lol, not really. While you're here though, RMT instead.
Purpose of this Team
Well, I made this team on the top of my head, and it was supposed to be for a tournament until I noticed you can't have more than 2 OUs. I decided, even though I knew I couldnt use the team to test it out. I was surprised by the results since I never knew the team would be really a good one. Most of my losses were close 1-0s too.
The Team
Life Orb, Timid, Levitate, 252 Spe, 252 Sp Atk, 6 HP
Hypnosis
Shadow Ball
Thunderbolt
Focus Blast
My lead and one of my special attackers. Though this Gengar looks like any other standard one, it actually is. All its moves fit my team perfectly. If my opponent starts with a wall, I always use Hypnosis. Shadow Ball destroys any slower, weak Sp Def Pokemon, Thunderbolt makes sure Gyara leads don't mess with me and Focus Blast for any Tyranitar brave enough to stay in and any Weavile trying to switch in. Just an awesome lead, hax always helps me BTW, Hypnosis and Focus Blast barely miss.
Flame Orb, Adamant, Guts, 228 HP, 252 Atk, 6 Spe, 12 Sp Def, 12 Def
Facade
Earthquake
Fire Punch
Ice Punch
One of my physical attackers. Why Guts over quick feet? Check Bronzong. Split EVs because 228 HP EVs is enough, I may need the 1 extra Speed point to ourun 146 Speed Pokemon and below when Bronzong is not in use. Normal, Fire, Ice and Ground, nothing resists it. Facade gets double power, STAB and Guts Boost which KOs anything non-resistent/immune. (except a few walls with really high defense) Steel types are taken care of with Fire Punch, Rock types with EQ and Ice Punch is for more type coverage.
Leftovers, Relaxed, Levitate, 0 Speed IV, 252 HP, 152 Atk, 8 Def, 96 Sp Def
Trick Room
Stealth Rock/Earthquake
Gyro Ball
Explosion
The 8 Def EVs are just extra. With Relaxed and a 0 Speed IV, this Bronzong hits 33 Speed. Gyro Ball at max power. Stealth Rock gets rid of annoying Focus Sashers, Gyro Ball's power remains even with Trick Room and I explode usually after laying SR and putting up Trick Room to make sure Ursaring/Mamoswine gets in safely. Just tell me if I need to switch out SR for EQ. (Ursaring and Mamo already have it anyway) Flame Orb also makes sure Ursaring can't falls asleep or be paralyzed.
Choice Specs/Life Orb, Timid, Natural Cure, 252 Sp Atk, 252 Spe
Surf
Thunderbolt
Ice Beam
Hidden Power (Fighting)
Choice Specs Star you ask? This is one of my surprise Pokemon. I usually let it out end-game when my opponent's team is severely weakened to finish off what my other Pokemon started. HP Fighting gets rid of a lot of Starmie counters trying to switch in. (Weavile, Dark Types, Steel Types, Tyranitar at an extent) This Starmie sometimes surprises me when it gets to 2HKO Celebis focusing on defense switch in.
Leftovers, Adamant, Snow Cloak, 152 HP, 252 Atk, 64 Def, 68 Sp Def
Curse
Ice Shard
Earthquake
Avalanche/Stone Edge
Curse Mamo, my second physical attacker/bulky tank. Whenever I see something Mamoswine can counter easily, I switch it in. In fear of a KO, the opponent switches while I use Curse. If Trick Room is in play, I can Curse until I decide to attack using Ice Shard which has STAB, priority and is boosted by Curse. Mamoswine is my Garchomp and any other Dragon counter since it can kill most dragons (other than Kingdra) in one hit. (Yache ones take two, but I'm guessing they'll stat boost first so Ice Shard still kills them on the 2nd turn. Avalanche is for opponents who deal neutral moves, STAB, double powered avalanche (if the opponent attacks) hurts. It always comes last, so Speed isn't a priority when I use it. I'm thinking of replacing it with Stone Edge though, I may need it since I don't get to use Avalanche very often.
Leftovers, Calm, Natural Cure, 252 Def, 80 Sp Atk, 176 Sp Def
Wish
Protect
Flamethrower
Toxic
Standard WishBliss. I figured since my weakness afterall are stall/hail/sand teams, I'd be needing Wish Support after an opponent lays SR, Toxic Spikes or Spikes. Politoed used to be my special wall, and its decent at what it does, but I switched it for Bliss since she has more use most of the time.
Substitute/s:
Leftovers, Calm, Water Absorb, 252 HP, 252 Sp Def, 6 Sp Atk
Perish Song
Toxic
Surf
Ice Beam
The Standard Special Defending Water Pokemon set with Perish Song. Surf and Ice Bea m don't need an explanation, Toxic is for stalling walls ao theyd switch out. Perish Song I can use when an opponent has stat ups like Garchomp and I take an EQ, switch to one of my levitators, then switch to Bronzong. Many opponents underestimate this little frog, but it can actually take a hit from non Choiced physical attackers like Garchomp and fire back with Ice Beam. Once, I was battling a stall team, the Chomp already had 1 SD under its belt, but since it had Brightpowder and there was a Sandstorm, it SDed again and Politoed hit with Ice Beam which saved me.
Strategy of the Team
It's the same basic strategy. Sleep an opponent/kill an opponent with Gengar, switch to appropriate counter, do some damge, set up SR, set up TR, kill things with Mamo and Ursaring, defend with Bliss, finish off the team with Starmie. Rinse, wash, repeat. I've had some luck though, unexpected crits, hax freezes, etc. Some opponents can be surprised by TR, and Starmie is also strangely good with TR teams.
Team Strengths
If you try to overpredict, you'll usually end up being wrong. I sometimes play by being predictable so the opponent gets hurt. Teams which are based more on offence are easier too beat.
Team Weaknesses
Highlight
Stall teams, ugh. T_T Sand Teams are also annoying, since to do my strategy, I have to make sure all team members are healthy. Sand Teams reduce the teams health every turn which is harder since Ursaring is constantly being burned, Starmie has to switch out every so often, Gengar is frail, Mamoswine has a lot of common weaknesses, Politoed doesnt have super great stats, just above average and Bronzong is one of the primary defenses of my team. Well, now that I have Blissey, the stall problem is solved partially.
That's my team...also, Thank you Blue Ace of Serebii for making the awesome Gengar, Bronzong, Blissey and Starmie pics.
The Team at a Glance






