Introduction:
Hello everyone! I have not battled competitively since Gen IV. I've played almost all of the new games casually but after seeing a bit of the ideas people have about the new meta I thought I'd like to try to get back into competitive battling. I have tested this team on Pokemon Showdown and so far have had more success than I thought I would. I have outlined a few questions I had in the descriptions for some of the Pokemon and would love any and all input from people more familiar with the scene.
Scizor @ Choice Band
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Aerial Ace
- Brutal Swing
- Bug Bite
Description: I chose Scizor as the primary physical sweeper for the team because I like the synergy between technician and bullet punch. His EV spread is such because I’ve found it gives him the best combination of bulk and power.
Eelektross @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Sleep Talk
- Coil
- Wild Charge
Description: An electric Pokemon with levitate (and "no weakness Pokemon") is an interesting thing that has always intrigued me. I'm taking a page out of my old Suicune setup and using a rest/talk set with wild charge and coil instead of scald and calm mind. It's working pretty good so far and when paired with Primal Groudon he can stay in without taking major damage. Is obviously walled by any electric immunity so another move might be better.
Suicune @ Shell Bell
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Sleep Talk
- Scald
Description: Old Faithful both in name and ability. Scald lowers attack because of burn calm mind raises special and special defense. Rest, sleeptalk, rinse, repeat.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Brick Break
- Overheat
- Precipice Blades
- Swords Dance
Description: You get two restricted pokemon and I thought what better pair then a levitating bulky mofo than the king of the ground himself. Double weakness to water means he can get toasted pretty quick but if he gets off a precipice blades against two people it’s consistently done a ton of damage. Could use some advice on the other moves and might make a better decision the more I play.
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Psystrike
- Shadow Ball
Description: I went with this bad boy because of the coverage it provides as well as just the fact it’s god damn mewtwo and you’re allowed to use it. Is a great special attacker that can often one hit ko anything it’s super effective against. I’ve been running into kyogre and rayquaza a lot though so another choice might be better.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Giga Drain
- Protect
Description: This last slot was a toss up between this and something else. I figure if I’m against a trick room team amoonguss is a good counter and the stall type of plan works well with eelektross and suicune. I’d probably use scizor in the last slot since he’s bulky too. Definitely can use some evaluation.
In conclusion I'm sure I have a lot to learn but am open to anything anyone has to say. Thank you all!
Hello everyone! I have not battled competitively since Gen IV. I've played almost all of the new games casually but after seeing a bit of the ideas people have about the new meta I thought I'd like to try to get back into competitive battling. I have tested this team on Pokemon Showdown and so far have had more success than I thought I would. I have outlined a few questions I had in the descriptions for some of the Pokemon and would love any and all input from people more familiar with the scene.
Scizor @ Choice Band
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Aerial Ace
- Brutal Swing
- Bug Bite
Description: I chose Scizor as the primary physical sweeper for the team because I like the synergy between technician and bullet punch. His EV spread is such because I’ve found it gives him the best combination of bulk and power.
Eelektross @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Sleep Talk
- Coil
- Wild Charge
Description: An electric Pokemon with levitate (and "no weakness Pokemon") is an interesting thing that has always intrigued me. I'm taking a page out of my old Suicune setup and using a rest/talk set with wild charge and coil instead of scald and calm mind. It's working pretty good so far and when paired with Primal Groudon he can stay in without taking major damage. Is obviously walled by any electric immunity so another move might be better.
Suicune @ Shell Bell
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Sleep Talk
- Scald
Description: Old Faithful both in name and ability. Scald lowers attack because of burn calm mind raises special and special defense. Rest, sleeptalk, rinse, repeat.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Brick Break
- Overheat
- Precipice Blades
- Swords Dance
Description: You get two restricted pokemon and I thought what better pair then a levitating bulky mofo than the king of the ground himself. Double weakness to water means he can get toasted pretty quick but if he gets off a precipice blades against two people it’s consistently done a ton of damage. Could use some advice on the other moves and might make a better decision the more I play.
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Psystrike
- Shadow Ball
Description: I went with this bad boy because of the coverage it provides as well as just the fact it’s god damn mewtwo and you’re allowed to use it. Is a great special attacker that can often one hit ko anything it’s super effective against. I’ve been running into kyogre and rayquaza a lot though so another choice might be better.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Giga Drain
- Protect
Description: This last slot was a toss up between this and something else. I figure if I’m against a trick room team amoonguss is a good counter and the stall type of plan works well with eelektross and suicune. I’d probably use scizor in the last slot since he’s bulky too. Definitely can use some evaluation.
In conclusion I'm sure I have a lot to learn but am open to anything anyone has to say. Thank you all!