ORAS OU Unbreakable (Peaked #1)

Background


Hi Smogonites, mastermind here and today I am presenting my second and final RMT. I started playing competitively back in Gen V and, as some of you may know, I specialize in stall, specifically regencore, with my two stars: Slowbro and Amoongus. My team has seen many iterations, three of which peaked #1. I believe my last iteration though (and the one I will be presenting today) is the most dominant yet. Something to emphasize about the team is that none of the members can set hazards. That’s right – a hazardless stall team peaked number one multiple times. Below is evidence of my recent peak.



Introducing the Team

slowbro.gif
zapdos.gif
tyranitar.gif
sableye-mega.gif
amoonguss.gif
clefable.gif


Slowbro and amoongus are the backbone of this team. Both are excellent for pivot switching, and when combined, counter or check much of the ou metagame by themselves. All other pokes on the team are meant to cover the amoongbro core. Mega-sableye is crucial for preventing and deflecting hazards. Zapdos is key for removing any hazards that get past mega-sableye as well as for checking or countering major offensive threats such as bisharp, mega-pinsir, mega-scizor, bd azumarill, and special attacking mega-altaria. Tyranitar is crucial for stopping and trapping hard hitting special attackers such as latios as well as providing a physical attacker that can hit special walls hard. Finally, clefable provides an important immunity to dragon attacks as well as provides a check against stat boosting mons such as tg manaphy or opposing cm clefable that could otherwise 6-0 my team.



Member Analysis


80slowbro1920x1200.jpg

Bill (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Slack Off
- Thunder Wave


Slowbro is the first member of the team that composes the regencore. Besides his prodigious ability to counter or check most unboosted physical attackers, he also has a diverse movepool. Some of you may remember I used to run assault vest slowbro. I have since found though that Thunder Wave is more useful as it can cripple major threats such as zard-x and kyurem-b, so I swapped assault vest for leftovers. The EV set is dedicated to max out slowbro’s bulk as a physical wall, something that can prove important when I need to take an eq from a +2 life orb excadrill. Scald is just a great stab move that needs no further explanation. Calm mind is used to more easily deal with special defense invested talonflame as an unboosted scald deals roughly 45% damage against it. Slack off provides an important recovery option outside of regenerator.


zapdos-pokemon-minimalistic-tophat-263938.jpg

Larry (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave


Zapdos is so good in ou I really don’t understand why more players don’t use him. Countering common threats like tornadus-therian, mega-pinsir, azumarill, and bisharp, zapdos is also an effective defogger. Coupled with the useful ability for a stall team in pressure, zapdos presents a great option for wearing down the opposition’s pp in prolonged battles. Thunderbolt is used over discharge for a guaranteed ohko on standard mega-pinsir. Defog is self-explanatory. Roost provides important recovery in addition to lefties, and heat wave is great against steel types like bisharp.


248tyranitar1600x1200.jpg

Sam (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Rock Slide


Tyranitar is a staple on all my teams. Removing sun and, in particular, rain is crucial in taking away momentum from opposing sun and rain based teams. Running assault vest with maxed out special defense turns this behemoth into a ridiculously bulky special tank. For example, this tyranitar is guaranteed to live a focus blast from modest mega-alakazam! The 252 attack EV’s are very useful in wearing down special tanks that otherwise could prove troublesome with all my special attack based pokemon. Crunch is the obligatory stab move. Pursuit is great for trapping and eliminating opposing psychic and ghost types like latios and gengar that could otherwise wear down my team fairly easily. Rock slide is used over stone edge as I prefer reliability over power. Superpower is used to hit opposing normal and steel types hard like chansey and excadrill on the switch.


302sableye1600x1200.jpg

Jacob (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out


My lead, mega, and hazard deterrent, mega-sableye is pivotal to the survivability of the rest of the team by keeping hazards off my side of the field. Knock off is useful for removing items from bulky pokes like chansey’s eviolite or heatran’s leftovers. Recover provides a critical recovery option while will-o-wisp cripples physical attackers like weavile and mega-gyarados that otherwise bother my team. Because mega-sableye’s main purpose on the team is to keep hazards off the field, I elected to run fake out over foul play which safely allows me to activate his ever crucial mega ability, magic bounce.


591amoonguss1920x1200.jpg

Penelope (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 116 SpD / 4 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb


Amoongus is the other star of the team that comprises the regencore. Possessing a great defensive typing for my team in grass-poison, amoongus resists both electric and fairy attacks that otherwise would prove to be a major problem for my team. Spore is great for temporarily neutralizing one of my opponent’s pokes. Giga drain and sludge bomb are both great stab moves. Clear smog is an effective option for shutting down boosting pokes.


