ORAS OU Unconventional OU Team

When looking over the OU metagame, one thing stood out to me, how little creative liberty many people take when creating teams. It gets very boring to face perfectly balanced teams stuffed to the brim with all the most imposing threats. So I tried to make a team using some uncommon Pokemon that fill unique rolls and have untapped potential, this is the result. Thanks for rating and I hope you enjoy!


medicham-mega.gif


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Zen Headbutt
- Ice Punch

Mega Medicham is one of my all time favorite Pokemon, and has incredible offensive power. Next to nothing can survive more than two neutral hits coming off Medicham's sky high attack and with fake out for some prior damage almost nothing can stand in Medicham's way. I chose Drain Punch over High Jump Kick for the reliable recovery it lends to the otherwise frail Medicham, and the removal of the trade offs High Jump Kick comes with. Zen Headbutt is the secondary stab move, and provides greater neutral coverage as well as providing a nice flinch chance. Ice punch rounds out the set and allows Medicham to break down several otherwise irritating walls, such as Gliscor and bulky Landours-T. However Medicham has several hard checks that take it down with little effort, which is where the next team member comes in.


rhyperior.gif


Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Punch
- Rock Blast
- Earthquake
- Avalanche

Although Rhyperior may seem like a strange and nonviable choice for an OU team it actually fills a key role and hard checks a shocking number of threats. If everyone's favorite Brave Bird spammer comes in, for example, Rhyperior can come in and easily take it out with Rock Blast. In fact Rhyperior can take down almost any physical attacker one on one. The list of Pokemon it can take down one on one includes key threats such as: Tyranitar, Garchomp, Landours-T, Scizor, Bisharp, etc. Move wise, Rock Blast is an effective stab move, taking down almost anything it hits for super effective damage while breaking mulitscale and focus sashes. Earthquake is the secondary stab move and hits like a truck, doing massive damage even on neutral hits. Fire punch is a great coverage move and can catch Scizor and Ferratorn by surprise, taking them down in one hit. Avalanche is another coverage move, and it takes advantage of Rhyperior's speed, hitting with a base power of 120 if Rhyperior has taken damage that turn, which is often.

infernape.gif

Infernape @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Vacuum Wave
- Fire Blast
- Gunk Shot
- Grass Knot

When one thinks of fire types in OU, Pokemon like Charizard and Heatran come to mind, however when building this team I wanted to try something a little different. Infernape fills the role of an quick offensive fire, but it has some useful perks others don't get. I chose a specially based variant for the greater coverage and versatility it provided. Fire blast is the stab move, and hits surprisingly hard, often doing half damage to supposed checks and grass knot hits bulky water types very hard. Now here's where Infernape carves a niche out for its self, it has two important moves that set it apart from other fire types, Vacuum Wave and Gunk Shot. Vacuum wave offers priority, allowing Infernape to revenge kill effectively, and provides some guaranteed damage on quicker sweepers. Secondly Gunk Shot is the strongest Poison type move, and has no problem obliterating all Fairy types not named Klefki, which is a non factor for obvious reasons. Therefor Infernape serves as an effective Fairy check, one shooting almost every fairy type.

dusclops.gif

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Seismic Toss
- Memento

One problem this team has is set up sweepers, particularly Manaphy, to counter this I chose Dusclops, one of the best walls available. Dusclop's Eviolite boosted bulk allows it to shrug of even the hardest hits, and the mixed defenses provide the best possible defensive coverage. You might ask; if you're looking for a wall, why not use Chansey? Well Dusclops has several unique advantages over the infamous pink blob. Its mixed bulk allows it to take special and physical hits equally, as opposed to Chansey's extreme bias towards Special defense. Secondly Dusclops has a wide variety of useful support moves that allow it to cripple most attackers. Will-O-Wisp is perfect for countering other stallers, as well as crippling most physical attackers. Pain Split provides as semi reliable form of recovery and threatens potential switch ins. Seismic toss is to avoid being shut down completely by taunt and to hasten wearing down certain walls. Finally Memento allows Dusclops to completely shut down any sweeper threatening my team, something Chansey can't do.

