Hello, I have laddered many times with this, and it has won me very many battles, due to everybody's expectation to be secure by being able to counter all of the OU tier. This team consists of all UU pokemon, even though it is built to be against standard teams.
Team At a Glance:
In depth:
Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Fire Punch
- Thunderpunch
This lead suprises many people on the standard ladder, because they rarely see a charizard lead, or any other NU lead. This set requires a bit of psychological warfare and luck. this ev spread outspeeds Roserade, so sub while he tries to sleep powder/toxic spike you. Then proceed to Belly drum when it's leafstorm/hp fire takes 2 hits to break your sub. When Azelf, Metagross, Heatran, Tyranitar, Gliscor, Aerodactyl, Infernape, and Jirachi use stealth rock expecting you to switch, you sub and the belly drum, proceeding to sweep. This set has trouble with Swampert, as it can roar, and fire punch can 2hko at best.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Substitute
- Hidden Power [Fire]/Hidden Power [Fighting]
- Shadow Ball
This team was originally made when Cress and Porygonz were moved down to UU, and I meant to abuse Cress and PorygonZ so people would realize that Cresselia and Porygonz in UU were indeed, overpowered. This set is basic. Switch in on something that doesn't like Cresselia, sub on the switch in, and then calm mind up. Hp fighting because it can 2hko ttar after 1 CM and Scizor after 2 CM. I am considering on changing HP Fighting to HP Fire, so i have a better check for Scizor and Jirachi.
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Porygonz @ Choice Scarf
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Tri Attack
- Thunderbolt
- Dark Pulse
Choice Scarf PorygonZ. This set is meant to take out any ddancers out there, and to take out the pesky Rotoms in the OU metagame. This is also on of my Latias checks, being able to survive a Draco meteor without stealth rocks and 2hkoing Latias. This is risky, but after doing at least 1 ice beam, Latias can easily picked out with Hitmontop or Blastoise.
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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Sucker Punch
- Close Combat
Technitop, my revenge killer. This baby comes in after something dies, fake out to do some initial damage, and tries to Sucker punch/Mach punch to finish off if Fake Out didn't do the job. Close combat is there for Blissey and Ttar, and is also a way of taking out Scizor. Mach punch also helps me take out Heatran and Magnezone.
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Blastoise (M) @ Choice Band
Ability: Torrent
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Earthquake
I was hellbent on using the 3 kanto starters, so i picked Blastoise over Azumarill. This actually works wonders, because Blastoise has enough bulk so take a nonboosted outrage from salamence, and OHKO back with ice punch. Earthquake for steels, Aqua Jet and Waterfall for STAB on pokes like Heatran, Infernape, and Tyranitar.
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Venusaur (M) @ Life Orb
Ability: Overgrow
EVs:4 Hp/ 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Power Whip
- Earthquake
- Swords Dance
Venusaur is my hero.Venusaur can absorb toxic spikes, put things to sleep, whip things up, shake the earth, dance, dance with swords, overgrow, hold an orb of life, AND be jolly all at the same time. I mean, with this much talent, who wouldn't want Venusaur? In all seriousness, Venusaur completes my Kanto trio, while doing much to support this team. A mid-game sweeper, I usually send this in after the death of Charizard. This set outspeeds nonscarfed Heatran, and ohko's with EQ. He can also take out Rotoms either when overgrow comes into effect, or when Venusaur has an SD up. or both. Venusaur also is my main check for the bulky waters, as it is immune to the ever so common Toxic, and can OHKO most of them back after 1 SD.
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Rate/Hate/Steal!
Team At a Glance:






In depth:

Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Fire Punch
- Thunderpunch
This lead suprises many people on the standard ladder, because they rarely see a charizard lead, or any other NU lead. This set requires a bit of psychological warfare and luck. this ev spread outspeeds Roserade, so sub while he tries to sleep powder/toxic spike you. Then proceed to Belly drum when it's leafstorm/hp fire takes 2 hits to break your sub. When Azelf, Metagross, Heatran, Tyranitar, Gliscor, Aerodactyl, Infernape, and Jirachi use stealth rock expecting you to switch, you sub and the belly drum, proceeding to sweep. This set has trouble with Swampert, as it can roar, and fire punch can 2hko at best.
---

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Substitute
- Hidden Power [Fire]/Hidden Power [Fighting]
- Shadow Ball
This team was originally made when Cress and Porygonz were moved down to UU, and I meant to abuse Cress and PorygonZ so people would realize that Cresselia and Porygonz in UU were indeed, overpowered. This set is basic. Switch in on something that doesn't like Cresselia, sub on the switch in, and then calm mind up. Hp fighting because it can 2hko ttar after 1 CM and Scizor after 2 CM. I am considering on changing HP Fighting to HP Fire, so i have a better check for Scizor and Jirachi.
---

Porygonz @ Choice Scarf
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Tri Attack
- Thunderbolt
- Dark Pulse
Choice Scarf PorygonZ. This set is meant to take out any ddancers out there, and to take out the pesky Rotoms in the OU metagame. This is also on of my Latias checks, being able to survive a Draco meteor without stealth rocks and 2hkoing Latias. This is risky, but after doing at least 1 ice beam, Latias can easily picked out with Hitmontop or Blastoise.
---

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Sucker Punch
- Close Combat
Technitop, my revenge killer. This baby comes in after something dies, fake out to do some initial damage, and tries to Sucker punch/Mach punch to finish off if Fake Out didn't do the job. Close combat is there for Blissey and Ttar, and is also a way of taking out Scizor. Mach punch also helps me take out Heatran and Magnezone.
---

Blastoise (M) @ Choice Band
Ability: Torrent
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Earthquake
I was hellbent on using the 3 kanto starters, so i picked Blastoise over Azumarill. This actually works wonders, because Blastoise has enough bulk so take a nonboosted outrage from salamence, and OHKO back with ice punch. Earthquake for steels, Aqua Jet and Waterfall for STAB on pokes like Heatran, Infernape, and Tyranitar.
---

Venusaur (M) @ Life Orb
Ability: Overgrow
EVs:4 Hp/ 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Power Whip
- Earthquake
- Swords Dance
Venusaur is my hero.Venusaur can absorb toxic spikes, put things to sleep, whip things up, shake the earth, dance, dance with swords, overgrow, hold an orb of life, AND be jolly all at the same time. I mean, with this much talent, who wouldn't want Venusaur? In all seriousness, Venusaur completes my Kanto trio, while doing much to support this team. A mid-game sweeper, I usually send this in after the death of Charizard. This set outspeeds nonscarfed Heatran, and ohko's with EQ. He can also take out Rotoms either when overgrow comes into effect, or when Venusaur has an SD up. or both. Venusaur also is my main check for the bulky waters, as it is immune to the ever so common Toxic, and can OHKO most of them back after 1 SD.
---
Rate/Hate/Steal!