
Name: Weavile (Knuckles)
Ability: Pressure
Nature: Jolly (-SAtk, +Spd)
EVs: 20 Hp/ 236 Atk/ 252 Spd
Item: Focus Sash
- Sword Dance
- Brick Break
- Night Slash
- Ice Shard
I like Weavile's moveset a lot. Those who fear Weavile pay for it with Sword Dance, it boosts Weavile's attack to pretty high levels and allows it to sweep well. I've added Ice Shard to avoid getting pounched by Sacrf'd opponents.

Ability: Torrent
Nature: Modest (-Atk, +SAtk)
EVs: 160 Hp/ 106 Def/ 244 SAtk
Item: Leftovers
- Stealth Rock
- Ice Beam
- Grass Knot
- Surf
Basic Tank with Stealth Rocks.

Name: Milotic (Dragoness)
Ability: Marvel Scale
Nature: Calm (-Atk, +SDef)
EVs: 252 Hp/ 252 Def/ 6 SAtk
Item: Flame Orb
- Ice Beam
- Surf
- Recover
- Toxic /
Milotic is my own special blend that I thoroughly enjoy using. With a minimum special defense of 280 and a selective IV (31) my Milotic clocks in at 311 Special Defense without a single EV! Aside from that it's got 270 Defense with 252 EVs and a wopping 393 HP. Basically, Milotic switches into something it resists and activates it's Flame Orb sending it's defenses through the roof (405) which is better than Dusknoir, Donphan, Cress, and Hippowdon can do; combined with her already incredible special defense and Hp Milotic becomes a wall completely unaffected by status abnormalities. Surf and Recover are a given, but what I'm deciding on is whether to go with Hypnosis or Toxic. Hypnosis would allow me to prevent setups and force a pokemon out, but Toxic would make up for Milotics low SAtk (236) and can hurt a team in the lategame. Especially one that can't get past her. What do you guys think of my Milotic strategy and Hypnosis/Toxic situation?

Name: Garchomp (Ripjaw)
Ability: Sand Veil
Nature: Jolly (-SAtk, +Spd)
EVs: 6 Hp/ 252 Atk/ 252 Spd
Item: Yache Berry
- Sword Dance
- Dragon Claw
- Earthquake
- Fire Fang
I make up for the EVs taken away from Garchomp's attack stat with Sword Dance + Yache Berry. The first instinct people have when they see Garchomp is to put up a Physical Wall or switch into something that can deal with it. I use Sword Dance to make use of the switch and begin to sweep. Fire Fang is for type coverage, and I've opted Dragon Claw over Outrage because I don't want to get locked into facing something like Metagross.

Name: Dusknoir (Grim)
Ability: Pressure
Nature: Relaxed (-Spd, +Def)
EVs: 252 Hp/ 146 Def/ 112 SDef
Item: Leftovers
- Will-O-Wisp
- Shadow Sneak
- Night Shade
- Pain Split
Dusknoir has been given the usual moveset, I suppose. Fire Punch over Thunder/Ice Punch for Breloom and Heracross who may try to switch in to counter Will-o-wisp. After reconsideration, Shadow Sneak has been decided the prefered attack over Fire Punch.

Snorlax (Sleepy)
Ability: Thick Fat
Nature: Careful (-SAtk, +SDef)
EVs: 140 Hp/ 116 Atk/ 252 SDef
Item: Leftovers
- Rest
- Sleep Talk
- Body Slam
- Pursuit
Personally, I like RestTalk. Body Slam paralyzes my opponents and usually pursuades the use of Aromatherapy or Heal Bell from an opponent's team supporter. Pursuit catches fleeing Pokemon who realize Snorlax isn't going down. Body Slam is for stab, pure annoyance, and paralysis as stated above.