36clefable1920x1200.jpg

Jessica (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Protect
- Wish


Clefable serves as my replacement for the gothitelle I had on my past team. While clefable does not handle stall generally as well as gothitelle did, I feel clefable rounds out the team better as I no longer have a massive weakness to dragon. Being able to also deal with boosted pokes better, like bd azumarill should zapdos go down, is another reason why clefable is a better edition to the team in my opinion. Calm mind is here to finish boosting pokes like tg manaphy and magic guard clefable that can heal off damage. Moonblast is my obligatory stab move. I like to run wish over moonlight as I find wish to be more reliable. Protect is used to scout, get extra lefties recovery, and, of course, allow clefable to more easily heal itself.


Offensive Threats – lando, bisharp, both mega-charizards, hoopa-unbound, weavile, mega-gardevior, mega-heracross, victini, mega-garchomp, dugtrio, tyranitar and mega-tyranitar

Defensive Threats – mega-venusaur, rotom-w, heatran, seismitoad, gliscor, garchomp





Conclusion

So there you have it. This is the culmination of the team that I have been perfecting over the years. I am finally pleased with what it has accomplished, so I decided to do this RMT. Even though this is my last team, I don’t want it to die in my absence. I consider it my contribution to the community, so please rate and play with it.

Mastermind signing off!
Spr_DP_Rich_Boy.png

slowbro.gif
zapdos.gif
tyranitar.gif
sableye-mega.gif
amoonguss.gif
clefable.gif
 
Congrats on the peak! I like how both of us got to peak #1 with a 0 hazards stall team! (the new elo decay system is terrible tho as it decays high ladder players way to fast)

Your team is nice, but it is really weak to m gardevoir, manaphy, m zard x/y and hoopa U. It is still a great team that covers most of the meta! You might want to add more spe-def onto clefable to help deal with manaphy as it is such a huge threat to your team.
 
Other than SpDef bird, why CM on Slowbro? Since regenerator is a huge part of Slowbro in the first place, I don't understand why you would have a set-up move on a pokemon that primarily serves as a check. Also, while I understand the logic behind Heat Wave on Zapdos, since the team is vulnerable to steel, I'm almost inclined to put HP Ice over it since you don't have any other ice moves.

Overall, this looks like an excellent team. I don't really play stall, but I am looking to start. I'll definitely play a few with this team.
 
Lizardons called the weaknesses pretty well - primarily special threats which exploit the fact you're using Tyranitar > Chansey. Stuff like Bisharp (and lol Hoopa) are problems as well though, as is Kyu-B, and your only M-Sableye switch-in is your own M-Sableye (though at least its physically defensive so you don't auto-lose to stall). My bigger concern though would be the lack of Heal Bell. Clefable in particular can't even check Manaphy effectively because it gets burnt and is then under massive pressure (especially if Sand is up) to stay healthy all game. Opponents can set up hazards against you on your Protect turn as well.

Heal Bell Chansey > Tyranitar for Kyu-B / M-Gard / Zard-Y, a specially defensive M-Sableye to handle Gengar, and a more specially defensive Clefable seems fairly straightforward, if a bit unoriginal. I think in this variation you'd have to live with the Bisharp weakness as you can't afford Quagsire > Slowbro.

I also think there's probably something with AV Slowking > Slowbro, but it's going to require pretty wholesale changes to the team so that's probably a whole different discussion.

Congrats on the peak, good luck dude.
 
Hi guys, thanks for the rates! The tyranitar or chansey debate is understandable, however, I feel tyranitar is better for the team as it allows me to deal with volcarona, mega char x and y (once they are para'd), kyurem-b, victini, hoopa-unbound (if scarfed or lacking dp) and a whole host of cm users like mega-latias and raikou far better than chansey can. Chansey honestly makes the team way too passive for my tastes. Additionally, as Clair eluded, you can't simply swap out tyranitar for chansey without making some major structural changes.

Interestingly, I haven't had much issues with my lack of heal bell. It hasn't been as big of a problem as one may think.

The suggestion for a higher specially defensive invested clefable is understandable for dealing with manaphy, however I didn't have a difficult time dealing with it given the current set (even when I get burned on the first scald). Scald only does roughly 30% to my clefable, so extra special defense EV's may not really be necessary. Overall, I haven't found manaphy to be that difficult to deal with compared to some of the other major offensive threats I've mentioned in the rmt.

The team certainly has its weaknesses as all of you have mentioned. If it didn't, it would certainly have been banned already haha. For the most part though, it does its job and can handle any matchup with some intelligent play.
 
Hey this is a cool team and I do like that you have legit answers to LO Torn which many stalls don't have. Also interesting that you have no hazards, although you have solid answers to most hazard weak mons with Zard Y being the biggest problem of those.