Purpose of this Team
Well, I made this team on the top of my head, and it was supposed to be for a tournament until I noticed you can't have more than 2 OUs. I decided, even though I knew I couldnt use the team to test it out. I was surprised by the results since I never knew the team would be really a good one. Most of my losses were close 1-0s too.
The Team

Life Orb, Timid, Levitate, 252 Spe, 252 Sp Atk, 6 HP
Hypnosis
Shadow Ball
Thunderbolt
Focus Blast
My lead and one of my special attackers. Though this Gengar looks like any other standard one, it actually is. All its moves fit my team perfectly. If my opponent starts with a wall, I always use Hypnosis. Shadow Ball destroys any slower, weak Sp Def Pokemon, Thunderbolt makes sure Gyara leads don't mess with me and Focus Blast for any Tyranitar brave enough to stay in and any Weavile trying to switch in. Just an awesome lead, hax always helps me BTW, Hypnosis and Focus Blast barely miss.

Flame Orb, Adamant, Guts, 228 HP, 252 Atk, 6 Spe, 12 Sp Def, 12 Def
Facade
Earthquake
Fire Punch
Ice Punch
One of my physical attackers. Why Guts over quick feet? Check Bronzong. Split EVs because 228 HP EVs is enough, I may need the 1 extra Speed point to ourun 146 Speed Pokemon and below when Bronzong is not in use. Normal, Fire, Ice and Ground, nothing resists it. Facade gets double power, STAB and Guts Boost which KOs anything non-resistent/immune. (except a few walls with really high defense) Steel types are taken care of with Fire Punch, Rock types with EQ and Ice Punch is for more type coverage.

Leftovers, Relaxed, Levitate, 0 Speed IV, 252 HP, 152 Atk, 8 Def, 96 Sp Def
Trick Room
Stealth Rock/Earthquake
Gyro Ball
Explosion
The 8 Def EVs are just extra. With Relaxed and a 0 Speed IV, this Bronzong hits 33 Speed. Gyro Ball at max power. Stealth Rock gets rid of annoying Focus Sashers, Gyro Ball's power remains even with Trick Room and I explode usually after laying SR and putting up Trick Room to make sure Ursaring/Mamoswine gets in safely. Just tell me if I need to switch out SR for EQ. (Ursaring and Mamo already have it anyway) Flame Orb also makes sure Ursaring can't falls asleep or be paralyzed.

