Quality Control Unaware Clefable (QC 1/2) (GP 0/1)

[SET]
name: Unaware
move 1: Calm Mind
move 2: Moonblast
move 3: Moonlight
move 4: Thunder Wave / Knock Off
item: Heavy-Duty Boots
tera type: Poison / Water / Steel
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]
Unaware Clefable is an excellent stopgap to many of the Overused tier’s dangerous setup sweepers, such as Zamazenta and Iron Valiant, halting them in their tracks and sometimes even acting as a win condition in its own right. While other Unaware pokemon can potentially fill these needs, Clefable stands out with its solid Fairy typing, diverse range of utility options, and surprise factor. Calm Mind is used both to beef up Clefable’s special defense, which lets it easily handle opposing special attacking pokemon without a super effective move such as Raging Bolt or Deoxys-Speed, and power up Moonblast to more forcefully scare out opposing threats and even offer upside of a sweep. Thunder Wave can provide useful speed control for Clefable’s teammates, especially slow breakers, and give Clefable a key advantage in late game 1v1 matchups, while Knock Off can advance a hazard stack team’s win condition and is better against Gholdengo. Stealth Rock is another possible utility option for teams that struggle to fit it anywhere else. A standard max defensive spread is used to magnify Clefable’s physical bulk, as every point is needed to help Clefable survive common attacks such as offensive Great Tusk’s Headlong Rush and Ogerpon-Wellspring’s Ivy Cudgel. For those looking for a riskier spread, an alternative of 252 HP / 176 Def / 80 Spe and a Bold Nature can be used. This allows Clefable to outspeed base 110 speed pokemon such as Ogerpon, Latios, and Iron Moth after paralysis, which limits how much moves like Encore and Psychic Noise hinder Clefable. However, the drop in bulk is extremely noticeable and makes Clefable able to switch into fewer threats. If Clefable is to act a chief anti-win condition for the team, Tera Water is preferred to help against Nasty Plot Gholdengo, as well as resist Ogerpon-Wellspring’s Ivy Cudgel and Walking Wake’s Hydro Steam in a pinch. Alternatively, for teams looking to more aggressively leverage the sweeping potential of Unaware Clefable, Tera Poison is preferred to make Clefable immune to incoming poisoning effects that would otherwise put it on a timer. Tera Steel is a third option to be immune to incoming poisoning effects while also gaining a resistance to moves such as Psychic Noise, Kyurem's Ice Beam and Icicle Spear, and Iron Valiant's Moonblast.

Unaware Clefable fits best into fatter teams that need hard stops to various opposing threats. Gliscor, Ting-Lu, Samurott-Hisui, and Garganacl are all teammates great at putting up hazards on balance teams, and appreciate the ability of Unaware Clefable to check opposing setup sweepers long-term. Unlike Magic Guard variants, Unaware Clefable hates incoming Knock Off as taking hazard damage greatly limits its ability to check various threats, so Gliscor and Corviknight can be good at helping absorb these Knock Offs. Teammates that focus on removing the hazards, such as Corviknight, Great Tusk, Iron Treads, and Weezing-Galar, can help as well. Lastly, with how threatening Dragonite and Iron Defense + Body Press Zamazenta are in the tier, teams that struggle with these and other setup threats will generally appreciate Unaware Clefable being able to shut them down. However, Clefable still has to watch out for Adamant Tera Blast Flying and Encore from Dragonite, and Zamazenta sets with steel coverage. Other pokemon with super effective coverage also threaten Clefable, such as Gholdengo, Kingambit, Iron Moth, and Darkrai. Clefable also has to heavily fear opposing pokemon that can poison it, such as Pecharunt and Slowking-Galar, so teammates that don't fear poison such as Corviknight, Slowking-Galar, and Garganacl are appreciated. Another approach is to use Tera Poison or Tera Steel to turn the tables on these threats, potentially even using them as setup fodder. Gliscor is a particular standout answer to Unaware Clefable, as it threatens Clefable with Toxic, beats both Tera Poison and Tera Steel with Earthquake, cares little about Thunder Wave and Knock Off, and can generally heal up Moonblast damage without too much difficulty, so teammates such as Ogerpon-Wellspring, Kyurem, and Darkrai that can pressure it are appreciated. When attempting to act as a win condition, Unaware Clefable greatly fears Encore from pokemon such as Ogerpon, Dragonite, Tinkaton, and Iron Valiant, and Psychic Noise from Iron Crown, Latios, Hatterene, and Primarina can also nastily prevent Clefable from healing up. Teammates such as Corviknight, Ting-Lu, and Iron Crown who can switch into these moves are appreciated to maintain Clefable's longevity.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/

Quality checked by:
https://www.smogon.com/forums/members/tysonslayer.349443/

Grammar checked by:
 
