Completely reworked, but still sort of still the same team so I didn't open a new thread.
At a Glance
General Strategy
With the new team preview, there are no longer 'surprises' when it comes to the roster; entire games can be preplanned and teams work best when they are dynamic and adaptable.
The overall aim of this team is to remove counters. I usually find myself studying the opponent's team quickly, looking for holes and general team resistances/immunities to exploit or play around. Trying to figure out what pokes to save for the end game, what to lure out, what to force out, what to save the Sleep/Fling for, moves to not be locked in, etc.
Each late game is different for different teams, but I usually end up sweeping/cleaning with…. actually, this is a hard statement to make but it's never Uxie. lol
I'll explain later.
The Team
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Yawn
- Stealth Rock
- U-turn
- Magic Coat
Uxie is one of the best starters I have ever used, and it is key for the team's success. It is very bulky, and nearly nothing will OHKO it without a CH, which means that it will set up the rocks first turn most of the time. GEN V also removed Uxie's taunt/sleep weakness with the new buffed up Magic Coat.
After setting the rocks, it has 2 important roles: great defensive pivot (roob, nape, luke or machamp can be stopped by this guy, Blaziken is harder bc of protect/sub), and phazer / sleeper with yawn, allowing me to scout their team while getting some nice SR damage for the opponent's team. Yawn is an awesome move against sweepers that try set up in uxie's face. U-turn is also very useful to scout the switch after a yawn/magic coated taunt.
Scizor can take very well the bug, dark and ghost attacks thrown to Uxie
and Gliscor can come in anytime against physical attackers
ScizorU (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Scizor was always SpD bulky and while I wasn't sure why I switched it to SD, it was the best choice. It meant I had to be careful of Shandera, but it also meant opponents had to be careful of a +4 Scizor. Backup revenge killer with BP, rooststall on occasion, so easily a +4 with the EVs and it's teammates.
Gengar lures many chances for a free SD, as does Uxie's yawn.
It's job a dragon killer; backup sweeper.
Fire attacks are easily stopped by mence or suicune
strong EQs are not a problem with my three ground immunities.
Gengar (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
One of my favorite pokemon; finally replacing Sazandora as the revenge killer. It's faster, still levitates, and solves my thunderbolt problem. No surf, but focus blast lets it KO heatran anyway. Lures pusuit or crunch for a Scizor setup. Also lures steel moves for a Cune setup. I need a scarfmon and I also wanted the freedom to switch moves; TrickScarf was the best choice. Ability to cripple stall or lock something into a resisted move, this Gengar should have been here from the start.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 180 HP / 196 Atk / 132 Def
Impish Nature (+Def, -SAtk)
- Protect
- Fling
- Earthquake
- Acrobat
This slot used to be luke in GEN IV, required a whole new team to be as effective. So then it used to be roob, as a quick 'what's the new best fighting-type sweeper?"
That clearly doesn't work… so using my head:
GEN V brought new speedier, stronger threats- mainly Doryu, Kingdra's buff in Drizzletoed, and Mach Punchs flying everywhere.
Scarfed Ditto is an awesome choice, but it put too much pressure on everyone else.
it still works, but let me stop saying useless stuff to get to the Gliscor point:
It counters Doryu, it counters Roob, it a great physical tank.
It's got a strong flying-type Acrobat that murders the new fighters.
Fling is like one time Toxic that I'll probably only use on their (hopefully) one bulky water.
Gliscor makes a great needed defensive pivot that's also safe from status so I don't only have Uxie.
Ice and Water attacks are stopped by Scizor and Suicune, respectively.
Strong SpAtks are taken by Uxie, sometimes Scizor and maybe even Suicune.
p.s. I also need to credit Jaroda for this set; his RMT did tell me to try it... ;}
Salamence (M) @ White Herb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Dragon Dance
- Fire Blast
Easily solves any stall problems!. With a little bit of prediction, this beast can destroy a team, taking 2/3 pokes easily before dying. If a bliss, buru comes in a outrage, suicune or saza will sweep the stall very easily, if hippo / gyara / gliscor come in a Draco Meteor, if I can flamethrower Natt, if I can, if I can, so many dangerous ifs.
I rarely DD instead of simply FB/DM bc Scizor and Gliscor takes the physical spectrum so well, but it's very useful against faster teams.
If there is no SR, this thing is gonna be a pain for my opponent, as it has absolutely no safe switch-in it's members can't handle.
I switched the item to a White Herb for double DM or a FB after a DM; I'm happy with the switch, not many teams can take two (careful) DMs. I got the idea when Mence constantly became my last poke and needed two DMs for a easy win.
Ice / Dragon attacks goes to scizor or suicide.
rock attacks goes to gliscor.
Uxie is always an option on defensive pivots. it's so durable.
Suicune @ Life Orb
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
CMLOcune with Water Absorb. This thing is still a beast, and works pretty well destroying the celebi / zapdos switch-ins or those that send scizor, just to die to a +1 Surf. It can very easily come against water/fire attacks and start his sweep against weakened teams. It also works in taking that one pokemon in their team that I really need to be taken out. This suicune is still a big surprise, and it works pretty well.
I tried a bulkier version just to lose to Breloom, this version works out great; it's played on a timer though... life orb + common thunderbolts quickly shorten it's lifespan but it still nets 1-2 KOs.
Electric attacks goes to Gliscor (but +1 cune can take most thunderbolts)
Grass attacks can go to Scizor, or anyone (my team doesn't fear grass knots)
_______________________________
Full threat list in next post;
but I am aware the team's got a Ice/Dragon weakness.
Shard can be played around.
Scarfed Ice beams are crazy hard.
but team previews really help with knowing when different members are more important in certain matches.
Just remember that team preview goes both ways.
At a Glance






