Under Pressure (Gravity Team)

Hello all, this is my third RMT and my first one that is not for OU. I switched to playing UU recently and decided that I wanted to try out a play style that I had never used before. That left me with Hail, Trick Room, and Gravity; and I chose to create a Gravity team because I had never even seen one. So here is the team.

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So here is the in depth look at the team.


Chansey @ Eviolite
Ability- Natural Cure
Nature- Bold (+ Def, - Atk)
EV's- 252 HP, 252 Def, 4 SDef
1. Gravity
2. Softboiled
3. Wish
4. Seismic Toss
This set is simple to use. Come in on basically any attack that will not do a ton to Chansey, which is many, and proceed to set up Gravity Then use Wish to set up a healing chance and switch out to whoever I am using to counter the opponent, with that pokemon getting almost healed every single time. Softboiled is for times that Chansey needs to heal herself right away and Seismic Toss is there so I am not complete taunt bait, although I am thinking of switching to Toxic. Eviolite is an obvious choice of item because it boosts it already great defenses.

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Deoxys-D @ Leftovers
Ability- Pressure
Nature- Impish ( + Def, - SAtk)
EV's- 240 HP, 252 Def, 16 SDef
1. Gravity
2. Spikes
3. Recover
4. Toxic
This is my second pokemon who has the job of keeping Gravity up. Spikes is because it is the best entry hazard in Gravity because it hits everything. Recover is for healing itself while it sets up spikes or Gravity. And finally Toxic is there for poisoning opposing walls that my team may have issues with. Impish is to boost defenses, and the EV's are for that as well, and the leftovers are for slow recovery.. I have been thinking about changing the Spikes for Stealth Rock because Spikes takes a while to set up, and also for having an attacking move, so if any recommendations can be made there it would be helpful.

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Mew @ Leftovers
Ability- Pressure
Nature- Timid
EV's- 252 HP, 4 SAtk, 252 Spd
1. Gravity
2. Softboiled
3. Blizzard
4. Thunder
This is my third and final set-upper of Gravity. Gravity is obvious, and Softboiled is for recovery purposes and to help continue its attack. The last two moveslots are ones that I am not sure about. I know that I want them to be two attacking moves, but I cannot decide between Blizzard/Thunder, Earthquake/Stone Edge, or Shadow Ball/Focus Blast. Right now it is Blizzard and Thunder, but I am leaning towards switching it back to Shadow Ball and Focus Blast. EV's are for max Speed and good Bulk, and nature is also for Speed. The item is also something that I am not sure about, I keep switching between Leftovers and Life Orb.

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Heracross @ Choice Scarf
Ability- Moxie
Nature- Adamant
EV's- 4 HP, 252 Atk, 252 Spd
1. Mega Horn
2. Close Combat
3. Stone Edge
4. Earthquake
This is the Scarf set that got most of the use last generation, with one slight upgrade because of Gravity. Mega Horn and Close Combat are there for duel STAB 120 Base Power attacks that can hurt any pokemon in its way. Stone Edge is there for flying pokemon and Earthquake is there to abuse Gravity. Moxie is for an attack boost after revenge killing and the Nature and EV's are for maximum attack and speed.

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Nidoking @ Life Orb
Ability- Encourage
Nature- Modest
EV's- 4 HP, 252 SAtk, 252 Spd
1. Earth Power
2. Blizzard
3. Thunder
4. Fire Blast
A similar set to what Nidoking normally runs, but even more powerful because with Gravity in play, it lets me run the more powerful versions of the attacks on the normal set. Earth Power is there for STAB and takes advantage of no flying or levitating. Blizzard, Thunder, and Fire Blast are all there because they are very strong moves with good coverage and are boosted by Encourage. Life Orb is a given on Nidoking because the health loss is negated, and the EV's and Natures are for maximum sweeping potential.

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Dugtrio @ Choice Band
Ability- Arena Trap
Nature- Jolly
EV's- 4 HP, 252 Atk, 252 Spd
1. Earthquake
2. Stone Edge
3. Sucker Punch
4. Aerial Ace
This is a best of a cleanup pokemon. It comes in at the end when the opponent is weakened from having to deal with my other pokemon and can sweep with Earthquake. Stone Edge is there for coverage on Flying and Bug type pokemon that appear. Sucker Punck is there for a quick kill if I know I will be attacked, and Aerial Ace is there in case I ever go one on one against Heracross or something, I have never actually used it. EV's and Nature are to outspeed as much as possbible.

This team has several big threats.
1. Entry hazards, especially Spikes- I have to switch around a good bit to get an attacker in after Gravity and with entry hazards, it limits how many times I can switch.

2. Dedicated Defensive Teams- This goes along with 1. I can hit pretty hard with this team, but if there is a true wall team, they can shuffle my team around to waste turns that Gravity is in play and also rack up entry hazards damage.

3. Staraptor- This is something that I don't have a problem taking out, but I normally have to sacrifice something to get it in, and this team generally needs all of its pieces to work.

Well this is my team. I thank you all in advance for rating my team.
 
Just saying that because this is gravity you should abuse spikes and toxic spikes
deoxys gets these moves so swap mew for it
 
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