cacturne.gif

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Swords Dance
- Substitute

Cacturne may be perhaps the strangest member of my team, however he carves out an excellent niche in OU. Firstly his ability, Water Absorb, makes him the perfect check to water types, in addition to threatening them with super effective damage he can avoid the burn chance associated with scald. After threatening out a water type, Cacturne can set up a Substitute and sword dance to terrifying levels of power. Sucker Punch gives priority and threatens out many frail sweepers, particularly if Cacturne is behind a Substitute. Seed Bomb rounds out the set and serves as the obligatory grass stab move. This set is especially effective at countering Rotom-W, as Cacturne can absorb a scald or Hydro Pump and use a Substitute to avoid a burn.

nidoking.gif

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower

One of my favorite Pokemon since the beginning, Nidoking is still and effective threat. Though it has not specific role, Nidoking has some of the best coverage available, and it can one or two shot a large portion of the OU metagame. Earth power is Kindoking's strongest stab move, and it can hit extremely hard, particularly with the nice boost it gets from sheer force. Sludge wave is the secondary stab move, and it serves to provide a secondary check to fairies should Infernape go down. Flamethrower is useful for taking down Ferrathron and Forretress, as well as irritating threats such as Klefki and Scizor. Finally, Ice Beam hits dragons and the legendary genies very hard, rounding out this set's excellent coverage.
 
Sorry I can only give you a really crappy rate right now (on my iPad), however I suggest changing Infernape and Cacturne to Mega Char Y and Chllorophyl Venusaur. The two work great together and Venusaur turns into a great sweeper under the sun. It's just a small suggestion until someone can give you a better rate.
Sets:
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Substitute
- Sleep Powder
- Sludge Bomb

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Air Slash
- Roost
[hide/]
 
Sorry I can only give you a really crappy rate right now (on my iPad), however I suggest changing Infernape and Cacturne to Mega Char Y and Chllorophyl Venusaur. The two work great together and Venusaur turns into a great sweeper under the sun. It's just a small suggestion until someone can give you a better rate.
Sets:
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Substitute
- Sleep Powder
- Sludge Bomb

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Air Slash
- Roost
[hide/]

Thanks for the suggestion! I agree, that is a very effective combination; however changing my mega completely alters the synergy of the team. In addition, this change goes against the idea of utilizing underused Pokemon, as this is an extremely common combination. That aside, I'll be sure to take the suggestion under advisement. Thanks again!
 
Hold up, I'm retarded I forgot you had a mega lol. Try this liepard over megazard y:
Liepard @ Heat Rock
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sunny Day
- Encore
- Foul Play
- Fake Out
 
Sigh... You really need to look at a copy of the teir list buddy lol. Only ONE pokemon on your team is even close to being OU viable. Everything else is preeeeety much useless. But, for the sake of curtesy I'll give a more in-depth review.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Zen Headbutt
- Ice Punch

Mega Medicham is a pretty mediocre mega, and is completly putclassed by mega buddy, so you really shoukd to have the most viable team and use something worthwhile lol.


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Punch
- Rock Blast
- Earthquake
- Avalanche

Lol wut?!?! This is actually pretty ridiculous. Rhyperior is an RU MON. It has zero place if use in OU. Just... Get a bulky lando-t and get an actual competive team.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Seismic Toss
- Memento

JUST. USE. CHANSEY. There really is no reason to use anyother wall when Chansey exists. Sorry to be blunt but thats how it is lol.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Swords Dance
- Substitute

This has to bee a joke right? Cacturne isn't even viable in game mich less in COMPETITIVE PLAY. If you really wan't a grss type just use celebi.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

The other two are whatever, but seirously try to get some experience before posting again. Just a friendly warning lol.
 
Sigh... You really need to look at a copy of the teir list buddy lol. Only ONE pokemon on your team is even close to being OU viable. Everything else is preeeeety much useless. But, for the sake of curtesy I'll give a more in-depth review.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Zen Headbutt
- Ice Punch

Mega Medicham is a pretty mediocre mega, and is completly putclassed by mega buddy, so you really shoukd to have the most viable team and use something worthwhile lol.


