Unique OU Team

So I set out to make a unique OU team, one with many of my favorite guys. It may seem a bit unorthodox to you guys, and I am new at this so the format may be a little bad. Anyway, here goes!

Leader: Aggron @ Rock Incense
Nature: Adamant
EVs: Att 252 HP 126 SpD 126 Spe 4
Ability: Rock Head
MOVESET:
Stealth Rock
Head Smash
Earthquake
Iron Head

The main focus of Aggron is to kill many leads. It takes no recoil from its enormously powerful Rock Heads, but if necessary it can out out stealth rock if I so choose. The other moves are for STAB and also type coverage for other leads.

Jolteon @ Choice Specs
Nature: Modest
EVs: SpA 252 Spe 252 HP 4
Ability: Volt Absorb
MOVESET:
Thunderbolt
Shadow Ball
HP Grass
Hyper Beam

I frickin love Jolteon and he is staying on this team not matter what you guys tell me. He is an excellent special sweeper. THunderbolt is in their obviously for stab, Hyper Beam for last resort uber powerful attack, shadow ball for pesky gengars and type coverage, and HP Grass for ground types

Scizor @ Choice Band
Nature: Adamant
EVs: Att 252 Def 126 SpD 126 HP 4
Ability: Technician
MOVESET:
Bullet Punch
HP Fighting
X Scissor
Aerial Ace

Scizor also stays but I doubt you will tell me to ditch him. I love his immensely awesome Bullet Punches, love his X-Scissor, and HP Fighting for good coverage especially on Tyranitar, who gives my other guys trouble. Aerial Ace is there for a good boost from Technician but it is rarely used so if you have suggestions I am open to them.

Heatran @ Choice Scarf
Nature: Modest
EVS: 252 SpA 100 Def 91 SpD 65 Spd
Ability: Flash Fire
MOVESET:
Fire Blast
Earth Power
Flash Cannon
HP Grass

Heatran usually comes in after a fire counter is sent out against scizor. A lot of the times that is another Heatran. Then I use Earth Power. Flash Cannon I don't use much but it is a stab which is nice but it can go and so can HP Grass which was just for ground types. However he has the ability to sweep if he gets a power up from Flash Fire and uses Fire Blast.

Gyarados @ Choice Scarf
Nature: Adamant
EVS: 252 Att 252 Spe 4 HP
Ability: Intimidate
MOVESET:
Aqua Tail
Earthquake
Outrage
Stone Edge

Gyarados is a very valuable physical sweeper to this team and has won battles for me many times. I had DDance on him but opted for a choice scarf instead. Obviously he has Aqua Tail for stab, outrage for dragons, Earthquake is very handy, but I can replace stone edge if you guys think I should. Its only there for type coverage.

Hydreigon @ Choice Scarf (if you couldn't tell I love those)
Nature: Modest
EVs: 252 SpA 252 Spe 4 HP
Ability: Levitate
MOVESET:
Dragon Pulse
Dark Pulse
Draco Meteor
Earth Power

Hydreigon (and Gyarados) both often come in against water types sent in on Heatran and grounds sent in on Aggron and such. Hydreigon usually helps me take out such guys as Garchomp, who he can outspeed, and also Heatran with Earth Power. Draco Meteor can go if you guys think it should, I just didn't know what else to put on it.


So maybe this team isn't so unique, but I think it is. It has great synergy with how I can switch in Jolteon to take electric hits from Gyarados and such, and I have 7 immunities total, which is very nice. I am open to changes that may be request to my team, but understand that I would very much love to keep all 6 guys on this team, so moveset and held item suggestions would be very nice :)

So far I have only lost twice with this team, and won a whole bunch. My main bane is Excadrill, I have a very hard time dealing with him. I would love suggestions on defeating him!

Thank you for your time!
 
1. You're looking for the "Rate My Team" section of the forums.

2. When you post it there, give this a massive overhaul. Typically, good RMT posts include pictures, paragraph descriptions, strengths and weaknesses, etc. It's not a bad start, though, and it's something that probably needs twenty to forty minutes improving. Also, explain the synergy and the deep, DEEP reasoning behind placing Jolteon on a team. This kind of stuff is important.

