I've been watching competitive battles for a couple years and I only recently started battling on Pokemon Showdown. I whipped a nifty sun team that I realize is a bit on the strange side, but I like its synergy. Now I realize there are some major flaws, like chansey and other sun teams, that need addressing. Mind helping out?
Changes in red
SETS:
Any advice is appreciated, thanks!
Changes in red
SETS:
Beauty Queen (Ninetales) (F) Leftovers
Drought
EVs: 252 SDef 252 Spd 4 Spa
Modest Nature
Overheat
Solarbeam
Power Swap
Will-O-Wisp
Most use Ninetales as a throwaway for setting up sun, but she can be useful as a partial special wall/stall breaker in tandem with Whimsicott. For example, I encore a sweeper into setting up, then switch to Ninetales and power swap the boost to me. Or I can be extremely annoying and spam STAB Overheat and PS for maximum rage.
Terrakion (M) Choice Scarf
Defiant
EVs: 252 Atk 252 Spd 4 HP
Jolly Nature
Close Combat
Stone Edge
Earthquake
X-Scissor
Your Mom LOL (Victreebel) (F) Life Orb
Chlorophyll
EVs: 252 Spa 252 Spd 4 Atk
Rash Nature
Giga Drain
Weather Ball
Sleep Powder
Sucker Punch
Vicky's greatest element is the element of surprise. Seeing GD, the opponent switches in a steel type or other resists thinking I run a dual STAB set, and BOOM! super effective Weather Ball to the face! Sucker Punch can take out low HP psychic types looking to KO, and Sleep Powder can help if I need to switch out, but still retain momentum.
Fossilized (Donphan) (M) Leftovers
Sturdy
EVs: 252 HP 252 Def 4 Atk
Adamant Nature
Ice Shard
Earthquake
Stealth Rock
Rapid Spin
He's my physical wall and spinner, plain and simple. Ice Shard can help with Sturdy pokes and weaker dragons he walls. Fire Fang is to counter Ferrothorn, who thinks he can wall Donphan, as well as hitting Ghost types not named Jellicent hard with its pseudo-STAB in sun. STAB Earthquake is a nice reliable move, able to take a healthy chunk out of many pokes.
Baby Cousin (Whimsicott) (M) Leftovers
Prankster
EVs: 252 HP 252 Def 4 SpD
Bold Nature
Encore
Taunt
Toxic
U-Turn
This pain in the tuckus helps with nearly every sweeper, and he destroys Baton Passing teams. Encore-ing a poke into a set up move or non attacking move gives me switch advantage, or I can Toxic if they choose to stay in. He has a nice synergy with Ninetales and Power Swap, as I mentioned earlier. He can also U-Turn into my walls to force a switch.
Guardian Angel (Latias) (F) Leftovers
Levitate
EVs: 252 HP 252 SPDef 4 Spa
Modest Nature
Healing Wish
Dragon Pulse
Recover
Calm Mind
I chose Latias over Latios for the better SpD, and her SpA is still respectable enough to use. She also functions as my special wall. Healing Wish I mainly use to heal a sweeper, most often Typhlosion b/c of his lacking bulk. I switch between a lot of moves for the last option, but now that I'm thinking about it Calm Mind might be best.
Drought
EVs: 252 SDef 252 Spd 4 Spa
Modest Nature
Overheat
Solarbeam
Power Swap
Will-O-Wisp
Most use Ninetales as a throwaway for setting up sun, but she can be useful as a partial special wall/stall breaker in tandem with Whimsicott. For example, I encore a sweeper into setting up, then switch to Ninetales and power swap the boost to me. Or I can be extremely annoying and spam STAB Overheat and PS for maximum rage.
Terrakion (M) Choice Scarf
Defiant
EVs: 252 Atk 252 Spd 4 HP
Jolly Nature
Close Combat
Stone Edge
Earthquake
X-Scissor
Your Mom LOL (Victreebel) (F) Life Orb
Chlorophyll
EVs: 252 Spa 252 Spd 4 Atk
Rash Nature
Giga Drain
Weather Ball
Sleep Powder
Sucker Punch
Vicky's greatest element is the element of surprise. Seeing GD, the opponent switches in a steel type or other resists thinking I run a dual STAB set, and BOOM! super effective Weather Ball to the face! Sucker Punch can take out low HP psychic types looking to KO, and Sleep Powder can help if I need to switch out, but still retain momentum.
Fossilized (Donphan) (M) Leftovers
Sturdy
EVs: 252 HP 252 Def 4 Atk
Adamant Nature
Ice Shard
Earthquake
Stealth Rock
Rapid Spin
He's my physical wall and spinner, plain and simple. Ice Shard can help with Sturdy pokes and weaker dragons he walls. Fire Fang is to counter Ferrothorn, who thinks he can wall Donphan, as well as hitting Ghost types not named Jellicent hard with its pseudo-STAB in sun. STAB Earthquake is a nice reliable move, able to take a healthy chunk out of many pokes.
Baby Cousin (Whimsicott) (M) Leftovers
Prankster
EVs: 252 HP 252 Def 4 SpD
Bold Nature
Encore
Taunt
Toxic
U-Turn
This pain in the tuckus helps with nearly every sweeper, and he destroys Baton Passing teams. Encore-ing a poke into a set up move or non attacking move gives me switch advantage, or I can Toxic if they choose to stay in. He has a nice synergy with Ninetales and Power Swap, as I mentioned earlier. He can also U-Turn into my walls to force a switch.
Guardian Angel (Latias) (F) Leftovers
Levitate
EVs: 252 HP 252 SPDef 4 Spa
Modest Nature
Healing Wish
Dragon Pulse
Recover
Calm Mind
I chose Latias over Latios for the better SpD, and her SpA is still respectable enough to use. She also functions as my special wall. Healing Wish I mainly use to heal a sweeper, most often Typhlosion b/c of his lacking bulk. I switch between a lot of moves for the last option, but now that I'm thinking about it Calm Mind might be best.
Any advice is appreciated, thanks!