General Strategy
With the new team preview, there are no longer 'surprises' when it comes to the roster; entire games can be preplanned and teams work best when they are dynamic and adaptable.
The overall aim of this team is to remove counters. I usually find myself studying the opponent's team quickly, looking for holes and general team resistances/immunities to exploit or play around. Trying to figure out what pokes to save for the end game, what to lure out, what to force out, what to save the Sleep/Fling for, moves to not be locked in, etc.
Each late game is different for different teams, but I usually end up sweeping/cleaning with…. actually, this is a hard statement to make but it's never Uxie. lol
I'll explain later.
The Team

Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Yawn
- Stealth Rock
- U-turn
- Magic Coat
Uxie is one of the best starters I have ever used, and it is key for the team's success. It is very bulky, and nearly nothing will OHKO it without a CH, which means that it will set up the rocks first turn most of the time. GEN V also removed Uxie's taunt/sleep weakness with the new buffed up Magic Coat.
After setting the rocks, it has 2 important roles: great defensive pivot (roob, nape, luke or machamp can be stopped by this guy, Blaziken is harder bc of protect/sub), and phazer / sleeper with yawn, allowing me to scout their team while getting some nice SR damage for the opponent's team. Yawn is an awesome move against sweepers that try set up in uxie's face. U-turn is also very useful to scout the switch after a yawn/magic coated taunt.
Scizor can take very well the bug, dark and ghost attacks thrown to Uxie
and Gliscor can come in anytime against physical attackers

ScizorU (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Scizor was always SpD bulky and while I wasn't sure why I switched it to SD, it was the best choice. It meant I had to be careful of Shandera, but it also meant opponents had to be careful of a +4 Scizor. Backup revenge killer with BP, rooststall on occasion, so easily a +4 with the EVs and it's teammates.
Gengar lures many chances for a free SD, as does Uxie's yawn.
It's job a dragon killer; backup sweeper.
Fire attacks are easily stopped by mence or suicune
strong EQs are not a problem with my three ground immunities.