3. I do hope you enjoy your stay here.
 
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I suggest you take a look at OU Viability ranking before team building:
http://www.smogon.com/forums/thread...eloom-gengar-politoed-and-krookodile.3502428/

Considering Aggron is an anti-lead can be nice, but beware that a lot of times teams without obvious leads and HO teams can just send out Keldeo or other special attackers, 2HKO or even OHKO your Aggron with ease. If you want an anti-lead I suggest Sableye with Taunt, Will-o-Wisp, Trick / Foul Play, Recover. If you choose to mega-evolve it, its sky-high 230 base defense makes it a good physical wall, but it's still prone to special attacks. Again, Aggron is not very viable in OU.

Sorry but Jolteon is not a solid OU special attacker in Gen 6 anymore. Jolteon has a small move pool and its coverage moves are weak. It's very frail and face competition from Galvantula, who has access to sticky web and packs better overall coverage. It's basically out classed by other pokemons like Thundurus-I, Gengar, and even Alakazam. It has a niche in your team though, if you want to form a volt-turn core with Scizor.

Be sure you make good use of a pokemon's ability, Scizor's Technician allows it to boost base 60 power or less moves by 50%. Therefore, x-scissor isn't as powerful as bug bite, u-turn can even be better as a pivoting move. The selection of HP fighting is just bad, since Scizor shouldn't carry a special move and Superpower is the usual option in this slot. You also have the choice to make it mega evolve. If you give it U-turn, it forms the volt-turn core with Jolteon.

Offensive Heatrans are quite rare in Gen 6 now, but if you like it I suggest replacing HP-Grass with Ancient Power or Dark Pulse for coverage. Defensive Heatrans are generally better since it only has 2 weaknesses and gains 1 immunity, giving it air balloon grants your team ground-immunity at times. Defensive Heatrans are especially good at setting up stealth rocks, inflicting statuses, and even force switches. Although fighting types and ground types can cause your team to lose momentum.

Gyarados can also mega evolve and with Mold Breaker and Dragon Dance, it can be a fearsome sweeper. If you do run choice scarf, replace aqua tail with waterfall.

Hydreigon have really fell out of meta this Gen with increasing uses of Mold Breakers and the introduction of fairy typing. I am not sure what kind of niche it fills in your team but dragons like Dragonite and Latios outclass him with better pivoting, attacking options, and movepool.

Your team lacks a little experience, and it is unique indeed. Theoretically this team would work, but as you go into higher tiers some ineffective move sets will give you trouble.
 
Thanks for the advice. I will move it in the morning. Thanks tiger so much! I understand how I am old fashioned and all so I understand whEn you say Jolteon isn't used as much. I am definitely considering replacing hydriegon because he isn't helping much at this point. I will probably consider a Salamance or Latios but idk at this point. Seriously though, thanks for all your help! Oh and BtW I had the Aggronite on aggron but it never worked so I ditched it. Idk why but I'm not very familiar with how those work. As I have said, I'm old fashioned. :)
 
Interesting team, but a couple of issues:
3 Choice Scarfers w/o ANY way to gain momentum, this opens you up to setting up as soon as the opponent realizes you are CS
HP Fighting is not exactly the greatest, especially on Adamant, CB Scizor

0- SpA Technician Scizor Hidden Power Fighting vs. 0 HP / 0 SpD Manaphy: 36-43 (10.5 - 12.6%) -- possibly the worst move ever
252+ Atk Choice Band Scizor Superpower vs. 0 HP / 0 Def Manaphy: 215-254 (63 - 74.4%) -- guaranteed 2HKO after Leftovers recovery
Also on Scizor, U-turn > X-Scissor as it gives you much more momentum
If you really need the damage, Bug Bite actually outdamages X-Scissor

Not sure about Jolteon, I'd recommend you either make it Choice Specs w/ Thunderbolt/Shadow Ball/Volt Switch/HP Ice or Sub/Agility/Baton Pass/Tbolt, as those are probably the best things that Jolteon can do.


I'd recommend on Gyarados something like (Taunt/Sub)/DD/Waterfall/Coverage, as I don't exactly see the reason for CSDos

Also, U-turn on Hydrei just for momentum getting.