My one thing is what is your counterplay to Mega Gardevoir? I really only see 2 ways to deal with it. Twave with Slowbro (which they should never let you), or bringing Amoonguss on Hyper Voice and going Ttar on the Psyshock. Second method seems like your best bet but still loses if Ttar has been whittled or you get predicted. These are the methods that do not require a sacrifice, that is.

I won't say it's an unwinnable matchup but if you are facing an opponent with equivalent skill and he has Mega Gardevoir, I think you would lose a large majority of the time.

I would make suggestions but it would essentially reshape the team and might open more weaknesses: I'm not too good at building stall. Either way I think it's a cool team but I would guess you didn't run into many Gardevoirs at the top
 
Last edited:
Ehy i like your team, but i think that there are things to improve. First of all your team hasn't a hazard Setter, wich in my opinion is very important in any playstile, especially in a stall
which is based on the cause damage with Status and Hazard, forcing the opponent keep on swiching. This team is also weak to Fairy type as Gardevoir, Venusaur and Sand Teams, specially against this last, you don't have a really swich-in beyond Slowbro. My suggest is to try Jirachi>Slowbro, jirachi gives you a Hazard Support, and helps you against fairy types such a Gardevoir that is really annoyng for this build.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Protect
Also i think that Rotom-W>Zapdos Zapdos is a good pokemon, but in this team that is weak to Sand teams Rotom is the best option. Rotom It performs the same jobs of Zapdos (Helps against Tornadus-T for example) yes he can't Defog, but i think that in this team a hazard remover isn't really important because you don't hasn't a pokemon weak to Stealth Rock/Spikes, and you have Sablaye that helps you vs this problem.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Summary of the changes:
jirachi.gif
>
slowbro.gif

rotom-wash.gif
>
zapdos.gif

Team complete:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Protect

Penelope (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 116 SpD / 4 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb

Jessica (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Protect
- Wish

Jacob (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out

Sam (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Rock Slide
Other option that i really like is to try Ferrothorn>Amoongus yes i know that you love amoongus but, ferrothorn helps you against Fairy such a Gardevoir, Altaria etc...give you a Stealth Rock support and helps vs Sand Team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Other option that you can try is Spikes>Stealth Rock on Ferrothorn, and Chople Berry+Stealth Rock on Tyranitar. n_n Ah and gives 24 EVs on SpD on Slowbro because allows you to evoids the 2HKO from Specs Keldeo. You don't really needs to Calm Mind on Slowbro, i think that Psyshock>Calm Mind is the best option.
Summary of the Changes:
ferrothorn.gif
>
amoonguss.gif

  • The set on Slowbro

Team Complete:
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Larry (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave

Sam (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Rock Slide

Jacob (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Hope help you! :)
 
Thanks for the rates bludz and astral! You are correct, Bludz, in pointing out that mega-gardevior is a threat, although it is not as big as one may initially think. There are three ways I typically deal with it. First way, switch in amoongus to take anticipated hyper voice, then switch ttar to take anticipated psyshock. Then crunch or pursuit depending on the mons he has on the team (90 times out of 100 crunch). Hyper Voice typically 3HKO's while focus blast 2HKO's my ttar, so I can retaliate with a crunch which does roughly 70%. The second way I deal with mgard is to para it like you mentioned with slowbro who can live a hyper voice. The third way is to spore it with amoongus as amoongus is 2hko'd by psyshock.
While my "solution" to mgard is not as reliable as I would like it to be, in practice I don't normally have a huge problem with mgard unless my opponent has latias with healing wish. Then it can be a huge threat.

I think the idea of swapping out slowbro for jirachi is interesting and possibly effective as I would get a steel type and be able to set up hazards. I question though how effective my team would be against fire types, and I know mega-char x and y would become an even larger threat than they already are. More tweaks would need to be made to make jirachi work for the team. Zapdos is better than rotom-w imo as my team really needs some method of hazard removal while still being able to handle threats like mega-pinsir, bisharp and tornadus-therian.

Thanks for the suggestions!
 
