Hey everyone, lots of people are running rain in NU right now so I decided to give it a shot. Previously most of my NU experience came with a stall/hazards team, so this is really different for me and more fun due to the higher pace. I know I'm not using Kabutops, maybe he would fit, but this team has gotten me to 47th on the ladder right now (screenshot included). The idea is to have a lot of power as well as versatility in regards to playstyle, so that I can set up some hazards or wall a bit if necessary. Let me know what you think.
For some reason the image insert is working so http://imgur.com/9QEjVF5
dj hi tek (Volbeat) (M) @ Damp Rock
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rain Dance
- Encore
- Tail Glow
- Baton Pass
This is my lead 99 times out of 100. I used this set a lot in 5th gen NU, and it's really terrifying if played correctly. Rain Dance almost always first turn, except possibly against Liepard, which is faster and also has Prankster, so sometimes I go for a preemptive Encore in hopes he'll use some status move. But the idea is to get rain up, use Encore against SR/TSpikes/status/etc, use Tail Glow on the switch after Encore, and pass the boost to something that can come in. The key to using dj hi tek correctly, like any Pokemon, is prediction: don't put rain up if you know you're gonna have to stay in for a few turns, don't set up Tail Glow against an Encore-trapped boosting Pokemon unless you can definitely KO it before Encore ends/it attacks, etc. Takes some practice getting used to, but devastating if used correctly. Guaranteed 7-turn rain any time it comes in is amazing. A lot of the time you'll want to set up rain, let it die, and bring something else in, though it usually isn't worth it to sacrifice dj hi tek on the first or second turn. If I suspect a OHKO move, I switch, but it can sponge a lot of fire attacks under rain. Also takes fighting moves really well. Can counter Trick leads if they don't switch, as I'll go first put down rain, get tricked, and use Encore to force them to trick my Damp Rock back. In general Prankster Encore is just really good as no Poke can really set up for fear of me switching in and using Encore.
trip frog (Poliwrath) @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Brick Break
- Waterfall
- Ice Punch
This guy plays Kabutops' role, the physical rain sweeper. Really excellent for coming in on stuff that can't do a lot of damage/threaten with paralysis or burn. Belly Drum + rain is gg if they lack powerful priority or a really sturdy Pokemon with paralysis, and this guy gets 3 or 4 kills in as many turns sometimes. Not nearly as useful without rain up, but can scare Liepard away. I really need him for Cryogonal, as Freeze Dry wrecks my team unless I have rain up and Cryogonal is weak enough to OHKO. It even 2HKOs my "special wall." But anyway Poliwrath pairs really well with Taunt Electrode to come in on random walls. Coverage is very good and Ice Punch is spammable after boosting when they have stuff like Water Absorb Seismitoad and/or ghost types. Under rain, a lot of players will just switch around to resists and try to predict your next move to stall it out, so coverage is a must. I like it over Kabutops because of the stronger win condition and how good of an offensive type fighting is. Jolly because Belly Drum makes Adamant useless.
why am i using dis (Electrode) @ Damp Rock
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Thunder
- Foul Play
- Taunt
At first I just wanted to add something else for Volbeat to pass to, but this guy has turned out to be a really nice addition. Foul Play hits Mespirit, Zangoose, Feraligatr, etc nicely, and Aftermath is really good for weakening threatening physical sweepers that I can then revenge kill under rain. Super fast 7-turn rain setup is just great to have. Taunt is really useful against random walls / to keep the game offensive, as I oftentimes want certain Pokemon to die so others can come in and take advantage of rain while it's still up. Overall just a really good set-up-rain-and-die Pokemon, with Taunt, Aftermath, and its speed. Open to suggestions to replace Foul Play.
ganja (Ludicolo) @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Scald
- Giga Drain
- Leech Seed
Pretty standard rain sweeper. I went with Leftovers and Leech Seed because a lot of players play really defensively when facing this guy under rain, and Life Orb can really ruin my sweep if the opponent is successful in switching around and taking resisted hits for a few turns. I almost never use Leech Seed except when the opponent is down to one Pokemon. I like the accuracy of Scald as well as how hard it is to switch into, and if I get passed Tail Glow, the power drop from Surf is really not noticeable.
lava lamp head (Tentacool) @ Eviolite
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Toxic
Probably the most controversial member of my team. I originally used it as a special wall who could take advantage of rain as well as wall opposing Ludicolo / special rain sweepers in general. Ended up going with Liquid Ooze over Rain Dish because Rain Dish is not that useful and I come in on Giga Drain/Leech Seed all the time. TSpikes works really well with rain to wear stuff down, and Rapid Spin is just good to have in case I need it. I think Defog Mantine would also work well here, which is what I used in 5th gen (but as a sweeper/Ludicolo counter). But Tentacool's main function is to just come in on random special attacks, especially those powered by rain, and use Toxic or TSpikes. One thing I hate is that it can't come in on Cryogonal.
trip toad (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rain Dance
- Scald
- Earth Power
- Stealth Rock
This is what I use to take a physical hit or two when necessary as well as slow down opposing physical rain sweepers. Water Absorb is really unexpected under rain and often makes opponents waste a turn or two. Good type synergy with Tentacool who doesn't really care about special grass moves, as well as Volbeat for physical grass moves. Rain Dance is usually used in last-ditch situations, as I don't have Damp Rock. SR again can really help with sweeping and gives me something to do against teams that I can't run through yet. I also end up passing this guy Tail Glows fairly often, as he's really easy to bring in. Overall just a really good Pokemon in NU who lets me take a hit or two when I need.
