Hey guys
This is my first post and have read all he rules and would like more experienced players to rate
My team:
My core is
Togekiss @leftovers/chesto berry | serene grace
Evs: 228 hp/252 spD/28 spe
Nature:calm
-Ancient power
-Roost/rest (rest chesto berry or roost leftovers)
-Baton pass
-Air slash
Togetiss is my baton passer
228 ev into hp gives it perfect leftover recovery and the extra 28 evs into speed will make it land on 203 speed helping togekiss outspeed lati@s and latios at +1
Ancient power combined with serene grace means you will get the boost eventually
U can run rest(252 hp evs) for extra survivability but i prefer roost
U can send togekiss onto volcanions and surprisingly good vs heatram at +1 spD and you can roost up or rest the damage and repeat
Airslash is there so that you dont become a taunt bait
Medichamp @ medichamite| pure power
Evs:252 Atk/252 spe/4 spD
Nature:adamant
-ice punch
-bullet punch
-drain punch
-psycho cut
I do not run jolly because a)base 100 speed isnt a high speed tier and hence u cant outspeed pokes that are the threats b)this pumps up more power into pure power and i most likely will baton pass atleast a +1 at which the jolly nature usuaĺy dosnt matter
And with he extra bulk from the baton pass,u can literally 1v6 as medichamp
Drain punch for health +STAB which goes well with the extra bulk,ice punch for multiscale dragonites,and psycho cut for general powerful STAB
If u manage to pass a +1 from togekiss,i would say uve almost won the match
Serperior @leftovers/life orb | conterary
Evs:252 spA/252 spe/4 hp
Nature:timid
-leaf storm
-worry seed
-synthesis
-hidden power fire
If you compare leaf storm and dragon pulse,
Leaf storm:power 140 (210 after STAB)
Dragon pulse:85
Clearly only only if leaf storm is 4x resisted or 2x resisted and dragon is 2x effective,dragon pulse becomes effective
And you get a +2 rise in spA when you use leaf storm thx to conterary
Hp fire is for scizor and ferrothorn
Worry seed is especially for clefable which is a check to serpirior
Synthesis synergies with the extra bulk from the baton pass
Landerous-therian @ choice scarf | intimidate
Evs:252 Atk/252 spe/4 hp
Nature:adamant
-Knock off
-EQ
-u-turn
-outrage
My personal favourite revenge killer
Scarf blosters its speed,with 145 base attack adamant STAB EQ 1hko or 2hko most mons that arnt imune to it
And intemidate stops M pinsir that is a treat to my team
Rest of the moves are for coverage
Slowbro @ leftovers | regenerator
Evs: 252 hp,252 def ,4 spA
-scald
-slack off
-toxic
-psyshock
My physical wall specially built to counter talon flames
Scald burns are nice,toxic stall with slack off
Psyshock is STAB
Can switch into multiple mons and heal back up later using regenerator
Starmie @ expert belt | natural cure
Evs:252 spA,252spe,4 hp
Nature:timid
-hydro pump
- t bolt
-rapid spin
-shadow ball
My rapid spinner
Has an awesome speed tier hydropump has excellent damage
T bolt is for skarmory
And the primary counter to rapid spin is gengar who is outsped by starmie and 1khkod by shadow ball unless holding focus sash
Alround awesome pokemon that help gain momentum back in a losing game to be able to comeback
That wraps up my team
Though i feel i get countered by roar/taunt(skarmory)
So i am open to any suggestions for improvements
This is my first post and have read all he rules and would like more experienced players to rate
My team:
My core is
Togekiss @leftovers/chesto berry | serene grace
Evs: 228 hp/252 spD/28 spe
Nature:calm
-Ancient power
-Roost/rest (rest chesto berry or roost leftovers)
-Baton pass
-Air slash
Togetiss is my baton passer
228 ev into hp gives it perfect leftover recovery and the extra 28 evs into speed will make it land on 203 speed helping togekiss outspeed lati@s and latios at +1
Ancient power combined with serene grace means you will get the boost eventually
U can run rest(252 hp evs) for extra survivability but i prefer roost
U can send togekiss onto volcanions and surprisingly good vs heatram at +1 spD and you can roost up or rest the damage and repeat
Airslash is there so that you dont become a taunt bait
Medichamp @ medichamite| pure power
Evs:252 Atk/252 spe/4 spD
Nature:adamant
-ice punch
-bullet punch
-drain punch
-psycho cut
I do not run jolly because a)base 100 speed isnt a high speed tier and hence u cant outspeed pokes that are the threats b)this pumps up more power into pure power and i most likely will baton pass atleast a +1 at which the jolly nature usuaĺy dosnt matter
And with he extra bulk from the baton pass,u can literally 1v6 as medichamp
Drain punch for health +STAB which goes well with the extra bulk,ice punch for multiscale dragonites,and psycho cut for general powerful STAB
If u manage to pass a +1 from togekiss,i would say uve almost won the match
Serperior @leftovers/life orb | conterary
Evs:252 spA/252 spe/4 hp
Nature:timid
-leaf storm
-worry seed
-synthesis
-hidden power fire
If you compare leaf storm and dragon pulse,
Leaf storm:power 140 (210 after STAB)
Dragon pulse:85
Clearly only only if leaf storm is 4x resisted or 2x resisted and dragon is 2x effective,dragon pulse becomes effective
And you get a +2 rise in spA when you use leaf storm thx to conterary
Hp fire is for scizor and ferrothorn
Worry seed is especially for clefable which is a check to serpirior
Synthesis synergies with the extra bulk from the baton pass
Landerous-therian @ choice scarf | intimidate
Evs:252 Atk/252 spe/4 hp
Nature:adamant
-Knock off
-EQ
-u-turn
-outrage
My personal favourite revenge killer
Scarf blosters its speed,with 145 base attack adamant STAB EQ 1hko or 2hko most mons that arnt imune to it
And intemidate stops M pinsir that is a treat to my team
Rest of the moves are for coverage
Slowbro @ leftovers | regenerator
Evs: 252 hp,252 def ,4 spA
-scald
-slack off
-toxic
-psyshock
My physical wall specially built to counter talon flames
Scald burns are nice,toxic stall with slack off
Psyshock is STAB
Can switch into multiple mons and heal back up later using regenerator
Starmie @ expert belt | natural cure
Evs:252 spA,252spe,4 hp
Nature:timid
-hydro pump
- t bolt
-rapid spin
-shadow ball
My rapid spinner
Has an awesome speed tier hydropump has excellent damage
T bolt is for skarmory
And the primary counter to rapid spin is gengar who is outsped by starmie and 1khkod by shadow ball unless holding focus sash
Alround awesome pokemon that help gain momentum back in a losing game to be able to comeback
That wraps up my team
Though i feel i get countered by roar/taunt(skarmory)
So i am open to any suggestions for improvements