Hey man, grats on the peak!
248.png

Chople Berry on Tyranitar also survives a Focus Blast and damages (or kills if they switch) problematic Pokemon to your team like Gengar and Alakazam to the point where Zapdos can click Thunderbolt, or Amoonguss can wear Gengar down, includung Stealth Rock damage and Life Orb recoil, while also allowing you to run Stealth Rock and Toxic. They would have to hit two Focus Blasts in a row; statistically, that's 49%.
Stealth Rock is important on your team, especially to make it harder for Charizard Y, Talonflame (although you have Slowbro, it can be a pain for stall teams), Kyurem, Weavile, and general hazard pressure in combination with status spreading. I noticed that you don't run Status moves on your team, other than Spore. In combination with Slowbro and Amoonguss, you have unaware Clefable, which can deal with SD Gliscor, so Toxic>Ice Beam helps vs bulky waters like Rotom, Seismitoad, Slowbro, Keldeo, some of which you have in your threatlist, and other fat Mons, which are hard to wear down and think they can switch freely into Ttar. Stone Edge also Ohkos Torn-T, if it tries to kill it with Superpower.
Considering tanking Focus Blast and taking out problematic Pokemon, the difference between AV Tyranitar and Chople Berry isn't too big
0 Atk Tyranitar Pursuit vs. 0 HP / 4 Def Mega Alakazam: 158-188 (62.9 - 74.9%)
0 Atk Tyranitar Pursuit vs. 0 HP / 0 Def Gengar: 168-200 (64.8 - 77.2%)
080.png

On occasions in which you face Mega Gardevoir + Specs Keldeo (and if you watch Spl, it is used quiet often) Amoonguss will take a lot of damage trying to weaken or Spore it, so Slowbro would take the job of tanking Hydros, while you try to get Amoonguss back to 80% to take attacks from it. Without 24 SpD investment and with Rocks up on the field, Keldeo has a chance to 2HKO max defense Slowbro, also Latios has a small chance to OHKO with Draco.
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 4 SpD Slowbro: 160-189 (40.6 - 47.9%) -- 5.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 24 SpD Slowbro: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 116 SpD Amoonguss: 140-165 (32.4 - 38.1%) -- 98% chance to 3HKO after Stealth Rock and Black Sludge recovery
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Slowbro: 333-394 (84.5 - 100%) -- 6.3% chance to OHKO
However, losing 24 defensive Evs causes the odds to change a little like in the calcs, so Life Orb Adamant Excadrill becomes a little more problematic, as well as adamant Earth Plate Landorus-T, which 2HKOs everything bar Slowbro, and dealing with it with Zapdos is difficult because you don't run HP Ice.
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 164-192 (41.6 - 48.7%) -- 17.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 232+ Def Slowbro: 165-195 (41.8 - 49.4%) -- 25.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Slowbro: 157-186 (39.8 - 47.2%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 232+ Def Slowbro: 160-189 (40.6 - 47.9%) -- 5.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Excadrill Rock Slide vs. 248 HP / 176+ Def Zapdos: 205-244 (53.5 - 63.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
591.png

The first Pokemon that came into my mind seeing Clear Smog on Amoonguss on your team are Suicune and Altaria, with which Clefable has problems dealing with. Usually CM Suicune don't run Roar, so you can CM alongside it, but you waste a lot of PP due to Pressure and get burned possibly, whereas non-CM uses Roar to remove boosted Clefable from the field, but you can deal with that version with Zapdos. HP Fire on Amoonguss would help versus Scizor (Zapdos is the only real answer to it, Sableye doesn't enjoy switching in), Foul Play against Gengar (or Hoopa if you get the prediction right), so you don't get caught with a Focus Blast on the switch to Tyranitar. In general, Clear Smog is safer though, especially against Serperior, because PP Stalling it with Clefable can be problematic if it runs Taunt.
How did you handle status ? It surprises me that you didn't have any problems without Heal Bell in a meta with Toxic, Scald, Lava Plume, Knock Off, Sand etc. because many 3HKOs turn into 2HKOs if your walls are statused.
Bill (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Slack Off
- Thunder Wave

Larry (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Toxic

Jacob (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out

Penelope (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 116 SpD / 4 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb

Jessica (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Protect
- Wish
 
Last edited:
Hey mil, thanks for the rate! The ttar set is interesting and could work. I used to run chople berry over assault vest with the current ev investment, but I found the extra sp.def gained from av more useful so I switched the items, although equipping Chople could work with the changed set and access to stealth rocks could be useful. I'd want to keep superpower though as it provides great coverage for my team and hits chansey hard. The extra defense evs are worth it for slowbro and since I also have amoongus, keldeo isn't a big enough threat to justify changing the evs. I have experimented with foul play and hp fire in the past with amoongus, but I find its current set most effective.
 
Status isn't actually as big of a threat as one may assume for my team. Usually the opposing team is hesitant to try to set up status with mega sableye present, and if my opponent goes for scald I invariably let amoongus take the burn (unless my opponent is manaphy in which case I switch in clefable who can handle manaphy even with first turn burn). If I am facing heatran, I switch in slowbro to take the anticipated lava plume. My regen core basically ensures I do not get worn down too much by status. However, status on the other members of the team is admittedly more troublesome.
 
Back
Top