Last edited:
Add Comments Remove
[SET]
name: Unaware
move 1: Calm Mind
move 2: Moonblast
move 3: Moonlight
move 4: Thunder Wave / Knock Off
item: Heavy-Duty Boots
tera type: Water / Poison / Steel (add a sentence about tera steel, and honestly think poison should be mentioned first since its the more common tera on this set)
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]
Unaware Clefable is an excellent stopgap to many of the Overused tier’s dangerous setup sweepers (few examples would be nice), halting them in their tracks and sometimes even acting as a win condition in its own right. While other Unaware pokemon can potentially fill these needs, Clefable stands out with its solid Fairy typing, diverse range of utility options, and surprise factor. This set normally fits onto balance teams that struggle to deal powerful setup pokemon, especially as the endgame approaches and phasing becomes less of a reliable approach to these threats. (this feels a bit uneccesary since u already mention this in the beginning, either redirect to the teammate or just briefly include the latter part in the end) Calm Mind is used both to beef up Clefable’s special defense, which lets it easily handle opposing special attacking pokemon without a super effective move (like?), and power up Moonblast to more forcefully scare out opposing threats and even offer upside of a sweep. Thunder Wave can provide useful speed control for Clefable’s teammates, especially slow breakers, and give Clefable a key advantage in late game 1v1 matchups, while Knock Off can advance a hazard stack team’s win condition and is better against Gholdengo. Stealth Rock is another possible utility option for teams that struggle to fit it anywhere else. A standard max defensive spread is used to magnify Clefable’s physical bulk, as every point is needed to help Clefable survive common attacks such as offensive Great Tusk’s Headlong Rush and Ogerpon-Wellspring’s Ivy Cudgel. Even with this spread, Clefable may struggle to take some exceptionally powerful physical hits, such as Ursaluna's Facade (honestly dedicate a whole section how limited its entry becomes since it aint mg, and losing boots ontop of getting overwhelmed by various stuff can hinder its ability to check what it wants) For those looking for a riskier spread, an alternative of 252 HP / 176 Def / 80 Spe and a Bold Nature can be used. This allows Clefable to outspeed base 110 speed pokemon such as Ogerpon, Latios, and Iron Moth after paralysis, avoiding the worst of dangerous moves (something like "avoiding getting crippled" or "hindered" makes more sense) such as Encore and Psychic Noise. However, the drop in bulk is extremely noticeable and makes Clefable able to switch into fewer threats. If Clefable is to act a chief anti-win condition for the team, Tera Water is preferred to help against Nasty Plot Gholdengo, as well as resist Ogerpon-Wellspring’s Ivy Cudgel and Walking Wake’s Hydro Steam in a pinch. Alternatively, for teams looking to more aggressively leverage the sweeping potential of Unaware Clefable, Tera Poison is preferred to make Clefable immune to incoming poisoning effects that would otherwise put it on a timer.


Unaware Clefable fits best into fatter teams that need hard stops to various opposing threats. Gliscor, Ting-Lu, Samurott-Hisui, and Garganacl are all teammates great at putting up hazards on balance teams, and appreciate the ability of Unaware Clefable to check opposing setup sweepers long-term. Unlike Magic Guard variants, Unaware Clefable hates incoming Knock Off as taking hazard damage greatly limits its ability to check various threats, so Gliscor and Corviknight can be good at helping absorb these Knock Offs, (just stop this sentence here, and focus the next about hazard removal) and Corviknight, Great Tusk, Iron Treads, and Weezing-Galar can help by removing hazards as well. Lastly, with how threatening Dragonite and Iron Defense + Body Press Zamazenta are in the tier, teams that struggle with these and other setup threats will generally appreciate Unaware Clefable being able to shut them down, outside of the somewhat rare Tera Blast Flying Dragonite set. (you honestly still check dnite, and also is been used more frequent warranting it not being rare) However, Zamazenta sets with steel coverage can threaten Clefable, as can Gholdengo, Kingambit, Iron Moth, Darkrai, and Iron Crown. (I feel like you can rewrite to zama and other mons with super effective can...., you get the point) Clefable also has to heavily fear opposing pokemon that can poison it, such as Pecharunt, Gliscor, and Slowking-Galar (switch gking spot with gliscor, and then mention the former two are set up fodder against tera poison). Utility Gliscor is a particular standout, as it neither cares about Thunder Wave nor Knock Off from Clefable and can generally heal up Moonblast damage without too much difficulty (so what are good ways to deal with this, along with the other poisons). When attempting to act as a win condition, Unaware Clefable greatly fears Encore from pokemon such as Ogerpon, Dragonite, Tinkaton, and Iron Valiant, and Psychic Noise from Iron Crown, Latios, Hatterene, and Primarina can also nastily prevent Clefable from healing up. (feel like this is something that can either be mentioned in the first paragraph,which you basically address or not if you aren't to include ways to help against it)

(keep things brief when u do mentions of list of mons, but it shouldnt drag when a few examples can be suffice)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/

Quality checked by:
https://www.smogon.com/forums/members/tysonslayer.349443/

Grammar checked by:

Lmk when implemented
 
Last edited:
Add Remove Comments
[SET]
name: Unaware
move 1: Calm Mind
move 2: Moonblast
move 3: Moonlight
move 4: Thunder Wave / Knock Off
item: Heavy-Duty Boots
tera type: Water / Poison / Steel (still should be poison > water, since u just deny the main mons u wanna stop and prevent u from getting placed on a timer)
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]
Unaware Clefable is an excellent stopgap to many of the Overused tier’s dangerous setup sweepers, such as Zamazenta, Swords Dance Gliscor Dragonite (dnite is more believeable since gliscor wastes a lot of pp for u and gets a free knock on u and clef needs a lot of boost to do threaten it) and Iron Valiant, halting them in their tracks and sometimes even acting as a win condition in its own right. While other Unaware pokemon can potentially fill these needs, Clefable stands out with its solid Fairy typing, diverse range of utility options, and surprise factor. Calm Mind is used both to beef up Clefable’s special defense, which lets it easily handle opposing special attacking pokemon without a super effective move such as Raging Bolt or Deoxys-Speed, and power up Moonblast to more forcefully scare out opposing threats and even offer upside of a sweep. Thunder Wave can provide useful speed control for Clefable’s teammates, especially slow breakers, and give Clefable a key advantage in late game 1v1 matchups, while Knock Off can advance a hazard stack team’s win condition and is better against Gholdengo. Stealth Rock is another possible utility option for teams that struggle to fit it anywhere else. A standard max defensive spread is used to magnify Clefable’s physical bulk, as every point is needed to help Clefable survive common attacks such as offensive Great Tusk’s Headlong Rush and Ogerpon-Wellspring’s Ivy Cudgel. For those looking for a riskier spread, an alternative of 252 HP / 176 Def / 80 Spe and a Bold Nature can be used. This allows Clefable to outspeed base 110 speed pokemon such as Ogerpon, Latios, and Iron Moth after paralysis, which limits how much moves like Encore and Psychic Noise hinder Clefable. However, the drop in bulk is extremely noticeable and makes Clefable able to switch into fewer threats. If Clefable is to act a chief anti-win condition for the team, Tera Water is preferred to help against Nasty Plot Gholdengo, as well as resist Ogerpon-Wellspring’s Ivy Cudgel and Walking Wake’s Hydro Steam in a pinch. Alternatively, for teams looking to more aggressively leverage the sweeping potential of Unaware Clefable, Tera Poison is preferred to make Clefable immune to incoming poisoning effects that would otherwise put it on a timer. Tera Steel is a third option to be immune to incoming poisoning effects while also gaining a resistance to moves such as Gholdengo's Make it Rain and Iron Valiant's Moonblast (this already stating the obvious and previous mentions, but do mention how it helps against psynoise users, and how it maintains a dragon resist and ice resist for things like kyurem and bolt).

(briefly include a section regarding the lack of mg and how reliant clef is with the boots, as it can get overwhelmed if not maintained)

Unaware Clefable fits best into fatter teams that need hard stops to various opposing threats. Gliscor, Ting-Lu, Samurott-Hisui, and Garganacl are all teammates great at putting up hazards on balance teams, and appreciate the ability of Unaware Clefable to check opposing setup sweepers long-term. Unlike Magic Guard variants, Unaware Clefable hates incoming Knock Off as taking hazard damage greatly limits its ability to check various threats, so Gliscor and Corviknight can be good at helping absorb these Knock Offs. Teammates that focus on removing the hazards, such as Corviknight, Great Tusk, Iron Treads, and Weezing-Galar, can help as well. Lastly, with how threatening Dragonite and Iron Defense + Body Press Zamazenta are in the tier, teams that struggle with these and other setup threats will generally appreciate Unaware Clefable being able to shut them down. However, Clefable still has to watch out for Adamant Tera Blast Flying and Encore from Dragonite and Zamazenta sets with steel coverage. Other pokemon with super effective coverage also threaten Clefable, such as Gholdengo, Kingambit, Iron Moth, and Darkrai. Clefable also has to heavily fear opposing pokemon that can poison it, such as Pecharunt, Gliscor, and Slowking-Galar,(switch gking spot with gliscor, and mention that pecha and gking are set up fodders for tera poison and steel clef, which is huge) so teammates that don't fear poison such as Corviknight, Slowking-Galar, and Garganacl are appreciated. Utility Gliscor is a particular standout, as it can't be poisoned, neither cares about Thunder Wave nor Knock Off from opposing Clefable and can generally heal up Moonblast damage without too much difficulty.(feel like this should be moved back then go onto list of mons or just list a few ways to specifcally handle gliscor, especially given how much this mon just denies this clef set) When attempting to act as a win condition, Unaware Clefable greatly fears Encore from pokemon such as Ogerpon, Dragonite, Tinkaton, and Iron Valiant, and Psychic Noise from Iron Crown, Latios, Hatterene, and Primarina can also nastily prevent Clefable from healing up. Teammates such as Corviknight, Ting-Lu, and Iron Crown who can switch into these moves are appreciated to maintain Clefable's longevity.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/

Quality checked by:
https://www.smogon.com/forums/members/tysonslayer.349443/

Grammar checked by:

want to look at this one more time before i give it a stamp
 
looks good, just make sure the tera order matches in the set comments

tysonslayer_small-gif.487079

QC 1/2
 
Back
Top