Unnamed (My First RMT)

Hello, I'm pressureflood, and this is my first RMT. I'm pretty new, so don't blast me too much if there are problems with my team. However, let me explain my team a little bit before I introduce the members. How I built the team...I'll be honest, I just put together six Pokemon that seemed good and had decent synergy...that's it. Yes, I know that's a bad way to do it, but I seem to have gotten lucky on the first try with this team...Anyway, I do have a more focused plan when I'm in action. My basic goal in battles is to punch holes in my opponent's team, and then exploit their weaknesses to prevent them from regaining any momentum. While this seems a little hard to accomplish, it is actually kinda easy due to uncommon sets on my team and my sometimes-unpredictable tactics. I only have an average rating, though, but my opponents have often commented on how well this team surprises them, whether I win or lose. Despite my successes, I will admit that my team probably needs improvement, so I'm open to any suggestions.

By the way, even though this looks like a Sandstorm team, it actually wasn't intended as such...

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Forretress@Leftovers
Sturdy
Relaxed Nature
252 HP / 80 Def / 176 SpD
0 Speed IVs
-Spikes
-Toxic Spikes
-Rapid Spin
-Earthquake

Forretress is my entry hazard setter, Rapid Spinner, and check to certain Pokemon. Spikes and Toxic Spikes help with my stalling strategy, and I usually set them up when opponents switch out. Since my team is a little weak to entry hazards, Forretress' Rapid Spin is greatly appreciated. Finally, Earthquake gives it a very useful attacking move in order to discourage opposing Steel-types and other Pokemon from setting up on me. While Forretress' utility is very useful, I also like his ability to check opponents such as Choice Specs Lati@s which would otherwise cause problems for me. As a last resort, I sometimes use Forretress as death fodder so teammates can switch in safely.

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Jellicent@Leftovers
Water Absorb
Bold Nature
248 HP / 216 Def / 44 Spe
-Taunt
-Will-o-Wisp
-Recover
-Surf

If I had to choose one Pokemon that opponents have had a lot of trouble with, it would be Jellicent. It's often proven itself to be my team's MVP, as it can take hits like a champ while stalling my opponents for almost eternity. Taunt shuts down the opponent's set-up, while Will-o-Wisp cripples potential physical threats and allows me to begin the stalling process. Recover ensures that Jellicent will stay around for a while, and if someone has faced the stalling combination of Recover, Taunt, and Will-o-Wisp, they'll know just how annoying it is. The reason I chose Surf over Scald is because I appreciate the extra power of Surf, which has been crucial in some battles. Overall, I'm happy with Jellicent, and I love just how much it can stall the opponent into oblivion. (I once stalled out a 3-1 deficit for the win, for example...)

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Tyranitar@Leftovers
Sand Stream
Sassy Nature
252 HP / 4 Def / 252 SpD
-Crunch
-Stealth Rock
-Fire Blast
-Ice Beam

Tyranitar might seem odd, but he works on my team as a bulky pivot, check to certain threats, and mixed attacker. While his typing might discourage a defensive stance, his defensive stats, plus Sandstorm's 1.5x Special Defense boost, allow him to take hits well. Crunch is his main attacking move, allowing him to take out enemies that don't resist it. Fire Blast and Ice Beam offer good coverage, giving me more weapons against opponents such as Dragonite and Ferrothorn that attempt to set up in Tyranitar's face. Finally, Stealth Rock gives Tyranitar some utility, allowing him to set up another entry hazard on the switch. Although he has a number of problems, I'm very pleased with how Tyranitar has become an integral part of my team, especially with checking opponents like Latios.

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Gliscor@Toxic Orb
Poison Heal
Impish Nature
252 HP / 204 Def / 52 Spe
-Swords Dance
-Earthquake
-Ice Fang
-Protect

I must admit that I tried to avoid using this because I thought it was a bit cheap...now I'm surprised at how much it has benefitted my team. Earthquake and Ice Fang are standard attacking moves, while Swords Dance allows me to quickly deal with resilient threats by boosting my Attack. Finally, Protect allows me to scout out my opponent, allowing me to avoid an untimely loss at the hands of something like Rotom-W. While this set allows me to break through boosted opponents, its main task is to check a multitude of Pokemon that would otherwise cause problems for me, such as Excadrill, Scrafty, and Scizor. Overall, I'm pleased that Gliscor has helped my team out so much.

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Reuniclus@Leftovers
Magic Guard
Bold Nature
252 HP / 252 Def / 4 SpA
-Calm Mind
-Recover
-Psychic
-Focus Blast

Reuniclus is valuable to my team as a stallbreaker and backup status absorber. Calm Mind boosts Reuniclus' Special Attack to higher levels, allowing me to sweep an opponent, while the Special Defense boosts make the amoeba Pokemon much harder to beat. Recover also adds to its survivability by healing off any damage that Reuniclus accumilates, giving it more opportunities to sweep. Finally, the combination of Psychic and Focus Blast gives Reuniclus great coverage on the opponent, allowing me to break through troublesome opponents with ease. Plus, both moves has a chance of lowering the opponent's Special Defense, making the opponent even more vulnerable. Reuniclus' ability to break through stall has proven critical at times, while Magic Guard allows it to absorb some status with ease, giving me more opportunities to switch it in. I hope that it continues to have the success it's been having recently.

