Grass would help since Swampert is such a pain to deal with. I'll test some of the other move suggestions except maybe Explosion, despite it's usefulness against the last Pokemon of the opposing team. I'll definetly run max Speed and Timid (if I don't make permanent changes to Heatran's moves) since it helps me against other Heatran and I probably won't miss the more complex EV spread I currently use.

Overall I think I will keep Drapion, replace Hippowdon with Forretress and replace Froslass with that Choice Scarf Jirachi, since it makes a great lead. Maybe I will replace on of Drapion's moves with Whirlwind if I really miss pHazing. Thanks again!

Edit: Just in response to your edit, I'm not using Fire Blast because it has low PP, which isn't good for stalling, and because of the accuracy, plus I don't think I need the extra power. Lava Plume also burns threats, so yeah.
 
I would recommend that you do not use Jirachi in the lead position. Here it will often find itself tricking away its Scarf (if not it makes a rubbish lead) and will consequently be unable to deal with the threats mentioned above.

If you switch out Hippowdon and Frosslass, you could easily replace the lead with Heatran (Shuca Berry with FB/Earth Power/Explosion/SR or something) or with Forretress, who makes a surprisingly good lead. I should add that if you are not taking advantage of Forretress' Toxic Spiking ability, you can even replace him with Skarmory. Taunt Skarmory, with a set as follows, makes a great lead:

Skarmory @ Shed Shell/Occa berry
252hp 220SpDef 36Spe
-Taunt
-Spikes
-Roost
-SR/Whirlwind/Brave Bird (If running WW or BB, put SR on Heatran)

Good luck again!
 
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