Here we go this team is really unexpected and most teams don't know what to do.
Alakazam @ Focus Sash
Nature: Modest
Ability: Syncronize
EVs 252 special attack/ 4 special defense/ 252 speed
-Psychic
-Shadow Ball
-Energy Ball
-Counter
A really good lead actually alakazam packs power and speed. Psychic is powerful stab. Shadow Ball is for coverage with Psychic. Energy is for the likes of swampert that just annoy me. And counter is for all the physical sweepers that think they can just KO me and just continue sweeping haha...not anymore.
Donphan @ Leftovers
Nature: Careful
Ability: Sturdy
EV spread: 252 attack/ 120 defense/ 136 special defense
-Earthquake
-Ice Shard
-Rapid Spin
-Stealth Rock
Earthquake is for stab and much needed power. Ice Shard is for priority and coverage. Rapid Spin clears entry hazards, and Stealth Rock is to ruin other teams with some additional damage.
Poliwrath @ Leftovers
Nature: Adamant
Ability: Water Absorb
EV spread 120 Hp/ 252 attack/ 136 speed
-Waterfall
-Bulk Up
-Ice Punch
-Brick Break
I chose poliwrath for its typing and its ability. Waterfall hurts anything that doesnt resist it and the power is boosted with Bulk Up. Ice Punch is for the grass and flying types that want to KO poliwrath. Brick Break is for stab and to break screens such as reflect.
Lucario @ Life Orb
Nature: Timid
Ability: Steadfast
EV spread 252 special attack/ 4 special defense /252 speed
-Aura Sphere
-Dark Pulse
-Dragon Pulse
-Extremespeed
Aura Sphere is for a powerful stab. Dark Pulse has good coverage with Aura Sphere. Dragon Pulse is for dragons such as dragonite that cant really be damaged with the other moves, and Extremespeed is to pick off weakened pokemon.
Raikou @ Leftovers
Nature: Modest
Ability: Pressure
EV spread 4 Hp/ 252 special attack/ 252 speed
-Discharge
-Shadow Ball
-Calm Mind
-Signal Beam
I chose Discharge over thunderbolt for the higher chance of paralysis. Shadow Ball is for psychics and ghost types. Calm Mind is to boost its high special attack and special defense to higher levels. Signal Beam rounds out the coverage.
Staraptor @ Life Orb
Nature: Jolly
Ability: Intimidate
EV spread 252 attack/ 4 defense/ 252 speed
-Brave Bird
-Close Combat
-Roost
-U-turn
Brave Bird destroys teams if they have no resistance and its high base 120 power with stab says it all. Close Combat is mainly for the steel and rock types that KO other flying/normal types....not anymore. Roost is too recover Life Orb damage and too attack again. U-turn is to scout and leave while the opponent gets an intimidate.
Here's my team comment please and leave suggestions thank you.
Alakazam @ Focus Sash
Nature: Modest
Ability: Syncronize
EVs 252 special attack/ 4 special defense/ 252 speed
-Psychic
-Shadow Ball
-Energy Ball
-Counter
A really good lead actually alakazam packs power and speed. Psychic is powerful stab. Shadow Ball is for coverage with Psychic. Energy is for the likes of swampert that just annoy me. And counter is for all the physical sweepers that think they can just KO me and just continue sweeping haha...not anymore.
Donphan @ Leftovers
Nature: Careful
Ability: Sturdy
EV spread: 252 attack/ 120 defense/ 136 special defense
-Earthquake
-Ice Shard
-Rapid Spin
-Stealth Rock
Earthquake is for stab and much needed power. Ice Shard is for priority and coverage. Rapid Spin clears entry hazards, and Stealth Rock is to ruin other teams with some additional damage.
Poliwrath @ Leftovers
Nature: Adamant
Ability: Water Absorb
EV spread 120 Hp/ 252 attack/ 136 speed
-Waterfall
-Bulk Up
-Ice Punch
-Brick Break
I chose poliwrath for its typing and its ability. Waterfall hurts anything that doesnt resist it and the power is boosted with Bulk Up. Ice Punch is for the grass and flying types that want to KO poliwrath. Brick Break is for stab and to break screens such as reflect.
Lucario @ Life Orb
Nature: Timid
Ability: Steadfast
EV spread 252 special attack/ 4 special defense /252 speed
-Aura Sphere
-Dark Pulse
-Dragon Pulse
-Extremespeed
Aura Sphere is for a powerful stab. Dark Pulse has good coverage with Aura Sphere. Dragon Pulse is for dragons such as dragonite that cant really be damaged with the other moves, and Extremespeed is to pick off weakened pokemon.
Raikou @ Leftovers
Nature: Modest
Ability: Pressure
EV spread 4 Hp/ 252 special attack/ 252 speed
-Discharge
-Shadow Ball
-Calm Mind
-Signal Beam
I chose Discharge over thunderbolt for the higher chance of paralysis. Shadow Ball is for psychics and ghost types. Calm Mind is to boost its high special attack and special defense to higher levels. Signal Beam rounds out the coverage.
Staraptor @ Life Orb
Nature: Jolly
Ability: Intimidate
EV spread 252 attack/ 4 defense/ 252 speed
-Brave Bird
-Close Combat
-Roost
-U-turn
Brave Bird destroys teams if they have no resistance and its high base 120 power with stab says it all. Close Combat is mainly for the steel and rock types that KO other flying/normal types....not anymore. Roost is too recover Life Orb damage and too attack again. U-turn is to scout and leave while the opponent gets an intimidate.
Here's my team comment please and leave suggestions thank you.