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Punch
- Rock Blast
- Earthquake
- Avalanche

Lol wut?!?! This is actually pretty ridiculous. Rhyperior is an RU MON. It has zero place if use in OU. Just... Get a bulky lando-t and get an actual competive team.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Seismic Toss
- Memento

JUST. USE. CHANSEY. There really is no reason to use anyother wall when Chansey exists. Sorry to be blunt but thats how it is lol.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Swords Dance
- Substitute

This has to bee a joke right? Cacturne isn't even viable in game mich less in COMPETITIVE PLAY. If you really wan't a grss type just use celebi.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

The other two are whatever, but seirously try to get some experience before posting again. Just a friendly warning lol.

I personally find your post not only unhelpful, but also rude and unnecessary agressive. Many people seem to forget that the teirs are based on USAGE, not purely on strength. To suggest that no pokemon from below OU have a place in today's metagame is absurd. It also goes against the spirit of Pokemon, in my opinion, to only use the strongest, most viable Pokemon. With so many unique and interesting Pokemon to choose from that can fill a wide variety of roles, it's almost a sin to completly ignore anything not traditionally considered "viable." This is compounded by the fact that your problems with my team begin and end with the teir of its members. I've tested each member of my team extensively, and they all serve a particular role extremely well, most often much better than their "competitive" counterparts. Secondly, I find it unhelpful to suggest changes to a team that involve replacing every single member, but that's neither here nor there. Sorry for the rant, and I do appreciate the feedback, whatever form it comes in.
 
Sigh... You really need to look at a copy of the teir list buddy lol. Only ONE pokemon on your team is even close to being OU viable. Everything else is preeeeety much useless. But, for the sake of curtesy I'll give a more in-depth review.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Zen Headbutt
- Ice Punch

Mega Medicham is a pretty mediocre mega, and is completly putclassed by mega buddy, so you really shoukd to have the most viable team and use something worthwhile lol.


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Punch
- Rock Blast
- Earthquake
- Avalanche

Lol wut?!?! This is actually pretty ridiculous. Rhyperior is an RU MON. It has zero place if use in OU. Just... Get a bulky lando-t and get an actual competive team.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Seismic Toss
- Memento

JUST. USE. CHANSEY. There really is no reason to use anyother wall when Chansey exists. Sorry to be blunt but thats how it is lol.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Swords Dance
- Substitute

This has to bee a joke right? Cacturne isn't even viable in game mich less in COMPETITIVE PLAY. If you really wan't a grss type just use celebi.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

The other two are whatever, but seirously try to get some experience before posting again. Just a friendly warning lol.

This post ia not only extremely rude and unhelpful. But complety incorrect. MMedicham is really good what world do you even live in? Well on to the rate: I feel like this team lacks in speed and kills momentum. So first change Cacturne to Weavile so you have a nice quick Dark type cappable of dealing massive DMG. And you have Rhyperior as your birdcheck. Well this is niche its not a got fit for this style team so replace it with Rotom-Wash. At this time you need a answer to Scizor so use Rocky Helmet Garchomp which also allows you to deal with Talonflame better. that gives you something to fall back on for physical attackers so next would be soneting to take on the special based ones and hopefully deal with fairies Hazard removal would be nice too. I guess Latias fits this the best. Lastly you need a reliable answer to Faries and might as well add your own Scizor which completes a volt turn core allowing you to bring in your own frail things easier. I like how you focused on what you like but unless its OU in usage keep foused on 1 or 2 per team as the are usually facing competition or are used lowly for a reason (This is coming from a peraon who runs MAmpharos and Ammongus in OU). I can't give you the sets at this time because I'm on mobile so you'll have to check the smogdex.
 
Sigh... You really need to look at a copy of the teir list buddy lol. Only ONE pokemon on your team is even close to being OU viable. Everything else is preeeeety much useless. But, for the sake of curtesy I'll give a more in-depth review.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Zen Headbutt
- Ice Punch

Mega Medicham is a pretty mediocre mega, and is completly putclassed by mega buddy, so you really shoukd to have the most viable team and use something worthwhile lol.


