Hello smogon, this is my first ou RMT and am posting to help iron out the holes that became apparent as I rose up the ladder. Starting out 11-1 the win rate got a lot more inconsistent and I don't really know how to fix this.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- U-turn/sludge wave/ idk what to use in this slot
- Rock Slide
The nidoking of OU. Sheer force/ lo boost is stronger than a choice boost with no downside. Landorus-incarnate is an amazing special attacker and base 101 is great for outspeeding the multitude of base 100s. Earth power is there for sheer forced stab, hitting things that don't resist it especially hard. Psychic is there so conk and mega venu don't devastate my team.rock slide is for when those Talon flame think they can come in safely, expecting an earth power. The final slot is still under experimentation. I've tested rock polish, sludge wave, and u turn, and while none of them is exactly amazing, I've gotten the most out of u turn. Suggestions though on what else I can use
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head
This thing is my lead every time I don't see a genesect on the opponent's team. The evs are decided with this logic: 99 percent of the time, I'm u turning any way, so why not make the incoming poke's job easier by hitting harder, but if anyone has a major ko I lose, I'd like to know so I can adjust the evs. Moves are pretty standard. Flamethrower/ice beam hit hard and provide great revenge killing coverage. U turn because genesect is the best there is at it. Iron head because fuck fairies.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature
- Psycho Boost
- taunt
- Fire punch
- Ice Beam
This is my anti genesect pokemon. Fire punch from Deoxys s is guaranteed to Outspeed and OHKO the little bug. Super power is great coverage and is the best shot at ohko ing mega luk(about a 40 percent chance) ice became because there is just so.much that has a 4x weakness to it. Psycho boost for stab that hits like a truck. A concern I have is that Deoxys and genesect have the.same coverage types, if there's a better move for any of these slots, I'd like to know.
Heatran (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- roar
- ancient power
- stealth rocks
The first member of my defensive core. Originally a mega venu, I've found heatran to an amazing special wall and the core he forms with rotom is the back bone of the team. Moveset is standard, lava plum for stab, ancient power because some people actually don't switch there Talon flame out. Toxic/protect for stalling and scouting
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature
- Rest
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Chesto-resto rotom, combined with heatran wall most offensive threats. Rotom is always amazing and it's my opinion that he can work on any team you throw him on, he's not number one in usage because he looks cool. The set is pretty standard, but it does work. I use rest over painsplit/ choice set because it's more reliable. Rotom tends to come in on more offensive pokemon, who.don't usually invest in hp, so your pain split gain will be minimal, rest gives you a guaranteed second wind.
Venusaur @ venusaurite
Ability: chlorophyll
EVs: 200 SDef / 252 HP / 56Def
Calm Nature
- leech seeds
- knock off/ sleep powder
- giga drain
- synthesis
The team's current mega, and also happens to complete a FWG core. Mega venusaur does something that mawile and lucario can't, counter bulky waters, which is something I had a lot of trouble with prior. I would like some help on whether or not I should run knock off or sleep powder. The more I use this thing the more I'm loving it, and heatran covers his only two weakness, with only cm reunclis and landorus-incarnate threating both the two.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- U-turn/sludge wave/ idk what to use in this slot
- Rock Slide
The nidoking of OU. Sheer force/ lo boost is stronger than a choice boost with no downside. Landorus-incarnate is an amazing special attacker and base 101 is great for outspeeding the multitude of base 100s. Earth power is there for sheer forced stab, hitting things that don't resist it especially hard. Psychic is there so conk and mega venu don't devastate my team.rock slide is for when those Talon flame think they can come in safely, expecting an earth power. The final slot is still under experimentation. I've tested rock polish, sludge wave, and u turn, and while none of them is exactly amazing, I've gotten the most out of u turn. Suggestions though on what else I can use
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head
This thing is my lead every time I don't see a genesect on the opponent's team. The evs are decided with this logic: 99 percent of the time, I'm u turning any way, so why not make the incoming poke's job easier by hitting harder, but if anyone has a major ko I lose, I'd like to know so I can adjust the evs. Moves are pretty standard. Flamethrower/ice beam hit hard and provide great revenge killing coverage. U turn because genesect is the best there is at it. Iron head because fuck fairies.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature
- Psycho Boost
- taunt
- Fire punch
- Ice Beam
This is my anti genesect pokemon. Fire punch from Deoxys s is guaranteed to Outspeed and OHKO the little bug. Super power is great coverage and is the best shot at ohko ing mega luk(about a 40 percent chance) ice became because there is just so.much that has a 4x weakness to it. Psycho boost for stab that hits like a truck. A concern I have is that Deoxys and genesect have the.same coverage types, if there's a better move for any of these slots, I'd like to know.
Heatran (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- roar
- ancient power
- stealth rocks
The first member of my defensive core. Originally a mega venu, I've found heatran to an amazing special wall and the core he forms with rotom is the back bone of the team. Moveset is standard, lava plum for stab, ancient power because some people actually don't switch there Talon flame out. Toxic/protect for stalling and scouting
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature
- Rest
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Chesto-resto rotom, combined with heatran wall most offensive threats. Rotom is always amazing and it's my opinion that he can work on any team you throw him on, he's not number one in usage because he looks cool. The set is pretty standard, but it does work. I use rest over painsplit/ choice set because it's more reliable. Rotom tends to come in on more offensive pokemon, who.don't usually invest in hp, so your pain split gain will be minimal, rest gives you a guaranteed second wind.
Venusaur @ venusaurite
Ability: chlorophyll
EVs: 200 SDef / 252 HP / 56Def
Calm Nature
- leech seeds
- knock off/ sleep powder
- giga drain
- synthesis
The team's current mega, and also happens to complete a FWG core. Mega venusaur does something that mawile and lucario can't, counter bulky waters, which is something I had a lot of trouble with prior. I would like some help on whether or not I should run knock off or sleep powder. The more I use this thing the more I'm loving it, and heatran covers his only two weakness, with only cm reunclis and landorus-incarnate threating both the two.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature
- Psycho Boost
- Superpower
- Fire Punch
- Ice Beam
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- U-turn
- Rock Slide
Heatran (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Earth Power
- Protect
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Rapid Spin
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature
- Rest
- Volt Switch
- Will-O-Wisp
- Hydro Pump
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