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Terrakion@Choice Scarf
Justified
Jolly Nature
4 HP / 252 Atk / 252 Spe
-Close Combat
-Stone Edge
-X-Scissor
-Earthquake

Oh man, I love Scarfed Terrakion. It's become such a useful revenge-killer, and now I don't have to worry much about opposing Pokemon, like +1 DD Gyarados, outspeeding and beating me, especially annoying Hail teams. Close Combat and Stone Edge kill the majority of the enemies in my path, while X-Scissor takes out Psychic- and Dark-type opponents that might cause me problems, such as Lati@s. Even though Earthquake is pretty much redundant, it's also a pretty reliable attack to spam, as long as Levitators and Flying-types don't switch in. Overall, Scarfed Terrakion has been a major force on my team, and I am not really willing to change him for a replacement unless there is very good reason to do so.

Former Members:

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Hydreigon@Life Orb
Levitate
Modest Nature
4 HP / 252 SpA / 252 Spe
-Draco Meteor
-Fire Blast
-Taunt
-U-Turn

Hydreigon is one of my favorite Pokemon on this team, if not my favorite, and he has certainly lived up to his role as stallbreaker. This is Lee's stallbreaker set with the addition of Taunt (PK Gaming's idea), and I must say I have been surprised as to how essential Hydreigon has become to my team. Draco Meteor is Hydreigon's obligatory STAB move, taking out a bunch of opponents that don't resist it. Fire Blast complements Draco Meteor well, dishing out damage to the multitude of Steel-types (bar Heatran) that think that they can switch into Hydreigon freely. Taunt seems odd, but it's prevented many opponents, ranging from Blissey and Ferrothorn to even CM Lati@s, from setting up freely in this dragon's face. Finally, U-Turn allows me to switch to another teammate, allowing me to counter anything that they throw at me.

Threats:

Well, I'll be honest, my team does have a couple of problems to deal with. Among them that I've identified are the following:

Rain Teams- I have to play this carefully, but it's possible to defeat these, despite my massive Water Weakness. However, Terrakion, Reuniclus, and Jellicent become almost essential for me to keep alive, Tyranitar needs to switch in whenever I need him to, and Forretress must set up Toxic Spikes to help me kill Politoed. If I can do all that, then I'll be fine.

Well, that's my team. Rate, hate (well, that would be mean...), steal, whatever you want. If you want to leave a comment, by all means feel free to. Just remember that it's my first RMT, so don't be too harsh...

Changes to Team:
-Gliscor over Hydreigon
-New EV Spread for Tyranitar
-CM Reuniclus over TrickOrb
 
hey here are my points.

-use scald on jellicent over surf. its burn rate is almost infinately more useful than the extra damage caused by surf.

-make reuniclus ev spread 252hp/252spa/4 def modest. with flame orb burning the obvious attacker(ttar and such), and you not using calm mind to set up a sweep its better to hit harder than to have that much bulk.

also for a different matter. both ttar and terrakion should be able to switch into latios (provided they dont use surf), with their spdef boosted, ttar is an actual counter to latios, while terrakion should be able to take at least 1 attack.

hope this helped!
 
I think you should give Fortress 0 IV's in Speed and give it Gyro Ball, it does more damage to anything, since Fortress' attack is low.
 
@premboy65: Thanks for contributing! I'll look at Scald vs. Surf again, and I'll test out Reuniclus' new spread. I'm a little unsure about the latter, since I kinda need Reuniclus' bulk, and the checking certain threats part has higher priority on my list than special attacking, but I'll try it anyway. Also, I'll admit that I really didn't think of TTar as a Latios counter due to Surf, but I'll try it out. Terrakion is a little too important to freely switch into Latios, though...still, thanks for giving your comments!

@Guitar: I do have 0 IVs in Speed, just forgot to mention it. Whoops. Anyway, I'll try out Gyro Ball. I kinda like Earthquake to deal with Fire-types that attempt to kill Forretress, but that's just me. Thanks!
 
Hello,

Besides the threats that you noted, your team has major problems with the following: Nasty Plot Celebi, Scarf Infernape (or really any physical ape....although who uses ape right now?). Your check(s) for Celebi would be Reuniclus and Hydreigon, and your check(s) for Ape is Jellicent and just hope it doesn't have Grass Knot for whatever reason. These two as a combination destroy your team though, so you need to be very careful of these and try to outpredict your opponent.

Your Reuniclus shouldn't be a weird trick set like that; it should either be the popular Trick Room set or the Calm Mind set. The Trick Room set would be better because it would take out Ape, as well as the four Pokemon that you listed above. If you don't want to have one of these sets (although I recommend the TR set highly) you should switch to Mew for a Bold max support set.

To handle Celebi nicely, your Tyranitar set should be like this: 252 HP / 4 Def / 252 Sp.Def (with the same nature, moves, etc). This allows you to easily survive an unboosted Giga Drain and do a good chunk of damage with Crunch. Also, your Scarf Terrakion will be able to OHKO with X-Scissor (but just make sure you don't get outpredicted on a switch) and your Hydreigon do a nice chunk with U-turn.

I disagree with Prem's statement about Scald being better than Surf on this set. The extra power from Surf is much better from Scald; whereas you should be able to predict a switch (or as a good move to cripple a physical sweeper).

Besides these, this is a good team and I wish you the best of luck!
 
All right, I've made some changes to my team. Even though I already said it in the main post, here's what I've done:

-Changed Hydreigon to Gliscor
-Made Tyranitar max Special Defense spread
-Changed Reuniclus to CM set

Thanks to Eos and Fried Rhys for these ideas. I do admit that Gliscor over Hydreigon makes me more vulnerable to Rain Teams, but I know I can beat them if I play right, so don't worry too much about this.

Also, thanks to all you guys in general. I was actually a bit nervous that my team would get blasted for its odd ideas, but I was surprised when everyone said it was pretty solid. I hope this continues to go well!
 
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