I fancied a change and decided to ride the weather wave, on the rain side. This team is pretty fresh and I've not used to a huge amount, but it seems to work pretty well.
Okay so here goes:
Politoed @ Leftovers
Drizzle
252 HP/252 Def/ Bold Nature
-Scald
-Perish song
-Toxic
-Protect
This guy is here for Drizzle. He's the typical defensive set, and is useful for statusing pokes. I'm not overly sure on Perish Song, but I'm not sure of other good options. He's mainly for Drizzle though, I don't really like him outside of that.
Ferrothorn @ Leftovers
Iron Barbs
252 HP/88 Def/ 168 SDef/ Relaxed Nature
-Stealth Rock
-Spikes
-Gyro Ball
-Power Whip
This guy is my defensive core, my policy against other water types in the rain and faster threats who dislike gyro ball. He's my hazard setter too, and though i don't value spikes highly in this Metagame full of flying beats and things with levitate, they seem sort of compulsory on something as bulky and hard to break down as this.
Azurmarill @ Choice Band
Huge power
252 Att/212 HP/44 Spd/ Adamant Nature
-Aqua jet
-Waterfall
-Superpower
-Ice Punch
I can't stress how much this entire team was built because of this guy. Underestimate him at your own peril, his power is divine and omnipotent. Huge Power, Double STAB (Rain) and Choice Band boosted Aqua Jet is awesome, & Waterfall is an even better option on a fresh Azurmarill. Superpower is kind of bad, but it gives a way of smashing Tyranitar and pokes who resist water. Ice punch hits those flying beasts hard too.
Starmie @ Life Orb
Natural cure
252 SAtk/252 Spd/ Timid Nature
-Hydro Pump
-Thunder
-Ice Beam
-Rapid Spin
This guy is mainly a spinner, as my Flying demons of the sky hate rocks stripping their health as I switch out with them regularly. A typical spinner set, as I use him as a revenge killer too, Hydro pump & Thunder are great in the rain. Thats about all on Starmie, he's so common in this form he needs little explaining.
Thundurus-T @ Choice Scarf
Volt Absorb
252 SAtk/252 Spd/ Modest Nature
-Volt Switch
-Thunder
-HP Ice
-Grass Knot
This set is truly amazing. With no rocks about, this thing scores so many kills its unfair. It can destroy it's other therian brothers with HP Ice, or Thunder in Tornadus' case. It can hit so many pokes for huge damage, and acts as an excellent revenge killer. Has great unity with Ferrothorn, and can switch in on common electrics targeted at my water team mates.
Tornadus @ Life Orb
252 SAtk/252 Spd/ Hasty Nature
Prankster
-Hurricane
-Hammer Arm
-Taunt
-U-turn
Again, another set I'm not 100% on. He's a great poke, but I'm not sure on U-turn. Hasty to allow Hammer arm an OKHO on Ttar. This set deals huge damage, and +1 Taunt acts as an insurance policy against certain threats. This poke trolls Breloom all day long providing I don't switch in on a spore, I can use Starmie to absorb the Spore and switch into this guy who will rip Breloom to pieces.
OVERALL-
While this team is good, I hate Ferrothorn. Virtually nothing is effective against it. Hurricane is more effective then Hammer Arm coming from Tornadus. Azurmaril can hit large with Superpower, but fears Power Whip and he Att drop isn't great and with leftover recovery can often see him fall short.
I really need spin support, so switching Starmie for Magnezone is a bit iffy. I am trialing to lead with Tournadus to Taunt & attack, then remove Starmie from the side for Lucario, but I'm not hugely sure yet. Breeloom, Lucario, Toxicroak, Keldo & Volcarno all tempt me with this side, as I desperately need a way to deal with Ferrathorn.






Okay so here goes:

Politoed @ Leftovers
Drizzle
252 HP/252 Def/ Bold Nature
-Scald
-Perish song
-Toxic
-Protect
This guy is here for Drizzle. He's the typical defensive set, and is useful for statusing pokes. I'm not overly sure on Perish Song, but I'm not sure of other good options. He's mainly for Drizzle though, I don't really like him outside of that.

Ferrothorn @ Leftovers
Iron Barbs
252 HP/88 Def/ 168 SDef/ Relaxed Nature
-Stealth Rock
-Spikes
-Gyro Ball
-Power Whip
This guy is my defensive core, my policy against other water types in the rain and faster threats who dislike gyro ball. He's my hazard setter too, and though i don't value spikes highly in this Metagame full of flying beats and things with levitate, they seem sort of compulsory on something as bulky and hard to break down as this.

Azurmarill @ Choice Band
Huge power
252 Att/212 HP/44 Spd/ Adamant Nature
-Aqua jet
-Waterfall
-Superpower
-Ice Punch
I can't stress how much this entire team was built because of this guy. Underestimate him at your own peril, his power is divine and omnipotent. Huge Power, Double STAB (Rain) and Choice Band boosted Aqua Jet is awesome, & Waterfall is an even better option on a fresh Azurmarill. Superpower is kind of bad, but it gives a way of smashing Tyranitar and pokes who resist water. Ice punch hits those flying beasts hard too.

Starmie @ Life Orb
Natural cure
252 SAtk/252 Spd/ Timid Nature
-Hydro Pump
-Thunder
-Ice Beam
-Rapid Spin
This guy is mainly a spinner, as my Flying demons of the sky hate rocks stripping their health as I switch out with them regularly. A typical spinner set, as I use him as a revenge killer too, Hydro pump & Thunder are great in the rain. Thats about all on Starmie, he's so common in this form he needs little explaining.

Thundurus-T @ Choice Scarf
Volt Absorb
252 SAtk/252 Spd/ Modest Nature
-Volt Switch
-Thunder
-HP Ice
-Grass Knot
This set is truly amazing. With no rocks about, this thing scores so many kills its unfair. It can destroy it's other therian brothers with HP Ice, or Thunder in Tornadus' case. It can hit so many pokes for huge damage, and acts as an excellent revenge killer. Has great unity with Ferrothorn, and can switch in on common electrics targeted at my water team mates.

Tornadus @ Life Orb
252 SAtk/252 Spd/ Hasty Nature
Prankster
-Hurricane
-Hammer Arm
-Taunt
-U-turn
Again, another set I'm not 100% on. He's a great poke, but I'm not sure on U-turn. Hasty to allow Hammer arm an OKHO on Ttar. This set deals huge damage, and +1 Taunt acts as an insurance policy against certain threats. This poke trolls Breloom all day long providing I don't switch in on a spore, I can use Starmie to absorb the Spore and switch into this guy who will rip Breloom to pieces.
OVERALL-
While this team is good, I hate Ferrothorn. Virtually nothing is effective against it. Hurricane is more effective then Hammer Arm coming from Tornadus. Azurmaril can hit large with Superpower, but fears Power Whip and he Att drop isn't great and with leftover recovery can often see him fall short.
I really need spin support, so switching Starmie for Magnezone is a bit iffy. I am trialing to lead with Tournadus to Taunt & attack, then remove Starmie from the side for Lucario, but I'm not hugely sure yet. Breeloom, Lucario, Toxicroak, Keldo & Volcarno all tempt me with this side, as I desperately need a way to deal with Ferrathorn.