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Punch
- Rock Blast
- Earthquake
- Avalanche

Lol wut?!?! This is actually pretty ridiculous. Rhyperior is an RU MON. It has zero place if use in OU. Just... Get a bulky lando-t and get an actual competive team.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Seismic Toss
- Memento

JUST. USE. CHANSEY. There really is no reason to use anyother wall when Chansey exists. Sorry to be blunt but thats how it is lol.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Swords Dance
- Substitute

This has to bee a joke right? Cacturne isn't even viable in game mich less in COMPETITIVE PLAY. If you really wan't a grss type just use celebi.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

The other two are whatever, but seirously try to get some experience before posting again. Just a friendly warning lol.
Okay, what you said was absurd and rude. Like the guy said, tiers in Smogon are based on usage and not so much on strength. Rhyperior, despite being RU, has his own page for OU because of his small yet effective niche. Just because a Pokemon isn't OU or BL, it doesn't mean it doesn't have any viability in OU. So you better not make yourself look like a Youtube Comment Smogonite (now I see the difference between Smogon users here and Smogonites on Youtube Comments).

With that said, saxocat, your choices aren't too bad, but I have a few suggestions. Sadly, Cacturne has no place in OU despite his sheer strength. His slowness and his frailty really keeps him from shining anywhere outside NU. So why not have either Serperior, Chesnaught, Celebi or Breloom as your Grass-type teammate? They have tools to make them a lot more effective in OU. The rest are decent choices. Mega Medicham and Infernape are definitely solid choices; Nidoking is a good choice, not great though; and Rhyperior and Dusclops are decent choices. I could probably see why you would choose them (at least you didn't pick a Nosepass as part of your team), but out of all your Pokemon, I think Cacturne needs to go. Other than that, you have a pretty creative set, which I like it.
 
What I think About Your Team First Glance

This looks very uu ish. I think this is interesting and I don't really understand the thought process of the mons and why they are there and how they help the mega and bring the team together. Lord Cacturne is there so its all fine.

How You Can Improve Your Team

rhyperior.gif


Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Ice Punch

Every competitive team should have rocks.
Rhyperior seems like your best mon to complete that task.



medicham-mega.gif

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Just don't miss mate and you will be fine.
Mega Medicham really appreciates the power and enjoys spamming it.

infernape.gif

Infernape @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Vacuum Wave
- Fire Blast
- Nasty Plot
- Focus Blast

You should take advantage of the memento that dusclops provides somehow.
This would be the way to do it and would be a promising threat if pulled off.

Conclusion
I'd suggest going back to the drawing board.
Study successful teams or study teams that successful players use
and see what makes them work.
I wish you massive success buddy and hope you take my changes into consideration.
 
Last edited:
Okay... While lolerskates was being a jerk, njnps comments about going back to the drawing board was somewhat correct. Just because you can use something in OU doesn't mean you should. I know I'm being a total douche... But I'm just tired of seeing this kind of team on the RMT forum. There is an Extremely fine line between creativity and a gimmick. Cacturne, despite you saying its strong, is definitely a gimmick. Bisharp is so much better as a sucker punch user, and almost any grass type like celebi, serperior, or Breloom Could also take its place. Creativity has its place, but there's a reason why Pokemon aren't used as much as others. If you're going to use Rhyperior, run stealth rock on it as your team lacks a setter. If you want to run mega Medicham, run high jump kick. Yes, it's risky, but drain punch is pretty weak in comparison to the neuclear power of HJK. I'd recommend getting rid of dusclops. Chansey is honestly so much more useful. Also:

252 Atk Landorus-T Earthquake vs. 252 HP / 128+ Def Eviolite Dusclops: 78-93 (27.4 - 32.7%) -- guaranteed 4HKO

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Eviolite Chansey: 235-277 (33.3 - 39.3%) -- guaranteed 3HKO

Does dusclops take it better? Yes, but not by that much. However, Chansey's reliable recovery, lack of weaknesses outside of fighting, and ability to paralyze threats like serperior and mega charizard X makes it to sweet to pass up.

Infernape, Nidoking and Rhyperior are... Okay, I guess. Since you appear to be a new player, you might consider sticking to the time-tested sets and Pokemon in OU before trying to innovate something like this.
 
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