Most games play out with me trying to set up either Poliwrath or Ludicolo, and using Tentacool/Seismitoad to help that happen. Encore Volbeat + Taunt Electrode really help set up rain and make it easier for the sweepers to come in. Thoughts? Suggestions?
For some reason the image insert is working so http://imgur.com/9QEjVF5
dj hi tek (Volbeat) (M) @ Damp Rock
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rain Dance
- Encore
- Tail Glow
- Baton Pass
This is my lead 99 times out of 100. I used this set a lot in 5th gen NU, and it's really terrifying if played correctly. Rain Dance almost always first turn, except possibly against Liepard, which is faster and also has Prankster, so sometimes I go for a preemptive Encore in hopes he'll use some status move. But the idea is to get rain up, use Encore against SR/TSpikes/status/etc, use Tail Glow on the switch after Encore, and pass the boost to something that can come in. The key to using dj hi tek correctly, like any Pokemon, is prediction: don't put rain up if you know you're gonna have to stay in for a few turns, don't set up Tail Glow against an Encore-trapped boosting Pokemon unless you can definitely KO it before Encore ends/it attacks, etc. Takes some practice getting used to, but devastating if used correctly. Guaranteed 7-turn rain any time it comes in is amazing. A lot of the time you'll want to set up rain, let it die, and bring something else in, though it usually isn't worth it to sacrifice dj hi tek on the first or second turn. If I suspect a OHKO move, I switch, but it can sponge a lot of fire attacks under rain. Also takes fighting moves really well. Can counter Trick leads if they don't switch, as I'll go first put down rain, get tricked, and use Encore to force them to trick my Damp Rock back. In general Prankster Encore is just really good as no Poke can really set up for fear of me switching in and using Encore.
trip frog (Poliwrath) @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Brick Break
- Waterfall
- Ice Punch
This guy plays Kabutops' role, the physical rain sweeper. Really excellent for coming in on stuff that can't do a lot of damage/threaten with paralysis or burn. Belly Drum + rain is gg if they lack powerful priority or a really sturdy Pokemon with paralysis, and this guy gets 3 or 4 kills in as many turns sometimes. Not nearly as useful without rain up, but can scare Liepard away. I really need him for Cryogonal, as Freeze Dry wrecks my team unless I have rain up and Cryogonal is weak enough to OHKO. It even 2HKOs my "special wall." But anyway Poliwrath pairs really well with Taunt Electrode to come in on random walls. Coverage is very good and Ice Punch is spammable after boosting when they have stuff like Water Absorb Seismitoad and/or ghost types. Under rain, a lot of players will just switch around to resists and try to predict your next move to stall it out, so coverage is a must. I like it over Kabutops because of the stronger win condition and how good of an offensive type fighting is. Jolly because Belly Drum makes Adamant useless.
why am i using dis (Electrode) @ Damp Rock
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Thunder
- Foul Play
- Taunt
At first I just wanted to add something else for Volbeat to pass to, but this guy has turned out to be a really nice addition. Foul Play hits Mespirit, Zangoose, Feraligatr, etc nicely, and Aftermath is really good for weakening threatening physical sweepers that I can then revenge kill under rain. Super fast 7-turn rain setup is just great to have. Taunt is really useful against random walls / to keep the game offensive, as I oftentimes want certain Pokemon to die so others can come in and take advantage of rain while it's still up. Overall just a really good set-up-rain-and-die Pokemon, with Taunt, Aftermath, and its speed. Open to suggestions to replace Foul Play.
ganja (Ludicolo) @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Scald
- Giga Drain
- Leech Seed
Pretty standard rain sweeper. I went with Leftovers and Leech Seed because a lot of players play really defensively when facing this guy under rain, and Life Orb can really ruin my sweep if the opponent is successful in switching around and taking resisted hits for a few turns. I almost never use Leech Seed except when the opponent is down to one Pokemon. I like the accuracy of Scald as well as how hard it is to switch into, and if I get passed Tail Glow, the power drop from Surf is really not noticeable.
lava lamp head (Tentacool) @ Eviolite
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Toxic
Probably the most controversial member of my team. I originally used it as a special wall who could take advantage of rain as well as wall opposing Ludicolo / special rain sweepers in general. Ended up going with Liquid Ooze over Rain Dish because Rain Dish is not that useful and I come in on Giga Drain/Leech Seed all the time. TSpikes works really well with rain to wear stuff down, and Rapid Spin is just good to have in case I need it. I think Defog Mantine would also work well here, which is what I used in 5th gen (but as a sweeper/Ludicolo counter). But Tentacool's main function is to just come in on random special attacks, especially those powered by rain, and use Toxic or TSpikes. One thing I hate is that it can't come in on Cryogonal.
trip toad (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rain Dance
- Scald
- Earth Power
- Stealth Rock
This is what I use to take a physical hit or two when necessary as well as slow down opposing physical rain sweepers. Water Absorb is really unexpected under rain and often makes opponents waste a turn or two. Good type synergy with Tentacool who doesn't really care about special grass moves, as well as Volbeat for physical grass moves. Rain Dance is usually used in last-ditch situations, as I don't have Damp Rock. SR again can really help with sweeping and gives me something to do against teams that I can't run through yet. I also end up passing this guy Tail Glows fairly often, as he's really easy to bring in. Overall just a really good Pokemon in NU who lets me take a hit or two when I need.
Most games play out with me trying to set up either Poliwrath or Ludicolo, and using Tentacool/Seismitoad to help that happen. Encore Volbeat + Taunt Electrode really help set up rain and make it easier for the sweepers to come in. Thoughts? Suggestions?
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