Choice Specs/Life Orb, Timid, Natural Cure, 252 Sp Atk, 252 Spe
Surf
Thunderbolt
Ice Beam
Hidden Power (Fighting)
Choice Specs Star you ask? This is one of my surprise Pokemon. I usually let it out end-game when my opponent's team is severely weakened to finish off what my other Pokemon started. HP Fighting gets rid of a lot of Starmie counters trying to switch in. (Weavile, Dark Types, Steel Types, Tyranitar at an extent) This Starmie sometimes surprises me when it gets to 2HKO Celebis focusing on defense switch in.

Leftovers, Adamant, Snow Cloak, 152 HP, 252 Atk, 64 Def, 68 Sp Def
Curse
Ice Shard
Earthquake
Avalanche/Stone Edge
Curse Mamo, my second physical attacker/bulky tank. Whenever I see something Mamoswine can counter easily, I switch it in. In fear of a KO, the opponent switches while I use Curse. If Trick Room is in play, I can Curse until I decide to attack using Ice Shard which has STAB, priority and is boosted by Curse. Mamoswine is my Garchomp and any other Dragon counter since it can kill most dragons (other than Kingdra) in one hit. (Yache ones take two, but I'm guessing they'll stat boost first so Ice Shard still kills them on the 2nd turn. Avalanche is for opponents who deal neutral moves, STAB, double powered avalanche (if the opponent attacks) hurts. It always comes last, so Speed isn't a priority when I use it. I'm thinking of replacing it with Stone Edge though, I may need it since I don't get to use Avalanche very often.

Leftovers, Calm, Natural Cure, 252 Def, 80 Sp Atk, 176 Sp Def
Wish
Protect
Flamethrower
Toxic
Standard WishBliss. I figured since my weakness afterall are stall/hail/sand teams, I'd be needing Wish Support after an opponent lays SR, Toxic Spikes or Spikes. Politoed used to be my special wall, and its decent at what it does, but I switched it for Bliss since she has more use most of the time.
Substitute/s:

Leftovers, Calm, Water Absorb, 252 HP, 252 Sp Def, 6 Sp Atk
Perish Song
Toxic
Surf
Ice Beam
The Standard Special Defending Water Pokemon set with Perish Song. Surf and Ice Bea m don't need an explanation, Toxic is for stalling walls ao theyd switch out. Perish Song I can use when an opponent has stat ups like Garchomp and I take an EQ, switch to one of my levitators, then switch to Bronzong. Many opponents underestimate this little frog, but it can actually take a hit from non Choiced physical attackers like Garchomp and fire back with Ice Beam. Once, I was battling a stall team, the Chomp already had 1 SD under its belt, but since it had Brightpowder and there was a Sandstorm, it SDed again and Politoed hit with Ice Beam which saved me.
Strategy of the Team
It's the same basic strategy. Sleep an opponent/kill an opponent with Gengar, switch to appropriate counter, do some damge, set up SR, set up TR, kill things with Mamo and Ursaring, defend with Bliss, finish off the team with Starmie. Rinse, wash, repeat. I've had some luck though, unexpected crits, hax freezes, etc. Some opponents can be surprised by TR, and Starmie is also strangely good with TR teams.
Team Strengths
If you try to overpredict, you'll usually end up being wrong. I sometimes play by being predictable so the opponent gets hurt. Teams which are based more on offence are easier too beat.
Team Weaknesses
Highlight
Stall teams, ugh. T_T Sand Teams are also annoying, since to do my strategy, I have to make sure all team members are healthy. Sand Teams reduce the teams health every turn which is harder since Ursaring is constantly being burned, Starmie has to switch out every so often, Gengar is frail, Mamoswine has a lot of common weaknesses, Politoed doesnt have super great stats, just above average and Bronzong is one of the primary defenses of my team. Well, now that I have Blissey, the stall problem is solved partially.
That's my team...also, Thank you Blue Ace of Serebii for making the awesome Gengar, Bronzong, Blissey and Starmie pics.