Gengar (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
One of my favorite pokemon; finally replacing Sazandora as the revenge killer. It's faster, still levitates, and solves my thunderbolt problem. No surf, but focus blast lets it KO heatran anyway. Lures pusuit or crunch for a Scizor setup. Also lures steel moves for a Cune setup. I need a scarfmon and I also wanted the freedom to switch moves; TrickScarf was the best choice. Ability to cripple stall or lock something into a resisted move, this Gengar should have been here from the start.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 180 HP / 196 Atk / 132 Def
Impish Nature (+Def, -SAtk)
- Protect
- Fling
- Earthquake
- Acrobat
This slot used to be luke in GEN IV, required a whole new team to be as effective. So then it used to be roob, as a quick 'what's the new best fighting-type sweeper?"
That clearly doesn't work… so using my head:
GEN V brought new speedier, stronger threats- mainly Doryu, Kingdra's buff in Drizzletoed, and Mach Punchs flying everywhere.
Scarfed Ditto is an awesome choice, but it put too much pressure on everyone else.
it still works, but let me stop saying useless stuff to get to the Gliscor point:
It counters Doryu, it counters Roob, it a great physical tank.
It's got a strong flying-type Acrobat that murders the new fighters.
Fling is like one time Toxic that I'll probably only use on their (hopefully) one bulky water.
Gliscor makes a great needed defensive pivot that's also safe from status so I don't only have Uxie.
Ice and Water attacks are stopped by Scizor and Suicune, respectively.
Strong SpAtks are taken by Uxie, sometimes Scizor and maybe even Suicune.
p.s. I also need to credit Jaroda for this set; his RMT did tell me to try it... ;}

Salamence (M) @ White Herb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Dragon Dance
- Fire Blast
Easily solves any stall problems!. With a little bit of prediction, this beast can destroy a team, taking 2/3 pokes easily before dying. If a bliss, buru comes in a outrage, suicune or saza will sweep the stall very easily, if hippo / gyara / gliscor come in a Draco Meteor, if I can flamethrower Natt, if I can, if I can, so many dangerous ifs.
I rarely DD instead of simply FB/DM bc Scizor and Gliscor takes the physical spectrum so well, but it's very useful against faster teams.
If there is no SR, this thing is gonna be a pain for my opponent, as it has absolutely no safe switch-in it's members can't handle.
I switched the item to a White Herb for double DM or a FB after a DM; I'm happy with the switch, not many teams can take two (careful) DMs. I got the idea when Mence constantly became my last poke and needed two DMs for a easy win.
Ice / Dragon attacks goes to scizor or suicide.
rock attacks goes to gliscor.
Uxie is always an option on defensive pivots. it's so durable.

Suicune @ Life Orb
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
CMLOcune with Water Absorb. This thing is still a beast, and works pretty well destroying the celebi / zapdos switch-ins or those that send scizor, just to die to a +1 Surf. It can very easily come against water/fire attacks and start his sweep against weakened teams. It also works in taking that one pokemon in their team that I really need to be taken out. This suicune is still a big surprise, and it works pretty well.
I tried a bulkier version just to lose to Breloom, this version works out great; it's played on a timer though... life orb + common thunderbolts quickly shorten it's lifespan but it still nets 1-2 KOs.
Electric attacks goes to Gliscor (but +1 cune can take most thunderbolts)
Grass attacks can go to Scizor, or anyone (my team doesn't fear grass knots)
_______________________________
Full threat list in next post;
but I am aware the team's got a Ice/Dragon weakness.
Shard can be played around.
Scarfed Ice beams are crazy hard.
but team previews really help with knowing when different members are more important in certain matches.
Just remember that team preview goes both ways.
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Yawn
- Stealth Rock
- U-turn
- Magic Coat
Salamence (M) @ White Herb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Dragon Dance
- Fire Blast
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 180 HP / 196 Atk / 132 Def
Impish Nature (+Def, -SAtk)
- Protect
- Fling
- Earthquake
- Acrobat
Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
ScizorU (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Suicune @ Life Orb
Trait: Water Absorb
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Yawn
- Stealth Rock
- U-turn
- Magic Coat
Salamence (M) @ White Herb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Dragon Dance
- Fire Blast
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 180 HP / 196 Atk / 132 Def
Impish Nature (+Def, -SAtk)
- Protect
- Fling
- Earthquake
- Acrobat
Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
ScizorU (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 232 HP / 96 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Suicune @ Life Orb
Trait: Water Absorb
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]