Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower
Clefable was the mon that I really wanted to build around, since it is extremely strong in the current meta game, and I really wanted to make a more serious team for once. I chose to run Unaware over Magic Guard because after testing the team a little bit, SubCM Keldeo, Zard X, CroCune, and DD Dragonite were pretty problematic for the team, so I switched it over to unaware to take on those threats. The 248 HP is to take the least amount of residual damage, and I put the rest in bulk. I chose Flamethrower over something like Heal Bell because I really just wanted to be able to set up with Clef as early as possible and win the game. This is usually my main win condition to win most games.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
I chose to run Banded Talonflame along side my Clef because it checks, and OHKOs a lot of things that threaten Clef, like Unboosted Bisharp, Excadrill, Hoopa, Metagross, Scizor, Mega-Venusaur, Jirachi, and Magnezone. It is also another win condition alongside Clef. I chose Jolly over Adamant because most people run Adamant on their Talonflames, and Talonflame is a problem for my team. Running Jolly, I can outspeed and do a huge chunk of damage to opposing Talonflames with BB. The reason I used Sleep Talk over Tailwind or Roost is because I have nothing else that really wants to go to sleep, and Lead Breloom did work to a lot of my team. The rest is standard because it works.
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Slack Off
- Scald
- Psychic
- Ice Beam
I am running this MegaBro set because I wanted something that could take hits from Talonflame and other physical attacks, while still dishing out a ton of damage. 252 HP and 36 Def allow me to survive 2 +1 Dragon Claws from Zard X. The 80 SpD EVs allow me to take two Hydro Pumps from Specs Keldeo, and retaliate with a Psychic to OHKO. The 4 speed allows me to outspeed uninvested base 30s, mainly Amoonguss. The rest was dumped into SpA so I can hit things with decent force. I chose Slack off for reliable recovery, allowing me to beat somethings that I would not be able to beat without it. Scald because it's the most spammable move in the game (IMO) and Psychic for the dual stab, and it also OHKOs specs Keldeo. Ice Beam is to hit things like Garchomp, Lati@s, Dragonite, and Mega-Altaria. Slowbro is a secondary win condition to Clef, and Talonflame. Once all of the things that can beat it are gone, it comes in a wins with Scald pretty much.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
My team was looking weak to some threats to Clef, like Bisharp, Kyurem-B, Jirachi, and Magnezone, so I decided that Conk would be a good addition to the team, because it can beat those Pokemon 1v1 most of the time. Assault vest was also used to beat special attacks, which my team was having trouble with. Guts is used to absorb status. Switching into T-Waves make conk incredibly strong, and it becomes and extremely stone wallbreaker. I used the standard EV spread because it works, and I was too lazy to think of anything cool. Drain Punch is mandatory for recovery, and is also a strong STAB attack. Mach Punch is to finish things off without taking another hit. Knock Off is used on predicted switches, and OHKOs Gengar. Stone Edge was to hit Talonflame on the switch, murdering that pesky bird. I mainly use Conk as a pivot, hitting things on switches, and tanking special attacks.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
I originally had Landorus-Therian in this spot, but +1 Bisharp destroyed my team, so I had to switch it the Tankchomp, and it turns out to be a better check to most of the things that was giving Clef problems anyways. The EV spread is to take 2 Sucker Punches from +2 Bisharp, and survive, while having enough special bulk to take hits from special attackers like Zard Y, Keldeo, Gengar and Mega-Diancie. I also outspeed Jolly TTar. Stealth Rocks was pretty mandatory because Talonflame. Earthquake for STAB to hit things like Scizor, TTar, Heatran, Excadrill, and mainly Bisharp. Dragon Tail is kinda just there to get rid of things that get out of control, and Toxic is to cripple things that come in on the switch like Togekiss or something. This thing checks a lot of things that are problematic to Clef and Talonflame, like Talonflame, Excadrill, Heatran, Metagross, and Scizor, doing a lot of damage with Rough Skin + Rocky Helmet.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Because I was running Talonflame and my team was pretty weak to Spikes, I needed something to get rid of hazards. Latias is my go-to defogger. I run the standard set because it works, and it is strong enough to dent things that are annoying to fight, with Draco Meteor. I'm running Draco and Psychock for dual STAB, Defog for Hazards, and Healing Wish to give a Pokemon a second chance if I used it horribly lol.
Threatlist:
Mega-Gardevoir
This thing hits everything on my team super hard, and I don't have anything that resists it's dual stab.
Azumaril
Banded Azu kinda just clicks Play Rough and wins.
Importable:
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Slack Off
- Scald
- Psychic
- Ice Beam
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Latias @ Life Orb
Ability: Levitate
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