If you want to learn more about battling, I'd recommend reading most of the threads in the OU forum, all of the Smog issues, most of the articles, and just hang out on IRC in #pokemon and lurk for a while, it's a good way to learn the culture.


EDIT: Surprised the thread hasn't been locked yet, and I'm glad all the comments are all constructive
 
I'm moving this to the rate my team forums. be sure to read the rules there when you post in the future. welcome to smogon.
 
Okay. So Hyper Beam isn't good at all just because of Hyper Beam effect, you lose momentum and give your opponent chance not to KO your Jolteon but set up on Jolteon and then sweep your team (for example, KOing pokemon with Hyper Beam means that Breloom can come in, set up a Swords Dance and then proceed to annihilate your team). Also, consider Mega Manectric. Less powerful than Choice Specs Jolteon but can outspeed Scarfed 80s and doesn't force you to have so many Scarfers. Also much better coverage. And yup, Choiced pokes require a LOT of momentum and when 5/6 of your team is choiced, you don't have it. You have to constantly switch out and give advantage to your opponent.
 
You have three main issues:
One, too many choice scarfed pokemon without any significant way to use them. In most cases, you will be losing momentum by making forced switches. I suggest you keep DD on gyarados, and replace aqua tail with waterfall, which has only 10 less power but more accuracy and also has a 20% flinch chance. Also, outrage is useless on non-dragons. And as for heatran, scarf is much less useful on him than a standard leftovers set.

Second, you have no way to heal your team or cure status, yet yours is not a fast-paced hyper offensive team because of that lack of momentum. Use a blissey or sylveon somewhere. And while you're at it, a bulkier spread of pokemon won't hurt either; Latios can be used instead of hydreigon for a faster scarfed cleaner.

Finally, your choice of moves on some pokemon is rather....unorthodox, as you admitted. Well, things are usually stereotyped because they work best that way, and so you'd do better replacing Hyper Beam and Shadow Ball on Jolteon with HP ice or volt switch (why don't you just use Mega Manectric anyway) and HP fighting and aerial ace on Scizor (he'll never use those, especially on a choice band set) Scizor defeats tyranitar with bullet punch and x-scissor (btw, you can use bug bite instead for the technician boost) so you don't need the wierd hp fighting. And aerial ace is pretty situational; try superpower instead.

Your team can be a good thing, but you had better shore up the concepts here and there, or it won't survive the likes of Garchomp, Landorus and Aegislash.
 
Looks ok, but totally kills momentum. Your pokemon may be powerful with choice items but they can just turn pokemon into set-up fodder if there are too many. Let me suggest some changes you should make to help your team.

Manectric @ Manectrite
Ability: Lightningrod -> Intimidate
Evs: 252 Spd / 252 SpA / 4 HP
Nature: Timid
- Volt Switch
- Hidden power [Ice]
- Flamethower
- Thunderbolt
I recomend this over Jolteon as you are not looked into a move, this is faster, and the flamethrower busts through steel types. This set has good coverage on anything outside of Gastrodon, which is rarely seen in OU.

Scizor @ Choice Band
Nature: Adamant
EVs: 252 Atk / 252 Hp / 4 Spd
Ability: Technician
MOVESET:
-Bullet Punch
-Superpower
-U-turn
-Pursuit
Superpower has much more power than than Hidden Power fighting, as well as using Scizors higher attack stat. U-turn give iniative, well providing powerful STAB. Pursuit allows you to damage Latias, Latias, Gengar, Alakazam, and others who think they can escape your wrath. The EVs are moved to HP for more overall bulk.

Other than that, maybe change the Gyarados to dragon dance since you have enough scarfed attackers. Good luck and hope this helps.
 
Im sure you are talking about showdown and you checked the Mega-Evolve box after giving it the Manectite. If you did that, I dont know what is wrong.
 
When you have a pokemon capable of mega-evolving there is a box underneath their first move that says Mega-Evolve. Click this box and you will mega-evolve before your or your opponent attacks. If you just switch out your pokemon will stay in normal form.
 
You have to actually have manectric out on the field and then when you select a move to use you will see the box. You can't mega-evolve your pokemon when it isn't out
 
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